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		<title>Difficulty</title>
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		<updated>2024-06-28T20:56:32Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
[[File:PrestigeChoice.png|thumb|360px|Prestige 1 unlocked]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A Viceroy can create settlements on varying levels of difficulty. These range from the easiest, Settler to the most challenging, [[ #Prestige Difficulties | Prestige 20]]. Each difficulty has an increased challenge multiplier that is applied to everything ranging from [[Orders]] to [[Forest Mysteries]]. Prestige levels all have [[ #Prestige Difficulties | Prestige Modifiers]] accompanying them. These modifiers stack, so if you play Prestige 3, you will receive both Prestige 1 and 2 modifiers, as well as the Prestige 3 modifier. &lt;br /&gt;
&lt;br /&gt;
The higher difficulty a Viceroy overcomes, the greater the rewards.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries== &lt;br /&gt;
&lt;br /&gt;
The amount of [[Forest Mysteries]] will change depending on the level of difficulty a Viceroy attempts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle;&lt;br /&gt;
! Level&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestiges&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Positive&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Negative&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Rewards &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Seal Fragments Rewarded&lt;br /&gt;
! Tile Reach Max&lt;br /&gt;
! Experience &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Score&amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Blight Footprint&amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Blight Corruption &amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Hostility Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Settler&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Pioneer&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Veteran&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Viceroy&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 1&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.1&lt;br /&gt;
| 2.1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 2&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.2&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 3&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.3&lt;br /&gt;
| 2.3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 4&lt;br /&gt;
| 5.4&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.4&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 5.5&lt;br /&gt;
| 2.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 6&lt;br /&gt;
| 5.6&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.6&lt;br /&gt;
| 2.6&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 7&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.7&lt;br /&gt;
| 2.7&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 8&lt;br /&gt;
| 5.8&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.8&lt;br /&gt;
| 2.8&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 9&lt;br /&gt;
| 5.9&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.9&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 10&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 11&lt;br /&gt;
| 6.1&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.1&lt;br /&gt;
| 3.1&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 12&lt;br /&gt;
| 6.2&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.2&lt;br /&gt;
| 3.2&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 13&lt;br /&gt;
| 6.3&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.3&lt;br /&gt;
| 3.3&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 14&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.4&lt;br /&gt;
| 3.4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 15&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 21&lt;br /&gt;
| 6.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 16&lt;br /&gt;
| 6.6&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.6&lt;br /&gt;
| 3.6&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 17&lt;br /&gt;
| 6.7&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.7&lt;br /&gt;
| 3.7&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 18&lt;br /&gt;
| 6.8&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.8&lt;br /&gt;
| 3.8&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 19&lt;br /&gt;
| 6.9&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.9&lt;br /&gt;
| 3.9&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 20&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
The difficulty of [[Orders]] a Viceroy receives depends on the game difficulty. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- &amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Orders&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Settler&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pioneer&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Veteran&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Viceroy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prestiges&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prestige Difficulties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; &amp;quot;width=100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Modifier&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Explanation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Reputation]] required to win.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_PrestigiousExpedition.png}}&amp;lt;br /&amp;gt;Prestigious Expedition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Only the best Viceroys can embark on a Prestigious Expedition. You&#039;ll need to earn 4 additional [[Reputation]] Points to win. [[Reputation]] rewards are distributed differently, and [[Orders]] are harder.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Storm Season]] lasts longer.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_CrumblingSeal.png}}&amp;lt;br /&amp;gt; Crumbling Seal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] appears every 3rd [[Clearance Season]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BlightSwarm.png}}&amp;lt;br /&amp;gt;Blight Swarm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Large swarms of [[Blightrot]] migrate across the realm. Every third [[Clearance Season]], [[Blightrot]] Cysts will appear in the settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blueprint]] rerolls cost more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_ExpensiveLottery.png}}&amp;lt;br /&amp;gt;Expensive Lottery&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers with low [[Resolve]] leave faster.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherStandards.png}}&amp;lt;br /&amp;gt;Higher Standards&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are less understanding than they used to be. They&#039;re probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Buildings costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_WetSoil.png}}&amp;lt;br /&amp;gt;Wet Soil&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It&#039;s particularly hard to build anything in this region. Buildings require 50% more materials.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher food consumption.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Parasites.png}}&amp;lt;br /&amp;gt;Parasites&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers consume more luxury goods.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Consumerism.png}}&amp;lt;br /&amp;gt;Consumerism&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers work slower on [[Events]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Procrastination.png}}&amp;lt;br /&amp;gt;Procrastination&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Goods are worth less to [[Traders]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_GuildOfThieves.png}}&amp;lt;br /&amp;gt;Guild of Thieves or Traders?&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] has a stronger impact.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_SinisterBlight.png}}&amp;lt;br /&amp;gt;Sinister Blight&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Blightrot]]&#039;s impact is stronger. [[Cyst]] generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Blueprints]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LessIsMore.png}}&amp;lt;br /&amp;gt;Less is More&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Cornerstone]] choices.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Restrictions.png}}&amp;lt;br /&amp;gt;Restrictions&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Queen&#039;s Impatience]] reduced less upon gaining [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}&amp;lt;br /&amp;gt;Higher Expectations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Resolve]] needed to gain [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Malcontents.png}}&amp;lt;br /&amp;gt;Malcontents&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One fewer [[Blueprint]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BudgetCuts.png}}&amp;lt;br /&amp;gt;Budget Cuts&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial [[Blueprint]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stronger [[Hunger]] penalty.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_FamineOutbreak.png}}&amp;lt;br /&amp;gt;Famine Outbreak&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sacrifices in the [[Hearth]] costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HearthDefect.png}}&amp;lt;br /&amp;gt;Hearth Defect&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pay tax for each discovered [[Glade]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LandTax.png}}&amp;lt;br /&amp;gt;Land Tax&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Taking advantage of the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher penalty from losing [[Villagers]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_TheQueensPeople.png}}&amp;lt;br /&amp;gt;The Queen&#039;s People&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=7999</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=7999"/>
		<updated>2024-06-25T23:53:42Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
&lt;br /&gt;
Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to get ready for production of [[Recipes]], satisfy [[Needs]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|thumb|Two recipes shown in the game]]&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|{{ImgL}}|left|alt=Look for this border around ingredients you can swap]]&lt;br /&gt;
Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for {{rl|Barrels}}. This Building is currently using {{rl|Crystalized Dew}} for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of {{rl|Planks}}; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for {{rl|Pack of Provisions}} is currently using {{rl|Eggs}}, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
== Moving resources between buildings ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|300px This panel shows ready ingredients that could be removed back to the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
When a worker takes goods to a building (whether by construction, or to be ingredients in a [[Recipes|recipe]]), you can instantly move those goods back to the warehouse. Click the red-and-white &#039;&#039;&#039;X&#039;&#039;&#039; icon to do so.&lt;br /&gt;
&lt;br /&gt;
Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the &#039;&#039;Produced Goods&#039;&#039; storage contains goods, those goods will be lost.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Resources ==&lt;br /&gt;
&lt;br /&gt;
Resources can be acquired in four ways: &lt;br /&gt;
* Gathered from Trees and Resource Deposits&lt;br /&gt;
* Farmed from [[Farm Fields]]&lt;br /&gt;
* Produced or collected in Buildings&lt;br /&gt;
* Given as rewards for completing Orders&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[The Forest]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_Resource_Wood.png|{{ImgH}}|left|alt=Wood]]&lt;br /&gt;
&lt;br /&gt;
All trees can be harvested by {{bl|Woodcutters&#039; Camp}}s to produce {{rl|Wood}}. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Trees, bonus yields beyond Wood, and biomes&lt;br /&gt;
! Tree !! Biome !! Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Stone|med}}&lt;br /&gt;
|- &lt;br /&gt;
| 20% || {{rl|Incense|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Meat|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 20% || {{rl|Crystalized Dew|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 30% || {{rl|Plant Fiber|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree&lt;br /&gt;
| [[Cursed Royal Woodlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 60% || {{rl|Wood|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Insects|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Plant Fiber|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Roots|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree&lt;br /&gt;
| [[Royal Woodlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| &#039;&#039;&#039;100%&#039;&#039;&#039; || {{rl|Wood|med}}&lt;br /&gt;
|- &lt;br /&gt;
| 15% || {{rl|Resin|med}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Plant Fiber|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Eggs|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree&lt;br /&gt;
| [[Scarlet Orchard]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 60% || {{rl|Wood|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Copper Ore|med}}&lt;br /&gt;
|- &lt;br /&gt;
| 5% || {{rl|Pigment|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Plant Fiber|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree&lt;br /&gt;
| [[Sealed Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Meat|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Leather|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Sea Marrow|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree&lt;br /&gt;
| [[Sealed Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Meat|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Leather|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Sea Marrow|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree&lt;br /&gt;
| [[Marshlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 15% || {{rl|Mushrooms|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Leather|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resource Deposits ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[The Forest]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large deposits require the larger {{bl|Foragers&#039; Camp}}, {{bl|Herbalists&#039; Camp}}, and {{bl|Trappers&#039; Camp}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City [[upgrades]] and [[Cornerstones]], like [[Rich Glades]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit&#039;s charges will cause the deposit to disappear and free up the tile it was on for other uses.&lt;br /&gt;
&lt;br /&gt;
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.&lt;br /&gt;
&lt;br /&gt;
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See Also: [[List_of_Buildings#Camps|List of Camps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Deposits and Camps&lt;br /&gt;
! Resource !! Deposit !! Gathering Camp to Use !!class=unsortable| Biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}}&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|{{ImgL}}|alt=Mushroom Patch]] Bleeding Tooth Mushrooms&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay|large}} &lt;br /&gt;
| [[File:DebugNode_ClaySmall_icon.png|{{ImgL}}|alt=Clay Deposit]] Clay Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries|large}} &lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Patch]] Dewberry Patch&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
|  {{rl|Eggs|large}} &lt;br /&gt;
| [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgL}}|alt=Drizzlewing Nest]] Drizzlewing Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} ||&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} &lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|{{ImgL}}|alt=Flax Field]] Flax Field&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large }} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} &lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgL}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} ||&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}}&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|{{ImgL}}|alt=Herbs Node]] Herbs Node&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} ||&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat|large}} &lt;br /&gt;
| [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgL}}|alt=Leech Broodmother]] Leech Broodmother&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} &lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}} &lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|{{ImgL}}|alt=Reed Field]] Reed Field&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} ||&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} &lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Root Deposit]] Root Deposit&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Sea Marrow|large}} &lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat|large}} &lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}|alt=Slickshell Broodmother]] Slickshell Broodmother&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs|large}} &lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|{{ImgL}}|alt=Snake Nest]] Snake Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} ||&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone|large}} &lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|{{ImgL}}|alt=Stone Deposit]] Stone Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} &lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}|alt=Swamp Wheat Field]] Swamp Wheat Field&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Marshlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Insects|large}} &lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal|large}} &lt;br /&gt;
| [[File:Coal Vein.png|{{ImgL}}|alt=Coal Vein]] Coal Vein&lt;br /&gt;
| {{bl|Mine|large}} || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Ore|large}} &lt;br /&gt;
| [[File:Copper Vein.png|{{ImgL}}|alt=Copper Vein]] Copper Vein&lt;br /&gt;
| {{bl|Mine|large}} ||&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Resources ====&lt;br /&gt;
&lt;br /&gt;
These are the bonus resources that can be gathered from resource deposits. Refer back to this list, especially when planning your access to [[#Crafting Materials|Crafting Materials]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Primary and bonus yields from resource deposits&lt;br /&gt;
! Size !! Deposit !! Primary Resource&lt;br /&gt;
! Charges !!class=unsortable colspan=3| Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}}&lt;br /&gt;
| 60 || 75% {{rl|Copper Ore|med}} || 30% {{rl|Roots|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}}&lt;br /&gt;
| 20 || 50% {{rl|Copper Ore|med}} || 20% {{rl|Roots|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}}&lt;br /&gt;
| 70 || 40% {{rl|Berries|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}}&lt;br /&gt;
| 15 || 20% {{rl|Berries|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}}&lt;br /&gt;
| 70 || 40% {{rl|Meat|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}}&lt;br /&gt;
| 15 || 20% {{rl|Meat|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}}&lt;br /&gt;
| 60 || 50% {{rl|Clay|med}} || 30% {{rl|Insects|med}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}}&lt;br /&gt;
| 20 || 30% {{rl|Clay|med}} || 20% {{rl|Insects|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|med}} || — || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}}&lt;br /&gt;
| 70 || 40% {{rl|Berries|med}} || 20% {{rl|Plant Fiber|med}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}}&lt;br /&gt;
| 15 || 20% {{rl|Berries|med}} || — || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|med}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|med}} || 60% {{rl|Leather|med}} || 20% {{rl|Eggs|med}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|med}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|med}} || 20% {{rl|Roots|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}}&lt;br /&gt;
| 12 || 30% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}}&lt;br /&gt;
| 60 || 40% {{rl|Roots|med}} || 40% {{rl|Clay|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}}&lt;br /&gt;
| 20 || 20% {{rl|Roots|med}} || 20% {{rl|Clay|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}}&lt;br /&gt;
| 70 || 30% {{rl|Herbs|med}} || 30% {{rl|Resin|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}}&lt;br /&gt;
| 12 || 20% {{rl|Herbs|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}}&lt;br /&gt;
| 60 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Sea Marrow|med}} || 50% {{rl|Stone|med}} || 1% {{rl|Ancient Tablet|med}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}}&lt;br /&gt;
| 20 || 80% {{rl|Sea Marrow|med}} || 40% {{rl|Stone|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|med}}&lt;br /&gt;
| 70 || 40% {{rl|Leather|med}} || 20% {{rl|Meat|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|med}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}}&lt;br /&gt;
| 60 || 30% {{rl|Roots|med}} || 30% {{rl|Insects|med}} || 10% {{rl|Copper Ore|med}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}}&lt;br /&gt;
| 20 || 20% {{rl|Roots|med}} || 20% {{rl|Insects|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Plant Fiber|med}} || 20% {{rl|Plant Fiber|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}}&lt;br /&gt;
| 12 || 20% {{rl|Plant Fiber|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}}&lt;br /&gt;
| 70 || 60% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Coal Vein.png|{{ImgM}}|alt=Coal Vein]] Coal Vein|| {{rl|Coal|med}}&lt;br /&gt;
| 30 || 30% {{rl|Stone|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Copper Vein.png|{{ImgM}}|alt=Copper Vein]] Copper Vein || {{rl|Copper Ore|med}}&lt;br /&gt;
| 20 || 30% {{rl|Clay|med}} || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Deposits in the Marshlands ====&lt;br /&gt;
There are always three [[Forbidden Glades]] in the [[Marshlands]] Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.&lt;br /&gt;
&lt;br /&gt;
The giant resource deposits &#039;&#039;&#039;require&#039;&#039;&#039; the larger {{bl|Foragers&#039; Camp}}, {{bl|Herbalists&#039; Camp}}, and {{bl|Trappers&#039; Camp}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Giant Resource Deposits in the Marshlands&lt;br /&gt;
! Deposit !! Primary Resource&lt;br /&gt;
! Charges !!colspan=4| Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteGrain icon.png|{{ImgH}}|alt=Ancient Proto-Wheat]] Ancient Proto-Wheat || {{rl|Grain|med}}&lt;br /&gt;
| 999 || 40% {{rl|Reed|med}} || 40% {{rl|Herbs|med}} || 30% {{rl|Oil|med}} || 5% {{rl|Amber|med}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteMeat icon.png|{{ImgH}}|alt=Dead Leviathan]] Dead Leviathan || {{rl|Meat|med}}&lt;br /&gt;
| 999 || 40% {{rl|Leather|med}} || 30% {{rl|Jerky|med}} || 30% {{rl|Sea Marrow|med}} || 30% {{rl|Crystalized Dew|med}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteMushroom icon.png|{{ImgH}}|alt=Giant Proto-Fungus]] Giant Proto-Fungus || {{rl|Mushrooms|med}}&lt;br /&gt;
| 999 || 40% {{rl|Insects|med}} || 40% {{rl|Pigment|med}} || 40% {{rl|Waterskins|med}} || 30% {{rl|Pickled Goods|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
&lt;br /&gt;
[[File:FertileSoil.png|{{ImgH}}|left|alt=Fertile Soil]]&lt;br /&gt;
&lt;br /&gt;
Farming is the primary source of renewable goods for your settlements and requires [[Fertile Soil]]. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the {{bl|Greenhouse}} and {{bl|Clay Pit}}, which you need to build directly on the Fertile Soil.&lt;br /&gt;
&lt;br /&gt;
Farming is not only for edible foods and food ingredients; you can grow and harvest metal {{rl|Crystalized Dew}} and crafting materials {{rl|Plant Fiber}}, {{rl|Clay}}, and {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
In addition to the yields below, the Cornerstone [[Mushroom Seedlings]] adds the ability to grow {{rl|Mushrooms}} in any building that uses Fertile Soil. The Cornerstone [[Moss Broccoli Seeds]] allows you to grow {{rl|Vegetables}} in the {{bl|Greenhouse}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See Also: [[Buildings#Food_Production_2|Buildings#Food Production]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Farming Yields and Farming Buildings&lt;br /&gt;
! Yields !! Efficiency !! Farming Building&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay|large}} || {{2Star}} || {{bl|Clay Pit|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}} || {{2Star}} || {{bl|Clay Pit|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Resin|large}} || {{2Star}} || {{bl|Forester&#039;s Hut|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Crystalized Dew|large}} || {{2Star}} || {{bl|Forester&#039;s Hut|large}}&lt;br /&gt;
|- &lt;br /&gt;
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Greenhouse|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Greenhouse|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Herb Garden|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} || {{1Star}} || {{bl|Herb Garden|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{3Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} || {{3Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{2Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries|large}} || {{2Star}} || {{bl|Plantation|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} || {{2Star}} || {{bl|Plantation|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{2Star}} || {{bl|Small Farm|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{1Star}} || {{bl|Small Farm|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
== List of Resources ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Page: [[List of Resources]]&lt;br /&gt;
&lt;br /&gt;
{{:List of Resources}}&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=7980</id>
		<title>Sealed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=7980"/>
		<updated>2024-06-25T22:50:07Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon Biome SealedForest.png|thumb|360px|The Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one&#039;s journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[Seal Fragments]] during the course of their odyssey.&lt;br /&gt;
&lt;br /&gt;
New complications such as gaining [[Hostility]] when felling trees and facing several [[Plagues]] whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in [[Small Glades]].&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}&amp;lt;br /&amp;gt;[[Abbyssal Revenge]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Are those ... faces in the trees? [[Woodcutters]] don&#039;t increase [[Hostility]], but every x* trees felled add x* [[Hostility]] points. (*Scales with difficulty)&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}&amp;lt;br /&amp;gt;[[Hidden Seal]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere presence in this land summons foul plagues upon your settlement during the [[Storm Season]].&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}&amp;lt;br /&amp;gt;[[Beacon Tower]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A [[Blueprint]] given to you by the [[Queen]] herself. This powerful ancient structure will allow you to summon aid directly from the [[Citadel]]&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}&amp;lt;br /&amp;gt;[[Overgrown Vegetation]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The flora in this region is bizarrely mutated. Overgrown trees with a lot more resources can be found in the forest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements for Entry ==&lt;br /&gt;
&lt;br /&gt;
Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of one of the hex tiles surrounding the Sealed Forest modifier tile. Upon entry, Viceroys have an indefinite amount of years to complete this [[Biome]] and close the Seal, no matter how many years they had left in the run.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]]&lt;br /&gt;
[[File:noyearsunexplored.png|right|thumb|150px|0 Years left, not yet in reach]] &lt;br /&gt;
On the left is a scenario where a Viceroy cannot reach the Sealed Forest, because they do not have the requisite 1 year left to complete a last settlement and then enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and [[File:SealFragment.png|14px]] Seal Fragments carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SealFragment.png|14px]] Seal Fragments are earned by Viceroys upon completion of [[Settlements]]. Negative [[Modifiers]] grant a [[File:RoyalResupply.png|14px]] [[Royal Resupply]], from where Viceroys can choose to receive 5 additional [[File:SealFragment.png|14px]] Seal Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; background-color:transparent; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:transparent;&amp;quot; ! colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| [[File:Icon_Biome_Sealed_HiddenSeal-modified.png|64px]]&lt;br /&gt;
| [[File:BronzeSeal.png|64px]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| [[File:LeadSeal.png|64px]]&amp;lt;br /&amp;gt;Lead&lt;br /&gt;
| [[File:SilverSeal.png|64px]]&amp;lt;br /&amp;gt;Silver&lt;br /&gt;
| [[File:GoldSeal.png|64px]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| [[File:PlatinumSeal.png|64px]]&amp;lt;br /&amp;gt;Platinum&lt;br /&gt;
| [[File:CobaltSeal.png|64px]]&amp;lt;br /&amp;gt;Cobalt&lt;br /&gt;
| [[File:TitaniumSeal.png|64px]]&amp;lt;br /&amp;gt;Titanium&lt;br /&gt;
| [[File:AdamantineSeal.png|64px]]&amp;lt;br /&amp;gt;Adamantine&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#342633;color:white; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#342633;color:white;&amp;quot; | [[File:SealFragment.png|32px]]&amp;lt;br /&amp;gt;Required&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 105&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Minimum&amp;lt;br /&amp;gt;Difficulty&lt;br /&gt;
| -&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige 5&lt;br /&gt;
| Prestige 10&lt;br /&gt;
| Prestige 15&lt;br /&gt;
| Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#342633;color:white; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#342633;color:white;&amp;quot; | Spawned fields&amp;lt;br /&amp;gt;from Citadel&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Seal Orders ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Viceroys need only complete &#039;&#039;&#039;1 Seal Order&#039;&#039;&#039; per Level.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
Veteran - Prestige 20:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;12 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 3 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Install 8 [[Rainpunk Engines]] in production [[Buildings]]&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 2 with 3 Settlements.&lt;br /&gt;
| Earn 5 [[Reputation]] Points from [[Events]] (Retroactive) &amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 6 [[Reputation]] points from [[Resolve]] (Retroactive)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver 80 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]] &amp;lt;br/&amp;gt;{{rl|Coats}} do NOT count&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;40 {{rl|Tools|med}}&amp;lt;br /&amp;gt;25 {{rl|Pipes|med}}&amp;lt;br /&amp;gt;10 {{rl|Parts|med}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 6 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 40 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 45 for 300 seconds&lt;br /&gt;
| (Retroactive)&amp;lt;br /&amp;gt;Use any Rainwater in [[Rainpunk Engines]]: 600 Units&amp;lt;br /&amp;gt;Burn 35 [[Blightrot Cysts]] (Retroactive)&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pioneer:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Heart of the Ancient Flame&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;8 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Deliver 3 {{rl|Wildfire Essence}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Reach [[Standing Level]] 2 with 2 settlements on [[Trade Routes]]&lt;br /&gt;
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive)&lt;br /&gt;
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive)&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Stormbird Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 40 {{rl|Amber}}&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 [[Complex Food Need]]&amp;lt;br /&amp;gt;15 [[Services Need]]&amp;lt;br/&amp;gt; {{rl|Coats}} do NOT count&lt;br /&gt;
| Complete 1 Dangerous Glade Event&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Wealth&lt;br /&gt;
| Reforge!&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 4 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Dangerous]] or  [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| (Only two Species)&amp;lt;br /&amp;gt;Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 35 for 300 seconds&lt;br /&gt;
| (Routes are NOT retroactive) &amp;lt;br/&amp;gt;Complete 5 [[Trade Routes]] worth at least 15{{rl|Amber}} each.&amp;lt;br /&amp;gt;Delivery 50 {{rl|Pack of Luxury Goods}}&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settler:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Heart of the Ancient Flame&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;8 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Deliver 3 {{rl|Wildfire Essence}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Reach [[Standing Level]] 2 with 2 settlements on [[Trade Routes]]&lt;br /&gt;
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive)&lt;br /&gt;
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive)&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Stormbird Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 40 {{rl|Amber}}&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 [[Complex Food Need]]&amp;lt;br /&amp;gt;15 [[Services Need]]&amp;lt;br/&amp;gt; {{rl|Coats}} do NOT count&lt;br /&gt;
| Complete 1 Dangerous Glade Event&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Wealth&lt;br /&gt;
| Reforge!&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 4 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Dangerous]] or  [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| (Only two Species)&amp;lt;br /&amp;gt;Keep [[Fox Resolve]] above 25 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 25 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 25 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 30 for 300 seconds&lt;br /&gt;
| (Routes are NOT retroactive)&amp;lt;br /&amp;gt;Sell goods worth at least 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Delivery 50 {{rl|Pack of Luxury Goods}}&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;style=width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|64px]] [[The_Forest#Trees | Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (10%)&lt;br /&gt;
| A bizarre, writhing growth... is this even really a tree?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|64px]] [[The_Forest#Trees | Overgrown Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (10%)&lt;br /&gt;
| A giant, bizarre growth... it&#039;s bigger than the other trees in the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Speed&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Roots|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node&lt;br /&gt;
| [[File:Herbs.png|32px]] 30% + [[File:Resin.png|32px]] 30%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit&lt;br /&gt;
| [[File:Herbs.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}}{{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| {{rl|Reed|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field&lt;br /&gt;
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | none&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Berries|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Mushrooms|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}}{{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Clay|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Sea Marrow|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 01% +    [[File:SeaMarrow.png|32px]] 100%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Meat|large}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{rl|Insects|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Leather.png|32px]]100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 60%&lt;br /&gt;
| {{bl|Trappers&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Lizard_circle.png|32px]] [[Lizard]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Leather.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}}{{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| {{rl|Copper Ore|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit&lt;br /&gt;
| [[File:Clay.png|32px]] 30%&lt;br /&gt;
| [[File:Mine icon.png|left|54px]] &amp;lt;br/&amp;gt; [[Mine]] {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineering.png|16px]] [[Engineering]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Beaver_circle.png|32px]] [[Beaver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plagues ==&lt;br /&gt;
&lt;br /&gt;
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.&lt;br /&gt;
&lt;br /&gt;
The first 3 Plagues are always:&lt;br /&gt;
# Plague of Mosquitoes&lt;br /&gt;
# Plague of Malady&lt;br /&gt;
# Plague of Darkness&lt;br /&gt;
&lt;br /&gt;
After that, Plague generation is random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Plague&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;| {{Perk|#cccaac|File:Plagueofblindness.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;Plague Blindness&#039;&#039;&#039;&lt;br /&gt;
| When they lost their sight, they lost all hope along with it. All villagers move slower and have a chance of destroying a production yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;| {{Perk|#cccaac|File:Plague of Corrupted Water.png}}&amp;lt;/br&amp;gt; &#039;&#039;&#039;Plague of Corrupted Water&#039;&#039;&#039;&lt;br /&gt;
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofdarkness.png}}&amp;lt;/br&amp;gt; &#039;&#039;&#039;Plague of Darkness&#039;&#039;&#039;&lt;br /&gt;
| Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofdeath.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Death&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don&#039;t, villagers will be killed in the coming drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueoffire.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Fire&#039;&#039;&#039;&lt;br /&gt;
| Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement&#039;s warehouses is disappearing at a rate of X units every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueoffishmen.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Fishmen&#039;&#039;&#039;&lt;br /&gt;
| Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofthedarkforest.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of the Dark Forest&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueoflocusts.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Locusts&#039;&#039;&#039;&lt;br /&gt;
| Destroys X random resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofmalady.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Malady&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueifmosquitoes.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Mosquitoes&#039;&#039;&#039;&lt;br /&gt;
| The sky turns black with a swarm of mosquitoes. Bitten villagers can&#039;t focus on work. Global production speed is X% slower.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofmysteries.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Mysteries&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofrats.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Rats&#039;&#039;&#039;&lt;br /&gt;
| A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement&#039;s warehouses disappears at a rate of X items every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofsnakes.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Snakes&#039;&#039;&#039;&lt;br /&gt;
| Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Beacon Tower ==&lt;br /&gt;
[[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]]&lt;br /&gt;
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The [[Queen]] grants each Viceroy who dares to enter the Sealed Forest a new [[Blueprint]] to be used exclusively in this [[Biome]]. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.&lt;br /&gt;
&amp;lt;/br &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Supplies (Choose 2)&lt;br /&gt;
* 30 {{rl|Meat}}&lt;br /&gt;
* 40 {{rl|Grain}}&lt;br /&gt;
* All [[Buildings]] using [[Fertile Soil]] will produce 50% more goods. Lasts 3 seasons including current one.&lt;br /&gt;
&lt;br /&gt;
Level 2: Bells (Choose 2)&lt;br /&gt;
* Global Production rate is 50% faster for the current season.&lt;br /&gt;
* Villagers with low resolve leave 50% slower for the current season.&lt;br /&gt;
* All [[Trade Routes]] are 100% faster for the current season. (Active [[Trade Routes]] included.)&lt;br /&gt;
&lt;br /&gt;
Level 3: Miracles (Choose 1)&lt;br /&gt;
* [[Hostility]] is decreased by 100 for the duration of the current season.&lt;br /&gt;
* The [[Ancient Hearth]]&#039;s resistance is increased by 250 for the duration of the current season.&lt;br /&gt;
* [[Scouts]] work 50% faster on [[Glade Events]] for the duration of the current season.&lt;br /&gt;
&lt;br /&gt;
Once the tower is built, it cannot be destroyed. Viceroys need {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}} to build it. On [[Prestige]] 6 and higher, 3 of each material. On Prestiges 5 and lower, 2 of each.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
There are some clues in [[Glades]] providing Guidance to where the Seal is located. The Seal will always be located in a [[Dangerous Glade]], and Guidance to the Seal&#039;s location spawns in all [[Glades]] until the Seal is discovered. The Guidance Stones can be deconstructed using the Destroy tool to recover some Stone and Resin.&lt;br /&gt;
&lt;br /&gt;
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the [[Seal]] by completing [[Seal]] [[Orders]]. All [[Seals]] have the same [[Seal Orders]] to complete, no matter the color. It is a race against time to complete all the [[Seal Orders]] before the Queen&#039;s [[Impatience]] runs out. Only one order per level needs completion.  A Viceroy need not fill up the [[Reputation]] bar to complete the [[Biome]] as in other [[Biome]]s. A Viceroy cannot win the Sealed Forest by filling up the [[Reputation]] bar, once the bar is filled, it is no longer possible to lower [[Impatience]].&lt;br /&gt;
&lt;br /&gt;
[[Guidance Stones]] can be demolished, granting 15 {{rl|Stone}} and 8 {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which has 20 charges instead of 2, giving you more wood and less [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Royal_Woodlands&amp;diff=7979</id>
		<title>Royal Woodlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Royal_Woodlands&amp;diff=7979"/>
		<updated>2024-06-25T22:49:04Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
[[File:Icon Biome RoyalWoodlands.png|thumb|360px|The Royal Woodlands]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:RoyalWoodlandsIcon.png|96px|left]]&lt;br /&gt;
The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Woodlands01.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gift of the Woodlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The Royal Woodlands are very lush and rich in timber. Trees gives more {{rl|Wood}}.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The Royal Woodlands has an average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
All trees can be harvested by {{bl|Woodcutters&#039; Camp|med}}s to give {{rl|Wood}}. They may also grant additional [[Resources]] depending on the [[biome]]. These trees have 2 charges each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[File:Lush Trees.png|94px]]&amp;lt;br /&amp;gt;Lush Trees&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{rl|Wood|med}} 100% +&amp;lt;br /&amp;gt;{{rl|Resin|med}} 15% +&amp;lt;br /&amp;gt;{{rl|Plant Fiber|med}} 10% +&amp;lt;br /&amp;gt;{{rl|Eggs|med}} 5%&lt;br /&gt;
| A perfect source of {{rl|Wood}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Speed&amp;lt;br /&amp;gt;per Unit&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Roots|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Vegetables|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch&lt;br /&gt;
| [[File:Herbs.png|32px]] 30% + [[File:Resin.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Farming}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Humans}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch&lt;br /&gt;
| [[File:Herbs.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| {{rl|Plant Fiber|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field&lt;br /&gt;
| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Berries|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Mushrooms|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 80%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Alchemy}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Harpies}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode_MushroomSmall_icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Clay|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Sea Marrow|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Meat|large}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{rl|Eggs|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest&lt;br /&gt;
| [[File:Leather.png|32px]]100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Meat.png|32px]] 40%&lt;br /&gt;
| {{bl|Trappers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Meat production}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Lizards}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest&lt;br /&gt;
| [[File:Leather.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Meat.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Royal Woodlands&#039; most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue.&lt;br /&gt;
* [[#Effects | Gift of the Woodlands]] influences decisions around {{rl|Wood}} and fuel in several ways:&lt;br /&gt;
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid&#039;s Hut}}.&lt;br /&gt;
** As there is little need for fuel beyond {{rl|Wood}}, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]].&lt;br /&gt;
** All [[Cornerstones]] that boost {{rl|Wood}} production are weaker compared to other [[biomes]].&lt;br /&gt;
** {{bl|Lumber Mill}}&#039;s unparalleled efficiency in {{rl|Planks}} production is less noticeable.&lt;br /&gt;
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Tea}} and {{rl|Crystalized Dew}} production.&lt;br /&gt;
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester&#039;s Hut}} or an {{bl|Alchemist&#039;s Hut}}.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=7973</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=7973"/>
		<updated>2024-06-25T21:29:02Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
[[File:PrestigeChoice.png|thumb|360px|Prestige 1 unlocked]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A Viceroy can create settlements on varying levels of difficulty. These range from the easiest, Settler to the most challenging, [[ #Prestige Difficulties | Prestige 20]]. Each difficulty has an increased challenge multiplier that is applied to everything ranging from [[Orders]] to [[Forest Mysteries]]. Prestige levels all have [[ #Prestige Difficulties | Prestige Modifiers]] accompanying them. These modifiers stack, so if you play Prestige 3, you will receive both Prestige 1 and 2 modifiers, as well as the Prestige 3 modifier. &lt;br /&gt;
&lt;br /&gt;
The higher difficulty a Viceroy overcomes, the greater the rewards.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries== &lt;br /&gt;
&lt;br /&gt;
The amount of [[Forest Mysteries]] will change depending on the level of difficulty a Viceroy attempts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle;&lt;br /&gt;
! Level&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestiges&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Positive&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Negative&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Rewards &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Seal Fragments Rewarded&lt;br /&gt;
! Tile Reach Max&lt;br /&gt;
! Experience &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Score&amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Blight Footprint&amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Blight Corruption &amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Hostility Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Settler&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Pioneer&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Veteran&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Viceroy&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 1&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.1&lt;br /&gt;
| 2.1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 2&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.2&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 3&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.3&lt;br /&gt;
| 2.3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 4&lt;br /&gt;
| 5.4&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.4&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 5.5&lt;br /&gt;
| 2.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 6&lt;br /&gt;
| 5.6&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.6&lt;br /&gt;
| 2.6&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 7&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.7&lt;br /&gt;
| 2.7&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 8&lt;br /&gt;
| 5.8&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.8&lt;br /&gt;
| 2.8&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 9&lt;br /&gt;
| 5.9&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.9&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 10&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 11&lt;br /&gt;
| 6.1&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.1&lt;br /&gt;
| 3.1&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 12&lt;br /&gt;
| 6.2&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.2&lt;br /&gt;
| 3.2&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 13&lt;br /&gt;
| 6.3&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.3&lt;br /&gt;
| 3.3&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 14&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.4&lt;br /&gt;
| 3.4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 15&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 21&lt;br /&gt;
| 6.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 16&lt;br /&gt;
| 6.6&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.6&lt;br /&gt;
| 3.6&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 17&lt;br /&gt;
| 6.7&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.7&lt;br /&gt;
| 3.7&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 18&lt;br /&gt;
| 6.8&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.8&lt;br /&gt;
| 3.8&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 19&lt;br /&gt;
| 6.9&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.9&lt;br /&gt;
| 3.9&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 20&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
The difficulty of [[Orders]] a Viceroy receives depends on the game difficulty. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- &amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Orders&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Settler&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pioneer&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Veteran&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Viceroy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prestiges&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prestige Difficulties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; &amp;quot;width=100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Modifier&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Explanation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Reputation]] required to win.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_PrestigiousExpedition.png}}&amp;lt;br /&amp;gt;Prestigious Expedition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Only the best Viceroys can embark on a Prestigious Expedition. You&#039;ll need to earn 4 additional [[Reputation]] Points to win. [[Reputation]] rewards are distributed differently, and [[Orders]] are harder.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Storm Season]] lasts longer.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_CrumblingSeal.png}}&amp;lt;br /&amp;gt; Crumbling Seal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] appears every 3rd [[Clearance Season]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BlightSwarm.png}}&amp;lt;br /&amp;gt;Blight Swarm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Large swarms of [[Blightrot]] migrate across the realm. Every third [[Clearance Season]], [[Blightrot]] Cysts will appear in the settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blueprint]] rerolls cost more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_ExpensiveLottery.png}}&amp;lt;br /&amp;gt;Expensive Lottery&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers with low [[Resolve]] leave faster.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherStandards.png}}&amp;lt;br /&amp;gt;Higher Standards&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are less understanding than they used to be. They&#039;re probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Buildings costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_WetSoil.png}}&amp;lt;br /&amp;gt;Wet Soil&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It&#039;s particularly hard to build anything in this region. Buildings require 50% more materials.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher food consumption.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Parasites.png}}&amp;lt;br /&amp;gt;Parasites&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers consume more luxury goods.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Consumerism.png}}&amp;lt;br /&amp;gt;Consumerism&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers work slower on [[Events]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Procrastination.png}}&amp;lt;br /&amp;gt;Procrastination&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Goods are worth less to [[Traders]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_GuildOfThieves.png}}&amp;lt;br /&amp;gt;Guild of Thieves or Traders?&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] has a stronger impact.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_SinisterBlight.png}}&amp;lt;br /&amp;gt;Sinister Blight&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Blightrot]]&#039;s impact is stronger. [[Cyst]] generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Blueprints]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LessIsMore.png}}&amp;lt;br /&amp;gt;Less is More&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Cornerstone]] choices.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Restrictions.png}}&amp;lt;br /&amp;gt;Restrictions&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Queen&#039;s Impatience]] reduced less upon gaining [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}&amp;lt;br /&amp;gt;Higher Expectations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Resolve]] needed to gain [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Malcontents.png}}&amp;lt;br /&amp;gt;Malcontents&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One fewer [[Blueprint]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BudgetCuts.png}}&amp;lt;br /&amp;gt;Budget Cuts&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial [[Blueprint]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stronger [[Hunger]] penalty.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_FamineOutbreak.png}}&amp;lt;br /&amp;gt;Famine Outbreak&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sacrifices in the [[Hearth]] costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HearthDefect.png}}&amp;lt;br /&amp;gt;Hearth Defect&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pay tax for each discovered [[Glade]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LandTax.png}}&amp;lt;br /&amp;gt;Land Tax&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Taking advantage of the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher penalty from losing [[Villagers]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_TheQueensPeople.png}}&amp;lt;br /&amp;gt;The Queen&#039;s People&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=7961</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=7961"/>
		<updated>2024-06-24T21:17:57Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
[[File:PrestigeChoice.png|thumb|360px|Prestige 1 unlocked]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A Viceroy can create settlements on varying levels of difficulty. These range from the easiest, Settler to the most challenging, [[ #Prestige Difficulties | Prestige 20]]. Each difficulty has an increased challenge multiplier that is applied to everything ranging from [[Orders]] to [[Forest Mysteries]]. Prestige levels all have [[ #Prestige Difficulties | Prestige Modifiers]] accompanying them. These modifiers stack, so if you play Prestige 3, you will receive both Prestige 1 and 2 modifiers, as well as the Prestige 3 modifier. &lt;br /&gt;
&lt;br /&gt;
The higher difficulty a Viceroy overcomes, the greater the rewards.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries== &lt;br /&gt;
&lt;br /&gt;
The amount of [[Forest Mysteries]] will change depending on the level of difficulty a Viceroy attempts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle;&lt;br /&gt;
! Level&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestiges&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Positive&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Negative&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Rewards &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Seal Fragments Rewarded&lt;br /&gt;
! Tile Reach Max&lt;br /&gt;
! Experience &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Score&amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Blight Footprint&amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Blight Corruption &amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Hostility Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Settler&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Pioneer&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Veteran&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Viceroy&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 1&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.1&lt;br /&gt;
| 2.1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 2&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.2&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 3&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.3&lt;br /&gt;
| 2.3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 4&lt;br /&gt;
| 5.4&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.4&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 5.5&lt;br /&gt;
| 2.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 6&lt;br /&gt;
| 5.6&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.6&lt;br /&gt;
| 2.6&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 7&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.7&lt;br /&gt;
| 2.7&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 8&lt;br /&gt;
| 5.8&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.8&lt;br /&gt;
| 2.8&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 9&lt;br /&gt;
| 5.9&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.9&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 10&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 11&lt;br /&gt;
| 6.1&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.1&lt;br /&gt;
| 3.1&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 12&lt;br /&gt;
| 6.2&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.2&lt;br /&gt;
| 3.2&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 13&lt;br /&gt;
| 6.3&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.3&lt;br /&gt;
| 3.3&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 14&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.4&lt;br /&gt;
| 3.4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 15&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 21&lt;br /&gt;
| 6.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 16&lt;br /&gt;
| 6.6&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.6&lt;br /&gt;
| 3.6&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 17&lt;br /&gt;
| 6.7&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.7&lt;br /&gt;
| 3.7&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 18&lt;br /&gt;
| 6.8&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.8&lt;br /&gt;
| 3.8&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 19&lt;br /&gt;
| 6.9&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.9&lt;br /&gt;
| 3.9&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 20&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
The difficulty of [[Orders]] a Viceroy receives depends on the game difficulty. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- &amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Orders&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Settler&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pioneer&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Veteran&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Viceroy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prestiges&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prestige Difficulties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; &amp;quot;width=100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Modifier&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Explanation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Reputation]] required to win.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_PrestigiousExpedition.png}}&amp;lt;br /&amp;gt;Prestigious Expedition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Only the best Viceroys can embark on a Prestigious Expedition. You&#039;ll need to earn 4 additional [[Reputation]] Points to win. [[Reputation]] rewards are distributed differently, and [[Orders]] are harder.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Storm Season]] lasts longer.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_CrumblingSeal.png}}&amp;lt;br /&amp;gt; Crumbling Seal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] appears every 3rd [[Clearance Season]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BlightSwarm.png}}&amp;lt;br /&amp;gt;Blight Swarm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Large swarms of [[Blightrot]] migrate across the realm. Every third [[Clearance Season]], [[Blightrot]] Cysts will appear in the settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blueprint]] rerolls cost more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_ExpensiveLottery.png}}&amp;lt;br /&amp;gt;Expensive Lottery&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers with low [[Resolve]] leave faster.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherStandards.png}}&amp;lt;br /&amp;gt;Higher Standards&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are less understanding than they used to be. They&#039;re probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Buildings costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_WetSoil.png}}&amp;lt;br /&amp;gt;Wet Soil&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It&#039;s particularly hard to build anything in this region. Buildings require 50% more materials.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher food consumption.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Parasites.png}}&amp;lt;br /&amp;gt;Parasites&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers consume more luxury goods.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Consumerism.png}}&amp;lt;br /&amp;gt;Consumerism&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers work slower on [[Events]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Procrastination.png}}&amp;lt;br /&amp;gt;Procrastination&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Goods are worth less to [[Traders]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_GuildOfThieves.png}}&amp;lt;br /&amp;gt;Guild of Thieves or Traders?&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] has a stronger impact.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_SinisterBlight.png}}&amp;lt;br /&amp;gt;Sinister Blight&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Blightrot]]&#039;s impact is stronger. [[Cyst]] generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Blueprints]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LessIsMore.png}}&amp;lt;br /&amp;gt;Less is More&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Cornerstone]] choices.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Restrictions.png}}&amp;lt;br /&amp;gt;Restrictions&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Queen&#039;s Impatience]] reduced less upon gaining [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}&amp;lt;br /&amp;gt;Higher Expectations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Resolve]] needed to gain [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Malcontents.png}}&amp;lt;br /&amp;gt;Malcontents&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One fewer [[Blueprint]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BudgetCuts.png}}&amp;lt;br /&amp;gt;Budget Cuts&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial [[Blueprint]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stronger [[Hunger]] penalty.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_FamineOutbreak.png}}&amp;lt;br /&amp;gt;Famine Outbreak&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sacrifices in the [[Hearth]] costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HearthDefect.png}}&amp;lt;br /&amp;gt;Hearth Defect&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pay tax for each discovered [[Glade]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LandTax.png}}&amp;lt;br /&amp;gt;Land Tax&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Taking advantage of the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher penalty from losing [[Villagers]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_TheQueensPeople.png}}&amp;lt;br /&amp;gt;The Queen&#039;s People&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=7960</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=7960"/>
		<updated>2024-06-24T20:02:36Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
[[File:PrestigeChoice.png|thumb|360px|Prestige 1 unlocked]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A Viceroy can create settlements on varying levels of difficulty. These range from the easiest, Settler to the most challenging, [[ #Prestige Difficulties | Prestige 20]]. Each difficulty has an increased challenge multiplier that is applied to everything ranging from [[Orders]] to [[Forest Mysteries]]. Prestige levels all have [[ #Prestige Difficulties | Prestige Modifiers]] accompanying them. These modifiers stack, so if you play Prestige 3, you will receive both Prestige 1 and 2 modifiers, as well as the Prestige 3 modifier. &lt;br /&gt;
&lt;br /&gt;
The higher difficulty a Viceroy overcomes, the greater the rewards.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries== &lt;br /&gt;
&lt;br /&gt;
The amount of [[Forest Mysteries]] will change depending on the level of difficulty a Viceroy attempts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle;&lt;br /&gt;
! Level&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestiges&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Positive&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Negative&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Rewards &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Seal Fragments Rewarded&lt;br /&gt;
! Tile Reach Max&lt;br /&gt;
! Experience &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Score&amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Blight Footprint&amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Blight Corruption &amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Hostility Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Settler&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Pioneer&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Veteran&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Viceroy&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 1&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.1&lt;br /&gt;
| 2.1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 2&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.2&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 3&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.3&lt;br /&gt;
| 2.3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 4&lt;br /&gt;
| 5.4&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.4&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 5.5&lt;br /&gt;
| 2.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 6&lt;br /&gt;
| 5.6&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.6&lt;br /&gt;
| 2.6&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 7&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.7&lt;br /&gt;
| 2.7&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 8&lt;br /&gt;
| 5.8&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.8&lt;br /&gt;
| 2.8&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 9&lt;br /&gt;
| 5.9&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.9&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 10&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 11&lt;br /&gt;
| 6.1&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.1&lt;br /&gt;
| 3.1&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 12&lt;br /&gt;
| 6.2&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.2&lt;br /&gt;
| 3.2&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 13&lt;br /&gt;
| 6.3&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.3&lt;br /&gt;
| 3.3&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 14&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.4&lt;br /&gt;
| 3.4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 15&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 21&lt;br /&gt;
| 6.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 16&lt;br /&gt;
| 6.6&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.6&lt;br /&gt;
| 3.6&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 17&lt;br /&gt;
| 6.7&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.7&lt;br /&gt;
| 3.7&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 18&lt;br /&gt;
| 6.8&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.8&lt;br /&gt;
| 3.8&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 19&lt;br /&gt;
| 6.9&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.9&lt;br /&gt;
| 3.9&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 20&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
The difficulty of [[Orders]] a Viceroy receives depends on the game difficulty. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- &amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Orders&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Settler&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pioneer&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Veteran&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Viceroy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prestiges&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prestige Difficulties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; &amp;quot;width=100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Modifier&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Explanation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Reputation]] required to win.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_PrestigiousExpedition.png}}&amp;lt;br /&amp;gt;Prestigious Expedition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Only the best Viceroys can embark on a Prestigious Expedition. You&#039;ll need to earn 4 additional [[Reputation]] Points to win. [[Reputation]] rewards are distributed differently, and [[Orders]] are harder.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Storm Season]] lasts longer.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_CrumblingSeal.png}}&amp;lt;br /&amp;gt; Crumbling Seal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] appears every 3rd [[Clearance Season]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BlightSwarm.png}}&amp;lt;br /&amp;gt;Blight Swarm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Large swarms of [[Blightrot]] migrate across the realm. Every third [[Clearance Season]], [[Blightrot]] Cysts will appear in the settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blueprint]] rerolls cost more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_ExpensiveLottery.png}}&amp;lt;br /&amp;gt;Expensive Lottery&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers with low [[Resolve]] leave faster.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherStandards.png}}&amp;lt;br /&amp;gt;Higher Standards&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are less understanding than they used to be. They&#039;re probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Buildings costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_WetSoil.png}}&amp;lt;br /&amp;gt;Wet Soil&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It&#039;s particularly hard to build anything in this region. Buildings require 50% more materials.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher food consumption.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Parasites.png}}&amp;lt;br /&amp;gt;Parasites&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers consume more luxury goods.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Consumerism.png}}&amp;lt;br /&amp;gt;Consumerism&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers work slower on [[Events]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Procrastination.png}}&amp;lt;br /&amp;gt;Procrastination&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Goods are worth less to [[Traders]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_GuildOfThieves.png}}&amp;lt;br /&amp;gt;Guild of Thieves or Traders?&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] has a stronger impact.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_SinisterBlight.png}}&amp;lt;br /&amp;gt;Sinister Blight&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Blightrot]]&#039;s impact is stronger. [[Cyst]] generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Blueprints]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LessIsMore.png}}&amp;lt;br /&amp;gt;Less is More&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Cornerstone]] choices.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Restrictions.png}}&amp;lt;br /&amp;gt;Restrictions&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Queen&#039;s Impatience]] reduced less upon gaining [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}&amp;lt;br /&amp;gt;Higher Expectations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Resolve]] needed to gain [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Malcontents.png}}&amp;lt;br /&amp;gt;Malcontents&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One fewer [[Blueprint]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BudgetCuts.png}}&amp;lt;br /&amp;gt;Budget Cuts&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial [[Blueprint]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stronger [[Hunger]] penalty.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_FamineOutbreak.png}}&amp;lt;br /&amp;gt;Famine Outbreak&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sacrifices in the [[Hearth]] costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HearthDefect.png}}&amp;lt;br /&amp;gt;Hearth Defect&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pay tax for each discovered [[Glade]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LandTax.png}}&amp;lt;br /&amp;gt;Land Tax&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Taking advantage of the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher penalty from losing [[Villagers]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_TheQueensPeople.png}}&amp;lt;br /&amp;gt;The Queen&#039;s People&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=6051</id>
		<title>Sealed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=6051"/>
		<updated>2024-01-25T18:28:45Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon Biome SealedForest.png|thumb|360px|The Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one&#039;s journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[Seal Fragments]] during the course of their odyssey.&lt;br /&gt;
&lt;br /&gt;
New complications such as gaining [[Hostility]] when felling trees and facing several [[Plagues]] whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in [[Small Glades]].&lt;br /&gt;
&lt;br /&gt;
= Effects =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}&amp;lt;br /&amp;gt;[[Abbyssal Revenge]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Are those ... faces in the trees? [[Woodcutters]] don&#039;t increase [[Hostility]], but every x* trees felled add x* [[Hostility]] points. (*Scales with difficulty)&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}&amp;lt;br /&amp;gt;[[Hidden Seal]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere prescence in this land summons foul plagues upon your settlement during the [[Storm Season]].&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}&amp;lt;br /&amp;gt;[[Beacon Tower]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A [[Blueprint]] given to you by the [[Queen]] herself. This powerful ancient structure will allow you to summon aid directly from the [[Citadel]]&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}&amp;lt;br /&amp;gt;[[Overgrown Vegetation]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The flora in this region is bizarrely mutated. Overgrown trees with a lot more resources can be found in the forest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Requirements for Entry =&lt;br /&gt;
&lt;br /&gt;
Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of one of the hex tiles surrounfing the Sealed Forest modifier tile. Upon entry, Viceroys have an indefinite amount of years to complete this [[Biome]] and close the Seal, no matter how many years they had left in the run.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]]&lt;br /&gt;
[[File:noyearsunexplored.png|right|thumb|150px|0 Years left, not yet in reach]] &lt;br /&gt;
On the left is a scenario where a Viceroy cannot reach the Sealed Forest, because they do not have the requisite 1 year left to complete a last settlement and then enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and [[File:SealFragment.png|14px]] Seal Fragments carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SealFragment.png|14px]] Seal Fragments are earned by Viceorys upon completion of [[Settlements]]. Negative [[Modifiers]] grant a [[File:RoyalResupply.png|14px]] [[Royal Resupply]], from where Viceroys can choose to receive 5 additional [[File:SealFragment.png|14px]] Seal Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; background-color:transparent; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:transparent;&amp;quot; ! colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| [[File:Icon_Biome_Sealed_HiddenSeal-modified.png|64px]]&lt;br /&gt;
| [[File:BronzeSeal.png|64px]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| [[File:LeadSeal.png|64px]]&amp;lt;br /&amp;gt;Lead&lt;br /&gt;
| [[File:SilverSeal.png|64px]]&amp;lt;br /&amp;gt;Silver&lt;br /&gt;
| [[File:GoldSeal.png|64px]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| [[File:PlatinumSeal.png|64px]]&amp;lt;br /&amp;gt;Platinum&lt;br /&gt;
| [[File:CobaltSeal.png|64px]]&amp;lt;br /&amp;gt;Cobalt&lt;br /&gt;
| [[File:TitaniumSeal.png|64px]]&amp;lt;br /&amp;gt;Titanium&lt;br /&gt;
| [[File:AdamantineSeal.png|64px]]&amp;lt;br /&amp;gt;Adamantine&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#342633;color:white; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#342633;color:white;&amp;quot; | [[File:SealFragment.png|32px]]&amp;lt;br /&amp;gt;Required&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 105&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Minimum&amp;lt;br /&amp;gt;Difficulty&lt;br /&gt;
| -&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige 5&lt;br /&gt;
| Prestige 10&lt;br /&gt;
| Prestige 15&lt;br /&gt;
| Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#342633;color:white; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#342633;color:white;&amp;quot; | Spawned fields&amp;lt;br /&amp;gt;from Citadel&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Seal Orders =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Viceroys need only complete &#039;&#039;&#039;1 Seal Order&#039;&#039;&#039; per Level.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
Veteran - Prestige 20:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;12 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 3 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Install 8 [[Rainpunk Engines]] in production [[Buildings]]&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 2 with 3 settlements on [[Trade Routes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 5 [[Reputation]] Points from [[Events]] (Retroactive) &amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 6 [[Reputation]] points from [[Resolve]] (Retroactive)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver 80 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]] &amp;lt;br/&amp;gt;{{rl|Coats}} do NOT count&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;40 {{rl|Tools|med}}&amp;lt;br /&amp;gt;25 {{rl|Pipes|med}}&amp;lt;br /&amp;gt;10 {{rl|Parts|med}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 6 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 40 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 45 for 300 seconds&lt;br /&gt;
| (Retroactive)&amp;lt;br /&amp;gt;Use any Rainwater in [[Rainpunk Engines]]: 600 Units&amp;lt;br /&amp;gt;Burn 35 [[Blightrot Cysts]] (Retroactive)&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pioneer:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Heart of the Ancient Flame&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;8 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Deliver 3 {{rl|Wildfire Essence}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Reach [[Standing Level]] 2 with 2 settlements on [[Trade Routes]]&lt;br /&gt;
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive)&lt;br /&gt;
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive)&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Stormbird Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 40 {{rl|Amber}}&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 [[Complex Food Need]]&amp;lt;br /&amp;gt;15 [[Services Need]]&amp;lt;br/&amp;gt; {{rl|Coats}} do NOT count&lt;br /&gt;
| Complete 1 Dangerous Glade Event&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Wealth&lt;br /&gt;
| Reforge!&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 4 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Dangerous]] or  [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| (Only two Species)&amp;lt;br /&amp;gt;Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 35 for 300 seconds&lt;br /&gt;
| (Routes are NOT retroactive) &amp;lt;br/&amp;gt;Complete 5 [[Traderoutes]] worth at least 15{{rl|Amber}} each.&amp;lt;br /&amp;gt;Delivery 50 {{rl|Pack of Luxury Goods}}&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settler:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Heart of the Ancient Flame&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;8 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Deliver 3 {{rl|Wildfire Essence}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Reach [[Standing Level]] 2 with 2 settlements on [[Trade Routes]]&lt;br /&gt;
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive)&lt;br /&gt;
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive)&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Stormbird Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 40 {{rl|Amber}}&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 [[Complex Food Need]]&amp;lt;br /&amp;gt;15 [[Services Need]]&amp;lt;br/&amp;gt; {{rl|Coats}} do NOT count&lt;br /&gt;
| Complete 1 Dangerous Glade Event&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Wealth&lt;br /&gt;
| Reforge!&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 4 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Dangerous]] or  [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| (Only two Species)&amp;lt;br /&amp;gt;Keep [[Fox Resolve]] above 25 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 25 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 25 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 30 for 300 seconds&lt;br /&gt;
| (Routes are NOT retroactive)&amp;lt;br /&amp;gt;Complete 5 [[Traderoutes]] worth at least 15{{rl|Amber}} each.&amp;lt;br /&amp;gt;Delivery 50 {{rl|Pack of Luxury Goods}}&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;style=width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|64px]] [[The_Forest#Trees | Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
| A bizarre, writhing growth... is this even really a tree?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|64px]] [[The_Forest#Trees | Overgrown Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (10%)&lt;br /&gt;
| A giant, bizarre growth... it&#039;s bigger than the other trees in the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Resources ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Speed&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Roots|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node&lt;br /&gt;
| [[File:Herbs.png|32px]] 30% + [[File:Resin.png|32px]] 30%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit&lt;br /&gt;
| [[File:Herbs.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}}{{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| {{rl|Reed|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field&lt;br /&gt;
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | none&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Berries|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Mushrooms|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}}{{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Clay|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Sea Marrow|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 01% +    [[File:SeaMarrow.png|32px]] 100%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Meat|large}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{rl|Insects|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Leather.png|32px]]100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 60%&lt;br /&gt;
| {{bl|Trappers&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Lizard_circle.png|32px]] [[Lizard]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Leather.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}}{{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| {{rl|Copper Ore|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit&lt;br /&gt;
| [[File:Clay.png|32px]] 30%&lt;br /&gt;
| [[File:Mine icon.png|left|54px]] &amp;lt;br/&amp;gt; [[Mine]] {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineering.png|16px]] [[Engineering]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Beaver_circle.png|32px]] [[Beaver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Plagues =&lt;br /&gt;
&lt;br /&gt;
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.&lt;br /&gt;
&lt;br /&gt;
The first 3 Plagues are always:&lt;br /&gt;
# Plague of Mosquitoes&lt;br /&gt;
# Plague of Malady&lt;br /&gt;
# Plague of Darkness&lt;br /&gt;
&lt;br /&gt;
After that, Plague generation is random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Plague&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Blindness&lt;br /&gt;
| When they lost their sight, they lost all hope along with it. All villagers move slower and have a  chance of destroying a production yield.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Corrupted Water&lt;br /&gt;
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Darkness&lt;br /&gt;
| Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Death&lt;br /&gt;
| The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don&#039;t, villagers will be killed in the coming drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fire&lt;br /&gt;
| Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement&#039;s warehouses is disappearing at a rate of X units every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fishmen&lt;br /&gt;
| Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of the Dark Forest&lt;br /&gt;
| The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Locusts&lt;br /&gt;
| Destroys X random resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Malady&lt;br /&gt;
| The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mosquitoes&lt;br /&gt;
| The sky turns black with a swarm of mosquitoes. Bitten villagers can&#039;t focus on work. Global production speed is X% slower.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mysteries&lt;br /&gt;
| The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Rats&lt;br /&gt;
| A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement&#039;s warehouses disappears at a rate of X items every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Snakes&lt;br /&gt;
| Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Thunderstorms&lt;br /&gt;
| Sinister storm clouds are approaching relentlessly, with bolts of lightning lacerating the sky. Lightning will destroy X buildings in the settlement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The Beacon Tower =&lt;br /&gt;
[[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]]&lt;br /&gt;
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The [[Queen]] grants each Viceroy who dares to enter the Sealed Forest a new [[Blueprint]] to be used exclusively in this [[Biome]]. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.&lt;br /&gt;
&amp;lt;/br &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Supplies (Choose 2)&lt;br /&gt;
* 30 {{rl|Meat}}&lt;br /&gt;
* 40 {{rl|Grain}}&lt;br /&gt;
* All [[Buildings]] using [[Fertile Soil]] will produce 50% more goods. Lasts 3 seasons including current one.&lt;br /&gt;
&lt;br /&gt;
Level 2: Bells (Choose 2)&lt;br /&gt;
* Global Production rate is 50% faster for the current season.&lt;br /&gt;
* Villagers with low resolve leave 50% slower for the current season.&lt;br /&gt;
* All [[Trade Routes]] are 100% faster for the current season. (Active [[Trade Routes]] included.)&lt;br /&gt;
&lt;br /&gt;
Level 3: Miracles (Choose 1)&lt;br /&gt;
* [[Hostility]] is decreased by 100 for the duration of the current season.&lt;br /&gt;
* The [[Ancient Hearth]]&#039;s resistance is increased by 250 for the duration of the current season.&lt;br /&gt;
* [[Scouts]] work 50% faster on [[Glade Events]] for the duration of the current season.&lt;br /&gt;
&lt;br /&gt;
Once the tower is built, it cannot be destroyed. Viceroys need {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}} to build it. On [[Prestige]] 6 and higher, 3 of each material. On Prestiges 5 and lower, 2 of each.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy =&lt;br /&gt;
&lt;br /&gt;
There are some clues in [[Glades]] providing Guidance to where the Seal is located. The Seal will always be located in a [[Dangerous Glade]], and Guidance to the Seal&#039;s location spawns in all [[Glades]] until the Seal is discovered.&lt;br /&gt;
&lt;br /&gt;
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the [[Seal]] by completing [[Seal]] [[Orders]]. All [[Seal]]s have the same [[Seal Orders]] to complete, no matter the colour. It is a race against time to complete all the [[Seal Orders]] before the Queen&#039;s [[Impatience]] runs out. Only one order per level needs completion.  A Viceroy need not fill up the [[Reputation]] bar to complete the [[Biome]] as in other [[Biome]]s. A Viceroy cannot win the Sealed Forest by filling up the [[Reputation]] bar, once the bar is filled, it is no longer possible to lower [[Impatience]].&lt;br /&gt;
&lt;br /&gt;
[[Guidance Stones]] can be demolished, granting 15 {{rl|Stone}} and 8 {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which has 20 charges instead of 2, giving you more wood and less [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Scarlet_Orchard&amp;diff=5959</id>
		<title>Scarlet Orchard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Scarlet_Orchard&amp;diff=5959"/>
		<updated>2024-01-23T23:04:00Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon Biome ScarletOrchard.png|thumb|360px|The Scarlet Orchard]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
[[File:ScarletOrchardIcon.png|96px|left]]&lt;br /&gt;
A beautiful yet dangerous land that is colored a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Effects =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:RoyalArchaeologists.png}}&amp;lt;br /&amp;gt;Royal Archaeologists&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Every viceroy embarking on an expedition to the Scarlet Orchard is assigned a royal archaeologist. You gain access to a new essential building.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:BuriedMysteries.png}}&amp;lt;br /&amp;gt;Buried Mysteries&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A lush and exotic land, filled with prehistoric remains. Ancient excavation sites can be found here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
The Royal has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
All trees can be harvested by [[File:Woodcutters Camp icon.png|25px]] [[Woodcutters&#039; Camp]] buildings to give [[File:Wood.png|25px]] Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[File:Coppervein Tree.png|94px]]&amp;lt;br /&amp;gt;Coppervein Trees&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{rl|Copper Ore|med}} 10%&amp;lt;br /&amp;gt;{{rl|Pigment|med}} 5%&amp;lt;br /&amp;gt;{{rl|Plant Fiber|med}} 5%&amp;lt;br /&amp;gt;{{rl|Wood|med}} 60%&lt;br /&gt;
| A scarlet tree covered in enormous thorns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Resources ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Speed&amp;lt;br /&amp;gt;per Unit&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Grain|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Roots|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% + [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Herbs.png|32px]] 30% + [[File:Resin.png|32px]] 30%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;12 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Herbs.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}}{{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field&lt;br /&gt;
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Roots.png|32px]] 20% + [[File:Clay.png|32px]] 20%&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | none&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Herbs|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Berries|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 40%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}}{{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Sea Marrow|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Stone|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit&lt;br /&gt;
| [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 01% +    [[File:SeaMarrow.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode StoneSmall icon.png|32px]] Stone Deposit&lt;br /&gt;
| [[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Roots.png|32px]] 20% + [[File:Insects.png|32px]] 20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Eggs|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest&lt;br /&gt;
| [[File:Meat.png|32px]] 40%&lt;br /&gt;
| {{bl|Trappers&#039; Camp|large}}{{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Lizard_circle.png|32px]] [[Lizard]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest&lt;br /&gt;
| [[File:Meat.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}}{{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Ore|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit&lt;br /&gt;
| [[File:Clay.png|32px]] 30%&lt;br /&gt;
| [[File:Mine icon.png|left|54px]] &amp;lt;br /&amp;gt;[[Mine]] {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineering.png|16px]] [[Engineering]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Beaver_circle.png|32px]] [[Beaver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Archaeologist&#039;s Office =&lt;br /&gt;
[[File:ArcheoOfficeOptions.png|right|border|The Archeologists Office Upgrades]]&lt;br /&gt;
[[File:Archeologist office icon.png|96px|left|The Archeologists Office]] &lt;br /&gt;
&lt;br /&gt;
This is a unique blueprint Viceroys receive when venturing into the Scarlet Orchard. It can be upgraded in the following ways:&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* &#039;&#039;Short-range Scanner&#039;&#039;: Reveals the location of the nearest archeological discovery. Always in a Small [[Glade]].&lt;br /&gt;
* &#039;&#039;Carved in Stone&#039;&#039;: +10% [[Glade Event]] working speed for every 2 [[Reputation]] Points gained from [[Glade Events]]. (Retroactive)&lt;br /&gt;
* &#039;&#039;Ancient Strength&#039;&#039;: Scouts carry +4 Items and move 7% faster for every 2 {{rl|Ancient Tablet}}s in the [[Warehouse]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt; 10 {{rl|Amber}}/ 4 {{rl|Tools}}/ 6 {{rl|Pipes}} +&amp;lt;/br&amp;gt;&lt;br /&gt;
15 {{rl|Planks}}/ 20 {{rl|Scrolls}}/ 20 {{rl|Oil}}/ 20 {{rl|Sea Marrow}}&lt;br /&gt;
* &#039;&#039;Mid-range Scanner&#039;&#039;: Reveals the location of the &#039;&#039;second&#039;&#039; nearest archeological discovery. Always in a Dangerous [[Glade]].&lt;br /&gt;
* &#039;&#039;Forbidden Tools&#039;&#039;: Every 2 [[Hostility]] levels grant +1 to {{rl|Tools}} production.&lt;br /&gt;
* &#039;&#039;Decryption&#039;&#039;: -10 [[Hostility]] Points for each {{rl|Ancient Tablet}} in the [[Warehouse]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL III&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt; 15 {{rl|Amber}}/ 8 {{rl|Tools}}/ 12 {{rl|Pipes}} +&amp;lt;/br&amp;gt;&lt;br /&gt;
20 {{rl|Planks}}/ 25 {{rl|Scrolls}}/ 25 {{rl|Oil}}/ 25 {{rl|Sea Marrow}}&lt;br /&gt;
* &#039;&#039;Long-range Scanner&#039;&#039;: Reveals the location of the &#039;&#039;farthest&#039;&#039; archeological discovery. Always in a Forbidden [[Glade]].&lt;br /&gt;
* &#039;&#039;Escaping the Shadows&#039;&#039;: Any [[Villager]] loss will be prevented at the expense of 1 {{rl|Ancient Tablet}}.&lt;br /&gt;
* &#039;&#039;Ancient Practices&#039;&#039;: +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden [[Glade Event]]s. Clones do not count. (Retroactive)&lt;br /&gt;
&lt;br /&gt;
= Excavation Sites=&lt;br /&gt;
There are 3 unique sites of excavation that can be dug up and restored by your [[Villagers]]. Each site must be excavated, conserved and then restored. Once restored, it becomes a [[Harmony]] building worth 9 of its type, 2 [[Reputation]] Points and a [[Perk]] of some sort.&lt;br /&gt;
&lt;br /&gt;
These digsites and their requirements can be viewed on [[Glade Events]].&lt;br /&gt;
&lt;br /&gt;
= Strategy =&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=5919</id>
		<title>Trader Wares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=5919"/>
		<updated>2024-01-22T23:16:45Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: corrected some values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TradersCombined.png|thumb|700px|The Traders]]&lt;br /&gt;
==Regular Traders==&lt;br /&gt;
&lt;br /&gt;
=== Sahilda ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Can I interest you in something specific? Maybe some delicious grasscap mushrooms or Drizzlewing eggs?&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Sahilda_circle.png|left|100px|frameless|Human Trader]]&lt;br /&gt;
A [[Human]] General Trader available from [[Level]] 1, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| 40 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Grain }}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}} &amp;lt;br /&amp;gt;40 {{rl|Berries }}&amp;lt;br /&amp;gt;40 {{rl|Herbs }}&amp;lt;br /&amp;gt;50 {{rl|Pottery }}&amp;lt;br /&amp;gt;40 {{rl|Insects }}&amp;lt;br /&amp;gt;40 {{rl|Clay }}&amp;lt;br /&amp;gt;40 {{rl|Stone }}&amp;lt;br /&amp;gt;40 {{rl|Reed }}&amp;lt;br /&amp;gt;40 {{rl|Leather }}&amp;lt;br /&amp;gt;25 {{rl|Bricks }}&amp;lt;br /&amp;gt;25 {{rl|Fabric }}&amp;lt;br /&amp;gt;25 {{rl|Planks }}&amp;lt;br /&amp;gt;10 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}} &amp;lt;br /&amp;gt;10 {{rl|Pipes}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries }}&amp;lt;br /&amp;gt;{{rl|Bricks }}&amp;lt;br /&amp;gt;{{rl|Clay }}&amp;lt;br /&amp;gt;{{rl|Eggs }}&amp;lt;br /&amp;gt;{{rl|Fabric }}&amp;lt;br /&amp;gt;{{rl|Grain }}&amp;lt;br /&amp;gt;{{rl|Herbs }}&amp;lt;br /&amp;gt;{{rl|Insects }}&amp;lt;br /&amp;gt;{{rl|Leather }}&amp;lt;br /&amp;gt;{{rl|Meat }}&amp;lt;br /&amp;gt;{{rl|Mushrooms }}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;{{rl|Pack of Crops }}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;{{rl|Parts }}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin }}&amp;lt;br /&amp;gt;{{rl|Roots }}&amp;lt;br /&amp;gt;{{rl|Tools }}&amp;lt;br /&amp;gt;{{rl|Stone }}&amp;lt;br /&amp;gt;{{rl|Vegetables }}&amp;lt;br /&amp;gt;{{rl|Wood }}&lt;br /&gt;
| +1 {{rl|Clay}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+2 {{rl|Coats}}&amp;lt;br /&amp;gt;+2 {{rl|Flour}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for every glade opened&amp;lt;br /&amp;gt;3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;4 {{rl|Plant Fiber}} for every 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+1 Resolve to all Housed Villagers&amp;lt;br /&amp;gt;+10 Storage to all Buildings&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} Recipe in Kiln and Rain Mill&amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+33% Production Speed to All Packs&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;-25% Fuel Consumption&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zhorg ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I’ve got everything you need. And if I don&#039;t have it - you don&#039;t need it.&amp;quot; &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:Zhorg Portrait Circle Small.png|left|100px|frameless|Quartermaster of the First Dawn Company]]&lt;br /&gt;
A Quartermaster of the First Dawn Company available from [[Level]] 1, He might have cooked and raw food, pottery, and tools, along with perks and blueprints tied to agriculture for sale. He is willing to buy packs of goods, raw food, building materials and some crafting materials. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;2 - 5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale }}&amp;lt;br /&amp;gt;50 {{rl|Barrels}} &amp;lt;br /&amp;gt;50 {{rl|Berries}} &amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;50 {{rl|Eggs }}&amp;lt;br /&amp;gt;50 {{rl|Flour }}&amp;lt;br /&amp;gt;50 {{rl|Grain }}&amp;lt;br /&amp;gt;50 {{rl|Herbs }}&amp;lt;br /&amp;gt;40 {{rl|Oil }}&amp;lt;br /&amp;gt;50 {{rl|Meat }}&amp;lt;br /&amp;gt;50 {{rl|Mushrooms}} &amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;5 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;40 {{rl|Porridge}} &amp;lt;br /&amp;gt;50 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Skewers}} &amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}} &amp;lt;br /&amp;gt;50 {{rl|Wine }}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +2 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Herbs}}&amp;lt;br /&amp;gt;+1 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;+2 {{rl|Porridge}}&amp;lt;br /&amp;gt;+2 {{rl|Pottery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bakery}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Cookhouse}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clay Pit}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Greenhouse}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Ranch}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Brewery}} &amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+10 to Storage in all Buildings &amp;lt;br /&amp;gt;+5 Farmer Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} in {{bl|Rain Mill}} and {{bl|Kiln}} &amp;lt;br /&amp;gt;+15% Trader Arrival Speed &amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+25% Planting Speed&amp;lt;br /&amp;gt;+25% Harvesting Speed&amp;lt;br /&amp;gt;+20% Woodcutter Move Speed &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Wildcard Pick Trader&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old Farluf ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Take a look at my wares, viceroy. You won&#039;t find better quality materials anywhere in the kingdom.&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Farluf_circle.png|left|100px|frameless|Engineer of the Brass Order]]&lt;br /&gt;
A [[Beaver]] Engineer of the Brass Order available from [[Level]] 3, he might have metal, fuel, tools, building materials, and a number of blueprints and perks for sale. He is willing to buy packs of goods, resources, advanced building materials, metal, and some crafting materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 2 -  5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt; 40 {{rl|Copper Bars}}&amp;lt;br /&amp;gt; 40 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 60 {{rl|Oil}}&amp;lt;br /&amp;gt; 60 {{rl|Coal}}&amp;lt;br /&amp;gt; 30 {{rl|Tools}}&amp;lt;br /&amp;gt; 50 {{rl|Barrels}} &amp;lt;br /&amp;gt; 50 {{rl|Pottery}}&amp;lt;br /&amp;gt; 50 {{rl|Clay}} &amp;lt;br /&amp;gt; 50 {{rl|Stone}} &amp;lt;br /&amp;gt; 35 {{rl|Planks}}&amp;lt;br /&amp;gt; 35 {{rl|Bricks}}&amp;lt;br /&amp;gt; 35 {{rl|Fabric}} &amp;lt;br /&amp;gt; 50 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 10 {{rl|Purging Fire}}&amp;lt;br /&amp;gt; 10 {{rl|Parts}}&amp;lt;br /&amp;gt; 5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt; 20 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Copper Ore}} &amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;+1 {{rl|Stone}}&amp;lt;br /&amp;gt;+1 {{rl|Tools}}  &amp;lt;br /&amp;gt;+2 {{rl|Barrels}} &amp;lt;br /&amp;gt;+2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;+2 {{rl|Pigment}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smelter}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Smithy}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Toolshop}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Carpenter}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Lumber Mill}} &amp;lt;br /&amp;gt;2 {{rl|Bricks}} for every 10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Copper Ore}} and 30 {{rl|Wood}} for every opened [[Abandoned Cache]]&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}} for every 10 {{rl|Berries}}&amp;lt;br /&amp;gt;+2 {{Species link|Beavers|small}} in every Newcomer group&amp;lt;br /&amp;gt;+3 Beavers&#039; Resolve &amp;lt;br /&amp;gt;+5 Scout Carry Amount&amp;lt;br /&amp;gt;+10% Speed on Roads&amp;lt;br /&amp;gt;+50% Construction Speed&amp;lt;br /&amp;gt;+15% Woodcutting Speed&amp;lt;br /&amp;gt;+25% Hauler Speed &amp;lt;br /&amp;gt;+33% Speed for Pack Production &amp;lt;br /&amp;gt;+33% Speed to Metals and Fuel &amp;lt;br /&amp;gt;-50 Hostility &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sothur the Ancient ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;What a curious place... I still remember when this land was entirely under water.&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Sothur_circle.png |left|100px|frameless|Mysterious Caravanner]]&lt;br /&gt;
A Mysterious Caravanner available from [[Level]] 6, he might have luxury items, crafting materials, blueprints for alchemical buildings, and perks for sale. He is willing to buy packs of goods, fuel, cooked food, and luxury goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatient Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&amp;lt;br /&amp;gt;-90% Goods Value when&amp;lt;br /&amp;gt;sold to Traders&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Barrels}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Resin}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Waterskins}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;30 {{rl|Bricks}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Wine}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Coal}}&amp;lt;br /&amp;gt;+1 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;+3 {{rl|Pigment}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;+3 {{rl|Wine}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Alchemist&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tinctury}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}} every 25 times Produced&amp;lt;br /&amp;gt;10 {{rl|Amber}} for every left/dead Villager&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;+10 Builder Carry Amount &amp;lt;br /&amp;gt;+2 {{species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure|small}} satisfied&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;+33% Recipe Speed Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;Season: +25% Drizzle Duration&amp;lt;br /&amp;gt;Season: +25% Clearance Duration&amp;lt;br /&amp;gt;Season: -15% Storm Duration&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Wildcard Pick Trader&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vliss Greybone ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I have treasures of the past the Crown won&#039;t miss back in the Smoldering City... &amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Vliss_circle.png|left|100px|frameless|Lorekeeper of the Vanguard of the Stolen Keys]]&lt;br /&gt;
A Lorekeeper of the Vanguard of the Stolen Keys available from [[Level]] 9. She might have tools, luxury items, building materials, and perks for sale. She is willing to buy packs of goods, cooked food, metal, building materials, fuel, and tools.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatient Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Parts}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Resin}} &amp;lt;br /&amp;gt;+1 {{rl|Tools}}&amp;lt;br /&amp;gt;+3 {{rl|Fabric}}&amp;lt;br /&amp;gt;+3 {{rl|Planks}}&amp;lt;br /&amp;gt;+3 {{rl|Tea}}&amp;lt;br /&amp;gt;+3 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;Blueprint:  {{bl| Kiln}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Stamping Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smokehouse}}&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Lizards|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;+6 {{rl|Pack of Provisions}} for each Glade Opened&amp;lt;br /&amp;gt;+10% Double Yield chance with {{Service link|Education|small}} need satisfied &amp;lt;br /&amp;gt;+25% Speed for Blight Fighters&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+33% Recipe Speed Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Wildcard Pick Trader &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sir Renwald Redmane ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;May the Storm be gentle on you, viceroy.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Renwald_circle.png|left|100px|frameless|Officer of the Royal Trading Company]]&lt;br /&gt;
As Officer of the Royal Trading Company available from [[Level]] 12, he might have cooked food, building materials, tools, parts, advanced blueprints, and perks for sale. He is willing to buy packs of goods, fuel, building materials, luxury items, tools, and metal.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Cannot Assault Trader&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Parts}}&amp;lt;br /&amp;gt;35 {{rl|Tools}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;60 {{rl|Coal}}&amp;lt;br /&amp;gt;6 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;60 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Scrolls}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
| +1 to all Packs of Goods &amp;lt;br /&amp;gt;+2 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+3 {{rl|Biscuits}}&amp;lt;br /&amp;gt;+3 {{rl|Pie}}&amp;lt;br /&amp;gt;+3 {{rl|Training Gear}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clan Hall}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Explorers&#039; Lodge}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Forum}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Guild House}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Market}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tavern}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bath House}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}} every 25 times Produced&amp;lt;br /&amp;gt;+10 Carry Amount to Builders&amp;lt;br /&amp;gt;+15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;+2 {{Species link|Humans|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+3 to Humans&#039; Resolve&amp;lt;br /&amp;gt;+3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;+10% Villager Speed On Roads&amp;lt;br /&amp;gt;+20% Food Production Speed&amp;lt;br /&amp;gt;+15% Trader Arrival Speed&amp;lt;br /&amp;gt;+25% Trader Arrival Speed&amp;lt;br /&amp;gt;+33% Packs Production Speed&amp;lt;br /&amp;gt;+50% {{bl|Makeshift Post}} Production output&amp;lt;br /&amp;gt;+50% {{bl|Brewery}} Production output&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xiadani Stormfeather ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;How come you viceroys always want to haggle? My prices are non-negotiable.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Xiadani_circle.png|left|100px|frameless|The Guild&#039;s Outcast]]&lt;br /&gt;
Selling her wares known as The Guild&#039;s Outcast, available from [[Level]] 16, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatient Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-30 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Roots}}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}}&amp;lt;br /&amp;gt;50 {{rl|Meat}}&amp;lt;br /&amp;gt;50 {{rl|Eggs}}&amp;lt;br /&amp;gt;50 {{rl|Berries}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Stone}}&amp;lt;br /&amp;gt;50 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Coats}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +3 {{rl|Ale}}&amp;lt;br /&amp;gt;+3 {{rl|Bricks}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}} &amp;lt;br /&amp;gt;+3 {{rl|Fabric}} &amp;lt;br /&amp;gt;+3 {{rl|Jerky}} &amp;lt;br /&amp;gt;+3 {{rl|Oil}} &amp;lt;br /&amp;gt;+2 {{rl|Porridge}} &amp;lt;br /&amp;gt;+3 {{rl|Skewers}} &amp;lt;br /&amp;gt;+3 {{rl|Tea}} &amp;lt;br /&amp;gt;+1 {{rl|Vegetables}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Brickyard}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Lumber Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Weaver}} &amp;lt;br /&amp;gt;+10 {{rl|Jerky}} for every 10 {{rl|Pie}}&amp;lt;br /&amp;gt;+1 Additional Trade Route Slot&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure}} satisfied&amp;lt;br /&amp;gt;+50% {{bl|Crude Workstation}} Production output &amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation &amp;lt;br /&amp;gt;Wildcard Pick Trader&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dullahan Warlander ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Dare to see what&#039;s inside the box?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Trickster Portrait Circle Small.png |left|100px|frameless|The Hooded Trickster]]&lt;br /&gt;
A Hooded Trickster unlocked by the [[Deed]][[File:Dicewithdeath4.png|32px]] Dance with Death IV. Dullahan might have metal, fabrics, crafting materials, and packs of goods for sale. He also sells mystery boxes. Dullahan is willing to buy packs of goods, luxury items, crafting materials, cooked food, and some raw resources.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatient Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Barrels}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Pottery}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Waterskins}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Mystery Boxes&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Small Boxes &amp;lt;br/&amp;gt; 1 Common (Green) [[Perk]] or [[Cornerstone]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Medium Boxes &amp;lt;br/&amp;gt; 1 or 2 Rare (Blue) [[Perk]] or [[Cornerstone]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Big Mystery Boxes &amp;lt;br/&amp;gt; 2 Epic (Purple) [[Perk]] or [[Cornerstone]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |  20 {{rl|Berries }}&amp;lt;br /&amp;gt;20 {{rl|Clay }}&amp;lt;br /&amp;gt;20 {{rl|Eggs }}&amp;lt;br /&amp;gt;20 {{rl|Grain }}&amp;lt;br /&amp;gt;20 {{rl|Herbs }}&amp;lt;br /&amp;gt;20 {{rl|Insects }}&amp;lt;br /&amp;gt;20 {{rl|Leather }}&amp;lt;br /&amp;gt;20 {{rl|Meat }}&lt;br /&gt;
| 20 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;20 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Reed }}&amp;lt;br /&amp;gt;20 {{rl|Resin }}&amp;lt;br /&amp;gt;20 {{rl|Roots}} &amp;lt;br /&amp;gt;20 {{rl|Stone}} &amp;lt;br /&amp;gt;20 {{rl|Vegetables}}&amp;lt;br /&amp;gt;30 {{rl|Wood}}&lt;br /&gt;
| 30 {{rl|Barrels }}&amp;lt;br /&amp;gt;30 {{rl|Berries}}&amp;lt;br /&amp;gt;30 {{rl|Clay }}&amp;lt;br /&amp;gt;30 {{rl|Coal }}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore }}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Insects }}&amp;lt;br /&amp;gt;30 {{rl|Leather }}&amp;lt;br /&amp;gt;30 {{rl|Meat }}&lt;br /&gt;
| 30 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;30 {{rl|Oil }}&amp;lt;br /&amp;gt;30 {{rl|Pigment }}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;30 {{rl|Pottery }}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&amp;lt;br /&amp;gt;30 {{rl|Roots }}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow }}&amp;lt;br /&amp;gt;30 {{rl|Stone }}&amp;lt;br /&amp;gt;30 {{rl|Vegetables }}&amp;lt;br /&amp;gt;30 {{rl|Waterskins }}&lt;br /&gt;
| 10 {{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew }}&amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;4 {{rl|Ancient Tablet }}&lt;br /&gt;
| 40 {{rl|Ale }}&amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;40 {{rl|Coats }}&amp;lt;br /&amp;gt;40 {{rl|Incense }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods }}&amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;40 {{rl|Scrolls }}&amp;lt;br /&amp;gt;40 {{rl|Skewers }}&amp;lt;br /&amp;gt;40 {{rl|Tea }}&amp;lt;br /&amp;gt;40 {{rl|Training Gear }}&amp;lt;br /&amp;gt;40 {{rl|Wine }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glade Traders==&lt;br /&gt;
&lt;br /&gt;
=== Alune Soulgazer ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Blight might have taken my sight, but my journey is far from over. Take a look at what I’ve collected over the years.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Alune_circle.png|left|100px|frameless|The Seer]]&lt;br /&gt;
A blind [[Fox]] Seer sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatient Points&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;20 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;+2 {{rl|Incense}}&amp;lt;br /&amp;gt;+2 {{rl|Scrolls}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;-15 Hostility for every 2 Deaths&amp;lt;br /&amp;gt;+1 Cornerstone Reroll&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;-10% Glade Event Work Time&amp;lt;br /&amp;gt;-0.5 Impatience For Every Glade Opened&amp;lt;br /&amp;gt;-50  Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gex Runescale ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Holy Flame bless you, Viceroy. May I offer you some of my wares?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Gex_circle.png|left|100px|frameless|The Shaman]]&lt;br /&gt;
A Lizard Shaman sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatient Points&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Oil}}&amp;lt;br /&amp;gt;+2 {{rl|Tea}}&amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Alchemist&#039;s Hut}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Distillery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}}&amp;lt;br /&amp;gt;+50 Rainwater Tank Capacity&amp;lt;br /&amp;gt;-30% Abandoned Cache Working Time &amp;lt;br /&amp;gt;+1 Sacrifice Stack in Hearth for every 2 Trade Routes&amp;lt;br /&amp;gt;+3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;+25% Hauler Move Speed&amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ruenhar Blightclaw ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Do not be afraid, stranger. This forest is only hostile to those looking to exploit it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Ruenhar_circle.png|left|100px|frameless|The Hermit]]&lt;br /&gt;
A Fox Hermit sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatient Points&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 40 {{rl|Flour}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Berries}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;40 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Barrels}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wood}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Clay}} &amp;lt;br /&amp;gt;+1 {{rl|Leather}}  &amp;lt;br /&amp;gt;+2 {{rl|Porridge}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;+15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+6 {{rl|Pack of Provisions}} for every opened [[Glade]]&amp;lt;br /&amp;gt;+25% Trader Arrival Speed &amp;lt;br /&amp;gt;+25% Blight Fighter Move Speed&amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=5739</id>
		<title>Template:Perks csv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=5739"/>
		<updated>2024-01-18T00:29:26Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: Undo revision 5738 by 76561198008649018 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Version|0.63.2}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
This template stores the CSV data for perks as provided by the game developers.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
{{LuaCodeToAccessCSVDataTemplates|{{FULLPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Data==&lt;br /&gt;
&lt;br /&gt;
What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; block:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
id,displayName,description,iconName,source,rarity,price,&lt;br /&gt;
Paper +2,Advanced Press,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Scrolls,&amp;quot;Trader, Order&amp;quot;,Uncommon,220,&lt;br /&gt;
Sea Marrow +1,Fossil Leaching,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SeaMarrow,&amp;quot;Trader, Relic&amp;quot;,Rare,290,&lt;br /&gt;
Incense +2,Vessel of Incense,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Incense,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Hostility Lower 50,Ways of the Forest,&amp;quot;A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.&amp;quot;,ScrollsAndBooks_add_008_b,&amp;quot;Trader, Order, Relic&amp;quot;,Epic,260,&lt;br /&gt;
Impatience For Glade,Badge of Courage,A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5.,TrophyIcons_111_b,Trader,Epic,280,&lt;br /&gt;
Cornerstone Reroll - Trader,Lucky Charm,A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge.,WitchCraftIcons_106_b,Trader,Rare,200,&lt;br /&gt;
Hostility for Death,Small Altar Box,The forest requires sacrifices. Gain a ‑15 reduction in Hostility every time 2 villagers die.,folder_b,Trader,Epic,280,&lt;br /&gt;
Event Time Reduction 10,Lucky Talisman,A necklace made out of tiny bones. Scouts work 10% faster on Glade Events.,teeth_b_01,Trader,Uncommon,140,&lt;br /&gt;
Hauler +5,Safety Ropes,A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.,TradingIcons_139_b,&amp;quot;Trader, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Oil +1,Heavy Press,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Oil,Trader,Uncommon,140,&lt;br /&gt;
Tea +2,Tea Infuser,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Tea,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,180,&lt;br /&gt;
Crystalized Dew +1,Crystal Growth,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CrystalizedDew,&amp;quot;Trader, Order&amp;quot;,Rare,260,&lt;br /&gt;
Tank Capacity - Trader,Makeshift Water Tank,Increases the tank capacity for every type of rainwater by 50.,en_craft_55,Trader,Rare,240,&lt;br /&gt;
Chest Working Time -30,Scout&#039;s Toolbox,Scouts can open chests 40% faster.,BagsAndBoxes_100,Trader,Uncommon,140,&lt;br /&gt;
Sacrifice Stack for Route,Firekeeper Letters,The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.,ScrollsAndBooks_88,Trader,Epic,300,&lt;br /&gt;
Incense for Roots,Fragrant Roots,&amp;quot;Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots produced.&amp;quot;,SpellBookPage09_66,&amp;quot;Trader, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Hauler Speed,Specialized Workwear,Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster.,ff_03_b,&amp;quot;Trader, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Clay +1,Steel Shovels,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Clay,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,220,&lt;br /&gt;
Leather +1,Tanning Racks,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Leather,&amp;quot;Trader, Order&amp;quot;,Rare,160,&lt;br /&gt;
Porridge +2,Puffed Grain,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Porridge,&amp;quot;Trader, Order&amp;quot;,Uncommon,180,&lt;br /&gt;
Root for every glade,Grubbing Tools,&amp;quot;A set of tools designed for grubbing tree stumps. Gain 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every time you discover a new glade.&amp;quot;,pirates_16,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,190,&lt;br /&gt;
Insect Traps,Insect Traps,&amp;quot;Insect traps let you catch any insects feeding on mushrooms. Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects for every 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms produced.&amp;quot;,BagsAndBoxes_98,&amp;quot;Trader, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Provisions for Glade,Gathering Tools,&amp;quot;Vital equipment when exploring the wilds. Gain 6 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions every time you discover a new glade.&amp;quot;,sickle_b_01,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Trader Interval +25,Trade Contract,Traders will arrive 25% quicker.,ScrollsAndBooks_23,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,180,&lt;br /&gt;
Blight Fighter Speed,The Sparkcaster,A more compact version of the famous Blight Fighter flamethrower. Blight Fighters move +25% quicker.,BlueLootBox_84_b,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,180,&lt;br /&gt;
Fiber for Vegetables,Pocket Knives,&amp;quot;Handy tools for cutting stems and leaves. Gain 4 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber for every 12 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables produced.&amp;quot;,BlueLootBox_17_b,Trader,Rare,220,&lt;br /&gt;
Grain +1,Mold Supply,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Grain,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Mushroom +1,Fungal Growth,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Mushrooms,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,210,&lt;br /&gt;
FuelConsumption -25,Secret Techniques of the Firekeeper,An old manuscript detailing long-forgotten burning rites. Fuel burns 25% longer in Hearths.,ScrollsAndBooks_98,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Flour +2,Heavy Millstone,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Flour,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Fabric +2,Reinforced Needles,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Fabric,Trader,Rare,200,&lt;br /&gt;
Accidental Wine,Dual Brewing Tools,&amp;quot;A set of specialized alchemical tools. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine for every 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale produced.&amp;quot;,tin_tube_b,&amp;quot;Trader, Relic&amp;quot;,Rare,220,&lt;br /&gt;
VillagerSpeed10,Sturdy Boots,Villagers move 10% quicker.,8538_b,&amp;quot;Trader, Order, Relic&amp;quot;,Epic,240,&lt;br /&gt;
Biscuit Recipes,Biscuit Recipes,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Kiln and Rain Mill.&amp;quot;,ScrollsAndBooks_10,Trader,Rare,220,&lt;br /&gt;
Coats +2,Ancient Sewing Technique,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,180,&lt;br /&gt;
Coats +3,Ancient Sewing Technique,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
NeedPerk Housing Resolve,Furniture,Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break),en_craft_73,Trader,Rare,200,&lt;br /&gt;
Pottery for Glade,Archaeological Tools,&amp;quot;Glades are examined more carefully. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every time you discover a new glade.&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic&amp;quot;,Epic,250,&lt;br /&gt;
Food Production Speed +20,Viceroy&#039;s Survival Guide,&amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.&amp;quot;,ScrollsAndBooks_94,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Packs Production Speed Boost 33,Quick Deliveries,All packs of goods are produced 33% faster.,engeniring_59_b,&amp;quot;Trader, Order&amp;quot;,Rare,180,&lt;br /&gt;
Bigger Storage,Orderly Storage,All buildings have their storage capacity increased by 10.,8108_b,Trader,Uncommon,120,&lt;br /&gt;
Faster Woodcutters,Specialized Boots,Woodcutters move +20% faster.,boots_14,&amp;quot;Trader, Order&amp;quot;,Rare,180,&lt;br /&gt;
Herbs +1,Sharp Sickles,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Herbs,&amp;quot;Trader, Order&amp;quot;,Rare,190,&lt;br /&gt;
Grain +2,Mold Supply,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Grain,&amp;quot;Trader, Relic&amp;quot;,Epic,250,&lt;br /&gt;
Farmer +5,Farmer&#039;s Pack,Any Farmer can carry 5 additional items.,BagsAndBoxes_10,&amp;quot;Trader, Order&amp;quot;,Uncommon,160,&lt;br /&gt;
Plant Fibre +1,Rich in Fiber,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PlantFiber,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Ale +2,Bigger Barrels,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Ale,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,150,&lt;br /&gt;
PlantingRate +25,Seed Pouch,Planting crops is 25% faster.,BagsAndBoxes_19,&amp;quot;Trader, Order&amp;quot;,Uncommon,120,&lt;br /&gt;
HarvestingRate +25,Obsidian Sickles,Harvesting crops is 25% faster.,staff_04_b,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Pottery +2,Rain-Powered Pottery Wheel,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,144,&lt;br /&gt;
Trader Interval +15,Beneficial Agreement,Traders will arrive 15% quicker.,ScrollsAndBooks_60,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,140,&lt;br /&gt;
Copper Ore +1,Steel Drills,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperOre,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Copper Tools +1,Advanced Smithing,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SimpleTools,&amp;quot;Trader, Order&amp;quot;,Epic,270,&lt;br /&gt;
Lumber Speed +15,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 15% quicker.,axe_b_01,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Accidental Bricks,Repurposed Clay,&amp;quot;Nothing goes to waste. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery produced.&amp;quot;,MiningIcons_38_b,Trader,Rare,200,&lt;br /&gt;
Copper and Wood for Chests,Salvaging Tools,&amp;quot;Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore and 30 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood.&amp;quot;,tongs_b_01,&amp;quot;Trader, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Copper Bar +2,Advanced Smelting,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperBar,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,170,&lt;br /&gt;
Accidental Crystalized Dew,Accumulated Dew,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries produced.&amp;quot;,ice_stone_b,&amp;quot;Trader, Relic&amp;quot;,Rare,230,&lt;br /&gt;
Stone +1,Steel Pickaxes,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Stone,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,200,&lt;br /&gt;
0_10 On Roads,Shovels,Useful tools for creating drainage ditches. Villagers move 10% faster on roads.,ni_b_05,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Barrels +2,Advanced Coopering,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Barrels,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Scout +5,Scout&#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Ink +2,Big Phials,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Metalurgic Proficiency 33,Metallurgic Proficiency,&amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.&amp;quot;,en_craft_62,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,260,&lt;br /&gt;
Extra Beaver Newcommers,Beaver Friendship,2 additional Beavers will come with each group of newcomers.,beaver_temp,Trader,Epic,280,&lt;br /&gt;
Construction Speed 50,Enhanced Blueprints,Builders construct buildings 50% faster.,en_craft_79,Trader,Uncommon,120,&lt;br /&gt;
Blood Price,Blood Price Contract,&amp;quot;A shady, but lucrative deal. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time a villager dies or leaves.&amp;quot;,addons_46_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,290,&lt;br /&gt;
Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;br /&gt;
Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,Trader,Rare,240,&lt;br /&gt;
Ink +3,Big Phials,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;br /&gt;
Longer Clearance +25,Clearance Totem,+25% to Clearance duration.,NecromancerIcons_17_b,Trader,Rare,220,&lt;br /&gt;
Shorter Storm -15,Storm Shield,-15% to Storm duration.,TrophyIcons_add_007_b,Trader,Rare,220,&lt;br /&gt;
Coal +1,Specialized Mining,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coal,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
NeedPerk Ale Resolve,Spiced Ale,&amp;quot;Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; leisure.&amp;quot;,200_b,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Builder +10,Builder&#039;s Pack,Any Builder can carry 10 additional items.,BagsAndBoxes_66,Trader,Rare,220,&lt;br /&gt;
Extra Harpy Newcommers,Harpy Friendship,2 additional Harpies will come with each group of newcomers.,harpy_temp,Trader,Rare,225,&lt;br /&gt;
Paper +3,Advanced Press,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Scrolls,Trader,Rare,240,&lt;br /&gt;
NeedPerk Education Production,Working Hard and Smart,&amp;quot;A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; education.&amp;quot;,ScrollsAndBooks_68,Trader,Rare,240,&lt;br /&gt;
NeedPerk Coats Breaks,Drying Boards,&amp;quot;A clever invention that makes it easier to dry clothes. Time spent resting is reduced by –30% when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; clothing.&amp;quot;,engeniring_57_b,Trader,Rare,200,&lt;br /&gt;
Tea +3,Tea Infuser,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Tea,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Planks +3,Reinforced Saw Blades,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,Trader,Epic,260,&lt;br /&gt;
Extra Lizard Newcommers,Lizard Friendship,2 additional Lizards will come with each group of newcomers.,lizard_temp,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Fabric +3,Reinforced Needles,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Fabric,Trader,Epic,260,&lt;br /&gt;
Resin +1,Bleeding Trees,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Resin,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Pickled Goods +3,Pickle Jars,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PickledGoods,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Pie +3,Bigger Ovens,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pie,Trader,Rare,240,&lt;br /&gt;
Extra Human Newcommers,Human Friendship,2 additional Humans will come with each group of newcomers.,human_temp,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Brewery +50 (Composite),Efficient Brewing,+50% to amount of goods produced in the Brewery.,Brewery_icon,Trader,Epic,280,&lt;br /&gt;
Human Faction Support,Human Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Humans remember your help. (+3 to Humans Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Makeshift Post  +50,Worker Mobilization,+50% to amount of goods produced in the Makeshift Post.,Makeshift Post_icon,&amp;quot;Trader, Order&amp;quot;,Epic,250,&lt;br /&gt;
Vegetables +2,Giant Vegetables,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Vegetables,&amp;quot;Cornerstone, Trader, Relic&amp;quot;,Epic,260,&lt;br /&gt;
Grain Specialization,Grain Bags,&amp;quot;Specialized grain farming techniques. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production increases by +1 every 25 times it&#039;s produced.&amp;quot;,grains,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;br /&gt;
Packs of Goods +1,Export Specialization,Gain +1 to production yields for all packs of goods.,BagsAndBoxes_26,&amp;quot;Cornerstone, Trader, Order, Relic&amp;quot;,Epic,270,&lt;br /&gt;
Biscuits +3,Bigger Pans,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Biscuits,Trader,Rare,240,&lt;br /&gt;
Training Gear +3,Woodworking Tools,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_TrainingGear,Trader,Rare,240,&lt;br /&gt;
Jerky +3,Salted Jerky,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Jerky,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Ale +3,Bigger Barrels,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Ale,Trader,Rare,240,&lt;br /&gt;
Bricks +3,Reinforced Brick Mold,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Bricks,Trader,Epic,180,&lt;br /&gt;
Oil +3,Heavy Press,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Oil,Trader,Rare,240,&lt;br /&gt;
Vegetables +1,Giant Vegetables,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Vegetables,&amp;quot;Trader, Order&amp;quot;,Rare,220,&lt;br /&gt;
Accidental Jerky,Sahilda&#039;s Secret Cookbook,&amp;quot;Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie produced.&amp;quot;,book_08_b,&amp;quot;Cornerstone, Trader, Relic&amp;quot;,Epic,260,&lt;br /&gt;
Crude Workstation +50,Workstation Upgrade,+50% to amount of goods produced in the Crude Workstation.,Crude Workstation_icon,&amp;quot;Trader, Order&amp;quot;,Epic,260,&lt;br /&gt;
Trading Packs,Trade Logs,Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.,ScrollsAndBooks_03,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,280,&lt;br /&gt;
Skewers +3,Bigger Grill,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Skewers,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Berries +1,Large Berry Baskets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Berries,Order,Rare,0,&lt;br /&gt;
Insects +1,Nets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Insects,Order,Rare,0,&lt;br /&gt;
Roots +1,Steel Penknives,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Roots,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Meat +1,Nets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Meat,Order,Rare,0,&lt;br /&gt;
Roots 5pm,Root Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots per minute.&amp;quot;,Icon_Resource_Roots,Order,Epic,0,&lt;br /&gt;
Butcher +50,Meat Cleavers,+50% to amount of goods produced in the Butcher.,Butcher_icon,Order,Epic,0,&lt;br /&gt;
Mushrooms 5pm,Mushroom Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms per minute.&amp;quot;,Icon_Resource_Mushrooms,Order,Epic,0,&lt;br /&gt;
Herbs 5pm,Herb Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs per minute.&amp;quot;,Icon_Resource_Herbs,Order,Epic,0,&lt;br /&gt;
Grain 5pm,Grain Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain per minute.&amp;quot;,Icon_Resource_Grain,Order,Epic,0,&lt;br /&gt;
Meat 5pm,Meat Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat per minute.&amp;quot;,Icon_Resource_Meat,Order,Epic,0,&lt;br /&gt;
Reeds 5pm,Reed Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed per minute.&amp;quot;,Icon_Resource_Reeds,Order,Epic,0,&lt;br /&gt;
Stone 5pm,Stone Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone per minute.&amp;quot;,Icon_Resource_Stone,Order,Epic,0,&lt;br /&gt;
Planks +1,Reinforced Saw Blades,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Pack of Crops +1,Industrialized Farming,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Crops,Order,Uncommon,0,&lt;br /&gt;
Fabric +1,Reinforced Needles,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Fabric,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Trade Pack in Makeshift Post,Better Packaging,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; packs of trade goods (&amp;lt;sprite name=grade2&amp;gt;) can be produced at the Makeshift Post.&amp;quot;,Icon_Resource_TradeGoods,Order,Rare,0,&lt;br /&gt;
Fox Faction Support,Fox Pack Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Harpy Faction Support,Harpy Clan Support,&amp;quot;The Flock was neutral during the Great Civil War, but you&#039;ve proven your worth to them now. (+3 to Harpies Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Lizard Faction Support,Lizard Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Lizard elders remember your help. (+3 to Lizards Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Wine +2,Advanced Filters,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
SmallFarm +25 (Composite),Old Ghran&#039;s Technique,+25% to amount of goods produced in the Small Farm.,SmallFarm_icon,Order,Rare,0,&lt;br /&gt;
Plantation +25,Large Baskets,+25% to amount of goods produced in the Plantation.,Plantation_icon,Order,Rare,0,&lt;br /&gt;
Herb Garden +25 (Composite),Advanced Herbalism,+25% to amount of goods produced in the Herb Garden.,Herb Garden_icon,Order,Rare,0,&lt;br /&gt;
Blight Fuel +1,Fuel Mix,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;blight fuel&amp;quot;&amp;quot;&amp;gt; Purging Fire production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;blight fuel&amp;quot;&amp;quot;&amp;gt; Purging Fire every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PurgingFire,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Extra Fox Newcommers,Fox Friendship,2 additional Foxes will come with each group of newcomers.,fox_temp,Order,Rare,0,&lt;br /&gt;
Biscuits +2,Bigger Pans,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Biscuits,Order,Uncommon,0,&lt;br /&gt;
Jerky +2,Salted Jerky,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Jerky,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Eggs +1,Egg Containers,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Eggs,Order,Rare,0,&lt;br /&gt;
Oil +2,Heavy Press,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Oil,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Builder +5,Builder&#039;s Pack,Any Builder can carry 5 additional items.,BagsAndBoxes_66,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Waterskins +2,Advanced Leatherworking,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Waterskins,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Fuel Recipes Rate 33,Advanced Fuel,All fuel recipes are 33% faster.,pt_b_07,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Porridge +3,Puffed Grain,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Porridge,Order,Uncommon,0,&lt;br /&gt;
Exploration Contract,Exploration Contract,&amp;quot;The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed and 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay for each discovered glade.&amp;quot;,SGI_85,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Clay 5pm,Clay Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay per minute.&amp;quot;,Icon_Resource_Clay,Order,Epic,0,&lt;br /&gt;
Tea 5pm,Tea Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea per minute.&amp;quot;,Icon_Resource_Tea,Order,Epic,0,&lt;br /&gt;
Insects 5pm,Insect Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects per minute.&amp;quot;,Icon_Resource_Insects,Order,Epic,0,&lt;br /&gt;
Fiber 5pm,Fiber Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber per minute.&amp;quot;,Icon_Resource_PlantFiber,Order,Epic,0,&lt;br /&gt;
Coal 5pm,Coal Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal per minute.&amp;quot;,Icon_Resource_Coal,Order,Epic,0,&lt;br /&gt;
Woodcuters +10,Light Timber,Any Woodcutter can carry 10 additional items.,BagsAndBoxes_74,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Lumber Speed +30,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 30% quicker.,axe_b_01,Order,Rare,0,&lt;br /&gt;
Oil 5pm,Oil Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil per minute.&amp;quot;,Icon_Resource_Oil,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Ancient Artifact 3,Ancient Artifact,&amp;quot;A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)&amp;quot;,artifact_11_b,&amp;quot;Order, Relic&amp;quot;,Legendary,0,&lt;br /&gt;
Pipes +1,Stamping Die,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] pipe&amp;quot;&amp;quot;&amp;gt; Pipes production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] pipe&amp;quot;&amp;quot;&amp;gt; Pipes every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pipes,Order,Uncommon,0,&lt;br /&gt;
Bricks +1,Reinforced Brick Mold,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Bricks,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Random Goods for Dearth,Seized Inheritance,The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies.,WitchCraftIcons_114_b,Order,Uncommon,0,&lt;br /&gt;
Accidental Pigment,Dye Extractor,&amp;quot;Gain 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects produced.&amp;quot;,winch_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Lizard Resolve for Training Gear Prod,Training Grounds,&amp;quot;The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear produced.&amp;quot;,SGI_111,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Scout +10,Scout&#039;s Pack,Workers assigned to Glade Events can carry 10 more items.,BagsAndBoxes_22,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Ale +5,Bigger Barrels,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Ale,Order,Epic,0,&lt;br /&gt;
Training Gear 5pm,Training Gear Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear per minute.&amp;quot;,Icon_Resource_TrainingGear,Order,Epic,0,&lt;br /&gt;
Packs of Goods +2,Export Specialization,Gain +2 to production yields for all packs of goods.,BagsAndBoxes_26,Order,Epic,0,&lt;br /&gt;
Barrels 5pm,Barrel Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels per minute.&amp;quot;,Icon_Resource_Barrels,Order,Epic,0,&lt;br /&gt;
Mine +100,Rainpunk Drills,+100% to amount of goods produced in the Mine.,en_craft_10,Order,Epic,0,&lt;br /&gt;
Ale 5pm,Ale Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale per minute.&amp;quot;,Icon_Resource_Ale,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Pottery 5pm,Pottery Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery per minute.&amp;quot;,Icon_Resource_Pottery,Order,Epic,0,&lt;br /&gt;
Planks +5,Reinforced Saw Blades,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,Order,Epic,0,&lt;br /&gt;
Copper Bar +5,Advanced Smelting,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperBar,Order,Epic,0,&lt;br /&gt;
Biscuits 5pm,Biscuit Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits per minute.&amp;quot;,Icon_Resource_Biscuits,Order,Epic,0,&lt;br /&gt;
Waterskins +5,Advanced Leatherworking,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Waterskins,Order,Epic,0,&lt;br /&gt;
Planks +2,Reinforced Saw Blades,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Jerky +5,Salted Jerky,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Jerky,Order,Epic,0,&lt;br /&gt;
Pie +5,Bigger Ovens,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pie,Order,Epic,0,&lt;br /&gt;
Copper Bars 4pm,Metal Delivery Line,&amp;quot;4 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars per minute.&amp;quot;,Icon_Resource_CopperBar,Order,Epic,0,&lt;br /&gt;
Brewery +60 (Composite),Advanced Brewing,+60% to amount of goods produced in the Brewery.,Brewery_icon,Order,Epic,0,&lt;br /&gt;
AncientGate_Hardships,Survivor Bonding,&amp;quot;The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).&amp;quot;,SGI_61,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Legendary,0,&lt;br /&gt;
Beaver Resolve for Wine Prod,Vineyard Town,&amp;quot;The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine produced.&amp;quot;,Blackberry_01_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Route Less Travel Time,Stormwalker Training,Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.,book_05_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Woodcutters Camp +100,Reinforced Tools,+100% to amount of goods produced in the Woodcutters&#039; Camp.,Woodcutters Camp_icon,Order,Epic,0,&lt;br /&gt;
Pottery +5,Rain-Powered Pottery Wheel,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pottery,Order,Epic,0,&lt;br /&gt;
Pickled goods 5pm,Pickled Goods Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods per minute.&amp;quot;,Icon_Resource_PickledGoods,Order,Epic,0,&lt;br /&gt;
Amber for Trade Routes,Deep Pockets,&amp;quot;Receive 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 5 completed trade routes.&amp;quot;,TradingIcons_97,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Pie +2,Bigger Ovens,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pie,Order,Uncommon,0,&lt;br /&gt;
Farmer +10,Farmer&#039;s Pack,Any Farmer can carry 10 additional items.,BagsAndBoxes_10,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Lumber Speed +50,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 35% quicker.,axe_b_01,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Bakery +50,Reinforced Stoves,+50% to amount of goods produced in the Bakery.,Bakery_icon,Order,Epic,0,&lt;br /&gt;
Food Production Speed +33,Viceroy&#039;s Survival Guide,&amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.&amp;quot;,ScrollsAndBooks_94,Order,Rare,0,&lt;br /&gt;
Paper +5,Advanced Press,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Scrolls,Order,Epic,0,&lt;br /&gt;
Pickled Goods +2,Pickle Jars,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PickledGoods,Order,Uncommon,0,&lt;br /&gt;
Training Gear +2,Woodworking Tools,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_TrainingGear,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Incense 5pm,Incense Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense per minute.&amp;quot;,Icon_Resource_Incense,Order,Epic,0,&lt;br /&gt;
Accidental Skewers,Zhorg&#039;s Secret Ingredient,&amp;quot;A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods produced.&amp;quot;,PotionIconsAdd_20_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Ink +5,Big Phials,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pigment,Order,Epic,0,&lt;br /&gt;
Pack of Trade Goods Worth More,Value Added Tax,&amp;quot;Specializing in a particular branch of commerce can bring a lot of profit. &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.&amp;quot;,TrophyIcons_75_b,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Storm Water +1,Force of Nature,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_StormWater,Order,Uncommon,0,&lt;br /&gt;
Accidental Lizard,Surprise Child,&amp;quot;Gain 1 Lizard for every 25 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs produced.&amp;quot;,PrehistoricIcon_129_b,Cornerstone,Epic,0,&lt;br /&gt;
Accidental Oil,Small Press,&amp;quot;A useful mill upgrade. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour produced.&amp;quot;,en_craft_86,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Accidental Provisions,Peasant Supplies,&amp;quot;Receive 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions for every new villager.&amp;quot;,BagsAndBoxes_60,Cornerstone,Epic,0,&lt;br /&gt;
Amber for Trader Visit,Bed and Breakfast,&amp;quot;This time, it&#039;s the guild who’s going to pay you, not the other way around. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time a trader arrives.&amp;quot;,TradingIcons_141_b,Cornerstone,Epic,0,&lt;br /&gt;
Bakery Speed +50,Bread Peels,Bakery production is 50% quicker.,en_craft_58,Cornerstone,Epic,0,&lt;br /&gt;
Brewery Speed +50 (Composite),Rain Pumps,Brewery production is 50% quicker.,Brewery_icon,Cornerstone,Epic,0,&lt;br /&gt;
Cannibalism,Cannibalism,&amp;quot;Gain 30 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every time a villager dies or leaves.&amp;quot;,NecromancerIcons_81_b,Cornerstone,Epic,0,&lt;br /&gt;
Clay 3pm,Clay Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay per minute.&amp;quot;,Icon_Resource_Clay,Cornerstone,Epic,0,&lt;br /&gt;
Corruption Per Removed Cyst -50,Firekeeper&#039;s Armor,Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.,NecromancerIcons_42_b,Cornerstone,Epic,0,&lt;br /&gt;
Crops for Grain,Leftover Crops,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs produced.&amp;quot;,194_b,Cornerstone,Epic,0,&lt;br /&gt;
Extra Trader Merch,Guild Catalogue,Traders will have 1 more perk or blueprint for sale.,ScrollsAndBooks_32,Cornerstone,Epic,0,&lt;br /&gt;
Fiber 3pm,Fiber Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber per minute.&amp;quot;,Icon_Resource_PlantFiber,Cornerstone,Epic,0,&lt;br /&gt;
Grain 3pm,Grain Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain per minute.&amp;quot;,Icon_Resource_Grain,Cornerstone,Epic,0,&lt;br /&gt;
Herb Production for Biscuits,Spices,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herb and &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Root production is increased by +1 for every 75 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits produced.&amp;quot;,TradingIcons_02,Cornerstone,Epic,0,&lt;br /&gt;
Herbs +2,Sharp Sickles,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Herbs,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Hostility for Caches,Silent Looting,&amp;quot;Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by ‑15 points.&amp;quot;,SpellBookPage09_97,Cornerstone,Epic,0,&lt;br /&gt;
Hostility for Relics,Frequent Patrols,Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by ‑10. (the bonus is added retroactively),helmets_13,Cornerstone,Epic,0,&lt;br /&gt;
Hubs for newcomer goods,Generous Gifts,Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained.,TrophyIcons_108_b,Cornerstone,Epic,0,&lt;br /&gt;
Leather +2,Tanning Racks,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Leather,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
LessHostilityPerWoodcutter,Flame Amulets,An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4.,60_b,Cornerstone,Epic,0,&lt;br /&gt;
Local Taxes,Local Taxes,&amp;quot;Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale produced.&amp;quot;,beer,Cornerstone,Epic,0,&lt;br /&gt;
Meat Specialization,Meat Specialization,&amp;quot;You&#039;ve managed to enlist some excellent hunters. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production increases by +1 every 25 times it&#039;s produced.&amp;quot;,HuntingIcons_108_b,Cornerstone,Epic,0,&lt;br /&gt;
Mold Grain,Moldy Grain Seeds,&amp;quot;A new type of grain. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain produced.&amp;quot;,ForestIcons_100_b,Cornerstone,Epic,0,&lt;br /&gt;
More Amber from Routes,Trade Negotiations,&amp;quot;Trade routes are worth 1 more &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.&amp;quot;,BlueLootBox_90_b,Cornerstone,Epic,0,&lt;br /&gt;
NeedPerk Biscuit Farmers,Biscuit Diet,&amp;quot;A farmer&#039;s favorite food. Farmers have a +75% chance of producing double yields when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; biscuits.&amp;quot;,TradingIcons_129_b,Cornerstone,Epic,0,&lt;br /&gt;
NeedPerk Leisure Production,Well-Rested Workers,Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields.,SGI_100,Cornerstone,Epic,0,&lt;br /&gt;
NewNewcomersBonus_Random,Crowded Caravan,Each newcomer group has 2 additional villagers.,SGI_145,Cornerstone,Epic,0,&lt;br /&gt;
Reed +2,Leather Gloves,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Reeds,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Resolve for chests,Prosperous Archaeology,&amp;quot;The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve.&amp;quot;,SGI_29,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Resolve for Standing,Friendly Relations,Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively),SGI_25,Cornerstone,Epic,0,&lt;br /&gt;
Roots 3pm,Root Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots per minute.&amp;quot;,Icon_Resource_Roots,Cornerstone,Epic,0,&lt;br /&gt;
Sacrifice Cost for Impatience,Fiery Wrath,Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.,SpellBookPage09_10,Cornerstone,Epic,0,&lt;br /&gt;
SmallFarm +50 (Composite),Reinforced Tools,+50% to amount of goods produced in the Small Farm.,SmallFarm_icon,Cornerstone,Epic,0,&lt;br /&gt;
Stone +2,Steel Pickaxes,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Stone,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Stone in Clay Pit,Steel Mattocks,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Clay Pit.&amp;quot;,pick_b_01,Cornerstone,Epic,0,&lt;br /&gt;
Tablets for Events,Hidden Reward,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] ancient tablet&amp;quot;&amp;quot;&amp;gt; Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively)&amp;quot;,runestone_b_06,Cornerstone,Epic,0,&lt;br /&gt;
Trade Routes Bonus Fuel,Tightened Belt,Travel cost on trade routes is reduced by -1. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.,SGI_addons_182,Cornerstone,Epic,0,&lt;br /&gt;
Vegetables in Greenhouse,Moss Broccoli Seeds,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Greenhouse.&amp;quot;,am_b_06,Cornerstone,Epic,0,&lt;br /&gt;
Villager for glade,Lost in the Wilds,Gain one villager every time you discover a new glade.,green_03,Cornerstone,Epic,0,&lt;br /&gt;
Working time for firekeeper,Prayer Book,Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.,book_b_03,Cornerstone,Epic,0,&lt;br /&gt;
Newcomers Faster 25,Secure Trail,Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive +25% quicker.,BlueLootBox_43_b,Cornerstone,Epic,0,&lt;br /&gt;
Woodcutting speed for water,Driving Water,Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines.,b_55,Cornerstone,Epic,0,&lt;br /&gt;
Storm Water for Woodcutters,Force of Nature,The forest and the everlasting rain are connected somehow. Gain +3 to storm water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only).,sffi_04,Cornerstone,Epic,0,&lt;br /&gt;
Herb Garden +50 (Composite),Advanced Herbalism,+50% to amount of goods produced in the Herb Garden.,Herb Garden_icon,Cornerstone,Epic,0,&lt;br /&gt;
Plantation +50,Large Baskets,+50% to amount of goods produced in the Plantation.,Plantation_icon,Cornerstone,Epic,0,&lt;br /&gt;
Grove +50,Industrialized Agriculture,+50% to amount of goods produced in the Forester&#039;s Hut.,Grove_icon,Cornerstone,Epic,0,&lt;br /&gt;
Porridge Prod for water,Filling Dish,Porridge production increases by +1 for every 150 units of drizzle water produced.,176_b,Cornerstone,Epic,0,&lt;br /&gt;
Resolve for Glade,Woodcutter&#039;s Song,&amp;quot;It&#039;s off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds.&amp;quot;,ForestIcons_32_b,Cornerstone,Epic,0,&lt;br /&gt;
Accidental Barrels,Over-Diligent Woodworkers,&amp;quot;Some woodworkers just can&#039;t stop working. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks produced.&amp;quot;,8098_b,Cornerstone,Legendary,0,&lt;br /&gt;
Alarm Bells,Alarm Bells,The Brass Order&#039;s newest invention - an intricate system of sensors that can detect Corruption before it spreads too much. Workers have a +25% higher chance of producing double yields when the Hearth&#039;s Expected Corruption Rate is 150% or higher.,en_craft_48,Cornerstone,Legendary,0,&lt;br /&gt;
All Camps Unlock,Master Blueprint,&amp;quot;A collection of architectural drafts from a very early period in the Citadel&#039;s history. Unlocks all camp blueprints and upgrades all small camps to their advanced versions, but gathering speed is decreased by 50% until you use up at least 300 resource node charges.&amp;quot;,BlueLootBox_89_b,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Newcomers,Stormwalker Tax,&amp;quot;A joint venture with the Stormwalker Guild can be very profitable. You gain 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone.&amp;quot;,SGI_59,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Water,Counterfeit Amber,&amp;quot;Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time you use 50 units of water in Rain Engines. Blightrot Cysts grow 25% quicker when using Rain Engines.&amp;quot;,126,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Wood,Lumber Tax,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood produced.&amp;quot;,SGI_158,Cornerstone,Legendary,0,&lt;br /&gt;
Artifact for Dangerous Relic,From the Ashes,&amp;quot;An odd talisman made from the talons of a phoenix. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;hearth parts&amp;quot;&amp;quot;&amp;gt; Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers)&amp;quot;,dd_02_b,Cornerstone,Legendary,0,&lt;br /&gt;
Back To Nature,Back to Nature,&amp;quot;An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone.&amp;quot;,green_23,Cornerstone,Legendary,0,&lt;br /&gt;
Blight Rate for Resolve Reputation,Blight Filter,&amp;quot;A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points.&amp;quot;,engeniring_08_b,Cornerstone,Legendary,0,&lt;br /&gt;
Coal for Cysts,Burnt to a Crisp,&amp;quot;Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal for every 3 burned Blightrot Cysts.&amp;quot;,orb_11_b,&amp;quot;Cornerstone, Relic&amp;quot;,Legendary,0,&lt;br /&gt;
Construction cost for nodes,Cheap Construction,&amp;quot;All buildings cost 40% less, but every newly discovered resource node has -5 fewer charges.&amp;quot;,SGI_65,Cornerstone,Legendary,0,&lt;br /&gt;
Consumption Control for Extra Production,Without Restrictions,&amp;quot;Villagers have a +10% higher chance of producing double yields, but consumption control is disabled.&amp;quot;,PrehistoricIcon_102_b,Cornerstone,Legendary,0,&lt;br /&gt;
Copper For Trees [Parent],Copper Extractor,&amp;quot;Machinery specialized in extracting copper from petrified trees. Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore for every 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood produced. All &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production).&amp;quot;,en_craft_52,Cornerstone,Legendary,0,&lt;br /&gt;
Exploring Expedition,Exploration Expedition,&amp;quot;You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades.&amp;quot;,SGI_132,Cornerstone,Legendary,0,&lt;br /&gt;
Extra Prod for consumption,Worker&#039;s Rations,&amp;quot;All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break.&amp;quot;,ForestIcons_57_b,Cornerstone,Legendary,0,&lt;br /&gt;
Families Gratitude,Family Gratitude,&amp;quot;Relatives of your villagers send gifts for treating their family members well. Get 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins for every full Reputation Point obtained through high Resolve.&amp;quot;,BagsAndBoxes_58,Cornerstone,Legendary,0,&lt;br /&gt;
Farming -25 for Wood +1,Rooty Ground,&amp;quot;Strange roots spread across the land. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood production is increased by +1, but harvesting and planting are 25% slower.&amp;quot;,SpellBookPage09_07,Cornerstone,Legendary,0,&lt;br /&gt;
Fedora Hat,Old Fedora Hat,&amp;quot;An old inscription on the bottom of the hat says: &amp;quot;&amp;quot;Fortune and glory&amp;quot;&amp;quot;. Increases the chance of bringing back twice as much from Glade Events by 50%.&amp;quot;,121_b,Cornerstone,Legendary,0,&lt;br /&gt;
Food Production For Engines,Cooking Steam,&amp;quot;If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +10% for every 50 units of drizzle water stored.&amp;quot;,b_63,Cornerstone,Legendary,0,&lt;br /&gt;
Forbidden for Hostility,Secure Perimeter,&amp;quot;Securing the deadliest corners of the forest will make it a lot less terrifying. Every discovered Forbidden Glade lowers the Hostility gained from Dangerous and Forbidden Glades by 2, and from small glades by 1. (the bonus is added retroactively)&amp;quot;,SGI_149,Cornerstone,Legendary,0,&lt;br /&gt;
Forge Trip Hammer,Forge Trip Hammer,&amp;quot;Powerful and precise machinery. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts (&amp;lt;sprite name=grade3&amp;gt;) can be produced in the Smithy.&amp;quot;,SGI_55,Cornerstone,Legendary,0,&lt;br /&gt;
Hidden From The Queen,Hidden from the Queen,&amp;quot;The crown doesn&#039;t need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9.&amp;quot;,gray_12,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Dangerous Relics,Calming the Forest,One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by ‑40. (the bonus is added retroactively),SGI_57,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Removed Cysts,Baptism of Fire,&amp;quot;Every 3 burnt Blightrot Cysts lowers Hostility by ‑10. While the Hearth is corrupted, you’re unable to sacrifice resources.&amp;quot;,ScrollsAndBooks_26,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Sales,Protected Trade,&amp;quot;The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by ‑10 points every time you sell goods worth 30 Amber.&amp;quot;,SGI_118,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Water,Calming Water,Rainwater seems to soothe the forest. Hostility is reduced by ‑10 points every time you use 150 units of water in Rain Engines.,blue_07,Cornerstone,Legendary,0,&lt;br /&gt;
Houses Global Capacity +1,Crowded Houses,All houses have room for 1 more villager.,SGI_114,Cornerstone,Legendary,0,&lt;br /&gt;
HP for Impatience,Queen&#039;s Gift,A mysterious Amber orb with a magical flame trapped within. Increases the Ancient Hearth&#039;s resistance by 250 for every 2 woodcutters in your settlement.,addons_13_b,Cornerstone,Legendary,0,&lt;br /&gt;
Hubs for hostility,Safe Haven,Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).,element(air)_b_01,Cornerstone,Legendary,0,&lt;br /&gt;
HunterGatherers,Hunter-Gatherers,&amp;quot;All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters&#039; Camp.&amp;quot;,SGI_56,Cornerstone,Legendary,0,&lt;br /&gt;
Insect for tree,Woodpecker Technique,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every time woodcutters cut down a tree during the Storm.&amp;quot;,ForestIcons_35_b,Cornerstone,Legendary,0,&lt;br /&gt;
Killed for GladeInfo,Ancient Pact,&amp;quot;The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous or Forbidden Glades kills 1 villager.&amp;quot;,violet_08,Cornerstone,Legendary,0,&lt;br /&gt;
Lower Hostility For Religion,Firelink Ritual,There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5.,red_01,Cornerstone,Legendary,0,&lt;br /&gt;
Meat and Grain for Events,Lost Supplies,&amp;quot;An unusual amount of supplies can be found in some glades. Gain 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat and 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers)&amp;quot;,BagsAndBoxes_108,Cornerstone,Legendary,0,&lt;br /&gt;
Mists Piercers,Mist Piercers,&amp;quot;You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen&#039;s expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5.&amp;quot;,SpellBook06_112,Cornerstone,Legendary,0,&lt;br /&gt;
More Trade Offers,Market Shift Plan,&amp;quot;Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 5 trade routes. Traders currently staying in the settlement will leave immediately.&amp;quot;,ScrollsAndBooks_add_009_b,Cornerstone,Legendary,0,&lt;br /&gt;
Mushrooms in Farms,Mushroom Seedlings,&amp;quot;All farms can plant &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; mushrooms (&amp;lt;sprite name=grade2&amp;gt;) on farm fields during drizzle season.&amp;quot;,artifact_06_b,Cornerstone,Legendary,0,&lt;br /&gt;
Newcomer Rate for Trade Routes,Economic Migration,Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively),addons_25_b,Cornerstone,Legendary,0,&lt;br /&gt;
Overexploitation,Overexploitation,&amp;quot;Newly discovered resource nodes have more charges (+15 charges to small deposits, +40 charges to large deposits), but you&#039;ll gain +10 Hostility upon picking this cornerstone.&amp;quot;,MiningIcons_54_b,Cornerstone,Legendary,0,&lt;br /&gt;
Parts for Trade,Free Samples,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts every time you sell goods worth 25 Amber.&amp;quot;,pt_b_11,Cornerstone,Legendary,0,&lt;br /&gt;
ProdSpeedForEducation,Work Safety Guide,A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%.,ScrollsAndBooks_51,Cornerstone,Legendary,0,&lt;br /&gt;
RawDepositsCharges_10,Rich Glades,&amp;quot;Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits.&amp;quot;,green_29,Cornerstone,Legendary,0,&lt;br /&gt;
Relic time reduction,Firekeeper&#039;s Prayer,Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.,SpellBookPage09_110,Cornerstone,Legendary,0,&lt;br /&gt;
Reputation from Trade,Trade Hub,&amp;quot;The settlement is known as a trading hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing the Reputation gained from Resolve by 75%.&amp;quot;,TradingIcons_112,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for consumption,Generous Rations,&amp;quot;Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%.&amp;quot;,BagsAndBoxes_32,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for Impatience,Rebellious Spirit,&amp;quot;The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points.&amp;quot;,red_07,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve For Sales,Prosperous Settlement,&amp;quot;Gain +1 to Global Resolve every time you sell goods worth 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber.&amp;quot;,BlueLootBox_34_b,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for started Route,Frequent Caravans,The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route.,rc_b_01,Cornerstone,Legendary,0,&lt;br /&gt;
Royal Guard Training,Royal Guard Training,&amp;quot;The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points.&amp;quot;,helmets_19,Cornerstone,Legendary,0,&lt;br /&gt;
Tools for death,Bone Tools,&amp;quot;Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every time a villager leaves or dies.&amp;quot;,NecromancerIcons_50_b,Cornerstone,Legendary,0,&lt;br /&gt;
Tools for glade,Improvised Tools,&amp;quot;Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools.&amp;quot;,BlueLootBox_81_b,Cornerstone,Legendary,0,&lt;br /&gt;
Trade Block for Production Speed,Deserted Caravans,&amp;quot;Global production speed is 33% faster, but traders will arrive 50% slower.&amp;quot;,SGI_82,Cornerstone,Legendary,0,&lt;br /&gt;
Trade routes for housing spots,Urban Planning,&amp;quot;For every 10 completed trade routes, all houses will have room for one more person.&amp;quot;,ScrollsAndBooks_45,Cornerstone,Legendary,0,&lt;br /&gt;
Wood +2 for insects,No Quality Control,&amp;quot;Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects in return.&amp;quot;,wd_b_02,Cornerstone,Legendary,0,&lt;br /&gt;
Woodcutters Prayer,Woodcutter&#039;s Prayer,&amp;quot;If you want to take, you first must give. +1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood production. Lose all stored fuel upon picking this cornerstone.&amp;quot;,yellow_29,Cornerstone,Legendary,0,&lt;br /&gt;
Working Speed For Small Glade,Farsight,Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds.,TrophyIcons_109_b,Cornerstone,Legendary,0,&lt;br /&gt;
Cache Rewards for Nodes,Reckless Plunder,&amp;quot;Scouts are so focused on looting that they unintentionally damage the environment. Increases the chance of bringing back twice as many resources from Abandoned Caches by 100%, but newly discovered resource nodes have fewer charges (-5 charges to small deposits, -15 charges to large deposits).&amp;quot;,TradingIcons_52,Cornerstone,Legendary,0,&lt;br /&gt;
Hearth HP 500 - HP Bonus,Obsidian Runestone,&amp;quot;A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth&#039;s resistance to corruption is increased by 400.&amp;quot;,runestone_b_05,Cornerstone,Epic,0,&lt;br /&gt;
Hauler Break Interval,Travel Rations,&amp;quot;With provisions, haulers don&#039;t have to return to the Hearth as often. Increases time between breaks for haulers by +50%.&amp;quot;,ForestIcons_101_b,Cornerstone,Epic,0,&lt;br /&gt;
2 Hauling Carts in Main Warehouse,Dual Carriage System,Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.,engeniring_23_b,Cornerstone,Legendary,0,&lt;br /&gt;
Hauling Cart in All Warehouses,Hauling Cart,An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.,en_craft_67,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Sea Marrow,Golden Marrow,&amp;quot;Some fossils contain valuable surprises. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow produced.&amp;quot;,NecromancerIcons_18_b,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Crystaline Water,Small Distillery,&amp;quot;The fresh resin still glows softly with the rain&#039;s essence. Gain 4 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew for every 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin produced.&amp;quot;,en_craft_22,Cornerstone,Legendary,0,&lt;br /&gt;
Berries +2,Large Berry Baskets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Berries,Relic,Epic,0,&lt;br /&gt;
Insects +2,Nets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Insects,Relic,Epic,0,&lt;br /&gt;
Woodcuters +5,Light Timber,Any Woodcutter can carry 5 additional items.,BagsAndBoxes_74,Relic,Uncommon,0,&lt;br /&gt;
Resin +2,Bleeding Trees,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Resin,Relic,Epic,0,&lt;br /&gt;
Roots +2,Steel Penknives,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Roots,Relic,Epic,0,&lt;br /&gt;
PlantingRate +30,Fertilizer,Planting crops is 30% faster.,MiningIcons_53_b,Relic,Uncommon,0,&lt;br /&gt;
Pack of Crops +2,Industrialized Farming,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Crops,Relic,Rare,0,&lt;br /&gt;
Mushroom +2,Fungal Growth,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Mushrooms,Relic,Epic,0,&lt;br /&gt;
Crystalized Dew +2,Crystal Growth,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CrystalizedDew,Relic,Epic,0,&lt;br /&gt;
Clay +2,Steel Shovels,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Clay,Relic,Epic,0,&lt;br /&gt;
Barrel Recipes,Barrel Schematics,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels (&amp;lt;sprite name=grade1&amp;gt;) can now be produced in the Lumber Mill and Smithy.&amp;quot;,ScrollsAndBooks_35,Relic,Rare,0,&lt;br /&gt;
Copper Ore +2,Steel Drills,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperOre,Relic,Epic,0,&lt;br /&gt;
Coal +2,Specialized Mining,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coal,Relic,Epic,0,&lt;br /&gt;
FuelConsumption -33,Secret Techniques of the Firekeeper,An old manuscript detailing long-forgotten burning rites. Fuel burns 33% longer in Hearths.,ScrollsAndBooks_98,Relic,Rare,0,&lt;br /&gt;
Meat +2,Nets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Meat,Relic,Epic,0,&lt;br /&gt;
Sea Marrow +2,Fossil Leaching,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SeaMarrow,Relic,Epic,0,&lt;br /&gt;
Copper Tools +2,Advanced Smithing,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SimpleTools,Relic,Epic,0,&lt;br /&gt;
Bricks +2,Reinforced Brick Mold,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Bricks,Relic,Rare,0,&lt;br /&gt;
Eggs +2,Egg Containers,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Eggs,Relic,Epic,0,&lt;br /&gt;
Tea +5,Tea Infuser,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Tea,Relic,Epic,0,&lt;br /&gt;
Incense +5,Vessel of Incense,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Incense,Relic,Epic,0,&lt;br /&gt;
Fishmen Lower Negative Mysteries,Airbender,Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.,SpellBook01_19,Relic,None,0,&lt;br /&gt;
Skewers +2,Bigger Grill,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Skewers,Relic,Uncommon,0,&lt;br /&gt;
Parts in Crude Workshop,Forge Trip Hammer,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts (&amp;lt;sprite name=grade3&amp;gt;) can be produced at the Crude Workstation&amp;quot;,SGI_55,Relic,Epic,0,&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=5738</id>
		<title>Template:Perks csv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=5738"/>
		<updated>2024-01-18T00:28:14Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Version|0.63.2}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
This template stores the CSV data for perks as provided by the game developers.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
{{LuaCodeToAccessCSVDataTemplates|{{FULLPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Data==&lt;br /&gt;
&lt;br /&gt;
What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; block:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
id,displayName,description,iconName,source,rarity,price,&lt;br /&gt;
Paper +2,Advanced Press,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Scrolls,&amp;quot;Trader, Order&amp;quot;,Uncommon,220,&lt;br /&gt;
Sea Marrow +1,Fossil Leaching,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SeaMarrow,&amp;quot;Trader, Relic&amp;quot;,Rare,290,&lt;br /&gt;
Incense +2,Vessel of Incense,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Incense,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Hostility Lower 50,Ways of the Forest,&amp;quot;A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.&amp;quot;,ScrollsAndBooks_add_008_b,&amp;quot;Trader, Order, Relic&amp;quot;,Epic,260,&lt;br /&gt;
Impatience For Glade,Badge of Courage,A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5.,TrophyIcons_111_b,Trader,Epic,280,&lt;br /&gt;
Cornerstone Reroll - Trader,Lucky Charm,A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge.,WitchCraftIcons_106_b,Trader,Rare,200,&lt;br /&gt;
Hostility for Death,Small Altar Box,The forest requires sacrifices. Gain a ‑15 reduction in Hostility every time 2 villagers die.,folder_b,Trader,Epic,280,&lt;br /&gt;
Event Time Reduction 10,Lucky Talisman,A necklace made out of tiny bones. Scouts work 10% faster on Glade Events.,teeth_b_01,Trader,Uncommon,140,&lt;br /&gt;
Hauler +5,Safety Ropes,A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.,TradingIcons_139_b,&amp;quot;Trader, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Oil +1,Heavy Press,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Oil,Trader,Uncommon,140,&lt;br /&gt;
Tea +2,Tea Infuser,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Tea,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,180,&lt;br /&gt;
Crystalized Dew +1,Crystal Growth,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CrystalizedDew,&amp;quot;Trader, Order&amp;quot;,Rare,260,&lt;br /&gt;
Tank Capacity - Trader,Makeshift Water Tank,Increases the tank capacity for every type of rainwater by 50.,en_craft_55,Trader,Rare,240,&lt;br /&gt;
Chest Working Time -30,Scout&#039;s Toolbox,Scouts can open chests 40% faster.,BagsAndBoxes_100,Trader,Uncommon,140,&lt;br /&gt;
Sacrifice Stack for Route,Firekeeper Letters,The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.,ScrollsAndBooks_88,Trader,Epic,300,&lt;br /&gt;
Incense for Roots,Fragrant Roots,&amp;quot;Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots produced.&amp;quot;,SpellBookPage09_66,&amp;quot;Trader, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Hauler Speed,Specialized Workwear,Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster.,ff_03_b,&amp;quot;Trader, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Clay +1,Steel Shovels,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Clay,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,220,&lt;br /&gt;
Leather +1,Tanning Racks,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Leather,&amp;quot;Trader, Order&amp;quot;,Rare,160,&lt;br /&gt;
Porridge +2,Puffed Grain,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Porridge,&amp;quot;Trader, Order&amp;quot;,Uncommon,180,&lt;br /&gt;
Root for every glade,Grubbing Tools,&amp;quot;A set of tools designed for grubbing tree stumps. Gain 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every time you discover a new glade.&amp;quot;,pirates_16,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,190,&lt;br /&gt;
Insect Traps,Insect Traps,&amp;quot;Insect traps let you catch any insects feeding on mushrooms. Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects for every 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms produced.&amp;quot;,BagsAndBoxes_98,&amp;quot;Trader, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Provisions for Glade,Gathering Tools,&amp;quot;Vital equipment when exploring the wilds. Gain 6 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions every time you discover a new glade.&amp;quot;,sickle_b_01,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Trader Interval +25,Trade Contract,Traders will arrive 25% quicker.,ScrollsAndBooks_23,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,180,&lt;br /&gt;
Blight Fighter Speed,The Sparkcaster,A more compact version of the famous Blight Fighter flamethrower. Blight Fighters move +25% quicker.,BlueLootBox_84_b,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,180,&lt;br /&gt;
Fiber for Vegetables,Pocket Knives,&amp;quot;Handy tools for cutting stems and leaves. Gain 4 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber for every 12 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables produced.&amp;quot;,BlueLootBox_17_b,Trader,Rare,220,&lt;br /&gt;
Grain +1,Mold Supply,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Grain,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Mushroom +1,Fungal Growth,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Mushrooms,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,210,&lt;br /&gt;
FuelConsumption -25,Secret Techniques of the Firekeeper,An old manuscript detailing long-forgotten burning rites. Fuel burns 25% longer in Hearths.,ScrollsAndBooks_98,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Flour +2,Heavy Millstone,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Flour,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Fabric +2,Reinforced Needles,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Fabric,Trader,Rare,200,&lt;br /&gt;
Accidental Wine,Dual Brewing Tools,&amp;quot;A set of specialized alchemical tools. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine for every 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale produced.&amp;quot;,tin_tube_b,&amp;quot;Trader, Relic&amp;quot;,Rare,220,&lt;br /&gt;
VillagerSpeed10,Sturdy Boots,Villagers move 10% quicker.,8538_b,&amp;quot;Trader, Order, Relic&amp;quot;,Epic,240,&lt;br /&gt;
Biscuit Recipes,Biscuit Recipes,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Kiln and Rain Mill.&amp;quot;,ScrollsAndBooks_10,Trader,Rare,220,&lt;br /&gt;
Coats +2,Ancient Sewing Technique,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,180,&lt;br /&gt;
Coats +3,Ancient Sewing Technique,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
NeedPerk Housing Resolve,Furniture,Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break),en_craft_73,Trader,Rare,200,&lt;br /&gt;
Pottery for Glade,Archaeological Tools,&amp;quot;Glades are examined more carefully. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every time you discover a new glade.&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic&amp;quot;,Epic,250,&lt;br /&gt;
Food Production Speed +20,Viceroy&#039;s Survival Guide,&amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.&amp;quot;,ScrollsAndBooks_94,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Packs Production Speed Boost 33,Quick Deliveries,All packs of goods are produced 33% faster.,engeniring_59_b,&amp;quot;Trader, Order&amp;quot;,Rare,180,&lt;br /&gt;
Bigger Storage,Orderly Storage,All buildings have their storage capacity increased by 10.,8108_b,Trader,Uncommon,120,&lt;br /&gt;
Faster Woodcutters,Specialized Boots,Woodcutters move +20% faster.,boots_14,&amp;quot;Trader, Order&amp;quot;,Rare,180,&lt;br /&gt;
Herbs +1,Sharp Sickles,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Herbs,&amp;quot;Trader, Order&amp;quot;,Rare,190,&lt;br /&gt;
Grain +2,Mold Supply,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Grain,&amp;quot;Trader, Relic&amp;quot;,Epic,250,&lt;br /&gt;
Farmer +5,Farmer&#039;s Pack,Any Farmer can carry 5 additional items.,BagsAndBoxes_10,&amp;quot;Trader, Order&amp;quot;,Uncommon,160,&lt;br /&gt;
Plant Fibre +1,Rich in Fiber,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PlantFiber,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Ale +2,Bigger Barrels,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Ale,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,150,&lt;br /&gt;
PlantingRate +25,Seed Pouch,Planting crops is 25% faster.,BagsAndBoxes_19,&amp;quot;Trader, Order&amp;quot;,Uncommon,120,&lt;br /&gt;
HarvestingRate +25,Obsidian Sickles,Harvesting crops is 25% faster.,staff_04_b,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Pottery +2,Rain-Powered Pottery Wheel,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,144,&lt;br /&gt;
Trader Interval +15,Beneficial Agreement,Traders will arrive 15% quicker.,ScrollsAndBooks_60,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,140,&lt;br /&gt;
Copper Ore +1,Steel Drills,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperOre,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Copper Tools +1,Advanced Smithing,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SimpleTools,&amp;quot;Trader, Order&amp;quot;,Epic,270,&lt;br /&gt;
Lumber Speed +15,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 15% quicker.,axe_b_01,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Accidental Bricks,Repurposed Clay,&amp;quot;Nothing goes to waste. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery produced.&amp;quot;,MiningIcons_38_b,Trader,Rare,200,&lt;br /&gt;
Copper and Wood for Chests,Salvaging Tools,&amp;quot;Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore and 30 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood.&amp;quot;,tongs_b_01,&amp;quot;Trader, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Copper Bar +2,Advanced Smelting,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperBar,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,170,&lt;br /&gt;
Accidental Crystalized Dew,Accumulated Dew,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries produced.&amp;quot;,ice_stone_b,&amp;quot;Trader, Relic&amp;quot;,Rare,230,&lt;br /&gt;
Stone +1,Steel Pickaxes,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Stone,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,200,&lt;br /&gt;
0_10 On Roads,Shovels,Useful tools for creating drainage ditches. Villagers move 10% faster on roads.,ni_b_05,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Barrels +2,Advanced Coopering,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Barrels,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Scout +5,Scout&#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Ink +2,Big Phials,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Metalurgic Proficiency 33,Metallurgic Proficiency,&amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.&amp;quot;,en_craft_62,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,260,&lt;br /&gt;
Extra Beaver Newcommers,Beaver Friendship,2 additional Beavers will come with each group of newcomers.,beaver_temp,Trader,Epic,280,&lt;br /&gt;
Construction Speed 50,Enhanced Blueprints,Builders construct buildings 50% faster.,en_craft_79,Trader,Uncommon,120,&lt;br /&gt;
Blood Price,Blood Price Contract,&amp;quot;A shady, but lucrative deal. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time a villager dies or leaves.&amp;quot;,addons_46_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,290,&lt;br /&gt;
Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;br /&gt;
Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,Trader,Rare,240,&lt;br /&gt;
Ink +3,Big Phials,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;br /&gt;
Longer Clearance +25,Clearance Totem,+25% to Clearance duration.,NecromancerIcons_17_b,Trader,Rare,220,&lt;br /&gt;
Shorter Storm -15,Storm Shield,-15% to Storm duration.,TrophyIcons_add_007_b,Trader,Rare,220,&lt;br /&gt;
Coal +1,Specialized Mining,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coal,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
NeedPerk Ale Resolve,Spiced Ale,&amp;quot;Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; leisure.&amp;quot;,200_b,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Builder +10,Builder&#039;s Pack,Any Builder can carry 10 additional items.,BagsAndBoxes_66,Trader,Rare,220,&lt;br /&gt;
Extra Harpy Newcommers,Harpy Friendship,2 additional Harpies will come with each group of newcomers.,harpy_temp,Trader,Rare,225,&lt;br /&gt;
Paper +3,Advanced Press,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Scrolls,Trader,Rare,240,&lt;br /&gt;
NeedPerk Education Production,Working Hard and Smart,&amp;quot;A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; education.&amp;quot;,ScrollsAndBooks_68,Trader,Rare,240,&lt;br /&gt;
NeedPerk Coats Breaks,Drying Boards,&amp;quot;A clever invention that makes it easier to dry clothes. Time spent resting is reduced by –30% when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; clothing.&amp;quot;,engeniring_57_b,Trader,Rare,200,&lt;br /&gt;
Tea +3,Tea Infuser,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Tea,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Planks +3,Reinforced Saw Blades,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,Trader,Epic,260,&lt;br /&gt;
Extra Lizard Newcommers,Lizard Friendship,2 additional Lizards will come with each group of newcomers.,lizard_temp,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Fabric +3,Reinforced Needles,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Fabric,Trader,Epic,260,&lt;br /&gt;
Resin +1,Bleeding Trees,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Resin,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Pickled Goods +3,Pickle Jars,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PickledGoods,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Pie +3,Bigger Ovens,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pie,Trader,Rare,240,&lt;br /&gt;
Extra Human Newcommers,Human Friendship,2 additional Humans will come with each group of newcomers.,human_temp,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Brewery +50 (Composite),Efficient Brewing,+50% to amount of goods produced in the Brewery.,Brewery_icon,Trader,Epic,280,&lt;br /&gt;
Human Faction Support,Human Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Humans remember your help. (+3 to Humans Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Makeshift Post  +50,Worker Mobilization,+50% to amount of goods produced in the Makeshift Post.,Makeshift Post_icon,&amp;quot;Trader, Order&amp;quot;,Epic,250,&lt;br /&gt;
Vegetables +2,Giant Vegetables,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Vegetables,&amp;quot;Cornerstone, Trader, Relic&amp;quot;,Epic,260,&lt;br /&gt;
Grain Specialization,Grain Bags,&amp;quot;Specialized grain farming techniques. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production increases by +1 every 25 times it&#039;s produced.&amp;quot;,grains,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;br /&gt;
Packs of Goods +1,Export Specialization,Gain +1 to production yields for all packs of goods.,BagsAndBoxes_26,&amp;quot;Cornerstone, Trader, Order, Relic&amp;quot;,Epic,270,&lt;br /&gt;
Biscuits +3,Bigger Pans,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Biscuits,Trader,Rare,240,&lt;br /&gt;
Training Gear +3,Woodworking Tools,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_TrainingGear,Trader,Rare,240,&lt;br /&gt;
Jerky +3,Salted Jerky,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Jerky,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Ale +3,Bigger Barrels,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Ale,Trader,Rare,240,&lt;br /&gt;
Bricks +3,Reinforced Brick Mold,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Bricks,Trader,Epic,180,&lt;br /&gt;
Oil +3,Heavy Press,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Oil,Trader,Rare,240,&lt;br /&gt;
Vegetables +1,Giant Vegetables,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Vegetables,&amp;quot;Trader, Order&amp;quot;,Rare,220,&lt;br /&gt;
Accidental Jerky,Sahilda&#039;s Secret Cookbook,&amp;quot;Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie produced.&amp;quot;,book_08_b,&amp;quot;Cornerstone, Trader, Relic&amp;quot;,Epic,260,&lt;br /&gt;
Crude Workstation +50,Workstation Upgrade,+50% to amount of goods produced in the Crude Workstation.,Crude Workstation_icon,&amp;quot;Trader, Order&amp;quot;,Epic,260,&lt;br /&gt;
Trading Packs,Trade Logs,Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.,ScrollsAndBooks_03,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,280,&lt;br /&gt;
Skewers +3,Bigger Grill,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Skewers,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Berries +1,Large Berry Baskets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Berries,Order,Rare,0,&lt;br /&gt;
Insects +1,Nets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Insects,Order,Rare,0,&lt;br /&gt;
Roots +1,Steel Penknives,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Roots,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Meat +1,Nets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Meat,Order,Rare,0,&lt;br /&gt;
Roots 5pm,Root Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots per minute.&amp;quot;,Icon_Resource_Roots,Order,Epic,0,&lt;br /&gt;
Butcher +50,Meat Cleavers,+50% to amount of goods produced in the Butcher.,Butcher_icon,Order,Epic,0,&lt;br /&gt;
Mushrooms 5pm,Mushroom Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms per minute.&amp;quot;,Icon_Resource_Mushrooms,Order,Epic,0,&lt;br /&gt;
Herbs 5pm,Herb Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs per minute.&amp;quot;,Icon_Resource_Herbs,Order,Epic,0,&lt;br /&gt;
Grain 5pm,Grain Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain per minute.&amp;quot;,Icon_Resource_Grain,Order,Epic,0,&lt;br /&gt;
Meat 5pm,Meat Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat per minute.&amp;quot;,Icon_Resource_Meat,Order,Epic,0,&lt;br /&gt;
Reeds 5pm,Reed Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed per minute.&amp;quot;,Icon_Resource_Reeds,Order,Epic,0,&lt;br /&gt;
Stone 5pm,Stone Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone per minute.&amp;quot;,Icon_Resource_Stone,Order,Epic,0,&lt;br /&gt;
Planks +1,Reinforced Saw Blades,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Pack of Crops +1,Industrialized Farming,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Crops,Order,Uncommon,0,&lt;br /&gt;
Fabric +1,Reinforced Needles,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Fabric,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Trade Pack in Makeshift Post,Better Packaging,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; packs of trade goods (&amp;lt;sprite name=grade2&amp;gt;) can be produced at the Makeshift Post.&amp;quot;,Icon_Resource_TradeGoods,Order,Rare,0,&lt;br /&gt;
Fox Faction Support,Fox Pack Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Harpy Faction Support,Harpy Clan Support,&amp;quot;The Flock was neutral during the Great Civil War, but you&#039;ve proven your worth to them now. (+3 to Harpies Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Lizard Faction Support,Lizard Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Lizard elders remember your help. (+3 to Lizards Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Wine +2,Advanced Filters,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
SmallFarm +25 (Composite),Old Ghran&#039;s Technique,+25% to amount of goods produced in the Small Farm.,SmallFarm_icon,Order,Rare,0,&lt;br /&gt;
Plantation +25,Large Baskets,+25% to amount of goods produced in the Plantation.,Plantation_icon,Order,Rare,0,&lt;br /&gt;
Herb Garden +25 (Composite),Advanced Herbalism,+25% to amount of goods produced in the Herb Garden.,Herb Garden_icon,Order,Rare,0,&lt;br /&gt;
Blight Fuel +1,Fuel Mix,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;blight fuel&amp;quot;&amp;quot;&amp;gt; Purging Fire production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;blight fuel&amp;quot;&amp;quot;&amp;gt; Purging Fire every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PurgingFire,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Extra Fox Newcommers,Fox Friendship,2 additional Foxes will come with each group of newcomers.,fox_temp,Order,Rare,0,&lt;br /&gt;
Biscuits +2,Bigger Pans,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Biscuits,Order,Uncommon,0,&lt;br /&gt;
Jerky +2,Salted Jerky,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Jerky,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Eggs +1,Egg Containers,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Eggs,Order,Rare,0,&lt;br /&gt;
Oil +2,Heavy Press,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Oil,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Builder +5,Builder&#039;s Pack,Any Builder can carry 5 additional items.,BagsAndBoxes_66,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Waterskins +2,Advanced Leatherworking,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Waterskins,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Fuel Recipes Rate 33,Advanced Fuel,All fuel recipes are 33% faster.,pt_b_07,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Porridge +3,Puffed Grain,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Porridge,Order,Uncommon,0,&lt;br /&gt;
Exploration Contract,Exploration Contract,&amp;quot;The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed and 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay for each discovered glade.&amp;quot;,SGI_85,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Clay 5pm,Clay Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay per minute.&amp;quot;,Icon_Resource_Clay,Order,Epic,0,&lt;br /&gt;
Tea 5pm,Tea Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea per minute.&amp;quot;,Icon_Resource_Tea,Order,Epic,0,&lt;br /&gt;
Insects 5pm,Insect Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects per minute.&amp;quot;,Icon_Resource_Insects,Order,Epic,0,&lt;br /&gt;
Fiber 5pm,Fiber Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber per minute.&amp;quot;,Icon_Resource_PlantFiber,Order,Epic,0,&lt;br /&gt;
Coal 5pm,Coal Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal per minute.&amp;quot;,Icon_Resource_Coal,Order,Epic,0,&lt;br /&gt;
Woodcuters +10,Light Timber,Any Woodcutter can carry 10 additional items.,BagsAndBoxes_74,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Lumber Speed +30,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 30% quicker.,axe_b_01,Order,Rare,0,&lt;br /&gt;
Oil 5pm,Oil Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil per minute.&amp;quot;,Icon_Resource_Oil,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Ancient Artifact 3,Ancient Artifact,&amp;quot;A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)&amp;quot;,artifact_11_b,&amp;quot;Order, Relic&amp;quot;,Legendary,0,&lt;br /&gt;
Pipes +1,Stamping Die,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] pipe&amp;quot;&amp;quot;&amp;gt; Pipes production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] pipe&amp;quot;&amp;quot;&amp;gt; Pipes every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pipes,Order,Uncommon,0,&lt;br /&gt;
Bricks +1,Reinforced Brick Mold,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Bricks,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Random Goods for Dearth,Seized Inheritance,The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies.,WitchCraftIcons_114_b,Order,Uncommon,0,&lt;br /&gt;
Accidental Pigment,Dye Extractor,&amp;quot;Gain 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects produced.&amp;quot;,winch_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Lizard Resolve for Training Gear Prod,Training Grounds,&amp;quot;The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear produced.&amp;quot;,SGI_111,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Scout +10,Scout&#039;s Pack,Workers assigned to Glade Events can carry 10 more items.,BagsAndBoxes_22,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Ale +5,Bigger Barrels,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Ale,Order,Epic,0,&lt;br /&gt;
Training Gear 5pm,Training Gear Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear per minute.&amp;quot;,Icon_Resource_TrainingGear,Order,Epic,0,&lt;br /&gt;
Packs of Goods +2,Export Specialization,Gain +2 to production yields for all packs of goods.,BagsAndBoxes_26,Order,Epic,0,&lt;br /&gt;
Barrels 5pm,Barrel Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels per minute.&amp;quot;,Icon_Resource_Barrels,Order,Epic,0,&lt;br /&gt;
Mine +100,Rainpunk Drills,+100% to amount of goods produced in the Mine.,en_craft_10,Order,Epic,0,&lt;br /&gt;
Ale 5pm,Ale Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale per minute.&amp;quot;,Icon_Resource_Ale,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Pottery 5pm,Pottery Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery per minute.&amp;quot;,Icon_Resource_Pottery,Order,Epic,0,&lt;br /&gt;
Planks +5,Reinforced Saw Blades,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,Order,Epic,0,&lt;br /&gt;
Copper Bar +5,Advanced Smelting,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperBar,Order,Epic,0,&lt;br /&gt;
Biscuits 5pm,Biscuit Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits per minute.&amp;quot;,Icon_Resource_Biscuits,Order,Epic,0,&lt;br /&gt;
Waterskins +5,Advanced Leatherworking,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Waterskins,Order,Epic,0,&lt;br /&gt;
Planks +2,Reinforced Saw Blades,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Jerky +5,Salted Jerky,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Jerky,Order,Epic,0,&lt;br /&gt;
Pie +5,Bigger Ovens,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pie,Order,Epic,0,&lt;br /&gt;
Copper Bars 4pm,Metal Delivery Line,&amp;quot;4 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars per minute.&amp;quot;,Icon_Resource_CopperBar,Order,Epic,0,&lt;br /&gt;
Brewery +60 (Composite),Advanced Brewing,+60% to amount of goods produced in the Brewery.,Brewery_icon,Order,Epic,0,&lt;br /&gt;
AncientGate_Hardships,Survivor Bonding,&amp;quot;The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).&amp;quot;,SGI_61,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Legendary,0,&lt;br /&gt;
Beaver Resolve for Wine Prod,Vineyard Town,&amp;quot;The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine produced.&amp;quot;,Blackberry_01_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Route Less Travel Time,Stormwalker Training,Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.,book_05_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Woodcutters Camp +100,Reinforced Tools,+100% to amount of goods produced in the Woodcutters&#039; Camp.,Woodcutters Camp_icon,Order,Epic,0,&lt;br /&gt;
Pottery +5,Rain-Powered Pottery Wheel,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pottery,Order,Epic,0,&lt;br /&gt;
Pickled goods 5pm,Pickled Goods Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods per minute.&amp;quot;,Icon_Resource_PickledGoods,Order,Epic,0,&lt;br /&gt;
Amber for Trade Routes,Deep Pockets,&amp;quot;Receive 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 5 completed trade routes.&amp;quot;,TradingIcons_97,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Pie +2,Bigger Ovens,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pie,Order,Uncommon,0,&lt;br /&gt;
Farmer +10,Farmer&#039;s Pack,Any Farmer can carry 10 additional items.,BagsAndBoxes_10,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Lumber Speed +50,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 35% quicker.,axe_b_01,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Bakery +50,Reinforced Stoves,+50% to amount of goods produced in the Bakery.,Bakery_icon,Order,Epic,0,&lt;br /&gt;
Food Production Speed +33,Viceroy&#039;s Survival Guide,&amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.&amp;quot;,ScrollsAndBooks_94,Order,Rare,0,&lt;br /&gt;
Paper +5,Advanced Press,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Scrolls,Order,Epic,0,&lt;br /&gt;
Pickled Goods +2,Pickle Jars,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PickledGoods,Order,Uncommon,0,&lt;br /&gt;
Training Gear +2,Woodworking Tools,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_TrainingGear,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Incense 5pm,Incense Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense per minute.&amp;quot;,Icon_Resource_Incense,Order,Epic,0,&lt;br /&gt;
Accidental Skewers,Zhorg&#039;s Secret Ingredient,&amp;quot;A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods produced.&amp;quot;,PotionIconsAdd_20_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Ink +5,Big Phials,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pigment,Order,Epic,0,&lt;br /&gt;
Pack of Trade Goods Worth More,Value Added Tax,&amp;quot;Specializing in a particular branch of commerce can bring a lot of profit. &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.&amp;quot;,TrophyIcons_75_b,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Storm Water +1,Force of Nature,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_StormWater,Order,Uncommon,0,&lt;br /&gt;
Accidental Lizard,Surprise Child,&amp;quot;Gain 1 Lizard for every 25 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs produced.&amp;quot;,PrehistoricIcon_129_b,Cornerstone,Epic,0,&lt;br /&gt;
Accidental Oil,Small Press,&amp;quot;A useful mill upgrade. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour produced.&amp;quot;,en_craft_86,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Accidental Provisions,Peasant Supplies,&amp;quot;Receive 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions for every new villager.&amp;quot;,BagsAndBoxes_60,Cornerstone,Epic,0,&lt;br /&gt;
Amber for Trader Visit,Bed and Breakfast,&amp;quot;This time, it&#039;s the guild who’s going to pay you, not the other way around. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time a trader arrives.&amp;quot;,TradingIcons_141_b,Cornerstone,Epic,0,&lt;br /&gt;
Bakery Speed +50,Bread Peels,Bakery production is 50% quicker.,en_craft_58,Cornerstone,Epic,0,&lt;br /&gt;
Brewery Speed +50 (Composite),Rain Pumps,Brewery production is 50% quicker.,Brewery_icon,Cornerstone,Epic,0,&lt;br /&gt;
Cannibalism,Cannibalism,&amp;quot;Gain 30 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every time a villager dies or leaves.&amp;quot;,NecromancerIcons_81_b,Cornerstone,Epic,0,&lt;br /&gt;
Clay 3pm,Clay Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay per minute.&amp;quot;,Icon_Resource_Clay,Cornerstone,Epic,0,&lt;br /&gt;
Corruption Per Removed Cyst -50,Firekeeper&#039;s Armor,Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.,NecromancerIcons_42_b,Cornerstone,Epic,0,&lt;br /&gt;
Crops for Grain,Leftover Crops,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs produced.&amp;quot;,194_b,Cornerstone,Epic,0,&lt;br /&gt;
Extra Trader Merch,Guild Catalogue,Traders will have 1 more perk or blueprint for sale.,ScrollsAndBooks_32,Cornerstone,Epic,0,&lt;br /&gt;
Fiber 3pm,Fiber Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber per minute.&amp;quot;,Icon_Resource_PlantFiber,Cornerstone,Epic,0,&lt;br /&gt;
Grain 3pm,Grain Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain per minute.&amp;quot;,Icon_Resource_Grain,Cornerstone,Epic,0,&lt;br /&gt;
Herb Production for Biscuits,Spices,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herb and &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Root production is increased by +1 for every 75 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits produced.&amp;quot;,TradingIcons_02,Cornerstone,Epic,0,&lt;br /&gt;
Herbs +2,Sharp Sickles,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Herbs,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Hostility for Caches,Silent Looting,&amp;quot;Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by ‑15 points.&amp;quot;,SpellBookPage09_97,Cornerstone,Epic,0,&lt;br /&gt;
Hostility for Relics,Frequent Patrols,Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by ‑10. (the bonus is added retroactively),helmets_13,Cornerstone,Epic,0,&lt;br /&gt;
Hubs for newcomer goods,Generous Gifts,Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained.,TrophyIcons_108_b,Cornerstone,Epic,0,&lt;br /&gt;
Leather +2,Tanning Racks,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Leather,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
LessHostilityPerWoodcutter,Flame Amulets,An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4.,60_b,Cornerstone,Epic,0,&lt;br /&gt;
Local Taxes,Local Taxes,&amp;quot;Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale produced.&amp;quot;,beer,Cornerstone,Epic,0,&lt;br /&gt;
Meat Specialization,Meat Specialization,&amp;quot;You&#039;ve managed to enlist some excellent hunters. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production increases by +1 every 25 times it&#039;s produced.&amp;quot;,HuntingIcons_108_b,Cornerstone,Epic,0,&lt;br /&gt;
Mold Grain,Moldy Grain Seeds,&amp;quot;A new type of grain. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain produced.&amp;quot;,ForestIcons_100_b,Cornerstone,Epic,0,&lt;br /&gt;
More Amber from Routes,Trade Negotiations,&amp;quot;Trade routes are worth 1 more &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.&amp;quot;,BlueLootBox_90_b,Cornerstone,Epic,0,&lt;br /&gt;
NeedPerk Biscuit Farmers,Biscuit Diet,&amp;quot;A farmer&#039;s favorite food. Farmers have a +75% chance of producing double yields when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; biscuits.&amp;quot;,TradingIcons_129_b,Cornerstone,Epic,0,&lt;br /&gt;
NeedPerk Leisure Production,Well-Rested Workers,Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields.,SGI_100,Cornerstone,Epic,0,&lt;br /&gt;
NewNewcomersBonus_Random,Crowded Caravan,Each newcomer group has 2 additional villagers.,SGI_145,Cornerstone,Epic,0,&lt;br /&gt;
Reed +2,Leather Gloves,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Reeds,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Resolve for chests,Prosperous Archaeology,&amp;quot;The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve.&amp;quot;,SGI_29,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Resolve for Standing,Friendly Relations,Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively),SGI_25,Cornerstone,Epic,0,&lt;br /&gt;
Roots 3pm,Root Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots per minute.&amp;quot;,Icon_Resource_Roots,Cornerstone,Epic,0,&lt;br /&gt;
Sacrifice Cost for Impatience,Fiery Wrath,Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.,SpellBookPage09_10,Cornerstone,Epic,0,&lt;br /&gt;
SmallFarm +50 (Composite),Reinforced Tools,+50% to amount of goods produced in the Small Farm.,SmallFarm_icon,Cornerstone,Epic,0,&lt;br /&gt;
Stone +2,Steel Pickaxes,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Stone,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Stone in Clay Pit,Steel Mattocks,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Clay Pit.&amp;quot;,pick_b_01,Cornerstone,Epic,0,&lt;br /&gt;
Tablets for Events,Hidden Reward,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] ancient tablet&amp;quot;&amp;quot;&amp;gt; Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively)&amp;quot;,runestone_b_06,Cornerstone,Epic,0,&lt;br /&gt;
Trade Routes Bonus Fuel,Tightened Belt,Travel cost on trade routes is reduced by -1. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.,SGI_addons_182,Cornerstone,Epic,0,&lt;br /&gt;
Vegetables in Greenhouse,Moss Broccoli Seeds,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables ({{2Star}}) can now be produced in the Greenhouse.&amp;quot;,am_b_06,Cornerstone,Epic,0,&lt;br /&gt;
Villager for glade,Lost in the Wilds,Gain one villager every time you discover a new glade.,green_03,Cornerstone,Epic,0,&lt;br /&gt;
Working time for firekeeper,Prayer Book,Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.,book_b_03,Cornerstone,Epic,0,&lt;br /&gt;
Newcomers Faster 25,Secure Trail,Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive +25% quicker.,BlueLootBox_43_b,Cornerstone,Epic,0,&lt;br /&gt;
Woodcutting speed for water,Driving Water,Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines.,b_55,Cornerstone,Epic,0,&lt;br /&gt;
Storm Water for Woodcutters,Force of Nature,The forest and the everlasting rain are connected somehow. Gain +3 to storm water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only).,sffi_04,Cornerstone,Epic,0,&lt;br /&gt;
Herb Garden +50 (Composite),Advanced Herbalism,+50% to amount of goods produced in the Herb Garden.,Herb Garden_icon,Cornerstone,Epic,0,&lt;br /&gt;
Plantation +50,Large Baskets,+50% to amount of goods produced in the Plantation.,Plantation_icon,Cornerstone,Epic,0,&lt;br /&gt;
Grove +50,Industrialized Agriculture,+50% to amount of goods produced in the Forester&#039;s Hut.,Grove_icon,Cornerstone,Epic,0,&lt;br /&gt;
Porridge Prod for water,Filling Dish,Porridge production increases by +1 for every 150 units of drizzle water produced.,176_b,Cornerstone,Epic,0,&lt;br /&gt;
Resolve for Glade,Woodcutter&#039;s Song,&amp;quot;It&#039;s off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds.&amp;quot;,ForestIcons_32_b,Cornerstone,Epic,0,&lt;br /&gt;
Accidental Barrels,Over-Diligent Woodworkers,&amp;quot;Some woodworkers just can&#039;t stop working. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks produced.&amp;quot;,8098_b,Cornerstone,Legendary,0,&lt;br /&gt;
Alarm Bells,Alarm Bells,The Brass Order&#039;s newest invention - an intricate system of sensors that can detect Corruption before it spreads too much. Workers have a +25% higher chance of producing double yields when the Hearth&#039;s Expected Corruption Rate is 150% or higher.,en_craft_48,Cornerstone,Legendary,0,&lt;br /&gt;
All Camps Unlock,Master Blueprint,&amp;quot;A collection of architectural drafts from a very early period in the Citadel&#039;s history. Unlocks all camp blueprints and upgrades all small camps to their advanced versions, but gathering speed is decreased by 50% until you use up at least 300 resource node charges.&amp;quot;,BlueLootBox_89_b,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Newcomers,Stormwalker Tax,&amp;quot;A joint venture with the Stormwalker Guild can be very profitable. You gain 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone.&amp;quot;,SGI_59,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Water,Counterfeit Amber,&amp;quot;Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time you use 50 units of water in Rain Engines. Blightrot Cysts grow 25% quicker when using Rain Engines.&amp;quot;,126,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Wood,Lumber Tax,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood produced.&amp;quot;,SGI_158,Cornerstone,Legendary,0,&lt;br /&gt;
Artifact for Dangerous Relic,From the Ashes,&amp;quot;An odd talisman made from the talons of a phoenix. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;hearth parts&amp;quot;&amp;quot;&amp;gt; Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers)&amp;quot;,dd_02_b,Cornerstone,Legendary,0,&lt;br /&gt;
Back To Nature,Back to Nature,&amp;quot;An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone.&amp;quot;,green_23,Cornerstone,Legendary,0,&lt;br /&gt;
Blight Rate for Resolve Reputation,Blight Filter,&amp;quot;A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points.&amp;quot;,engeniring_08_b,Cornerstone,Legendary,0,&lt;br /&gt;
Coal for Cysts,Burnt to a Crisp,&amp;quot;Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal for every 3 burned Blightrot Cysts.&amp;quot;,orb_11_b,&amp;quot;Cornerstone, Relic&amp;quot;,Legendary,0,&lt;br /&gt;
Construction cost for nodes,Cheap Construction,&amp;quot;All buildings cost 40% less, but every newly discovered resource node has -5 fewer charges.&amp;quot;,SGI_65,Cornerstone,Legendary,0,&lt;br /&gt;
Consumption Control for Extra Production,Without Restrictions,&amp;quot;Villagers have a +10% higher chance of producing double yields, but consumption control is disabled.&amp;quot;,PrehistoricIcon_102_b,Cornerstone,Legendary,0,&lt;br /&gt;
Copper For Trees [Parent],Copper Extractor,&amp;quot;Machinery specialized in extracting copper from petrified trees. Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore for every 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood produced. All &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production).&amp;quot;,en_craft_52,Cornerstone,Legendary,0,&lt;br /&gt;
Exploring Expedition,Exploration Expedition,&amp;quot;You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades.&amp;quot;,SGI_132,Cornerstone,Legendary,0,&lt;br /&gt;
Extra Prod for consumption,Worker&#039;s Rations,&amp;quot;All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break.&amp;quot;,ForestIcons_57_b,Cornerstone,Legendary,0,&lt;br /&gt;
Families Gratitude,Family Gratitude,&amp;quot;Relatives of your villagers send gifts for treating their family members well. Get 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins for every full Reputation Point obtained through high Resolve.&amp;quot;,BagsAndBoxes_58,Cornerstone,Legendary,0,&lt;br /&gt;
Farming -25 for Wood +1,Rooty Ground,&amp;quot;Strange roots spread across the land. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood production is increased by +1, but harvesting and planting are 25% slower.&amp;quot;,SpellBookPage09_07,Cornerstone,Legendary,0,&lt;br /&gt;
Fedora Hat,Old Fedora Hat,&amp;quot;An old inscription on the bottom of the hat says: &amp;quot;&amp;quot;Fortune and glory&amp;quot;&amp;quot;. Increases the chance of bringing back twice as much from Glade Events by 50%.&amp;quot;,121_b,Cornerstone,Legendary,0,&lt;br /&gt;
Food Production For Engines,Cooking Steam,&amp;quot;If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +10% for every 50 units of drizzle water stored.&amp;quot;,b_63,Cornerstone,Legendary,0,&lt;br /&gt;
Forbidden for Hostility,Secure Perimeter,&amp;quot;Securing the deadliest corners of the forest will make it a lot less terrifying. Every discovered Forbidden Glade lowers the Hostility gained from Dangerous and Forbidden Glades by 2, and from small glades by 1. (the bonus is added retroactively)&amp;quot;,SGI_149,Cornerstone,Legendary,0,&lt;br /&gt;
Forge Trip Hammer,Forge Trip Hammer,&amp;quot;Powerful and precise machinery. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts (&amp;lt;sprite name=grade3&amp;gt;) can be produced in the Smithy.&amp;quot;,SGI_55,Cornerstone,Legendary,0,&lt;br /&gt;
Hidden From The Queen,Hidden from the Queen,&amp;quot;The crown doesn&#039;t need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9.&amp;quot;,gray_12,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Dangerous Relics,Calming the Forest,One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by ‑40. (the bonus is added retroactively),SGI_57,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Removed Cysts,Baptism of Fire,&amp;quot;Every 3 burnt Blightrot Cysts lowers Hostility by ‑10. While the Hearth is corrupted, you’re unable to sacrifice resources.&amp;quot;,ScrollsAndBooks_26,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Sales,Protected Trade,&amp;quot;The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by ‑10 points every time you sell goods worth 30 Amber.&amp;quot;,SGI_118,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Water,Calming Water,Rainwater seems to soothe the forest. Hostility is reduced by ‑10 points every time you use 150 units of water in Rain Engines.,blue_07,Cornerstone,Legendary,0,&lt;br /&gt;
Houses Global Capacity +1,Crowded Houses,All houses have room for 1 more villager.,SGI_114,Cornerstone,Legendary,0,&lt;br /&gt;
HP for Impatience,Queen&#039;s Gift,A mysterious Amber orb with a magical flame trapped within. Increases the Ancient Hearth&#039;s resistance by 250 for every 2 woodcutters in your settlement.,addons_13_b,Cornerstone,Legendary,0,&lt;br /&gt;
Hubs for hostility,Safe Haven,Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).,element(air)_b_01,Cornerstone,Legendary,0,&lt;br /&gt;
HunterGatherers,Hunter-Gatherers,&amp;quot;All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters&#039; Camp.&amp;quot;,SGI_56,Cornerstone,Legendary,0,&lt;br /&gt;
Insect for tree,Woodpecker Technique,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every time woodcutters cut down a tree during the Storm.&amp;quot;,ForestIcons_35_b,Cornerstone,Legendary,0,&lt;br /&gt;
Killed for GladeInfo,Ancient Pact,&amp;quot;The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous or Forbidden Glades kills 1 villager.&amp;quot;,violet_08,Cornerstone,Legendary,0,&lt;br /&gt;
Lower Hostility For Religion,Firelink Ritual,There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5.,red_01,Cornerstone,Legendary,0,&lt;br /&gt;
Meat and Grain for Events,Lost Supplies,&amp;quot;An unusual amount of supplies can be found in some glades. Gain 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat and 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers)&amp;quot;,BagsAndBoxes_108,Cornerstone,Legendary,0,&lt;br /&gt;
Mists Piercers,Mist Piercers,&amp;quot;You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen&#039;s expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5.&amp;quot;,SpellBook06_112,Cornerstone,Legendary,0,&lt;br /&gt;
More Trade Offers,Market Shift Plan,&amp;quot;Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 5 trade routes. Traders currently staying in the settlement will leave immediately.&amp;quot;,ScrollsAndBooks_add_009_b,Cornerstone,Legendary,0,&lt;br /&gt;
Mushrooms in Farms,Mushroom Seedlings,&amp;quot;All farms can plant &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; mushrooms (&amp;lt;sprite name=grade2&amp;gt;) on farm fields during drizzle season.&amp;quot;,artifact_06_b,Cornerstone,Legendary,0,&lt;br /&gt;
Newcomer Rate for Trade Routes,Economic Migration,Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively),addons_25_b,Cornerstone,Legendary,0,&lt;br /&gt;
Overexploitation,Overexploitation,&amp;quot;Newly discovered resource nodes have more charges (+15 charges to small deposits, +40 charges to large deposits), but you&#039;ll gain +10 Hostility upon picking this cornerstone.&amp;quot;,MiningIcons_54_b,Cornerstone,Legendary,0,&lt;br /&gt;
Parts for Trade,Free Samples,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts every time you sell goods worth 25 Amber.&amp;quot;,pt_b_11,Cornerstone,Legendary,0,&lt;br /&gt;
ProdSpeedForEducation,Work Safety Guide,A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%.,ScrollsAndBooks_51,Cornerstone,Legendary,0,&lt;br /&gt;
RawDepositsCharges_10,Rich Glades,&amp;quot;Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits.&amp;quot;,green_29,Cornerstone,Legendary,0,&lt;br /&gt;
Relic time reduction,Firekeeper&#039;s Prayer,Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.,SpellBookPage09_110,Cornerstone,Legendary,0,&lt;br /&gt;
Reputation from Trade,Trade Hub,&amp;quot;The settlement is known as a trading hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing the Reputation gained from Resolve by 75%.&amp;quot;,TradingIcons_112,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for consumption,Generous Rations,&amp;quot;Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%.&amp;quot;,BagsAndBoxes_32,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for Impatience,Rebellious Spirit,&amp;quot;The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points.&amp;quot;,red_07,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve For Sales,Prosperous Settlement,&amp;quot;Gain +1 to Global Resolve every time you sell goods worth 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber.&amp;quot;,BlueLootBox_34_b,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for started Route,Frequent Caravans,The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route.,rc_b_01,Cornerstone,Legendary,0,&lt;br /&gt;
Royal Guard Training,Royal Guard Training,&amp;quot;The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points.&amp;quot;,helmets_19,Cornerstone,Legendary,0,&lt;br /&gt;
Tools for death,Bone Tools,&amp;quot;Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every time a villager leaves or dies.&amp;quot;,NecromancerIcons_50_b,Cornerstone,Legendary,0,&lt;br /&gt;
Tools for glade,Improvised Tools,&amp;quot;Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools.&amp;quot;,BlueLootBox_81_b,Cornerstone,Legendary,0,&lt;br /&gt;
Trade Block for Production Speed,Deserted Caravans,&amp;quot;Global production speed is 33% faster, but traders will arrive 50% slower.&amp;quot;,SGI_82,Cornerstone,Legendary,0,&lt;br /&gt;
Trade routes for housing spots,Urban Planning,&amp;quot;For every 10 completed trade routes, all houses will have room for one more person.&amp;quot;,ScrollsAndBooks_45,Cornerstone,Legendary,0,&lt;br /&gt;
Wood +2 for insects,No Quality Control,&amp;quot;Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects in return.&amp;quot;,wd_b_02,Cornerstone,Legendary,0,&lt;br /&gt;
Woodcutters Prayer,Woodcutter&#039;s Prayer,&amp;quot;If you want to take, you first must give. +1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood production. Lose all stored fuel upon picking this cornerstone.&amp;quot;,yellow_29,Cornerstone,Legendary,0,&lt;br /&gt;
Working Speed For Small Glade,Farsight,Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds.,TrophyIcons_109_b,Cornerstone,Legendary,0,&lt;br /&gt;
Cache Rewards for Nodes,Reckless Plunder,&amp;quot;Scouts are so focused on looting that they unintentionally damage the environment. Increases the chance of bringing back twice as many resources from Abandoned Caches by 100%, but newly discovered resource nodes have fewer charges (-5 charges to small deposits, -15 charges to large deposits).&amp;quot;,TradingIcons_52,Cornerstone,Legendary,0,&lt;br /&gt;
Hearth HP 500 - HP Bonus,Obsidian Runestone,&amp;quot;A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth&#039;s resistance to corruption is increased by 400.&amp;quot;,runestone_b_05,Cornerstone,Epic,0,&lt;br /&gt;
Hauler Break Interval,Travel Rations,&amp;quot;With provisions, haulers don&#039;t have to return to the Hearth as often. Increases time between breaks for haulers by +50%.&amp;quot;,ForestIcons_101_b,Cornerstone,Epic,0,&lt;br /&gt;
2 Hauling Carts in Main Warehouse,Dual Carriage System,Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.,engeniring_23_b,Cornerstone,Legendary,0,&lt;br /&gt;
Hauling Cart in All Warehouses,Hauling Cart,An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.,en_craft_67,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Sea Marrow,Golden Marrow,&amp;quot;Some fossils contain valuable surprises. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow produced.&amp;quot;,NecromancerIcons_18_b,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Crystaline Water,Small Distillery,&amp;quot;The fresh resin still glows softly with the rain&#039;s essence. Gain 4 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew for every 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin produced.&amp;quot;,en_craft_22,Cornerstone,Legendary,0,&lt;br /&gt;
Berries +2,Large Berry Baskets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Berries,Relic,Epic,0,&lt;br /&gt;
Insects +2,Nets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Insects,Relic,Epic,0,&lt;br /&gt;
Woodcuters +5,Light Timber,Any Woodcutter can carry 5 additional items.,BagsAndBoxes_74,Relic,Uncommon,0,&lt;br /&gt;
Resin +2,Bleeding Trees,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Resin,Relic,Epic,0,&lt;br /&gt;
Roots +2,Steel Penknives,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Roots,Relic,Epic,0,&lt;br /&gt;
PlantingRate +30,Fertilizer,Planting crops is 30% faster.,MiningIcons_53_b,Relic,Uncommon,0,&lt;br /&gt;
Pack of Crops +2,Industrialized Farming,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Crops,Relic,Rare,0,&lt;br /&gt;
Mushroom +2,Fungal Growth,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Mushrooms,Relic,Epic,0,&lt;br /&gt;
Crystalized Dew +2,Crystal Growth,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CrystalizedDew,Relic,Epic,0,&lt;br /&gt;
Clay +2,Steel Shovels,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Clay,Relic,Epic,0,&lt;br /&gt;
Barrel Recipes,Barrel Schematics,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels (&amp;lt;sprite name=grade1&amp;gt;) can now be produced in the Lumber Mill and Smithy.&amp;quot;,ScrollsAndBooks_35,Relic,Rare,0,&lt;br /&gt;
Copper Ore +2,Steel Drills,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperOre,Relic,Epic,0,&lt;br /&gt;
Coal +2,Specialized Mining,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coal,Relic,Epic,0,&lt;br /&gt;
FuelConsumption -33,Secret Techniques of the Firekeeper,An old manuscript detailing long-forgotten burning rites. Fuel burns 33% longer in Hearths.,ScrollsAndBooks_98,Relic,Rare,0,&lt;br /&gt;
Meat +2,Nets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Meat,Relic,Epic,0,&lt;br /&gt;
Sea Marrow +2,Fossil Leaching,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SeaMarrow,Relic,Epic,0,&lt;br /&gt;
Copper Tools +2,Advanced Smithing,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SimpleTools,Relic,Epic,0,&lt;br /&gt;
Bricks +2,Reinforced Brick Mold,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Bricks,Relic,Rare,0,&lt;br /&gt;
Eggs +2,Egg Containers,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Eggs,Relic,Epic,0,&lt;br /&gt;
Tea +5,Tea Infuser,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Tea,Relic,Epic,0,&lt;br /&gt;
Incense +5,Vessel of Incense,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Incense,Relic,Epic,0,&lt;br /&gt;
Fishmen Lower Negative Mysteries,Airbender,Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.,SpellBook01_19,Relic,None,0,&lt;br /&gt;
Skewers +2,Bigger Grill,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Skewers,Relic,Uncommon,0,&lt;br /&gt;
Parts in Crude Workshop,Forge Trip Hammer,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts (&amp;lt;sprite name=grade3&amp;gt;) can be produced at the Crude Workstation&amp;quot;,SGI_55,Relic,Epic,0,&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=5737</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=5737"/>
		<updated>2024-01-18T00:04:25Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seasons.png|thumb|360px|&#039;&#039;The only thing certain is the Storm.&#039;&#039;]]&lt;br /&gt;
= Overview =&lt;br /&gt;
There are 3 Seasons, and each is unique in terms of [[Villager]] tasks, [[Resolve]], [[Forest Mysteries]] etc. One year equals 3 Seasons. These Seaons are:&lt;br /&gt;
* Drizzle Season&lt;br /&gt;
* Clearance Season&lt;br /&gt;
* Storm Season&lt;br /&gt;
&lt;br /&gt;
= Seasons =&lt;br /&gt;
&lt;br /&gt;
== Drizzle ==&lt;br /&gt;
[[File:Drizzle.png|56px|left]]&lt;br /&gt;
* 04:00 Minutes Long&lt;br /&gt;
* Positive [[Forest Mysteries]] are active during this season.&lt;br /&gt;
* [[Cornerstones]] are earned during this season.&lt;br /&gt;
&lt;br /&gt;
=== Unique Tasks ===&lt;br /&gt;
* Sowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}} and {{bl|Herb Garden}}. Double Yield chances are calculated now.&lt;br /&gt;
* {{rl|Drizzle Water}} Collected in Rainwater Collectors for duration.&lt;br /&gt;
&lt;br /&gt;
== Clearance ==&lt;br /&gt;
[[File:Clearance.png|56px|left]]&lt;br /&gt;
* 04:00 Minutes Long&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unique Tasks ===&lt;br /&gt;
* Harvesting takes place on the {{bl|Small Farm}}, {{bl|Plantation}} and {{bl|Herb Garden}}.&lt;br /&gt;
* {{rl|Clearance Water}} Collected in Rainwater Collectors for duration.&lt;br /&gt;
&lt;br /&gt;
== Storm ==&lt;br /&gt;
[[File:Storm 2.png|56px|left]]&lt;br /&gt;
* 02:00 Minutes Long until Prestige 2, where it changes to 04:00 Minutes.&lt;br /&gt;
* Negative [[Forest Mysteries]] become active.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unique Tasks ===&lt;br /&gt;
* Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}} and {{bl|Herb Garden}}. 10% extra chance for Double Yields happens now.&lt;br /&gt;
* {{rl|Storm Water}} Collected in Rainwater Collectors for duration.&lt;br /&gt;
&lt;br /&gt;
= Cornerstones and Perks =&lt;br /&gt;
{{PerkSearch|search=Drizzle}}&lt;br /&gt;
{{PerkSearch|search=Clearance}}&lt;br /&gt;
{{PerkSearch|search=Storm}}&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=5736</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=5736"/>
		<updated>2024-01-17T23:45:12Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.0}}&lt;br /&gt;
&lt;br /&gt;
Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to get ready for production of [[Recipes]], satisfy [[Needs]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|thumb|Two recipes shown in the game]]&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|{{ImgL}}|left|alt=Look for this border around ingredients you can swap]]&lt;br /&gt;
Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for {{rl|Barrels}}. This Building is currently using {{rl|Crystalized Dew}} for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of {{rl|Planks}}; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for {{rl|Pack of Provisions}} is currently using {{rl|Eggs}}, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
== Moving resources between buildings ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|300px This panel shows ready ingredients that could be removed back to the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
When a worker takes goods to a building (whether by construction, or to be ingredients in a [[Recipes|recipe]]), you can instantly move those goods back to the warehouse. Click the red-and-white &#039;&#039;&#039;X&#039;&#039;&#039; icon to do so.&lt;br /&gt;
&lt;br /&gt;
Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the &#039;&#039;Produced Goods&#039;&#039; storage contains goods, those goods will be lost.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Resources ==&lt;br /&gt;
&lt;br /&gt;
Resources can be acquired in four ways: &lt;br /&gt;
* Gathered from Trees and Resource Deposits&lt;br /&gt;
* Farmed from [[Farm Fields]]&lt;br /&gt;
* Produced by Buildings&lt;br /&gt;
* Given as rewards for completing Orders&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[The Forest]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_Resource_Wood.png|{{ImgH}}|left|alt=Wood]]&lt;br /&gt;
&lt;br /&gt;
All trees can be harvested by {{bl|Woodcutters&#039; Camp}}s to produce {{rl|Wood}}. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Trees, bonus yields beyond Wood, and biomes&lt;br /&gt;
! Tree !! Biome !! Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Stone|med}}&lt;br /&gt;
|- &lt;br /&gt;
| 20% || {{rl|Incense|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Meat|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 20% || {{rl|Crystalized Dew|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 30% || {{rl|Plant Fiber|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree&lt;br /&gt;
| [[Cursed Royal Woodlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 60% || {{rl|Wood|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Insects|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Plant Fiber|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Roots|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree&lt;br /&gt;
| [[Royal Woodlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| &#039;&#039;&#039;100%&#039;&#039;&#039; || {{rl|Wood|med}}&lt;br /&gt;
|- &lt;br /&gt;
| 15% || {{rl|Resin|med}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Plant Fiber|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Eggs|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree&lt;br /&gt;
| [[Scarlet Orchard]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 60% || {{rl|Wood|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Copper Ore|med}}&lt;br /&gt;
|- &lt;br /&gt;
| 5% || {{rl|Pigment|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Plant Fiber|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree&lt;br /&gt;
| [[Sealed Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Meat|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Leather|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Sea Marrow|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree&lt;br /&gt;
| [[Sealed Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Meat|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Leather|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Sea Marrow|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree&lt;br /&gt;
| [[Marshlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 15% || {{rl|Mushrooms|med}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Leather|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resource Deposits ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[The Forest]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large deposits require the larger {{bl|Foragers&#039; Camp}}, {{bl|Herbalists&#039; Camp}}, and {{bl|Trappers&#039; Camp}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by [[Upgrades|Smoldering City Upgrades]] and [[Perks]], like [[Rich Glades]] and [[Rooty Ground]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit&#039;s charges will cause the deposit to disappear and free up the tile it was on for other uses.&lt;br /&gt;
&lt;br /&gt;
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.&lt;br /&gt;
&lt;br /&gt;
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See Also: [[List_of_Buildings#Camps|List of Camps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Deposits and Camps&lt;br /&gt;
! Resource !! Deposit !! Gathering Camp to Use !!class=unsortable| Biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}}&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|{{ImgL}}|alt=Mushroom Patch]] Bleeding Tooth Mushrooms&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay|large}} &lt;br /&gt;
| [[File:DebugNode_ClaySmall_icon.png|{{ImgL}}|alt=Clay Deposit]] Clay Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries|large}} &lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Patch]] Dewberry Patch&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
|  {{rl|Eggs|large}} &lt;br /&gt;
| [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgL}}|alt=Drizzlewing Nest]] Drizzlewing Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} ||&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} &lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|{{ImgL}}|alt=Flax Field]] Flax Field&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large }} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} &lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgL}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} ||&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}}&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|{{ImgL}}|alt=Herbs Node]] Herbs Node&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} ||&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat|large}} &lt;br /&gt;
| [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgL}}|alt=Leech Broodmother]] Leech Broodmother&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} &lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}} &lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|{{ImgL}}|alt=Reed Field]] Reed Field&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} ||&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} &lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Root Deposit]] Root Deposit&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Sea Marrow|large}} &lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat|large}} &lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}|alt=Slickshell Broodmother]] Slickshell Broodmother&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs|large}} &lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|{{ImgL}}|alt=Snake Nest]] Snake Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} ||&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone|large}} &lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|{{ImgL}}|alt=Stone Deposit]] Stone Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} &lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}|alt=Swamp Wheat Field]] Swamp Wheat Field&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Marshlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Insects|large}} &lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal|large}} &lt;br /&gt;
| [[File:Icon Resource Coal.png|{{ImgL}}|alt=Coal Deposit]] Coal Deposit &lt;br /&gt;
| [[File:Mine_icon.png|{{ImgL}}|alt=Mine]] Mine || &lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay|large}} &lt;br /&gt;
| [[File:Icon Resource CopperOre.png|{{ImgL}}|alt=Copper Deposit]] Copper Deposit&lt;br /&gt;
| [[File:Mine_icon.png|{{ImgL}}|alt=Mine]] Mine || &lt;br /&gt;
* Marshlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Resources ====&lt;br /&gt;
&lt;br /&gt;
These are the bonus resources that can be gathered from resource deposits. Refer back to this list, especially when planning your access to [[#Crafting Materials|Crafting Materials]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Primary and bonus yields from resource deposits&lt;br /&gt;
! Size !! Deposit !! Primary Resource&lt;br /&gt;
! Charges !!class=unsortable colspan=3| Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}}&lt;br /&gt;
| 60 || 75% {{rl|Copper Ore|med}} || 30% {{rl|Roots|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}}&lt;br /&gt;
| 20 || 50% {{rl|Copper Ore|med}} || 20% {{rl|Roots|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}}&lt;br /&gt;
| 70 || 40% {{rl|Berries|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}}&lt;br /&gt;
| 15 || 20% {{rl|Berries|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}}&lt;br /&gt;
| 70 || 40% {{rl|Meat|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}}&lt;br /&gt;
| 15 || 20% {{rl|Meat|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}}&lt;br /&gt;
| 60 || 50% {{rl|Clay|med}} || 30% {{rl|Insects|med}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}}&lt;br /&gt;
| 20 || 30% {{rl|Clay|med}} || 20% {{rl|Insects|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|med}} || — || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}}&lt;br /&gt;
| 70 || 40% {{rl|Berries|med}} || 20% {{rl|Plant Fiber|med}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}}&lt;br /&gt;
| 15 || 20% {{rl|Berries|med}} || — || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|med}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|med}} || 60% {{rl|Leather|med}} || 20% {{rl|Eggs|med}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|med}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|med}} || 20% {{rl|Roots|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}}&lt;br /&gt;
| 12 || 30% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}}&lt;br /&gt;
| 60 || 40% {{rl|Roots|med}} || 40% {{rl|Clay|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}}&lt;br /&gt;
| 20 || 20% {{rl|Roots|med}} || 20% {{rl|Clay|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}}&lt;br /&gt;
| 70 || 30% {{rl|Herbs|med}} || 30% {{rl|Resin|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}}&lt;br /&gt;
| 12 || 20% {{rl|Herbs|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}}&lt;br /&gt;
| 60 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Sea Marrow|med}} || 50% {{rl|Stone|med}} || 1% {{rl|Ancient Tablet|med}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}}&lt;br /&gt;
| 20 || 80% {{rl|Sea Marrow|med}} || 40% {{rl|Stone|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}}&lt;br /&gt;
| 60 || 30% {{rl|Roots|med}} || 30% {{rl|Insects|med}} || 10% {{rl|Copper Ore|med}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}}&lt;br /&gt;
| 20 || 20% {{rl|Roots|med}} || 20% {{rl|Insects|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Plant Fiber|med}} || 20% {{rl|Plant Fiber|med}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}}&lt;br /&gt;
| 12 || 20% {{rl|Plant Fiber|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}}&lt;br /&gt;
| 70 || 60% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Icon Resource Coal.png|{{ImgM}}|alt=Coal Deposit]] Coal Deposit || {{rl|Coal|med}}&lt;br /&gt;
| 30 || 30% {{rl|Stone|med}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Icon Resource CopperOre.png|{{ImgM}}|alt=Copper Deposit]] Copper Deposit || {{rl|Copper Ore|med}}&lt;br /&gt;
| 20 || 30% {{rl|Clay|med}} || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Deposits in the Marshlands ====&lt;br /&gt;
There are always three [[Forbidden Glades]] in the [[Marshlands]] Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.&lt;br /&gt;
&lt;br /&gt;
The giant resource deposits &#039;&#039;&#039;require&#039;&#039;&#039; the larger {{bl|Foragers&#039; Camp}}, {{bl|Herbalists&#039; Camp}}, and {{bl|Trappers&#039; Camp}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Giant Resource Deposits in the Marshlands&lt;br /&gt;
! Deposit !! Primary Resource&lt;br /&gt;
! Charges !!colspan=4| Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteGrain icon.png|{{ImgH}}|alt=Ancient Proto-Wheat]] Ancient Proto-Wheat || {{rl|Grain|med}}&lt;br /&gt;
| 1011 || 40% {{rl|Reed|med}} || 40% {{rl|Herbs|med}} || 30% {{rl|Oil|med}} || 5% {{rl|Amber|med}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteMeat icon.png|{{ImgH}}|alt=Dead Leviathan]] Dead Leviathan || {{rl|Meat|med}}&lt;br /&gt;
| 1011 || 40% {{rl|Leather|med}} || 30% {{rl|Jerky|med}} || 30% {{rl|Sea Marrow|med}} || 30% {{rl|Crystalized Dew|med}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteMushroom icon.png|{{ImgH}}|alt=Giant Proto-Fungus]] Giant Proto-Fungus || {{rl|Mushrooms|med}}&lt;br /&gt;
| 1011 || 40% {{rl|Insects|med}} || 40% {{rl|Pigment|med}} || 40% {{rl|Waterskins|med}} || 30% {{rl|Pickled Goods|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
&lt;br /&gt;
[[File:FertileSoil.png|{{ImgH}}|left|alt=Fertile Soil]]&lt;br /&gt;
&lt;br /&gt;
Farming is the primary source of renewable goods for your settlements and requires [[Fertile Soil]]. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the {{bl|Greenhouse}} and {{bl|Clay Pit}}, which you need to build directly on the Fertile Soil.&lt;br /&gt;
&lt;br /&gt;
Farming is not only for edible foods and food ingredients; you can grow and harvest metal {{rl|Crystalized Dew}} and crafting materials {{rl|Plant Fiber}}, {{rl|Clay}}, and {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
In addition to the yields below, the Cornerstone [[Mushroom Seedlings]] adds the ability to grow {{rl|Mushrooms}} in any building that uses Fertile Soil. The Cornerstone [[Moss Broccoli Seeds]] allows you to grow {{rl|Vegetables}} in the {{bl|Greenhouse}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See Also: [[Buildings#Food_Production_2|Buildings#Food Production]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Farming Yields and Farming Buildings&lt;br /&gt;
! Yields !! Efficiency !! Farming Building&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay|large}} || {{2Star}} || {{bl|Clay Pit|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}} || {{2Star}} || {{bl|Clay Pit|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Resin|large}} || {{2Star}} || {{bl|Forester&#039;s Hut|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Crystalized Dew|large}} || {{2Star}} || {{bl|Forester&#039;s Hut|large}}&lt;br /&gt;
|- &lt;br /&gt;
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Greenhouse|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Greenhouse|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Herb Garden|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} || {{1Star}} || {{bl|Herb Garden|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{3Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} || {{3Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{2Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries|large}} || {{2Star}} || {{bl|Plantation|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} || {{2Star}} || {{bl|Plantation|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{2Star}} || {{bl|Small Farm|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{1Star}} || {{bl|Small Farm|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
== List of Resources ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Page: [[List of Resources]]&lt;br /&gt;
&lt;br /&gt;
{{:List of Resources}}&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=5681</id>
		<title>Template:Perks csv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=5681"/>
		<updated>2024-01-10T00:37:23Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: sparkcaster is not a cornerstone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Version|0.63.2}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
This template stores the CSV data for perks as provided by the game developers.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
{{LuaCodeToAccessCSVDataTemplates|{{FULLPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Data==&lt;br /&gt;
&lt;br /&gt;
What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; block:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
id,displayName,description,iconName,source,rarity,price,&lt;br /&gt;
Paper +2,Advanced Press,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Scrolls,&amp;quot;Trader, Order&amp;quot;,Uncommon,220,&lt;br /&gt;
Sea Marrow +1,Fossil Leaching,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SeaMarrow,&amp;quot;Trader, Relic&amp;quot;,Rare,290,&lt;br /&gt;
Incense +2,Vessel of Incense,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Incense,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Hostility Lower 50,Ways of the Forest,&amp;quot;A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.&amp;quot;,ScrollsAndBooks_add_008_b,&amp;quot;Trader, Order, Relic&amp;quot;,Epic,260,&lt;br /&gt;
Impatience For Glade,Badge of Courage,A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5.,TrophyIcons_111_b,Trader,Epic,280,&lt;br /&gt;
Cornerstone Reroll - Trader,Lucky Charm,A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge.,WitchCraftIcons_106_b,Trader,Rare,200,&lt;br /&gt;
Hostility for Death,Small Altar Box,The forest requires sacrifices. Gain a ‑15 reduction in Hostility every time 2 villagers die.,folder_b,Trader,Epic,280,&lt;br /&gt;
Event Time Reduction 10,Lucky Talisman,A necklace made out of tiny bones. Scouts work 10% faster on Glade Events.,teeth_b_01,Trader,Uncommon,140,&lt;br /&gt;
Hauler +5,Safety Ropes,A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.,TradingIcons_139_b,&amp;quot;Trader, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Oil +1,Heavy Press,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Oil,Trader,Uncommon,140,&lt;br /&gt;
Tea +2,Tea Infuser,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Tea,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,180,&lt;br /&gt;
Crystalized Dew +1,Crystal Growth,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CrystalizedDew,&amp;quot;Trader, Order&amp;quot;,Rare,260,&lt;br /&gt;
Tank Capacity - Trader,Makeshift Water Tank,Increases the tank capacity for every type of rainwater by 50.,en_craft_55,Trader,Rare,240,&lt;br /&gt;
Chest Working Time -30,Scout&#039;s Toolbox,Scouts can open chests 40% faster.,BagsAndBoxes_100,Trader,Uncommon,140,&lt;br /&gt;
Sacrifice Stack for Route,Firekeeper Letters,The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.,ScrollsAndBooks_88,Trader,Epic,300,&lt;br /&gt;
Incense for Roots,Fragrant Roots,&amp;quot;Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots produced.&amp;quot;,SpellBookPage09_66,&amp;quot;Trader, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Hauler Speed,Specialized Workwear,Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster.,ff_03_b,&amp;quot;Trader, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Clay +1,Steel Shovels,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Clay,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,220,&lt;br /&gt;
Leather +1,Tanning Racks,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Leather,&amp;quot;Trader, Order&amp;quot;,Rare,160,&lt;br /&gt;
Porridge +2,Puffed Grain,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Porridge,&amp;quot;Trader, Order&amp;quot;,Uncommon,180,&lt;br /&gt;
Root for every glade,Grubbing Tools,&amp;quot;A set of tools designed for grubbing tree stumps. Gain 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every time you discover a new glade.&amp;quot;,pirates_16,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,190,&lt;br /&gt;
Insect Traps,Insect Traps,&amp;quot;Insect traps let you catch any insects feeding on mushrooms. Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects for every 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms produced.&amp;quot;,BagsAndBoxes_98,&amp;quot;Trader, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Provisions for Glade,Gathering Tools,&amp;quot;Vital equipment when exploring the wilds. Gain 6 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions every time you discover a new glade.&amp;quot;,sickle_b_01,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Trader Interval +25,Trade Contract,Traders will arrive 25% quicker.,ScrollsAndBooks_23,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,180,&lt;br /&gt;
Blight Fighter Speed,The Sparkcaster,A more compact version of the famous Blight Fighter flamethrower. Blight Fighters move +25% quicker.,BlueLootBox_84_b,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,180,&lt;br /&gt;
Fiber for Vegetables,Pocket Knives,&amp;quot;Handy tools for cutting stems and leaves. Gain 4 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber for every 12 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables produced.&amp;quot;,BlueLootBox_17_b,Trader,Rare,220,&lt;br /&gt;
Grain +1,Mold Supply,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Grain,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Mushroom +1,Fungal Growth,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Mushrooms,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,210,&lt;br /&gt;
FuelConsumption -25,Secret Techniques of the Firekeeper,An old manuscript detailing long-forgotten burning rites. Fuel burns 25% longer in Hearths.,ScrollsAndBooks_98,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Flour +2,Heavy Millstone,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Flour,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Fabric +2,Reinforced Needles,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Fabric,Trader,Rare,200,&lt;br /&gt;
Accidental Wine,Dual Brewing Tools,&amp;quot;A set of specialized alchemical tools. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine for every 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale produced.&amp;quot;,tin_tube_b,&amp;quot;Trader, Relic&amp;quot;,Rare,220,&lt;br /&gt;
VillagerSpeed10,Sturdy Boots,Villagers move 10% quicker.,8538_b,&amp;quot;Trader, Order, Relic&amp;quot;,Epic,240,&lt;br /&gt;
Biscuit Recipes,Biscuit Recipes,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Kiln and Rain Mill.&amp;quot;,ScrollsAndBooks_10,Trader,Rare,220,&lt;br /&gt;
Coats +2,Ancient Sewing Technique,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,180,&lt;br /&gt;
Coats +3,Ancient Sewing Technique,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
NeedPerk Housing Resolve,Furniture,Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break),en_craft_73,Trader,Rare,200,&lt;br /&gt;
Pottery for Glade,Archaeological Tools,&amp;quot;Glades are examined more carefully. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every time you discover a new glade.&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic&amp;quot;,Epic,250,&lt;br /&gt;
Food Production Speed +20,Viceroy&#039;s Survival Guide,&amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.&amp;quot;,ScrollsAndBooks_94,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Packs Production Speed Boost 33,Quick Deliveries,All packs of goods are produced 33% faster.,engeniring_59_b,&amp;quot;Trader, Order&amp;quot;,Rare,180,&lt;br /&gt;
Bigger Storage,Orderly Storage,All buildings have their storage capacity increased by 10.,8108_b,Trader,Uncommon,120,&lt;br /&gt;
Faster Woodcutters,Specialized Boots,Woodcutters move +20% faster.,boots_14,&amp;quot;Trader, Order&amp;quot;,Rare,180,&lt;br /&gt;
Herbs +1,Sharp Sickles,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Herbs,&amp;quot;Trader, Order&amp;quot;,Rare,190,&lt;br /&gt;
Grain +2,Mold Supply,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Grain,&amp;quot;Trader, Relic&amp;quot;,Epic,250,&lt;br /&gt;
Farmer +5,Farmer&#039;s Pack,Any Farmer can carry 5 additional items.,BagsAndBoxes_10,&amp;quot;Trader, Order&amp;quot;,Uncommon,160,&lt;br /&gt;
Plant Fibre +1,Rich in Fiber,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PlantFiber,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Ale +2,Bigger Barrels,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Ale,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,150,&lt;br /&gt;
PlantingRate +25,Seed Pouch,Planting crops is 25% faster.,BagsAndBoxes_19,&amp;quot;Trader, Order&amp;quot;,Uncommon,120,&lt;br /&gt;
HarvestingRate +25,Obsidian Sickles,Harvesting crops is 25% faster.,staff_04_b,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Pottery +2,Rain-Powered Pottery Wheel,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,144,&lt;br /&gt;
Trader Interval +15,Beneficial Agreement,Traders will arrive 15% quicker.,ScrollsAndBooks_60,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,140,&lt;br /&gt;
Copper Ore +1,Steel Drills,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperOre,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Copper Tools +1,Advanced Smithing,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SimpleTools,&amp;quot;Trader, Order&amp;quot;,Epic,270,&lt;br /&gt;
Lumber Speed +15,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 15% quicker.,axe_b_01,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Accidental Bricks,Repurposed Clay,&amp;quot;Nothing goes to waste. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery produced.&amp;quot;,MiningIcons_38_b,Trader,Rare,200,&lt;br /&gt;
Copper and Wood for Chests,Salvaging Tools,&amp;quot;Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore and 30 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood.&amp;quot;,tongs_b_01,&amp;quot;Trader, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Copper Bar +2,Advanced Smelting,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperBar,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,170,&lt;br /&gt;
Accidental Crystalized Dew,Accumulated Dew,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries produced.&amp;quot;,ice_stone_b,&amp;quot;Trader, Relic&amp;quot;,Rare,230,&lt;br /&gt;
Stone +1,Steel Pickaxes,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Stone,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,200,&lt;br /&gt;
0_10 On Roads,Shovels,Useful tools for creating drainage ditches. Villagers move 10% faster on roads.,ni_b_05,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,120,&lt;br /&gt;
Barrels +2,Advanced Coopering,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Barrels,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Scout +5,Scout&#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Ink +2,Big Phials,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Relic&amp;quot;,Uncommon,160,&lt;br /&gt;
Metalurgic Proficiency 33,Metallurgic Proficiency,&amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.&amp;quot;,en_craft_62,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,260,&lt;br /&gt;
Extra Beaver Newcommers,Beaver Friendship,2 additional Beavers will come with each group of newcomers.,beaver_temp,Trader,Epic,280,&lt;br /&gt;
Construction Speed 50,Enhanced Blueprints,Builders construct buildings 50% faster.,en_craft_79,Trader,Uncommon,120,&lt;br /&gt;
Blood Price,Blood Price Contract,&amp;quot;A shady, but lucrative deal. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time a villager dies or leaves.&amp;quot;,addons_46_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,290,&lt;br /&gt;
Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;br /&gt;
Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,Trader,Rare,240,&lt;br /&gt;
Ink +3,Big Phials,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;br /&gt;
Longer Clearance +25,Clearance Totem,+25% to Clearance duration.,NecromancerIcons_17_b,Trader,Rare,220,&lt;br /&gt;
Shorter Storm -15,Storm Shield,-15% to Storm duration.,TrophyIcons_add_007_b,Trader,Rare,220,&lt;br /&gt;
Coal +1,Specialized Mining,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coal,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
NeedPerk Ale Resolve,Spiced Ale,&amp;quot;Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; leisure.&amp;quot;,200_b,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Builder +10,Builder&#039;s Pack,Any Builder can carry 10 additional items.,BagsAndBoxes_66,Trader,Rare,220,&lt;br /&gt;
Extra Harpy Newcommers,Harpy Friendship,2 additional Harpies will come with each group of newcomers.,harpy_temp,Trader,Rare,225,&lt;br /&gt;
Paper +3,Advanced Press,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Scrolls,Trader,Rare,240,&lt;br /&gt;
NeedPerk Education Production,Working Hard and Smart,&amp;quot;A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; education.&amp;quot;,ScrollsAndBooks_68,Trader,Rare,240,&lt;br /&gt;
NeedPerk Coats Breaks,Drying Boards,&amp;quot;A clever invention that makes it easier to dry clothes. Time spent resting is reduced by –30% when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; clothing.&amp;quot;,engeniring_57_b,Trader,Rare,200,&lt;br /&gt;
Tea +3,Tea Infuser,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Tea,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Planks +3,Reinforced Saw Blades,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,Trader,Epic,260,&lt;br /&gt;
Extra Lizard Newcommers,Lizard Friendship,2 additional Lizards will come with each group of newcomers.,lizard_temp,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Fabric +3,Reinforced Needles,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Fabric,Trader,Epic,260,&lt;br /&gt;
Resin +1,Bleeding Trees,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Resin,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Pickled Goods +3,Pickle Jars,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PickledGoods,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Pie +3,Bigger Ovens,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pie,Trader,Rare,240,&lt;br /&gt;
Extra Human Newcommers,Human Friendship,2 additional Humans will come with each group of newcomers.,human_temp,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Brewery +50 (Composite),Efficient Brewing,+50% to amount of goods produced in the Brewery.,Brewery_icon,Trader,Epic,280,&lt;br /&gt;
Human Faction Support,Human Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Humans remember your help. (+3 to Humans Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Makeshift Post  +50,Worker Mobilization,+50% to amount of goods produced in the Makeshift Post.,Makeshift Post_icon,&amp;quot;Trader, Order&amp;quot;,Epic,250,&lt;br /&gt;
Vegetables +2,Giant Vegetables,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Vegetables,&amp;quot;Cornerstone, Trader, Relic&amp;quot;,Epic,260,&lt;br /&gt;
Grain Specialization,Grain Bags,&amp;quot;Specialized grain farming techniques. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production increases by +1 every 25 times it&#039;s produced.&amp;quot;,grains,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;br /&gt;
Packs of Goods +1,Export Specialization,Gain +1 to production yields for all packs of goods.,BagsAndBoxes_26,&amp;quot;Cornerstone, Trader, Order, Relic&amp;quot;,Epic,270,&lt;br /&gt;
Biscuits +3,Bigger Pans,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Biscuits,Trader,Rare,240,&lt;br /&gt;
Training Gear +3,Woodworking Tools,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_TrainingGear,Trader,Rare,240,&lt;br /&gt;
Jerky +3,Salted Jerky,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Jerky,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Ale +3,Bigger Barrels,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Ale,Trader,Rare,240,&lt;br /&gt;
Bricks +3,Reinforced Brick Mold,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Bricks,Trader,Epic,180,&lt;br /&gt;
Oil +3,Heavy Press,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Oil,Trader,Rare,240,&lt;br /&gt;
Vegetables +1,Giant Vegetables,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Vegetables,&amp;quot;Trader, Order&amp;quot;,Rare,220,&lt;br /&gt;
Accidental Jerky,Sahilda&#039;s Secret Cookbook,&amp;quot;Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie produced.&amp;quot;,book_08_b,&amp;quot;Cornerstone, Trader, Relic&amp;quot;,Epic,260,&lt;br /&gt;
Crude Workstation +50,Workstation Upgrade,+50% to amount of goods produced in the Crude Workstation.,Crude Workstation_icon,&amp;quot;Trader, Order&amp;quot;,Epic,260,&lt;br /&gt;
Trading Packs,Trade Logs,Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.,ScrollsAndBooks_03,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,280,&lt;br /&gt;
Skewers +3,Bigger Grill,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Skewers,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Berries +1,Large Berry Baskets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Berries,Order,Rare,0,&lt;br /&gt;
Insects +1,Nets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Insects,Order,Rare,0,&lt;br /&gt;
Roots +1,Steel Penknives,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Roots,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Meat +1,Nets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Meat,Order,Rare,0,&lt;br /&gt;
Roots 5pm,Root Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots per minute.&amp;quot;,Icon_Resource_Roots,Order,Epic,0,&lt;br /&gt;
Butcher +50,Meat Cleavers,+50% to amount of goods produced in the Butcher.,Butcher_icon,Order,Epic,0,&lt;br /&gt;
Mushrooms 5pm,Mushroom Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms per minute.&amp;quot;,Icon_Resource_Mushrooms,Order,Epic,0,&lt;br /&gt;
Herbs 5pm,Herb Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs per minute.&amp;quot;,Icon_Resource_Herbs,Order,Epic,0,&lt;br /&gt;
Grain 5pm,Grain Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain per minute.&amp;quot;,Icon_Resource_Grain,Order,Epic,0,&lt;br /&gt;
Meat 5pm,Meat Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat per minute.&amp;quot;,Icon_Resource_Meat,Order,Epic,0,&lt;br /&gt;
Reeds 5pm,Reed Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed per minute.&amp;quot;,Icon_Resource_Reeds,Order,Epic,0,&lt;br /&gt;
Stone 5pm,Stone Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone per minute.&amp;quot;,Icon_Resource_Stone,Order,Epic,0,&lt;br /&gt;
Planks +1,Reinforced Saw Blades,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Pack of Crops +1,Industrialized Farming,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Crops,Order,Uncommon,0,&lt;br /&gt;
Fabric +1,Reinforced Needles,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Fabric,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Trade Pack in Makeshift Post,Better Packaging,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; packs of trade goods (&amp;lt;sprite name=grade2&amp;gt;) can be produced at the Makeshift Post.&amp;quot;,Icon_Resource_TradeGoods,Order,Rare,0,&lt;br /&gt;
Fox Faction Support,Fox Pack Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Harpy Faction Support,Harpy Clan Support,&amp;quot;The Flock was neutral during the Great Civil War, but you&#039;ve proven your worth to them now. (+3 to Harpies Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Lizard Faction Support,Lizard Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Lizard elders remember your help. (+3 to Lizards Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Wine +2,Advanced Filters,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
SmallFarm +25 (Composite),Old Ghran&#039;s Technique,+25% to amount of goods produced in the Small Farm.,SmallFarm_icon,Order,Rare,0,&lt;br /&gt;
Plantation +25,Large Baskets,+25% to amount of goods produced in the Plantation.,Plantation_icon,Order,Rare,0,&lt;br /&gt;
Herb Garden +25 (Composite),Advanced Herbalism,+25% to amount of goods produced in the Herb Garden.,Herb Garden_icon,Order,Rare,0,&lt;br /&gt;
Blight Fuel +1,Fuel Mix,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;blight fuel&amp;quot;&amp;quot;&amp;gt; Purging Fire production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;blight fuel&amp;quot;&amp;quot;&amp;gt; Purging Fire every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PurgingFire,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Extra Fox Newcommers,Fox Friendship,2 additional Foxes will come with each group of newcomers.,fox_temp,Order,Rare,0,&lt;br /&gt;
Biscuits +2,Bigger Pans,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Biscuits,Order,Uncommon,0,&lt;br /&gt;
Jerky +2,Salted Jerky,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Jerky,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Eggs +1,Egg Containers,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Eggs,Order,Rare,0,&lt;br /&gt;
Oil +2,Heavy Press,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Oil,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Builder +5,Builder&#039;s Pack,Any Builder can carry 5 additional items.,BagsAndBoxes_66,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Waterskins +2,Advanced Leatherworking,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Waterskins,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Fuel Recipes Rate 33,Advanced Fuel,All fuel recipes are 33% faster.,pt_b_07,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Porridge +3,Puffed Grain,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Porridge,Order,Uncommon,0,&lt;br /&gt;
Exploration Contract,Exploration Contract,&amp;quot;The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed and 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay for each discovered glade.&amp;quot;,SGI_85,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Clay 5pm,Clay Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay per minute.&amp;quot;,Icon_Resource_Clay,Order,Epic,0,&lt;br /&gt;
Tea 5pm,Tea Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea per minute.&amp;quot;,Icon_Resource_Tea,Order,Epic,0,&lt;br /&gt;
Insects 5pm,Insect Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects per minute.&amp;quot;,Icon_Resource_Insects,Order,Epic,0,&lt;br /&gt;
Fiber 5pm,Fiber Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber per minute.&amp;quot;,Icon_Resource_PlantFiber,Order,Epic,0,&lt;br /&gt;
Coal 5pm,Coal Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal per minute.&amp;quot;,Icon_Resource_Coal,Order,Epic,0,&lt;br /&gt;
Woodcuters +10,Light Timber,Any Woodcutter can carry 10 additional items.,BagsAndBoxes_74,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Lumber Speed +30,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 30% quicker.,axe_b_01,Order,Rare,0,&lt;br /&gt;
Oil 5pm,Oil Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil per minute.&amp;quot;,Icon_Resource_Oil,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Ancient Artifact 3,Ancient Artifact,&amp;quot;A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)&amp;quot;,artifact_11_b,&amp;quot;Order, Relic&amp;quot;,Legendary,0,&lt;br /&gt;
Pipes +1,Stamping Die,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] pipe&amp;quot;&amp;quot;&amp;gt; Pipes production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] pipe&amp;quot;&amp;quot;&amp;gt; Pipes every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pipes,Order,Uncommon,0,&lt;br /&gt;
Bricks +1,Reinforced Brick Mold,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Bricks,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Random Goods for Dearth,Seized Inheritance,The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies.,WitchCraftIcons_114_b,Order,Uncommon,0,&lt;br /&gt;
Accidental Pigment,Dye Extractor,&amp;quot;Gain 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects produced.&amp;quot;,winch_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Lizard Resolve for Training Gear Prod,Training Grounds,&amp;quot;The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear produced.&amp;quot;,SGI_111,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Scout +10,Scout&#039;s Pack,Workers assigned to Glade Events can carry 10 more items.,BagsAndBoxes_22,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Ale +5,Bigger Barrels,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Ale,Order,Epic,0,&lt;br /&gt;
Training Gear 5pm,Training Gear Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear per minute.&amp;quot;,Icon_Resource_TrainingGear,Order,Epic,0,&lt;br /&gt;
Packs of Goods +2,Export Specialization,Gain +2 to production yields for all packs of goods.,BagsAndBoxes_26,Order,Epic,0,&lt;br /&gt;
Barrels 5pm,Barrel Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels per minute.&amp;quot;,Icon_Resource_Barrels,Order,Epic,0,&lt;br /&gt;
Mine +100,Rainpunk Drills,+100% to amount of goods produced in the Mine.,en_craft_10,Order,Epic,0,&lt;br /&gt;
Ale 5pm,Ale Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale per minute.&amp;quot;,Icon_Resource_Ale,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Pottery 5pm,Pottery Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery per minute.&amp;quot;,Icon_Resource_Pottery,Order,Epic,0,&lt;br /&gt;
Planks +5,Reinforced Saw Blades,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,Order,Epic,0,&lt;br /&gt;
Copper Bar +5,Advanced Smelting,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperBar,Order,Epic,0,&lt;br /&gt;
Biscuits 5pm,Biscuit Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits per minute.&amp;quot;,Icon_Resource_Biscuits,Order,Epic,0,&lt;br /&gt;
Waterskins +5,Advanced Leatherworking,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Waterskins,Order,Epic,0,&lt;br /&gt;
Planks +2,Reinforced Saw Blades,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Planks,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Jerky +5,Salted Jerky,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Jerky,Order,Epic,0,&lt;br /&gt;
Pie +5,Bigger Ovens,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pie,Order,Epic,0,&lt;br /&gt;
Copper Bars 4pm,Metal Delivery Line,&amp;quot;4 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars per minute.&amp;quot;,Icon_Resource_CopperBar,Order,Epic,0,&lt;br /&gt;
Brewery +60 (Composite),Advanced Brewing,+60% to amount of goods produced in the Brewery.,Brewery_icon,Order,Epic,0,&lt;br /&gt;
AncientGate_Hardships,Survivor Bonding,&amp;quot;The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).&amp;quot;,SGI_61,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Legendary,0,&lt;br /&gt;
Beaver Resolve for Wine Prod,Vineyard Town,&amp;quot;The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine produced.&amp;quot;,Blackberry_01_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Route Less Travel Time,Stormwalker Training,Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.,book_05_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Woodcutters Camp +100,Reinforced Tools,+100% to amount of goods produced in the Woodcutters&#039; Camp.,Woodcutters Camp_icon,Order,Epic,0,&lt;br /&gt;
Pottery +5,Rain-Powered Pottery Wheel,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pottery,Order,Epic,0,&lt;br /&gt;
Pickled goods 5pm,Pickled Goods Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods per minute.&amp;quot;,Icon_Resource_PickledGoods,Order,Epic,0,&lt;br /&gt;
Amber for Trade Routes,Deep Pockets,&amp;quot;Receive 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 5 completed trade routes.&amp;quot;,TradingIcons_97,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Pie +2,Bigger Ovens,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pie,Order,Uncommon,0,&lt;br /&gt;
Farmer +10,Farmer&#039;s Pack,Any Farmer can carry 10 additional items.,BagsAndBoxes_10,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;br /&gt;
Lumber Speed +50,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 35% quicker.,axe_b_01,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Bakery +50,Reinforced Stoves,+50% to amount of goods produced in the Bakery.,Bakery_icon,Order,Epic,0,&lt;br /&gt;
Food Production Speed +33,Viceroy&#039;s Survival Guide,&amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.&amp;quot;,ScrollsAndBooks_94,Order,Rare,0,&lt;br /&gt;
Paper +5,Advanced Press,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Scrolls,Order,Epic,0,&lt;br /&gt;
Pickled Goods +2,Pickle Jars,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_PickledGoods,Order,Uncommon,0,&lt;br /&gt;
Training Gear +2,Woodworking Tools,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_TrainingGear,&amp;quot;Order, Relic&amp;quot;,Uncommon,0,&lt;br /&gt;
Incense 5pm,Incense Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense per minute.&amp;quot;,Icon_Resource_Incense,Order,Epic,0,&lt;br /&gt;
Accidental Skewers,Zhorg&#039;s Secret Ingredient,&amp;quot;A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods produced.&amp;quot;,PotionIconsAdd_20_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Ink +5,Big Phials,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] pigment&amp;quot;&amp;quot;&amp;gt; Pigment every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Pigment,Order,Epic,0,&lt;br /&gt;
Pack of Trade Goods Worth More,Value Added Tax,&amp;quot;Specializing in a particular branch of commerce can bring a lot of profit. &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.&amp;quot;,TrophyIcons_75_b,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Storm Water +1,Force of Nature,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_StormWater,Order,Uncommon,0,&lt;br /&gt;
Accidental Lizard,Surprise Child,&amp;quot;Gain 1 Lizard for every 25 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs produced.&amp;quot;,PrehistoricIcon_129_b,Cornerstone,Epic,0,&lt;br /&gt;
Accidental Oil,Small Press,&amp;quot;A useful mill upgrade. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour produced.&amp;quot;,en_craft_86,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Accidental Provisions,Peasant Supplies,&amp;quot;Receive 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions for every new villager.&amp;quot;,BagsAndBoxes_60,Cornerstone,Epic,0,&lt;br /&gt;
Amber for Trader Visit,Bed and Breakfast,&amp;quot;This time, it&#039;s the guild who’s going to pay you, not the other way around. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time a trader arrives.&amp;quot;,TradingIcons_141_b,Cornerstone,Epic,0,&lt;br /&gt;
Bakery Speed +50,Bread Peels,Bakery production is 50% quicker.,en_craft_58,Cornerstone,Epic,0,&lt;br /&gt;
Brewery Speed +50 (Composite),Rain Pumps,Brewery production is 50% quicker.,Brewery_icon,Cornerstone,Epic,0,&lt;br /&gt;
Cannibalism,Cannibalism,&amp;quot;Gain 30 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every time a villager dies or leaves.&amp;quot;,NecromancerIcons_81_b,Cornerstone,Epic,0,&lt;br /&gt;
Clay 3pm,Clay Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay per minute.&amp;quot;,Icon_Resource_Clay,Cornerstone,Epic,0,&lt;br /&gt;
Corruption Per Removed Cyst -50,Firekeeper&#039;s Armor,Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.,NecromancerIcons_42_b,Cornerstone,Epic,0,&lt;br /&gt;
Crops for Grain,Leftover Crops,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs produced.&amp;quot;,194_b,Cornerstone,Epic,0,&lt;br /&gt;
Extra Trader Merch,Guild Catalogue,Traders will have 1 more perk or blueprint for sale.,ScrollsAndBooks_32,Cornerstone,Epic,0,&lt;br /&gt;
Fiber 3pm,Fiber Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber per minute.&amp;quot;,Icon_Resource_PlantFiber,Cornerstone,Epic,0,&lt;br /&gt;
Grain 3pm,Grain Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain per minute.&amp;quot;,Icon_Resource_Grain,Cornerstone,Epic,0,&lt;br /&gt;
Herb Production for Biscuits,Spices,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herb and &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Root production is increased by +1 for every 75 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits produced.&amp;quot;,TradingIcons_02,Cornerstone,Epic,0,&lt;br /&gt;
Herbs +2,Sharp Sickles,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Herbs,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Hostility for Caches,Silent Looting,&amp;quot;Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by ‑15 points.&amp;quot;,SpellBookPage09_97,Cornerstone,Epic,0,&lt;br /&gt;
Hostility for Relics,Frequent Patrols,Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by ‑10. (the bonus is added retroactively),helmets_13,Cornerstone,Epic,0,&lt;br /&gt;
Hubs for newcomer goods,Generous Gifts,Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained.,TrophyIcons_108_b,Cornerstone,Epic,0,&lt;br /&gt;
Leather +2,Tanning Racks,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Leather,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
LessHostilityPerWoodcutter,Flame Amulets,An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4.,60_b,Cornerstone,Epic,0,&lt;br /&gt;
Local Taxes,Local Taxes,&amp;quot;Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale produced.&amp;quot;,beer,Cornerstone,Epic,0,&lt;br /&gt;
Meat Specialization,Meat Specialization,&amp;quot;You&#039;ve managed to enlist some excellent hunters. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production increases by +1 every 25 times it&#039;s produced.&amp;quot;,HuntingIcons_108_b,Cornerstone,Epic,0,&lt;br /&gt;
Mold Grain,Moldy Grain Seeds,&amp;quot;A new type of grain. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain produced.&amp;quot;,ForestIcons_100_b,Cornerstone,Epic,0,&lt;br /&gt;
More Amber from Routes,Trade Negotiations,&amp;quot;Trade routes are worth 1 more &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.&amp;quot;,BlueLootBox_90_b,Cornerstone,Epic,0,&lt;br /&gt;
NeedPerk Biscuit Farmers,Biscuit Diet,&amp;quot;A farmer&#039;s favorite food. Farmers have a +75% chance of producing double yields when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; biscuits.&amp;quot;,TradingIcons_129_b,Cornerstone,Epic,0,&lt;br /&gt;
NeedPerk Leisure Production,Well-Rested Workers,Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields.,SGI_100,Cornerstone,Epic,0,&lt;br /&gt;
NewNewcomersBonus_Random,Crowded Caravan,Each newcomer group has 2 additional villagers.,SGI_145,Cornerstone,Epic,0,&lt;br /&gt;
Reed +2,Leather Gloves,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Reeds,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Resolve for chests,Prosperous Archaeology,&amp;quot;The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve.&amp;quot;,SGI_29,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Resolve for Standing,Friendly Relations,Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively),SGI_25,Cornerstone,Epic,0,&lt;br /&gt;
Roots 3pm,Root Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots per minute.&amp;quot;,Icon_Resource_Roots,Cornerstone,Epic,0,&lt;br /&gt;
Sacrifice Cost for Impatience,Fiery Wrath,Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.,SpellBookPage09_10,Cornerstone,Epic,0,&lt;br /&gt;
SmallFarm +50 (Composite),Reinforced Tools,+50% to amount of goods produced in the Small Farm.,SmallFarm_icon,Cornerstone,Epic,0,&lt;br /&gt;
Stone +2,Steel Pickaxes,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Stone,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Stone in Clay Pit,Steel Mattocks,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Clay Pit.&amp;quot;,pick_b_01,Cornerstone,Epic,0,&lt;br /&gt;
Tablets for Events,Hidden Reward,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] ancient tablet&amp;quot;&amp;quot;&amp;gt; Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively)&amp;quot;,runestone_b_06,Cornerstone,Epic,0,&lt;br /&gt;
Trade Routes Bonus Fuel,Tightened Belt,Travel cost on trade routes is reduced by -1. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.,SGI_addons_182,Cornerstone,Epic,0,&lt;br /&gt;
Vegetables in Greenhouse,Moss Broccoli Seeds,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Greenhouse.&amp;quot;,am_b_06,Cornerstone,Epic,0,&lt;br /&gt;
Villager for glade,Lost in the Wilds,Gain one villager every time you discover a new glade.,green_03,Cornerstone,Epic,0,&lt;br /&gt;
Working time for firekeeper,Prayer Book,Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.,book_b_03,Cornerstone,Epic,0,&lt;br /&gt;
Newcomers Faster 25,Secure Trail,Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive +25% quicker.,BlueLootBox_43_b,Cornerstone,Epic,0,&lt;br /&gt;
Woodcutting speed for water,Driving Water,Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines.,b_55,Cornerstone,Epic,0,&lt;br /&gt;
Storm Water for Woodcutters,Force of Nature,The forest and the everlasting rain are connected somehow. Gain +3 to storm water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only).,sffi_04,Cornerstone,Epic,0,&lt;br /&gt;
Herb Garden +50 (Composite),Advanced Herbalism,+50% to amount of goods produced in the Herb Garden.,Herb Garden_icon,Cornerstone,Epic,0,&lt;br /&gt;
Plantation +50,Large Baskets,+50% to amount of goods produced in the Plantation.,Plantation_icon,Cornerstone,Epic,0,&lt;br /&gt;
Grove +50,Industrialized Agriculture,+50% to amount of goods produced in the Forester&#039;s Hut.,Grove_icon,Cornerstone,Epic,0,&lt;br /&gt;
Porridge Prod for water,Filling Dish,Porridge production increases by +1 for every 150 units of drizzle water produced.,176_b,Cornerstone,Epic,0,&lt;br /&gt;
Resolve for Glade,Woodcutter&#039;s Song,&amp;quot;It&#039;s off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds.&amp;quot;,ForestIcons_32_b,Cornerstone,Epic,0,&lt;br /&gt;
Accidental Barrels,Over-Diligent Woodworkers,&amp;quot;Some woodworkers just can&#039;t stop working. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks produced.&amp;quot;,8098_b,Cornerstone,Legendary,0,&lt;br /&gt;
Alarm Bells,Alarm Bells,The Brass Order&#039;s newest invention - an intricate system of sensors that can detect Corruption before it spreads too much. Workers have a +25% higher chance of producing double yields when the Hearth&#039;s Expected Corruption Rate is 150% or higher.,en_craft_48,Cornerstone,Legendary,0,&lt;br /&gt;
All Camps Unlock,Master Blueprint,&amp;quot;A collection of architectural drafts from a very early period in the Citadel&#039;s history. Unlocks all camp blueprints and upgrades all small camps to their advanced versions, but gathering speed is decreased by 50% until you use up at least 300 resource node charges.&amp;quot;,BlueLootBox_89_b,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Newcomers,Stormwalker Tax,&amp;quot;A joint venture with the Stormwalker Guild can be very profitable. You gain 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone.&amp;quot;,SGI_59,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Water,Counterfeit Amber,&amp;quot;Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time you use 50 units of water in Rain Engines. Blightrot Cysts grow 25% quicker when using Rain Engines.&amp;quot;,126,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Wood,Lumber Tax,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood produced.&amp;quot;,SGI_158,Cornerstone,Legendary,0,&lt;br /&gt;
Artifact for Dangerous Relic,From the Ashes,&amp;quot;An odd talisman made from the talons of a phoenix. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;hearth parts&amp;quot;&amp;quot;&amp;gt; Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers)&amp;quot;,dd_02_b,Cornerstone,Legendary,0,&lt;br /&gt;
Back To Nature,Back to Nature,&amp;quot;An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone.&amp;quot;,green_23,Cornerstone,Legendary,0,&lt;br /&gt;
Blight Rate for Resolve Reputation,Blight Filter,&amp;quot;A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points.&amp;quot;,engeniring_08_b,Cornerstone,Legendary,0,&lt;br /&gt;
Coal for Cysts,Burnt to a Crisp,&amp;quot;Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal for every 3 burned Blightrot Cysts.&amp;quot;,orb_11_b,&amp;quot;Cornerstone, Relic&amp;quot;,Legendary,0,&lt;br /&gt;
Construction cost for nodes,Cheap Construction,&amp;quot;All buildings cost 40% less, but every newly discovered resource node has -5 fewer charges.&amp;quot;,SGI_65,Cornerstone,Legendary,0,&lt;br /&gt;
Consumption Control for Extra Production,Without Restrictions,&amp;quot;Villagers have a +10% higher chance of producing double yields, but consumption control is disabled.&amp;quot;,PrehistoricIcon_102_b,Cornerstone,Legendary,0,&lt;br /&gt;
Copper For Trees [Parent],Copper Extractor,&amp;quot;Machinery specialized in extracting copper from petrified trees. Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore for every 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood produced. All &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production).&amp;quot;,en_craft_52,Cornerstone,Legendary,0,&lt;br /&gt;
Exploring Expedition,Exploration Expedition,&amp;quot;You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades.&amp;quot;,SGI_132,Cornerstone,Legendary,0,&lt;br /&gt;
Extra Prod for consumption,Worker&#039;s Rations,&amp;quot;All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break.&amp;quot;,ForestIcons_57_b,Cornerstone,Legendary,0,&lt;br /&gt;
Families Gratitude,Family Gratitude,&amp;quot;Relatives of your villagers send gifts for treating their family members well. Get 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins for every full Reputation Point obtained through high Resolve.&amp;quot;,BagsAndBoxes_58,Cornerstone,Legendary,0,&lt;br /&gt;
Farming -25 for Wood +1,Rooty Ground,&amp;quot;Strange roots spread across the land. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood production is increased by +1, but harvesting and planting are 25% slower.&amp;quot;,SpellBookPage09_07,Cornerstone,Legendary,0,&lt;br /&gt;
Fedora Hat,Old Fedora Hat,&amp;quot;An old inscription on the bottom of the hat says: &amp;quot;&amp;quot;Fortune and glory&amp;quot;&amp;quot;. Increases the chance of bringing back twice as much from Glade Events by 50%.&amp;quot;,121_b,Cornerstone,Legendary,0,&lt;br /&gt;
Food Production For Engines,Cooking Steam,&amp;quot;If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +10% for every 50 units of drizzle water stored.&amp;quot;,b_63,Cornerstone,Legendary,0,&lt;br /&gt;
Forbidden for Hostility,Secure Perimeter,&amp;quot;Securing the deadliest corners of the forest will make it a lot less terrifying. Every discovered Forbidden Glade lowers the Hostility gained from Dangerous and Forbidden Glades by 2, and from small glades by 1. (the bonus is added retroactively)&amp;quot;,SGI_149,Cornerstone,Legendary,0,&lt;br /&gt;
Forge Trip Hammer,Forge Trip Hammer,&amp;quot;Powerful and precise machinery. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts (&amp;lt;sprite name=grade3&amp;gt;) can be produced in the Smithy.&amp;quot;,SGI_55,Cornerstone,Legendary,0,&lt;br /&gt;
Hidden From The Queen,Hidden from the Queen,&amp;quot;The crown doesn&#039;t need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9.&amp;quot;,gray_12,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Dangerous Relics,Calming the Forest,One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by ‑40. (the bonus is added retroactively),SGI_57,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Removed Cysts,Baptism of Fire,&amp;quot;Every 3 burnt Blightrot Cysts lowers Hostility by ‑10. While the Hearth is corrupted, you’re unable to sacrifice resources.&amp;quot;,ScrollsAndBooks_26,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Sales,Protected Trade,&amp;quot;The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by ‑10 points every time you sell goods worth 30 Amber.&amp;quot;,SGI_118,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Water,Calming Water,Rainwater seems to soothe the forest. Hostility is reduced by ‑10 points every time you use 150 units of water in Rain Engines.,blue_07,Cornerstone,Legendary,0,&lt;br /&gt;
Houses Global Capacity +1,Crowded Houses,All houses have room for 1 more villager.,SGI_114,Cornerstone,Legendary,0,&lt;br /&gt;
HP for Impatience,Queen&#039;s Gift,A mysterious Amber orb with a magical flame trapped within. Increases the Ancient Hearth&#039;s resistance by 250 for every 2 woodcutters in your settlement.,addons_13_b,Cornerstone,Legendary,0,&lt;br /&gt;
Hubs for hostility,Safe Haven,Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).,element(air)_b_01,Cornerstone,Legendary,0,&lt;br /&gt;
HunterGatherers,Hunter-Gatherers,&amp;quot;All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters&#039; Camp.&amp;quot;,SGI_56,Cornerstone,Legendary,0,&lt;br /&gt;
Insect for tree,Woodpecker Technique,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every time woodcutters cut down a tree during the Storm.&amp;quot;,ForestIcons_35_b,Cornerstone,Legendary,0,&lt;br /&gt;
Killed for GladeInfo,Ancient Pact,&amp;quot;The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous or Forbidden Glades kills 1 villager.&amp;quot;,violet_08,Cornerstone,Legendary,0,&lt;br /&gt;
Lower Hostility For Religion,Firelink Ritual,There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5.,red_01,Cornerstone,Legendary,0,&lt;br /&gt;
Meat and Grain for Events,Lost Supplies,&amp;quot;An unusual amount of supplies can be found in some glades. Gain 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat and 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers)&amp;quot;,BagsAndBoxes_108,Cornerstone,Legendary,0,&lt;br /&gt;
Mists Piercers,Mist Piercers,&amp;quot;You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen&#039;s expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5.&amp;quot;,SpellBook06_112,Cornerstone,Legendary,0,&lt;br /&gt;
More Trade Offers,Market Shift Plan,&amp;quot;Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 5 trade routes. Traders currently staying in the settlement will leave immediately.&amp;quot;,ScrollsAndBooks_add_009_b,Cornerstone,Legendary,0,&lt;br /&gt;
Mushrooms in Farms,Mushroom Seedlings,&amp;quot;All farms can plant &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; mushrooms (&amp;lt;sprite name=grade2&amp;gt;) on farm fields during drizzle season.&amp;quot;,artifact_06_b,Cornerstone,Legendary,0,&lt;br /&gt;
Newcomer Rate for Trade Routes,Economic Migration,Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively),addons_25_b,Cornerstone,Legendary,0,&lt;br /&gt;
Overexploitation,Overexploitation,&amp;quot;Newly discovered resource nodes have more charges (+15 charges to small deposits, +40 charges to large deposits), but you&#039;ll gain +10 Hostility upon picking this cornerstone.&amp;quot;,MiningIcons_54_b,Cornerstone,Legendary,0,&lt;br /&gt;
Parts for Trade,Free Samples,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts every time you sell goods worth 25 Amber.&amp;quot;,pt_b_11,Cornerstone,Legendary,0,&lt;br /&gt;
ProdSpeedForEducation,Work Safety Guide,A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%.,ScrollsAndBooks_51,Cornerstone,Legendary,0,&lt;br /&gt;
RawDepositsCharges_10,Rich Glades,&amp;quot;Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits.&amp;quot;,green_29,Cornerstone,Legendary,0,&lt;br /&gt;
Relic time reduction,Firekeeper&#039;s Prayer,Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.,SpellBookPage09_110,Cornerstone,Legendary,0,&lt;br /&gt;
Reputation from Trade,Trade Hub,&amp;quot;The settlement is known as a trading hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing the Reputation gained from Resolve by 75%.&amp;quot;,TradingIcons_112,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for consumption,Generous Rations,&amp;quot;Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%.&amp;quot;,BagsAndBoxes_32,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for Impatience,Rebellious Spirit,&amp;quot;The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points.&amp;quot;,red_07,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve For Sales,Prosperous Settlement,&amp;quot;Gain +1 to Global Resolve every time you sell goods worth 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber.&amp;quot;,BlueLootBox_34_b,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for started Route,Frequent Caravans,The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route.,rc_b_01,Cornerstone,Legendary,0,&lt;br /&gt;
Royal Guard Training,Royal Guard Training,&amp;quot;The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points.&amp;quot;,helmets_19,Cornerstone,Legendary,0,&lt;br /&gt;
Tools for death,Bone Tools,&amp;quot;Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every time a villager leaves or dies.&amp;quot;,NecromancerIcons_50_b,Cornerstone,Legendary,0,&lt;br /&gt;
Tools for glade,Improvised Tools,&amp;quot;Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools.&amp;quot;,BlueLootBox_81_b,Cornerstone,Legendary,0,&lt;br /&gt;
Trade Block for Production Speed,Deserted Caravans,&amp;quot;Global production speed is 33% faster, but traders will arrive 50% slower.&amp;quot;,SGI_82,Cornerstone,Legendary,0,&lt;br /&gt;
Trade routes for housing spots,Urban Planning,&amp;quot;For every 10 completed trade routes, all houses will have room for one more person.&amp;quot;,ScrollsAndBooks_45,Cornerstone,Legendary,0,&lt;br /&gt;
Wood +2 for insects,No Quality Control,&amp;quot;Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects in return.&amp;quot;,wd_b_02,Cornerstone,Legendary,0,&lt;br /&gt;
Woodcutters Prayer,Woodcutter&#039;s Prayer,&amp;quot;If you want to take, you first must give. +1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood production. Lose all stored fuel upon picking this cornerstone.&amp;quot;,yellow_29,Cornerstone,Legendary,0,&lt;br /&gt;
Working Speed For Small Glade,Farsight,Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds.,TrophyIcons_109_b,Cornerstone,Legendary,0,&lt;br /&gt;
Cache Rewards for Nodes,Reckless Plunder,&amp;quot;Scouts are so focused on looting that they unintentionally damage the environment. Increases the chance of bringing back twice as many resources from Abandoned Caches by 100%, but newly discovered resource nodes have fewer charges (-5 charges to small deposits, -15 charges to large deposits).&amp;quot;,TradingIcons_52,Cornerstone,Legendary,0,&lt;br /&gt;
Hearth HP 500 - HP Bonus,Obsidian Runestone,&amp;quot;A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth&#039;s resistance to corruption is increased by 400.&amp;quot;,runestone_b_05,Cornerstone,Epic,0,&lt;br /&gt;
Hauler Break Interval,Travel Rations,&amp;quot;With provisions, haulers don&#039;t have to return to the Hearth as often. Increases time between breaks for haulers by +50%.&amp;quot;,ForestIcons_101_b,Cornerstone,Epic,0,&lt;br /&gt;
2 Hauling Carts in Main Warehouse,Dual Carriage System,Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.,engeniring_23_b,Cornerstone,Legendary,0,&lt;br /&gt;
Hauling Cart in All Warehouses,Hauling Cart,An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.,en_craft_67,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Sea Marrow,Golden Marrow,&amp;quot;Some fossils contain valuable surprises. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow produced.&amp;quot;,NecromancerIcons_18_b,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Crystaline Water,Small Distillery,&amp;quot;The fresh resin still glows softly with the rain&#039;s essence. Gain 4 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew for every 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin produced.&amp;quot;,en_craft_22,Cornerstone,Legendary,0,&lt;br /&gt;
Berries +2,Large Berry Baskets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Berries,Relic,Epic,0,&lt;br /&gt;
Insects +2,Nets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Insects,Relic,Epic,0,&lt;br /&gt;
Woodcuters +5,Light Timber,Any Woodcutter can carry 5 additional items.,BagsAndBoxes_74,Relic,Uncommon,0,&lt;br /&gt;
Resin +2,Bleeding Trees,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Resin,Relic,Epic,0,&lt;br /&gt;
Roots +2,Steel Penknives,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Roots,Relic,Epic,0,&lt;br /&gt;
PlantingRate +30,Fertilizer,Planting crops is 30% faster.,MiningIcons_53_b,Relic,Uncommon,0,&lt;br /&gt;
Pack of Crops +2,Industrialized Farming,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Crops,Relic,Rare,0,&lt;br /&gt;
Mushroom +2,Fungal Growth,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Mushrooms,Relic,Epic,0,&lt;br /&gt;
Crystalized Dew +2,Crystal Growth,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CrystalizedDew,Relic,Epic,0,&lt;br /&gt;
Clay +2,Steel Shovels,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Clay,Relic,Epic,0,&lt;br /&gt;
Barrel Recipes,Barrel Schematics,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels (&amp;lt;sprite name=grade1&amp;gt;) can now be produced in the Lumber Mill and Smithy.&amp;quot;,ScrollsAndBooks_35,Relic,Rare,0,&lt;br /&gt;
Copper Ore +2,Steel Drills,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_CopperOre,Relic,Epic,0,&lt;br /&gt;
Coal +2,Specialized Mining,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Coal,Relic,Epic,0,&lt;br /&gt;
FuelConsumption -33,Secret Techniques of the Firekeeper,An old manuscript detailing long-forgotten burning rites. Fuel burns 33% longer in Hearths.,ScrollsAndBooks_98,Relic,Rare,0,&lt;br /&gt;
Meat +2,Nets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Meat,Relic,Epic,0,&lt;br /&gt;
Sea Marrow +2,Fossil Leaching,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SeaMarrow,Relic,Epic,0,&lt;br /&gt;
Copper Tools +2,Advanced Smithing,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_SimpleTools,Relic,Epic,0,&lt;br /&gt;
Bricks +2,Reinforced Brick Mold,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Bricks,Relic,Rare,0,&lt;br /&gt;
Eggs +2,Egg Containers,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Eggs,Relic,Epic,0,&lt;br /&gt;
Tea +5,Tea Infuser,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Tea,Relic,Epic,0,&lt;br /&gt;
Incense +5,Vessel of Incense,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Incense,Relic,Epic,0,&lt;br /&gt;
Fishmen Lower Negative Mysteries,Airbender,Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.,SpellBook01_19,Relic,None,0,&lt;br /&gt;
Skewers +2,Bigger Grill,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Skewers,Relic,Uncommon,0,&lt;br /&gt;
Parts in Crude Workshop,Forge Trip Hammer,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts (&amp;lt;sprite name=grade3&amp;gt;) can be produced at the Crude Workstation&amp;quot;,SGI_55,Relic,Epic,0,&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Workshops_Recipes_csv&amp;diff=5648</id>
		<title>Template:Workshops Recipes csv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Workshops_Recipes_csv&amp;diff=5648"/>
		<updated>2024-01-08T20:11:59Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: t0 porridge production time 168 -&amp;gt; 126&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Version|0.63.2}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
This template stores the CSV data for recipes as provided by the game developers.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
{{LuaCodeToAccessCSVDataTemplates|{{FULLPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Data==&lt;br /&gt;
&lt;br /&gt;
What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; block:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
id,gradeId,productionTime,product,ingredient1Good1,ingredient1Good2,ingredient1Good3,ingredient1Good4,ingredient1Good5,ingredient1Good6,ingredient2Good1,ingredient2Good2,ingredient2Good3,ingredient2Good4,ingredient2Good5,ingredient2Good6,ingredient3Good1,ingredient3Good2,ingredient3Good3,ingredient3Good4,ingredient3Good5,ingredient3Good6,&lt;br /&gt;
[Building Material] Bricks T0,Grade0,56,2 [Mat Processed] Bricks,6 [Mat Raw] Clay,6 [Mat Raw] Stone,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Building Material] Bricks T1,Grade1,42,2 [Mat Processed] Bricks,4 [Mat Raw] Clay,4 [Mat Raw] Stone,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Building Material] Bricks T2,Grade2,42,2 [Mat Processed] Bricks,3 [Mat Raw] Clay,3 [Mat Raw] Stone,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Building Material] Bricks T3,Grade3,28,2 [Mat Processed] Bricks,2 [Mat Raw] Clay,2 [Mat Raw] Stone,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Building Material] Fabric T0,Grade0,56,2 [Mat Processed] Fabric,6 [Mat Raw] Plant Fibre,6 [Mat Raw] Reeds,6 [Mat Raw] Leather,,,,,,,,,,,,,,,,&lt;br /&gt;
[Building Material] Fabric T2,Grade2,42,2 [Mat Processed] Fabric,3 [Mat Raw] Plant Fibre,3 [Mat Raw] Reeds,3 [Mat Raw] Leather,,,,,,,,,,,,,,,,&lt;br /&gt;
[Building Material] Fabric T3,Grade3,28,2 [Mat Processed] Fabric,2 [Mat Raw] Plant Fibre,2 [Mat Raw] Reeds,2 [Mat Raw] Leather,,,,,,,,,,,,,,,,&lt;br /&gt;
[Building Material] Planks T0,Grade0,56,2 [Mat Processed] Planks,8 [Mat Raw] Wood,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Building Material] Planks T2,Grade2,42,2 [Mat Processed] Planks,5 [Mat Raw] Wood,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Building Material] Planks T3,Grade3,28,2 [Mat Processed] Planks,3 [Mat Raw] Wood,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Clay Pit] Clay T2,Grade2,60,4 [Mat Raw] Clay,4 [Water] Clearance Water,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Clay Pit] Reeds T2,Grade2,60,4 [Mat Raw] Reeds,4 [Water] Clearance Water,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Food Processed] Jerky T0,Grade0,126,10 [Food Processed] Jerky,8 [Food Raw] Insects,8 [Food Raw] Meat,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Food Processed] Jerky T1,Grade1,126,10 [Food Processed] Jerky,6 [Food Raw] Insects,6 [Food Raw] Meat,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Food Processed] Jerky T2,Grade2,126,10 [Food Processed] Jerky,5 [Food Raw] Insects,5 [Food Raw] Meat,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Food Processed] Jerky T3,Grade3,105,10 [Food Processed] Jerky,4 [Food Raw] Insects,4 [Food Raw] Meat,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Food Processed] Pickled Goods T0,Grade0,126,10 [Food Processed] Pickled Goods,7 [Food Raw] Vegetables,7 [Food Raw] Mushrooms,7 [Food Raw] Roots,7 [Food Raw] Berries,7 [Food Raw] Eggs,,3 [Vessel] Pottery,3 [Vessel] Barrels,3 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
[Food Processed] Pickled Goods T1,Grade1,126,10 [Food Processed] Pickled Goods,6 [Food Raw] Vegetables,6 [Food Raw] Mushrooms,6 [Food Raw] Roots,6 [Food Raw] Berries,6 [Food Raw] Eggs,,3 [Vessel] Pottery,3 [Vessel] Barrels,3 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
[Food Processed] Pickled Goods T2,Grade2,126,10 [Food Processed] Pickled Goods,5 [Food Raw] Vegetables,5 [Food Raw] Mushrooms,5 [Food Raw] Roots,5 [Food Raw] Berries,5 [Food Raw] Eggs,,3 [Vessel] Pottery,3 [Vessel] Barrels,2 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
[Food Processed] Pickled Goods T3,Grade3,105,10 [Food Processed] Pickled Goods,4 [Food Raw] Vegetables,4 [Food Raw] Mushrooms,4 [Food Raw] Roots,4 [Food Raw] Berries,4 [Food Raw] Eggs,,3 [Vessel] Pottery,3 [Vessel] Barrels,2 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
[Food Processed] Pie T2,Grade2,126,10 [Food Processed] Pie,6 [Crafting] Flour,,,,,,4 [Food Raw] Herbs,4 [Food Raw] Meat,4 [Food Raw] Insects,4 [Food Raw] Eggs,4 [Food Raw] Berries,,,,,,,,&lt;br /&gt;
[Food Processed] Pie T3,Grade3,105,10 [Food Processed] Pie,6 [Crafting] Flour,,,,,,3 [Food Raw] Herbs,3 [Food Raw] Meat,3 [Food Raw] Insects,3 [Food Raw] Eggs,3 [Food Raw] Berries,,,,,,,,&lt;br /&gt;
[Food Processed] Porridge T0,Grade0,126,10 [Food Processed] Porridge,8 [Food Raw] Grain,8 [Food Raw] Vegetables,8 [Food Raw] Mushrooms,8 [Food Raw] Herbs,,,10 [Water] Drizzle Water,12 [Water] Clearance Water,14 [Water] Storm Water,,,,,,,,,,&lt;br /&gt;
[Food Processed] Porridge T2,Grade2,126,10 [Food Processed] Porridge,5 [Food Raw] Grain,5 [Food Raw] Vegetables,5 [Food Raw] Mushrooms,5 [Food Raw] Herbs,,,7 [Water] Drizzle Water,9 [Water] Clearance Water,11 [Water] Storm Water,,,,,,,,,,&lt;br /&gt;
[Food Processed] Porridge T3,Grade3,105,10 [Food Processed] Porridge,4 [Food Raw] Grain,4 [Food Raw] Vegetables,4 [Food Raw] Mushrooms,4 [Food Raw] Herbs,,,6 [Water] Drizzle Water,8 [Water] Clearance Water,10 [Water] Storm Water,,,,,,,,,,&lt;br /&gt;
[Food Processed] Skewers T2,Grade2,126,10 [Food Processed] Skewers,4 [Food Raw] Insects,4 [Food Raw] Meat,4 [Food Raw] Mushrooms,3 [Food Processed] Jerky,,,4 [Food Raw] Vegetables,4 [Food Raw] Roots,4 [Food Raw] Berries,4 [Food Raw] Eggs,,,,,,,,,&lt;br /&gt;
[Food Processed] Skewers T3,Grade3,105,10 [Food Processed] Skewers,3 [Food Raw] Insects,3 [Food Raw] Meat,3 [Food Raw] Mushrooms,2 [Food Processed] Jerky,,,3 [Food Raw] Vegetables,3 [Food Raw] Roots,3 [Food Raw] Berries,3 [Food Raw] Eggs,,,,,,,,,&lt;br /&gt;
[Greenhouse] Herbs T2,Grade2,84,4 [Food Raw] Herbs,4 [Water] Drizzle Water,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Greenhouse] Mushrooms T2,Grade2,84,4 [Food Raw] Mushrooms,4 [Water] Drizzle Water,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Ale T1,Grade1,126,10 [Needs] Ale,6 [Food Raw] Grain,6 [Food Raw] Roots,,,,,3 [Vessel] Pottery,2 [Vessel] Barrels,3 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Ale T2,Grade2,126,10 [Needs] Ale,5 [Food Raw] Grain,5 [Food Raw] Roots,,,,,3 [Vessel] Pottery,2 [Vessel] Barrels,3 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Ale T3,Grade3,105,10 [Needs] Ale,4 [Food Raw] Grain,4 [Food Raw] Roots,,,,,2 [Vessel] Pottery,1 [Vessel] Barrels,2 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Biscuits T0,Grade0,126,10 [Food Processed] Biscuits,10 [Crafting] Flour,,,,,,4 [Food Raw] Herbs,4 [Food Raw] Berries,4 [Food Raw] Roots,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Biscuits T1,Grade1,126,10 [Food Processed] Biscuits,8 [Crafting] Flour,,,,,,4 [Food Raw] Herbs,4 [Food Raw] Berries,4 [Food Raw] Roots,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Biscuits T2,Grade2,126,10 [Food Processed] Biscuits,8 [Crafting] Flour,,,,,,3 [Food Raw] Herbs,3 [Food Raw] Berries,3 [Food Raw] Roots,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Biscuits T3,Grade3,105,10 [Food Processed] Biscuits,8 [Crafting] Flour,,,,,,2 [Food Raw] Herbs,2 [Food Raw] Berries,2 [Food Raw] Roots,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Coats T1,Grade1,168,10 [Needs] Coats,3 [Mat Processed] Fabric,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Coats T2,Grade2,168,10 [Needs] Coats,2 [Mat Processed] Fabric,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Coats T3,Grade3,126,10 [Needs] Coats,1 [Mat Processed] Fabric,,,,,,,,,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Incense T1,Grade1,126,10 [Needs] Incense,6 [Food Raw] Herbs,6 [Food Raw] Roots,6 [Food Raw] Insects,8 [Mat Raw] Resin,,,6 [Mat Raw] Wood,3 [Crafting] Oil,2 [Crafting] Coal,2 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Incense T2,Grade2,126,10 [Needs] Incense,5 [Food Raw] Herbs,5 [Food Raw] Roots,5 [Food Raw] Insects,7 [Mat Raw] Resin,,,6 [Mat Raw] Wood,3 [Crafting] Oil,2 [Crafting] Coal,2 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Incense T3,Grade3,105,10 [Needs] Incense,4 [Food Raw] Herbs,4 [Food Raw] Roots,4 [Food Raw] Insects,6 [Mat Raw] Resin,,,6 [Mat Raw] Wood,3 [Crafting] Oil,2 [Crafting] Coal,2 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Scrolls T1,Grade1,84,8 [Needs] Scrolls,4 [Mat Raw] Leather,4 [Mat Raw] Plant Fibre,10 [Mat Raw] Wood,,,,3 [Crafting] Pigment,3 [Needs] Wine,,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Scrolls T3,Grade3,63,8 [Needs] Scrolls,2 [Mat Raw] Leather,2 [Mat Raw] Plant Fibre,6 [Mat Raw] Wood,,,,1 [Crafting] Pigment,1 [Needs] Wine,,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Tea T1,Grade1,126,10 [Needs] Tea,4 [Food Raw] Herbs,4 [Crafting] Pigment,4 [Mat Raw] Resin,4 [Food Raw] Mushrooms,4 [Food Raw] Roots,,4 [Water] Drizzle Water,5 [Water] Clearance Water,6 [Water] Storm Water,,,,2 [Metal] Crystalized Dew,2 [Metal] Copper Bar,,,,,&lt;br /&gt;
[Needs Fullfilment] Tea T2,Grade2,126,10 [Needs] Tea,3 [Food Raw] Herbs,3 [Crafting] Pigment,3 [Mat Raw] Resin,3 [Food Raw] Mushrooms,3 [Food Raw] Roots,,3 [Water] Drizzle Water,4 [Water] Clearance Water,5 [Water] Storm Water,,,,2 [Metal] Crystalized Dew,2 [Metal] Copper Bar,,,,,&lt;br /&gt;
[Needs Fullfilment] Tea T3,Grade3,105,10 [Needs] Tea,2 [Food Raw] Herbs,2 [Crafting] Pigment,2 [Mat Raw] Resin,2 [Food Raw] Mushrooms,2 [Food Raw] Roots,,2 [Water] Drizzle Water,3 [Water] Clearance Water,4 [Water] Storm Water,,,,1 [Metal] Crystalized Dew,1 [Metal] Copper Bar,,,,,&lt;br /&gt;
[Needs Fullfilment] Training Gear T1,Grade1,126,10 [Needs] Training Gear,8 [Mat Raw] Stone,3 [Metal] Copper Bar,3 [Metal] Crystalized Dew,,,,3 [Mat Processed] Planks,3 [Mat Raw] Reeds,,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Training Gear T2,Grade2,126,10 [Needs] Training Gear,5 [Mat Raw] Stone,2 [Metal] Copper Bar,2 [Metal] Crystalized Dew,,,,3 [Mat Processed] Planks,3 [Mat Raw] Reeds,,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Training Gear T3,Grade3,105,10 [Needs] Training Gear,3 [Mat Raw] Stone,1 [Metal] Copper Bar,1 [Metal] Crystalized Dew,,,,2 [Mat Processed] Planks,2 [Mat Raw] Reeds,,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Wine T2,Grade2,84,10 [Needs] Wine,3 [Food Raw] Berries,3 [Food Raw] Mushrooms,3 [Mat Raw] Reeds,,,,3 [Vessel] Pottery,3 [Vessel] Barrels,3 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
[Needs Fullfilment] Wine T3,Grade3,63,10 [Needs] Wine,2 [Food Raw] Berries,2 [Food Raw] Mushrooms,2 [Mat Raw] Reeds,,,,2 [Vessel] Pottery,2 [Vessel] Barrels,2 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
[R] Amber,Grade3,42,1 [Valuable] Amber,3 [Mat Raw] Resin,,,,,,10 [Water] Clearance Water,1 [Crafting] Oil,,,,,,,,,,,&lt;br /&gt;
[R] Parts,Grade3,150,1 [Mat Processed] Parts,3 [Metal] Copper Bar,3 [Metal] Crystalized Dew,12 [Mat Raw] Stone,12 [Mat Raw] Clay,,,1 [Crafting] Coal,1 [Crafting] Sea Marrow,2 [Crafting] Oil,5 [Mat Raw] Wood,,,,,,,,,&lt;br /&gt;
[Vessel] Barrels T1,Grade1,126,10 [Vessel] Barrels,3 [Metal] Copper Bar,3 [Metal] Crystalized Dew,,,,,2 [Mat Processed] Planks,,,,,,,,,,,,&lt;br /&gt;
[Vessel] Barrels T2,Grade2,126,10 [Vessel] Barrels,2 [Metal] Copper Bar,2 [Metal] Crystalized Dew,,,,,2 [Mat Processed] Planks,,,,,,,,,,,,&lt;br /&gt;
[Vessel] Barrels T3,Grade3,105,10 [Vessel] Barrels,1 [Metal] Copper Bar,1 [Metal] Crystalized Dew,,,,,2 [Mat Processed] Planks,,,,,,,,,,,,&lt;br /&gt;
[Vessel] Pottery T1,Grade1,84,5 [Vessel] Pottery,4 [Mat Raw] Clay,,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Vessel] Pottery T2,Grade2,84,5 [Vessel] Pottery,3 [Mat Raw] Clay,,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Vessel] Pottery T3,Grade3,63,5 [Vessel] Pottery,2 [Mat Raw] Clay,,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
[Vessel] Waterskin T1,Grade1,84,10 [Vessel] Waterskin,6 [Mat Raw] Leather,,,,,,4 [Crafting] Oil,4 [Food Raw] Meat,,,,,,,,,,,&lt;br /&gt;
[Vessel] Waterskin T2,Grade2,84,10 [Vessel] Waterskin,5 [Mat Raw] Leather,,,,,,3 [Crafting] Oil,3 [Food Raw] Meat,,,,,,,,,,,&lt;br /&gt;
[Vessel] Waterskin T3,Grade3,63,10 [Vessel] Waterskin,4 [Mat Raw] Leather,,,,,,2 [Crafting] Oil,2 [Food Raw] Meat,,,,,,,,,,,&lt;br /&gt;
Coal T1,Grade1,126,3 [Crafting] Coal,15 [Mat Raw] Wood,,,,,,,,,,,,,,,,,,&lt;br /&gt;
Coal T3,Grade3,84,5 [Crafting] Coal,10 [Mat Raw] Wood,,,,,,,,,,,,,,,,,,&lt;br /&gt;
Copper Bar T1,Grade1,42,2 [Metal] Copper Bar,6 [Metal] Copper Ore,,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
Copper Bar T2,Grade2,42,2 [Metal] Copper Bar,5 [Metal] Copper Ore,,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
Copper Bar T3,Grade3,28,2 [Metal] Copper Bar,4 [Metal] Copper Ore,,,,,,5 [Mat Raw] Wood,2 [Crafting] Oil,1 [Crafting] Coal,1 [Crafting] Sea Marrow,,,,,,,,,&lt;br /&gt;
Crystalized Dew T1,Grade1,42,2 [Metal] Crystalized Dew,3 [Food Raw] Herbs,3 [Food Raw] Insects,3 [Mat Raw] Resin,3 [Food Raw] Vegetables,,,4 [Mat Raw] Stone,4 [Mat Raw] Clay,,,,,10 [Water] Storm Water,14 [Water] Clearance Water,18 [Water] Drizzle Water,,,,&lt;br /&gt;
Crystalized Dew T2,Grade2,42,2 [Metal] Crystalized Dew,2 [Food Raw] Herbs,2 [Food Raw] Insects,2 [Mat Raw] Resin,2 [Food Raw] Vegetables,,,3 [Mat Raw] Stone,3 [Mat Raw] Clay,,,,,8 [Water] Storm Water,12 [Water] Clearance Water,16 [Water] Drizzle Water,,,,&lt;br /&gt;
Flour T1,Grade1,84,10 [Crafting] Flour,8 [Food Raw] Grain,8 [Food Raw] Mushrooms,8 [Food Raw] Roots,,,,,,,,,,,,,,,,&lt;br /&gt;
Flour T2,Grade2,63,10 [Crafting] Flour,7 [Food Raw] Grain,7 [Food Raw] Mushrooms,7 [Food Raw] Roots,,,,,,,,,,,,,,,,&lt;br /&gt;
Flour T3,Grade3,63,10 [Crafting] Flour,5 [Food Raw] Grain,5 [Food Raw] Mushrooms,5 [Food Raw] Roots,,,,,,,,,,,,,,,,&lt;br /&gt;
Hearth Parts T3,Grade3,90,1 Hearth Parts,10 [Crafting] Coal,,,,,,2 [Metal] Copper Bar,2 [Metal] Crystalized Dew,,,,,10 [Water] Storm Water,10 [Water] Clearance Water,,,,,&lt;br /&gt;
Leather (workshop) T1,Grade1,42,4 [Mat Raw] Leather,2 [Mat Raw] Plant Fibre,2 [Mat Raw] Reeds,2 [Food Raw] Grain,1 [Food Raw] Vegetables,,,,,,,,,,,,,,,&lt;br /&gt;
Meat (workshop) T1,Grade1,84,10 [Food Raw] Meat,8 [Mat Raw] Plant Fibre,8 [Mat Raw] Reeds,8 [Food Raw] Grain,5 [Food Raw] Vegetables,,,,,,,,,,,,,,,&lt;br /&gt;
Oil T2,Grade2,84,5 [Crafting] Oil,3 [Food Raw] Grain,3 [Food Raw] Meat,3 [Food Raw] Vegetables,3 [Mat Raw] Plant Fibre,,,,,,,,,,,,,,,&lt;br /&gt;
Oil T3,Grade3,63,5 [Crafting] Oil,2 [Food Raw] Grain,2 [Food Raw] Meat,2 [Food Raw] Vegetables,2 [Mat Raw] Plant Fibre,,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Building Materials T0,Grade0,56,2 [Packs] Pack of Building Materials,10 [Mat Processed] Planks,6 [Mat Processed] Fabric,6 [Mat Processed] Bricks,14 [Metal] Copper Ore,,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Building Materials T1,Grade1,42,2 [Packs] Pack of Building Materials,8 [Mat Processed] Planks,5 [Mat Processed] Fabric,5 [Mat Processed] Bricks,12 [Metal] Copper Ore,,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Building Materials T2,Grade2,42,2 [Packs] Pack of Building Materials,7 [Mat Processed] Planks,4 [Mat Processed] Fabric,4 [Mat Processed] Bricks,10 [Metal] Copper Ore,,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Building Materials T3,Grade3,42,2 [Packs] Pack of Building Materials,6 [Mat Processed] Planks,3 [Mat Processed] Fabric,3 [Mat Processed] Bricks,8 [Metal] Copper Ore,,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Crops T0,Grade0,56,2 [Packs] Pack of Crops,6 [Food Raw] Roots,6 [Food Raw] Grain,6 [Food Raw] Vegetables,6 [Food Raw] Mushrooms,,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Crops T1,Grade1,42,2 [Packs] Pack of Crops,5 [Food Raw] Roots,5 [Food Raw] Grain,5 [Food Raw] Vegetables,5 [Food Raw] Mushrooms,,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Crops T2,Grade2,42,2 [Packs] Pack of Crops,4 [Food Raw] Roots,4 [Food Raw] Grain,4 [Food Raw] Vegetables,4 [Food Raw] Mushrooms,,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Luxury Goods T1,Grade1,42,2 [Packs] Pack of Luxury Goods,5 [Needs] Wine,5 [Needs] Training Gear,5 [Needs] Incense,5 [Needs] Scrolls,5 [Needs] Ale,5 [Needs] Tea,,,,,,,,,,,,,&lt;br /&gt;
Pack of Luxury Goods T2,Grade2,42,2 [Packs] Pack of Luxury Goods,4 [Needs] Wine,4 [Needs] Training Gear,4 [Needs] Incense,4 [Needs] Scrolls,4 [Needs] Ale,4 [Needs] Tea,,,,,,,,,,,,,&lt;br /&gt;
Pack of Provisions T0,Grade0,56,3 [Packs] Pack of Provisions,6 [Food Raw] Herbs,6 [Food Raw] Berries,6 [Food Raw] Insects,6 [Food Raw] Meat,6 [Food Raw] Eggs,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Provisions T2,Grade2,42,3 [Packs] Pack of Provisions,4 [Food Raw] Herbs,4 [Food Raw] Berries,4 [Food Raw] Insects,4 [Food Raw] Meat,4 [Food Raw] Eggs,,,,,,,,,,,,,,&lt;br /&gt;
Pack of Trade Goods T1,Grade1,42,2 [Packs] Pack of Trade Goods,8 [Crafting] Pigment,8 [Crafting] Oil,6 [Crafting] Flour,6 [Vessel] Pottery,6 [Vessel] Barrels,6 [Vessel] Waterskin,,,,,,,,,,,,,&lt;br /&gt;
Pack of Trade Goods T2,Grade2,42,2 [Packs] Pack of Trade Goods,6 [Crafting] Pigment,6 [Crafting] Oil,4 [Crafting] Flour,4 [Vessel] Pottery,4 [Vessel] Barrels,4 [Vessel] Waterskin,,,,,,,,,,,,,&lt;br /&gt;
Pigment T2,Grade2,126,10 [Crafting] Pigment,4 [Food Raw] Insects,4 [Food Raw] Berries,4 [Metal] Copper Ore,3 [Crafting] Coal,,,,,,,,,,,,,,,&lt;br /&gt;
Pigment T3,Grade3,105,10 [Crafting] Pigment,3 [Food Raw] Insects,3 [Food Raw] Berries,3 [Metal] Copper Ore,2 [Crafting] Coal,,,,,,,,,,,,,,,&lt;br /&gt;
Pipe T0,Grade0,60,2 [Mat Processed] Pipe,3 [Metal] Copper Bar,3 [Metal] Crystalized Dew,,,,,,,,,,,,,,,,,&lt;br /&gt;
Pipe T2,Grade2,60,3 [Mat Processed] Pipe,2 [Metal] Copper Bar,2 [Metal] Crystalized Dew,,,,,,,,,,,,,,,,,&lt;br /&gt;
Ruins [Food Processed] Pickled Goods T3,Grade3,105,15 [Food Processed] Pickled Goods,4 [Food Raw] Vegetables,4 [Food Raw] Mushrooms,4 [Food Raw] Roots,4 [Food Raw] Berries,4 [Food Raw] Eggs,,3 [Vessel] Pottery,3 [Vessel] Barrels,2 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
Ruins [Needs Fullfilment] Ale T3,Grade3,105,15 [Needs] Ale,4 [Food Raw] Grain,4 [Food Raw] Roots,,,,,2 [Vessel] Pottery,1 [Vessel] Barrels,2 [Vessel] Waterskin,,,,,,,,,,&lt;br /&gt;
Ruins Pack of Crops T3,Grade3,28,5 [Packs] Pack of Crops,3 [Food Raw] Roots,3 [Food Raw] Grain,3 [Food Raw] Vegetables,3 [Food Raw] Mushrooms,,,,,,,,,,,,,,,&lt;br /&gt;
Tools Simple T1,Grade1,90,2 [Tools] Simple Tools,10 [Mat Raw] Wood,3 [Mat Processed] Planks,,,,,4 [Metal] Copper Bar,4 [Metal] Crystalized Dew,,,,,,,,,,,&lt;br /&gt;
Tools Simple T2,Grade2,75,2 [Tools] Simple Tools,8 [Mat Raw] Wood,2 [Mat Processed] Planks,,,,,3 [Metal] Copper Bar,3 [Metal] Crystalized Dew,,,,,,,,,,,&lt;br /&gt;
Tools Simple T3,Grade3,60,2 [Tools] Simple Tools,6 [Mat Raw] Wood,1 [Mat Processed] Planks,,,,,2 [Metal] Copper Bar,2 [Metal] Crystalized Dew,,,,,,,,,,,&lt;br /&gt;
Workshop Eggs T1,Grade1,84,5 [Food Raw] Eggs,3 [Food Raw] Grain,2 [Food Raw] Insects,2 [Mat Raw] Reeds,2 [Food Raw] Berries,,,,,,,,,,,,,,,&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=5413</id>
		<title>List of Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=5413"/>
		<updated>2023-12-30T01:16:37Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: Added missing specializations to farms and industry buildings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Since this is designed to be a transclusion to [[Buildings]], the heading levels are all one level lower than normal, so that this can fit under the L2 heading on Buildings#List_of_Buildings. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of all [[Buildings]] in the game. See the main article on [[Buildings]] for strategies and descriptions of how to use them in the game.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Starting Buildings ===&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an [[Ancient Hearth]] and [[Main Warehouse]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Buildings every settlement starts with&lt;br /&gt;
! Building !! Purpose !! Workplaces !! Specialization&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|{{ImgH}}]] [[Ancient Hearth]]&lt;br /&gt;
| Heats nearby Houses. Villagers gather here to rest and eat.&lt;br /&gt;
| 1&lt;br /&gt;
| {{sl|Warmth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Main_Storage_icon.png|{{ImgH}}]] [[Main Warehouse]]&lt;br /&gt;
| Centralizes resources for settlement supply chain.&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camps ===&lt;br /&gt;
&lt;br /&gt;
[[File:Construct Camps.png|{{ImgL}}|alt=Camps|left|text-top]]&lt;br /&gt;
&lt;br /&gt;
Camps are starting points for your settlement to go out into the wild to gather [[Resources]] from the map in a small area around them. Selecting a Camp from the construction menu will highlight their range and show icons for the resource deposits or trees from which the Camp can gather. All Camps can be moved for free.&lt;br /&gt;
&lt;br /&gt;
Some of the Camps have smaller and larger versions. If the Camp you have when you start a map is named &amp;quot;Small,&amp;quot; then you can upgrade it by unlocking the Blueprint for the larger version. Small camps can only gather from small resource nodes; the regular camps &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Building !! Place near this !! Primary resource gathered&lt;br /&gt;
! Workplaces !! Specialization !! Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|huge}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Swamp Wheat Field&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode RootsSmall icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Root Deposit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Moss Broccoli Patch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe||Small Foragers&#039; Camp|display=list}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| {{sl|Farming}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| {{Construction|Wood=10|Parts=3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Foragers&#039; Camp|huge}}&lt;br /&gt;
| {{Recipe||Foragers&#039; Camp|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|huge}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode_FlaxSmall_icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flax Field&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode_ReedSmall_icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reed Field&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe||Harvesters&#039; Camp|display=list}}&lt;br /&gt;
| 2 || &#039;&#039;none&#039;&#039; || {{Construction|Wood=10|Parts=3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|huge}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode HerbsSmall icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herbs Patch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dewberry Patch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode MushroomBig icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mushroom Patch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe||Small Herbalists&#039; Camp|display=list}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| {{sl|Alchemy}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| {{Construction|Wood=10|Parts=3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|huge}}&lt;br /&gt;
| {{Recipe||Herbalists&#039; Camp|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|huge}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode_ClaySmall_icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Clay Deposit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sea Marrow Deposit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode_StoneSmall_icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stone Deposit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe||Stonecutters&#039; Camp|display=list}}&lt;br /&gt;
| 2 || &#039;&#039;none&#039;&#039; || {{Construction|Wood=10|Parts=3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|huge}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Slickshell Broodmother&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode_SnakeNestSmall_icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Snake Nest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DebugNode StormbirdNestSmall icon.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stormbird Nest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe||Small Trappers&#039; Camp|display=list}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| {{sl|Meat production}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| {{Construction|Wood=10|Parts=3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Trappers&#039; Camp|huge}}&lt;br /&gt;
| {{Recipe||Trappers&#039; Camp|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Woodcutters&#039; Camp|huge}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Abyssal Trees.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Abyssal Trees&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Coppervein Tree.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Coppervein Trees&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Crimsonreach Tree.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Crimsonreach Trees&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Dying Tree.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dying Trees&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Lush Trees.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lush Trees&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mushwood Tree.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mushwood Trees&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Musselsprout Tree.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Musselsprout Trees&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Giant Abyssal Tree.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Overgrown Abyssal Trees&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Plateleaf Tree.png|{{ImgL}}]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Plateleaf Trees&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe||Woodcutters&#039; Camp|display=list}}&lt;br /&gt;
| 2 || {{sl|Wood}} || {{Construction|Parts=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Food Production ===&lt;br /&gt;
&lt;br /&gt;
[[File:Construct_Food_Production.png|{{ImgL}}|alt=Food Production|left|text-top]]&lt;br /&gt;
Food production Buildings include [[Farms]] and Buildings whose primary purpose is [[Recipes]] for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your [[Blueprints]], depending on how strict your needs are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Farms, food production buildings, and their products&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Workplaces !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farmfield_icon.png|{{ImgH}}]] [[Farm Field]]&lt;br /&gt;
| Converts [[Fertile Soil]] to farmable tiles&lt;br /&gt;
| &#039;&#039;none&#039;&#039; || &#039;&#039;none&#039;&#039; || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Clay Pit|huge}}&lt;br /&gt;
| From Farm Fields underneath the building:&amp;lt;br /&amp;gt;{{Recipe||Clay Pit|display=list}}&lt;br /&gt;
| 2 || {{sl|Rainwater}} || {{Construction|2||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Forester&#039;s Hut|huge}}&lt;br /&gt;
| From nearby Farm Fields:&amp;lt;br /&amp;gt;{{Recipe||Forester&#039;s Hut|display=list}}&lt;br /&gt;
| 4 || {{sl|Wood}} || {{Construction|4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Greenhouse|huge}}&lt;br /&gt;
| From Farm Fields underneath the building:&amp;lt;br /&amp;gt;{{Recipe||Greenhouse|display=list}}&lt;br /&gt;
| 3 || {{sl|Farming}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || {{Construction||2|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Herb Garden|huge}}&lt;br /&gt;
| From nearby Farm Fields:&amp;lt;br /&amp;gt;{{Recipe||Herb Garden|display=list}}&lt;br /&gt;
| 2 || {{sl|Farming}} || {{Construction|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Hallowed Herb Garden|huge}}&lt;br /&gt;
| From nearby Farm Fields:&amp;lt;br /&amp;gt;{{Recipe||Hallowed Herb Garden|display=list}}&lt;br /&gt;
| 2 || {{sl|Farming}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Homestead|huge}}&lt;br /&gt;
| From nearby Farm Fields:&amp;lt;br /&amp;gt;{{Recipe||Homestead|display=list}}&lt;br /&gt;
| 4 || {{sl|Farming}} || {{Construction|5|2|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Plantation|huge}}&lt;br /&gt;
| From nearby Farm Fields:&amp;lt;br /&amp;gt;{{Recipe||Plantation|display=list}}&lt;br /&gt;
| 2 || {{sl|Farming}} || {{Construction|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Small Farm|huge}}&lt;br /&gt;
| From nearby Farm Fields:&amp;lt;br /&amp;gt;{{Recipe||Small Farm|display=list}}&lt;br /&gt;
| 2 || {{sl|Farming}} || {{Construction|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Hallowed Small Farm|huge}}&lt;br /&gt;
| From nearby Farm Fields:&amp;lt;br /&amp;gt;{{Recipe||Hallowed Small Farm|display=list}}&lt;br /&gt;
| 2 || {{sl|Farming}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Bakery|huge}}&lt;br /&gt;
| {{Recipe||Bakery|display=list}}&lt;br /&gt;
| 2 || {{sl|Warmth}} || {{Construction|5||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Beanery|huge}}&lt;br /&gt;
| {{Recipe||Beanery|display=list}}&lt;br /&gt;
| 3 || {{sl|Warmth}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || {{Construction|8|4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Brick Oven|huge}}&lt;br /&gt;
| {{Recipe||Brick Oven|display=list}}&lt;br /&gt;
| 3 || {{sl|Warmth}} || {{Construction||5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Butcher|huge}}&lt;br /&gt;
| {{Recipe||Butcher|display=list}}&lt;br /&gt;
| 3 || {{sl|Meat production}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Cellar|huge}}&lt;br /&gt;
| {{Recipe||Cellar|display=list}}&lt;br /&gt;
| 2 || {{sl|Brewing}} || {{Construction||2|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Flawless Cellar|huge}}&lt;br /&gt;
| {{Recipe||Flawless Cellar|display=list}}&lt;br /&gt;
| 2 || {{sl|Brewing}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Cookhouse|huge}}&lt;br /&gt;
| {{Recipe||Cookhouse|display=list}}&lt;br /&gt;
| 4 || {{sl|Warmth}} || {{Construction|8|4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Field Kitchen|huge}}&lt;br /&gt;
| {{Recipe||Field Kitchen|display=list}}&lt;br /&gt;
| 2 || &#039;&#039;none&#039;&#039; || {{Construction|2||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Granary|huge}}&lt;br /&gt;
| {{Recipe||Granary|display=list}}&lt;br /&gt;
| 3 || {{sl|Farming}} || {{Construction|5||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Grill|huge}}&lt;br /&gt;
| {{Recipe||Grill|display=list}}&lt;br /&gt;
| 3 || {{sl|Warmth}}&amp;lt;br /&amp;gt;{{sl|Meat production}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Ranch|huge}}&lt;br /&gt;
| {{Recipe||Ranch|display=list}}&lt;br /&gt;
| 2 || {{sl|Meat production}} || {{Construction|5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Smokehouse|huge}}&lt;br /&gt;
| {{Recipe||Smokehouse|display=list}}&lt;br /&gt;
| 3 || {{sl|Warmth}}&amp;lt;br /&amp;gt;{{sl|Meat production}} || {{Construction|5||2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Housing ===&lt;br /&gt;
&lt;br /&gt;
[[File:Construct_Housing.png|{{ImgL}}|alt=Housing|left|text-top]]&lt;br /&gt;
&lt;br /&gt;
Housing Buildings must be constructed within range of a [[Hearth]] to work. These buildings satisfy villagers&#039; need for shelter. Certain Housing Building also satisfy villagers&#039; need for their species-specific housing. These have fewer places for residents and require that you unlock their Blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Residents !! Need Satisfied !! Species Satisfied !! Cost to Build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|x96px]] [[Shelter]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|96px]] [[Big Shelter]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|96px]] [[Human House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Human Housing]]&lt;br /&gt;
| [[File:Human circle.png|32px]] [[Humans]]&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 2 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|96px]] [[Beaver House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Beaver Housing]]&lt;br /&gt;
| [[File:Beaver circle.png|32px]] [[Beavers]]&lt;br /&gt;
| [[File:Planks.png|32px]] 8 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|96px]] [[Lizard House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Lizard Housing]]&lt;br /&gt;
| [[File:Lizard circle.png|32px]] [[Lizards]]&lt;br /&gt;
| [[File:Fabric.png|32px]] 2 [[Fabric]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 2 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|96px]] [[Harpy House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Harpy Housing]]&lt;br /&gt;
| [[File:Harpy circle.png|32px]] [[Harpies]]&lt;br /&gt;
| [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industry Buildings ===&lt;br /&gt;
&lt;br /&gt;
[[File:Construct_Industry.png|{{ImgL}}|alt=Industry|left|text-top]]&lt;br /&gt;
&lt;br /&gt;
Industry Buildings produce intermediate crafting and building materials, trade goods, and the finished goods used for [[Services]] and other effects. Most of these buildings require you to unlock their [[Blueprints]] before you can place them. The four that you start with are listed first in the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Industry buildings and their products&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Workplaces !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Crude Workstation|huge}}&lt;br /&gt;
| {{Recipe||Crude Workstation|display=list}}&lt;br /&gt;
| 2 || &#039;&#039;none&#039;&#039; || {{Construction|Wood=5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Makeshift Post|huge}}&lt;br /&gt;
| {{Recipe||Makeshift Post|display=list}}&lt;br /&gt;
| 2 || &#039;&#039;none&#039;&#039; || {{Construction|Wood=5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Geyser Pump|huge}}&lt;br /&gt;
| {{Recipe||Geyser Pump|display=list}}&lt;br /&gt;
| 2 || {{sl|Rainwater}} || {{Construction|6|Pipes=4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Rain Collector|huge}}&lt;br /&gt;
| {{Recipe||Rain Collector|display=list}}&lt;br /&gt;
| 2 || {{sl|Rainwater}} || {{Construction|2|Parts=3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Advanced Rain Collector|huge}}&lt;br /&gt;
| {{Recipe||Advanced Rain Collector|display=list}}&lt;br /&gt;
| 3 || {{sl|Rainwater}} || {{Construction|5|Pipes=5|Parts=3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Mine|huge}}&lt;br /&gt;
| {{Recipe||Mine|display=list}}&lt;br /&gt;
| 4 || {{sl|Engineering}} || {{Construction|2|4||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Alchemist&#039;s Hut|huge}}&lt;br /&gt;
| {{Recipe||Alchemist&#039;s Hut|display=list}}&lt;br /&gt;
| 2 || {{sl|Alchemy}}&amp;lt;br /&amp;gt;{{sl|Brewing}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Apothecary|huge}}&lt;br /&gt;
| {{Recipe||Apothecary|display=list}}&lt;br /&gt;
| 2 || {{sl|Alchemy}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Artisan|huge}}&lt;br /&gt;
| {{Recipe||Artisan|display=list}}&lt;br /&gt;
| 3 || {{sl|Cloth}} || {{Construction|8||4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Brewery|huge}}&lt;br /&gt;
| {{Recipe||Brewery|display=list}}&lt;br /&gt;
| 2 || {{sl|Brewing}} || {{Construction|2|2|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Flawless Brewery|huge}}&lt;br /&gt;
| {{Recipe||Flawless Brewery|display=list}}&lt;br /&gt;
| 2 || {{sl|Brewing}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Brickyard|huge}}&lt;br /&gt;
| {{Recipe||Brickyard|display=list}}&lt;br /&gt;
| 2 || {{sl|Rainwater}} || {{Construction|8}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Carpenter|huge}}&lt;br /&gt;
| {{Recipe||Carpenter|display=list}}&lt;br /&gt;
| 3 || {{sl|Wood}} || {{Construction|5||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Clothier|huge}}&lt;br /&gt;
| {{Recipe||Clothier|display=list}}&lt;br /&gt;
| 2 || {{sl|Cloth}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Cooperage|huge}}&lt;br /&gt;
| {{Recipe||Cooperage|display=list}}&lt;br /&gt;
| 2 || {{sl|Wood}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Flawless Cooperage|huge}}&lt;br /&gt;
| {{Recipe||Flawless Cooperage|display=list}}&lt;br /&gt;
| 2 || {{sl|Wood}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Distillery|huge}}&lt;br /&gt;
| {{Recipe||Distillery|display=list}}&lt;br /&gt;
| 2 || {{sl|Brewing}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || {{Construction|2|2|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Druid&#039;s Hut|huge}}&lt;br /&gt;
| {{Recipe||Druid&#039;s Hut|display=list}}&lt;br /&gt;
| 3 || {{sl|Alchemy}} || {{Construction|5||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Flawless Druid&#039;s Hut|huge}}&lt;br /&gt;
| {{Recipe||Flawless Druid&#039;s Hut|display=list}}&lt;br /&gt;
| 3 || {{sl|Alchemy}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Finesmith|huge}}&lt;br /&gt;
| {{Recipe||Finesmith|display=list}}&lt;br /&gt;
| 3 || {{sl|Alchemy}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Furnace|huge}}&lt;br /&gt;
| {{Recipe||Furnace|display=list}}&lt;br /&gt;
| 3 || {{sl|Warmth}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Kiln|huge}}&lt;br /&gt;
| {{Recipe||Kiln|display=list}}&lt;br /&gt;
| 3 || {{sl|Warmth}} || {{Construction||4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Leatherworker|huge}}&lt;br /&gt;
| {{Recipe||Leatherworker|display=list}}&lt;br /&gt;
| 2 || {{sl|Cloth}}&amp;lt;br /&amp;gt;{{sl|Meat production}} || {{Construction||2|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Flawless Leatherworker|huge}}&lt;br /&gt;
| {{Recipe||Flawless Leatherworker|display=list}}&lt;br /&gt;
| 2 || {{sl|Cloth}}&amp;lt;br /&amp;gt;{{sl|Meat production}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Lumber Mill|huge}}&lt;br /&gt;
| {{Recipe||Lumber Mill|display=list}}&lt;br /&gt;
| 2 || {{sl|Wood}} || {{Construction||2|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Manufactory|huge}}&lt;br /&gt;
| {{Recipe||Manufactory|display=list}}&lt;br /&gt;
| 3 || {{sl|Cloth}} || {{Construction|5||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Press|huge}}&lt;br /&gt;
| {{Recipe||Press|display=list}}&lt;br /&gt;
| 3 || {{sl|Engineering}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Provisioner|huge}}&lt;br /&gt;
| {{Recipe||Provisioner|display=list}}&lt;br /&gt;
| 2 || &#039;&#039;none&#039;&#039; || {{Construction|8||4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Rain Mill|huge}}&lt;br /&gt;
| {{Recipe||Rain Mill|display=list}}&lt;br /&gt;
| 3 || {{sl|Engineering}}&amp;lt;br /&amp;gt;{{sl|Farming}} || {{Construction|5||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Flawless Rain Mill|huge}}&lt;br /&gt;
| {{Recipe||Flawless Rain Mill|display=list}}&lt;br /&gt;
| 3 || {{sl|Engineering}}&amp;lt;br /&amp;gt;{{sl|Farming}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Rainpunk Foundry|huge}}&lt;br /&gt;
| {{Recipe||Rainpunk Foundry|display=list}}&lt;br /&gt;
| 3 || {{sl|Engineering}}&amp;lt;br /&amp;gt;{{sl|Warmth}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Scribe|huge}}&lt;br /&gt;
| {{Recipe||Scribe|display=list}}&lt;br /&gt;
| 3 || {{sl|Brewing}} || {{Construction|5||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Smelter|huge}}&lt;br /&gt;
| {{Recipe||Smelter|display=list}}&lt;br /&gt;
| 3 || {{sl|Warmth}} || {{Construction||4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Flawless Smelter|huge}}&lt;br /&gt;
| {{Recipe||Flawless Smelter|display=list}}&lt;br /&gt;
| 3 || {{sl|Warmth}} || Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Smithy|huge}}&lt;br /&gt;
| {{Recipe||Smithy|display=list}}&lt;br /&gt;
| 2 || {{sl|Engineering}}&amp;lt;br /&amp;gt;{{sl|Warmth}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Stamping Mill|huge}}&lt;br /&gt;
| {{Recipe||Stamping Mill|display=list}}&lt;br /&gt;
| 2 || {{sl|Engineering}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Supplier|huge}}&lt;br /&gt;
| {{Recipe||Supplier|display=list}}&lt;br /&gt;
| 2 || {{sl|Cloth}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Teahouse|huge}}&lt;br /&gt;
| {{Recipe||Teahouse|display=list}}&lt;br /&gt;
| 2 || {{sl|Alchemy}}&amp;lt;br /&amp;gt;{{sl|Rainwater}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Tinctury|huge}}&lt;br /&gt;
| {{Recipe||Tinctury|display=list}}&lt;br /&gt;
| 2 || {{sl|Alchemy}}&amp;lt;br /&amp;gt;{{sl|Brewing}} || {{Construction|5||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Tinkerer|huge}}&lt;br /&gt;
| {{Recipe||Tinkerer|display=list}}&lt;br /&gt;
| 3 || {{sl|Engineering}} || {{Construction|5|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Toolshop|huge}}&lt;br /&gt;
| {{Recipe||Toolshop|display=list}}&lt;br /&gt;
| 2 || {{sl|Engineering}} || {{Construction|5||2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Weaver|huge}}&lt;br /&gt;
| {{Recipe||Weaver|display=list}}&lt;br /&gt;
| 2 || {{sl|Cloth}} || {{Construction|8}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Workshop|huge}}&lt;br /&gt;
| {{Recipe||Workshop|display=list}}&lt;br /&gt;
| 2 || &#039;&#039;none&#039;&#039; || {{Construction|4|4|4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City Buildings ===&lt;br /&gt;
&lt;br /&gt;
[[File:Construct_City_Buildings.png|{{ImgL}}|alt=City Buildings|left|text-top]]&lt;br /&gt;
&lt;br /&gt;
City Buildings include buildings that provide [[Services]] and passive effects and the buildings that everyone starts out being able to access that provide essential settlement functions of [[Hearth]]s, [[Storage]], and [[Trade]]. Services Buildings can be quite expensive to build, costing upwards of several dozen building materials. The [[Blight Post]] and [[Forsaken Altar]] become available at different [[Difficulty]] levels: Veteran and Prestige 1, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ City Buildings and their purposes&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Number of Workers !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Hearth_icon.png|96px]] [[Small Hearth]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Hearths]] expand settlements, and [[Villagers]] go there to rest.&amp;lt;br /&amp;gt;[[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonus.&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 5 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Wildfire_Essence.png|32px]] 1 [[Wildfire Essence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage_icon.png|96px]] [[Warehouse]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Workers]] deliver and take goods from the nearest [[Warehouse]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 2 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 1 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading_Post_icon.png|96px]] [[Trading Post]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Purchase [[Resources]] and [[Perks]] from [[Trade]]rs. Enables [[Trade Routes]].&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight_Post_icon.png|96px]] [[Blight Post]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:PurgingFire.png|32px]] [[Purging Fire]]&amp;lt;br /&amp;gt;Sends out [[Workers]] to destroy [[Blight Cysts]].&amp;lt;br /&amp;gt;[[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] and [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonuses.&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 3 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 2 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant_icon.png|96px]] [[Hydrant]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Lets [[Workers]] from the [[Blight Post]] access [[Purging Fire]] without going all the way back to the Blight Post.&lt;br /&gt;
| [[File:Bricks.png|32px]] 1 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] 3 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Altar_icon.png|96px]] [[Forsaken Altar]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| During the [[Storm]], spend [[Citadel Resources]] or [[Villagers]]&#039; lives for powerful [[Perks]].&lt;br /&gt;
| [[File:Wood.png|32px]] 40 [[Wood]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Services Buildings ====&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Services Buildings and their effects&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Workplaces !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Bath House|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Bath House|display=list}}&lt;br /&gt;
* [[Regular Baths]] to reduce Villagers leaving speed&lt;br /&gt;
* [[Good Health]] for global production rate.&lt;br /&gt;
| {{Construction|10|8|8}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Clan Hall|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Clan Hall|display=list}}&lt;br /&gt;
* [[Ancient Ways]] for increased Camps production&lt;br /&gt;
| {{Construction|20|8|4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Explorers&#039; Lodge|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Explorers&#039; Lodge|display=list}}&lt;br /&gt;
* [[The Crown Chronicles]] for increased Resolve&lt;br /&gt;
| {{Construction|20|4|8}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Forum|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Forum|display=list}}&lt;br /&gt;
* [[Public Lectures]]&lt;br /&gt;
| {{Construction||16|4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Guild House|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Guild House|display=list}}&lt;br /&gt;
* [[Guild House]] for increased Trader arrival speed&lt;br /&gt;
* [[The Guild&#039;s Welfare]] for increased Resolve from trading&lt;br /&gt;
| {{Construction|40||4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Market|huge}}&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{Recipe||Market|display=list}}&lt;br /&gt;
* [[Market Carts]] for increased carrying capacity&lt;br /&gt;
| {{Construction|20||12}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Holy Market|huge}}&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{Recipe||Holy Market|display=list}}&lt;br /&gt;
* [[Land of Luxury]]&lt;br /&gt;
* [[Market Carts]] for increased carrying capacity&lt;br /&gt;
| Found in Forbidden Glades&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Monastery|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Monastery|display=list}}&lt;br /&gt;
* [[The Green Brew]] for reducing Hostility&lt;br /&gt;
| {{Construction||20}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Tavern|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Tavern|display=list}}&lt;br /&gt;
* [[Gleeman&#039;s Tales]] for flat bonus to [[Resolve]]&lt;br /&gt;
| {{Construction|20|4|8}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Tea Doctor|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Tea Doctor|display=list}}&lt;br /&gt;
* [[Vitality]]&lt;br /&gt;
| {{Construction|10|8|8}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Temple|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Temple|display=list}}&lt;br /&gt;
* [[Sacrament of the Flame]] for increased sacrifice duration&lt;br /&gt;
| {{Construction|10|8|8}}&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Holy Temple|huge}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Recipe||Holy Temple|display=list}}&lt;br /&gt;
* [[Consecrated Scrolls]]&lt;br /&gt;
* [[Sacrament of the Flame]] for increased sacrifice duration&lt;br /&gt;
| Found in Forbidden Glades&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Workshops_csv&amp;diff=5412</id>
		<title>Template:Workshops csv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Workshops_csv&amp;diff=5412"/>
		<updated>2023-12-28T21:23:00Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Version|0.63.2}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
This template stores the CSV data for goods-producing buildings as provided by the game developers.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
{{LuaCodeToAccessCSVDataTemplates|{{FULLPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Data==&lt;br /&gt;
&lt;br /&gt;
What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; block:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
id,displayName,description,category,sizeX,sizeY,requiredGood1,requiredGood2,requiredGood3,constructionTime,cityScore,movable,initiallyEssential,storage,workplace1,workplace2,workplace3,workplace4,recipe1,recipe2,recipe3,recipe4,&lt;br /&gt;
Alchemist Hut,Alchemist&#039;s Hut,&amp;quot;Can produce:  Crystalized Dew, Tea, Wine. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,20,5,False,False,10,Any,Any,,,Crystalized Dew T2,[Needs Fullfilment] Tea T2,[Needs Fullfilment] Wine T2,,&lt;br /&gt;
Apothecary,Apothecary,&amp;quot;Can produce:  Tea, Incense, Biscuits. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,3,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,20,5,False,False,10,Any,Any,,,[Needs Fullfilment] Tea T2,[Needs Fullfilment] Incense T2,[Needs Fullfilment] Biscuits T2,,&lt;br /&gt;
Artisan,Artisan,&amp;quot;Can produce:  Coats, Barrels, Pack of Luxury Goods. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,8 [Mat Processed] Planks,4 [Mat Processed] Fabric,,40,5,False,False,10,Any,Any,Any,,[Needs Fullfilment] Coats T2,[Vessel] Barrels T2,Pack of Luxury Goods T2,,&lt;br /&gt;
Bakery,Bakery,&amp;quot;Can produce:  Biscuits, Pie, Pottery. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,40,5,False,False,10,Any,Any,,,[Needs Fullfilment] Biscuits T2,[Food Processed] Pie T2,[Vessel] Pottery T2,,&lt;br /&gt;
Beanery,Beanery,&amp;quot;Can produce:  Porridge, Pickled Goods, Crystalized Dew. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,3,2,8 [Mat Processed] Planks,4 [Mat Processed] Bricks,,50,5,False,False,10,Any,Any,Any,,[Food Processed] Porridge T3,[Food Processed] Pickled Goods T1,Crystalized Dew T1,,&lt;br /&gt;
Brewery,Brewery,&amp;quot;Can produce:  Ale, Pickled Goods, Pack of Crops. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Industry,3,3,2 [Mat Processed] Planks,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,50,5,False,False,10,Any,Any,,,[Needs Fullfilment] Ale T3,[Food Processed] Pickled Goods T1,Pack of Crops T1,,&lt;br /&gt;
Brick Oven,Brick Oven,&amp;quot;Can produce:  Pie, Coal, Incense. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,2,2,5 [Mat Processed] Bricks,,,40,5,False,False,10,Any,Any,Any,,[Food Processed] Pie T3,Coal T1,[Needs Fullfilment] Incense T1,,&lt;br /&gt;
Brickyard,Brickyard,&amp;quot;Can produce:  Bricks, Pottery, Crystalized Dew. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,3,8 [Mat Processed] Planks,,,25,5,False,False,10,Any,Any,,,[Building Material] Bricks T3,[Vessel] Pottery T2,Crystalized Dew T1,,&lt;br /&gt;
Butcher,Butcher,&amp;quot;Can produce:  Skewers, Jerky, Oil. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,3,3,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,40,5,False,False,10,Any,Any,Any,,[Food Processed] Skewers T2,[Food Processed] Jerky T2,Oil T2,,&lt;br /&gt;
Carpenter,Carpenter,&amp;quot;Can produce:  Planks, Tools, Pack of Luxury Goods. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,40,5,False,False,10,Any,Any,Any,,[Building Material] Planks T2,Tools Simple T2,Pack of Luxury Goods T2,,&lt;br /&gt;
Cellar,Cellar,&amp;quot;Can produce:  Wine, Pickled Goods, Jerky. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,2,2,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,,50,5,False,False,10,Any,Any,,,[Needs Fullfilment] Wine T3,[Food Processed] Pickled Goods T1,[Food Processed] Jerky T1,,&lt;br /&gt;
Clay Pit Workshop,Clay Pit,&amp;quot;Uses Clearance Water to produce  Clay, Reed, regardless of the season. Must be placed on fertile soil.&amp;quot;,Camps,2,2,2 [Mat Processed] Planks,2 [Mat Processed] Fabric,,30,5,False,False,10,Any,Any,Any,,[Clay Pit] Clay T2,[Clay Pit] Reeds T2,,,&lt;br /&gt;
Clothier,Clothier,&amp;quot;Can produce:  Coats, Waterskins, Scrolls. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,20,5,False,False,10,Any,Any,,,[Needs Fullfilment] Coats T3,[Vessel] Waterskin T1,[Needs Fullfilment] Scrolls T1,,&lt;br /&gt;
Cookhouse,Cookhouse,&amp;quot;Can produce:  Skewers, Biscuits, Pigment. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,4,3,8 [Mat Processed] Planks,4 [Mat Processed] Bricks,,50,5,False,False,10,Any,Any,Any,Any,[Food Processed] Skewers T2,[Needs Fullfilment] Biscuits T2,Pigment T2,,&lt;br /&gt;
Cooperage,Cooperage,&amp;quot;Can produce:  Barrels, Coats, Tea. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,40,5,False,False,10,Any,Any,,,[Vessel] Barrels T3,[Needs Fullfilment] Coats T2,[Needs Fullfilment] Tea T1,,&lt;br /&gt;
Crude Workstation,Crude Workstation,&amp;quot;Can produce:  Planks, Fabric, Bricks, Pipes. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,2,2,5 [Mat Raw] Wood,,,20,2,True,False,5,Any,Any,,,[Building Material] Planks T0,[Building Material] Fabric T0,[Building Material] Bricks T0,Pipe T0,&lt;br /&gt;
Distillery,Distillery,&amp;quot;Can produce:  Wine, Porridge, Barrels. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Industry,3,3,2 [Mat Processed] Planks,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,50,5,False,False,10,Any,Any,,,[Needs Fullfilment] Wine T2,[Food Processed] Porridge T2,[Vessel] Barrels T2,,&lt;br /&gt;
Druid,Druid&#039;s Hut,&amp;quot;Can produce:  Oil, Incense, Coats. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,2,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,30,5,False,False,10,Any,Any,Any,,Oil T3,[Needs Fullfilment] Incense T1,[Needs Fullfilment] Coats T1,,&lt;br /&gt;
Field Kitchen,Field Kitchen,&amp;quot;Can produce:  Jerky, Porridge, Biscuits, Pickled Goods. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,2,2,2 [Mat Processed] Planks,2 [Mat Processed] Fabric,,20,5,True,False,5,Any,Any,,,[Food Processed] Jerky T0,[Food Processed] Porridge T0,[Needs Fullfilment] Biscuits T0,[Food Processed] Pickled Goods T0,&lt;br /&gt;
Finesmith,Finesmith,&amp;quot;Can produce:  Amber, Tools. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,3,10 [Mat Processed] Planks,10 [Mat Processed] Bricks,,40,10,False,False,10,Any,Any,Any,,[R] Amber,Tools Simple T3,,,&lt;br /&gt;
Flawless Brewery,Flawless Brewery,&amp;quot;Can produce:  Ale, Pickled Goods, Pack of Crops. Has improved production.&lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Industry,3,3,2 [Mat Processed] Planks,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,50,5,False,False,10,Any,Any,,,Ruins [Needs Fullfilment] Ale T3,Ruins [Food Processed] Pickled Goods T3,Ruins Pack of Crops T3,,&lt;br /&gt;
Flawless Cellar,Flawless Cellar,&amp;quot;Can produce:  Wine, Pickled Goods, Jerky. Has improved production.&lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,2,2,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,,50,5,False,False,10,Any,Any,,,[Needs Fullfilment] Wine T3,[Food Processed] Pickled Goods T3,[Food Processed] Jerky T3,,&lt;br /&gt;
Flawless Cooperage,Flawless Cooperage,&amp;quot;Can produce:  Barrels, Coats, Tea. Has improved production.&lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,40,5,False,False,10,Any,Any,,,[Vessel] Barrels T3,[Needs Fullfilment] Coats T3,[Needs Fullfilment] Tea T3,,&lt;br /&gt;
Flawless Druid,Flawless Druid&#039;s Hut,&amp;quot;Can produce:  Oil, Incense, Coats. Has improved production.&lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,2,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,30,5,False,False,10,Any,Any,Any,,Oil T3,[Needs Fullfilment] Incense T3,[Needs Fullfilment] Coats T3,,&lt;br /&gt;
Flawless Leatherworks,Flawless Leatherworker,&amp;quot;Can produce:  Waterskins, Fabric, Pigment. Has improved production.&lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,3,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,,25,5,False,False,10,Any,Any,,,[Vessel] Waterskin T3,[Building Material] Fabric T3,Pigment T3,,&lt;br /&gt;
Flawless Rain Mill,Flawless Rain Mill,&amp;quot;Can produce:  Flour, Scrolls, Pack of Building Materials. Has improved production.&lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,20,5,False,False,10,Any,Any,Any,,Flour T3,[Needs Fullfilment] Scrolls T3,Pack of Building Materials T3,,&lt;br /&gt;
Flawless Smelter,Flawless Smelter,&amp;quot;Can produce:  Copper Bars, Training Gear, Biscuits. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,3,4 [Mat Processed] Bricks,,,40,5,False,False,10,Any,Any,Any,,Copper Bar T3,[Needs Fullfilment] Training Gear T3,[Needs Fullfilment] Biscuits T3,,&lt;br /&gt;
Furnace,Furnace,&amp;quot;Can produce:  Copper Bars, Bricks, Pie. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,40,5,False,False,10,Any,Any,Any,,Copper Bar T2,[Building Material] Bricks T2,[Food Processed] Pie T2,,&lt;br /&gt;
Granary,Granary,&amp;quot;Can produce:  Pack of Crops, Pickled Goods, Fabric. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,2,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,30,5,False,False,10,Any,Any,Any,,Pack of Crops T2,[Food Processed] Pickled Goods T2,[Building Material] Fabric T2,,&lt;br /&gt;
Greenhouse Workshop,Greenhouse,&amp;quot;Uses drizzle water to produce  Mushrooms, Herbs, regardless of the season. Must be placed on fertile soil.&amp;quot;,Food Production,2,2,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,,30,5,False,False,10,Any,Any,Any,,[Greenhouse] Mushrooms T2,[Greenhouse] Herbs T2,,,&lt;br /&gt;
Grill,Grill,&amp;quot;Can produce:  Skewers, Copper Bars, Ale. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,40,5,False,False,10,Any,Any,Any,,[Food Processed] Skewers T3,Copper Bar T1,[Needs Fullfilment] Ale T1,,&lt;br /&gt;
Kiln,Kiln,&amp;quot;Can produce:  Coal, Bricks, Jerky. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,2,2,4 [Mat Processed] Bricks,,,40,5,False,False,10,Any,Any,Any,,Coal T3,[Building Material] Bricks T1,[Food Processed] Jerky T1,,&lt;br /&gt;
Leatherworks,Leatherworker,&amp;quot;Can produce:  Waterskins, Fabric, Pigment. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,3,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,,25,5,False,False,10,Any,Any,,,[Vessel] Waterskin T3,[Building Material] Fabric T2,Pigment T2,,&lt;br /&gt;
Lumbermill,Lumber Mill,&amp;quot;Can produce:  Planks, Scrolls, Pack of Trade Goods. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,2,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,,25,5,False,False,10,Any,Any,,,[Building Material] Planks T3,[Needs Fullfilment] Scrolls T1,Pack of Trade Goods T1,,&lt;br /&gt;
Makeshift Post,Makeshift Post,&amp;quot;Can produce:  Pack of Crops, Pack of Provisions, Pack of Building Materials. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,2,2,5 [Mat Raw] Wood,,,20,2,True,False,5,Any,Any,,,Pack of Crops T0,Pack of Provisions T0,Pack of Building Materials T0,,&lt;br /&gt;
Manufactory,Manufactory,&amp;quot;Can produce:  Training Gear, Pigment, Pack of Provisions. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,3,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,50,5,False,False,10,Any,Any,Any,,[Needs Fullfilment] Training Gear T2,Pigment T2,Pack of Provisions T2,,&lt;br /&gt;
Press,Press,&amp;quot;Can produce:  Oil, Flour, Pack of Luxury Goods. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,20,5,False,False,10,Any,Any,Any,,Oil T3,Flour T1,Pack of Luxury Goods T1,,&lt;br /&gt;
Provisioner,Provisioner,&amp;quot;Can produce:  Flour, Barrels, Pack of Provisions. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,8 [Mat Processed] Planks,4 [Mat Processed] Fabric,,40,5,False,False,10,Any,Any,,,Flour T2,[Vessel] Barrels T2,Pack of Provisions T2,,&lt;br /&gt;
Rain Mill,Rain Mill,&amp;quot;Can produce:  Flour, Scrolls, Pack of Building Materials. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,20,5,False,False,10,Any,Any,Any,,Flour T3,[Needs Fullfilment] Scrolls T1,Pack of Building Materials T1,,&lt;br /&gt;
Rainpunk Foundry,Rainpunk Foundry,&amp;quot;A very advanced piece of technology. Can produce  Parts, Wildfire Essence.&lt;br /&gt;
 Can use: Storm Water.&amp;quot;,Industry,3,3,8 [Mat Processed] Planks,2 [Mat Processed] Bricks,2 [Mat Processed] Fabric,25,10,False,False,10,Any,Any,Any,,[R] Parts,Hearth Parts T3,,,&lt;br /&gt;
Ranch,Ranch,&amp;quot;Can produce:  Meat, Leather, Eggs. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,3,3,5 [Mat Processed] Planks,,,40,5,False,False,10,Any,Any,,,Meat (workshop) T1,Leather (workshop) T1,Workshop Eggs T1,,&lt;br /&gt;
Scribe,Scribe,&amp;quot;Can produce:  Scrolls, Ale, Tools. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,2,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,40,5,False,False,10,Any,Any,Any,,[Needs Fullfilment] Scrolls T3,[Needs Fullfilment] Ale T2,Tools Simple T1,,&lt;br /&gt;
Smelter,Smelter,&amp;quot;Can produce:  Copper Bars, Training Gear, Biscuits. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,3,4 [Mat Processed] Bricks,,,40,5,False,False,10,Any,Any,Any,,Copper Bar T3,[Needs Fullfilment] Training Gear T2,[Needs Fullfilment] Biscuits T1,,&lt;br /&gt;
Smithy,Smithy,&amp;quot;Can produce:  Tools, Pipes, Pack of Trade Goods. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,3,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,50,5,False,False,10,Any,Any,,,Tools Simple T2,Pipe T2,Pack of Trade Goods T2,,&lt;br /&gt;
Smokehouse,Smokehouse,&amp;quot;Can produce:  Jerky, Pottery, Incense. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Food Production,3,3,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,50,5,False,False,10,Any,Any,Any,,[Food Processed] Jerky T3,[Vessel] Pottery T1,[Needs Fullfilment] Incense T1,,&lt;br /&gt;
Stamping Mill,Stamping Mill,&amp;quot;Can produce:  Pottery, Flour, Copper Bars. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,2,2,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,20,5,False,False,10,Any,Any,,,[Vessel] Pottery T3,Flour T2,Copper Bar T1,,&lt;br /&gt;
Supplier,Supplier,&amp;quot;Can produce:  Flour, Planks, Waterskins. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,3,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,50,5,False,False,10,Any,Any,,,Flour T2,[Building Material] Planks T2,[Vessel] Waterskin T2,,&lt;br /&gt;
Tea House,Teahouse,&amp;quot;Can produce:  Tea, Porridge, Waterskins. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,20,5,False,False,10,Any,Any,,,[Needs Fullfilment] Tea T3,[Food Processed] Porridge T2,[Vessel] Waterskin T1,,&lt;br /&gt;
Tinctury,Tinctury,&amp;quot;Can produce:  Ale, Wine, Pigment. &lt;br /&gt;
Can use: Drizzle Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,40,5,False,False,10,Any,Any,,,[Needs Fullfilment] Ale T2,[Needs Fullfilment] Wine T2,Pigment T2,,&lt;br /&gt;
Tinkerer,Tinkerer,&amp;quot;Can produce:  Tools, Training Gear, Pack of Building Materials. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Bricks,,50,5,False,False,10,Any,Any,Any,,Tools Simple T2,[Needs Fullfilment] Training Gear T2,Pack of Building Materials T2,,&lt;br /&gt;
Toolshop,Toolshop,&amp;quot;Can produce:  Tools, Pipes, Barrels. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,2,5 [Mat Processed] Planks,2 [Mat Processed] Fabric,,40,5,False,False,10,Any,Any,,,Tools Simple T3,Pipe T2,[Vessel] Barrels T1,,&lt;br /&gt;
Weaver,Weaver,&amp;quot;Can produce:  Fabric, Training Gear, Pack of Trade Goods. &lt;br /&gt;
Can use: Clearance Water.&amp;quot;,Industry,3,2,8 [Mat Processed] Planks,,,40,5,False,False,10,Any,Any,,,[Building Material] Fabric T3,[Needs Fullfilment] Training Gear T1,Pack of Trade Goods T1,,&lt;br /&gt;
Workshop,Workshop,&amp;quot;Can produce:  Planks, Fabric, Bricks, Pipes. &lt;br /&gt;
Can use: Storm Water.&amp;quot;,Industry,3,3,4 [Mat Processed] Planks,4 [Mat Processed] Bricks,4 [Mat Processed] Fabric,20,5,False,False,10,Any,Any,,,[Building Material] Planks T2,[Building Material] Fabric T2,[Building Material] Bricks T2,Pipe T0,&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:PerksData&amp;diff=5208</id>
		<title>Module:PerksData</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:PerksData&amp;diff=5208"/>
		<updated>2023-12-23T02:48:43Z</updated>

		<summary type="html">&lt;p&gt;76561198008649018: For perks with multiple sources, the sources table would have whitespace in it for sources beside the first. This is a quick and dirty fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;---&lt;br /&gt;
--- Module for compiling perks information from wiki data sources. Restructures&lt;br /&gt;
--- the flat data tables that are produced from CsvUtils to make them more&lt;br /&gt;
--- conducive to Lua methods that need to display the information.&lt;br /&gt;
---&lt;br /&gt;
--- The standard way of using this module is a call like the following:&lt;br /&gt;
---&lt;br /&gt;
--- iconFilename = PerksData.getIconFilename(perkID)&lt;br /&gt;
---&lt;br /&gt;
--- This will return a string corresponding to the filename of the icon of the&lt;br /&gt;
--- perk, including the .png extension. It is preferable to call getter methods&lt;br /&gt;
--- with the ID of the perk rather than retrieving the entire record for the&lt;br /&gt;
--- perk, so that your code stays protected from variations in this module.&lt;br /&gt;
--- The getter methods are all called with the ID of the perk, not their&lt;br /&gt;
--- plain-language display name, so there are many duplicates.&lt;br /&gt;
---&lt;br /&gt;
--- * plainLanguageName = PerksData.getNameByID(id)&lt;br /&gt;
--- * longDescription = PerksData.getDescriptionByID(id)&lt;br /&gt;
--- * iconFilename = PerksData.getIconByID(id)&lt;br /&gt;
--- * isFromCornerstone = PerksData.isFromCornerstoneByID(id)&lt;br /&gt;
--- * isFromTrader = PerksData.isFromTraderByID(id)&lt;br /&gt;
--- * isFromOrder = PerksData.isFromOrderByID(id)&lt;br /&gt;
--- * isFromEvent = PerksData.isFromEventByID(id)&lt;br /&gt;
--- * rarityConstant = PerksData.getRarityByID(id)&lt;br /&gt;
--- * isMatch = PerksData.isRarityMatchByID(id, rarity)&lt;br /&gt;
--- * isUncommon = PerksData.isRarityUncommonByID(id)&lt;br /&gt;
--- * isRare = PerksData.isRarityRareByID(id)&lt;br /&gt;
--- * isEpic = PerksData.isRarityEpicByID(id)&lt;br /&gt;
--- * isLegendary = PerksData.isRarityLegendaryByID(id)&lt;br /&gt;
--- * price = PerksData.getPriceByID(id)&lt;br /&gt;
---&lt;br /&gt;
--- Note that display names, or plain language names, are very likely to have&lt;br /&gt;
--- duplicates in the list of perks.&lt;br /&gt;
---&lt;br /&gt;
--- You can also use this method, although it is more likely to break.&lt;br /&gt;
---&lt;br /&gt;
--- * enumValue = PerksData.getRarity(id)&lt;br /&gt;
---&lt;br /&gt;
--- The rarity constants are public and may be used. You are encouraged to&lt;br /&gt;
--- refer directly to the constants themselves rather than comparing them to&lt;br /&gt;
--- what might seem to be appropriate string literals, like `== &amp;quot;Epic&amp;quot;`. For&lt;br /&gt;
--- example, use this kind of statement instead.&lt;br /&gt;
---&lt;br /&gt;
--- if PerksData.getRarity(perkID) == PerksData.RARITY_EPIC then&lt;br /&gt;
---&lt;br /&gt;
--- Then render your own string literal to display. This guidance may change&lt;br /&gt;
--- in the future.&lt;br /&gt;
---&lt;br /&gt;
--- There is a method to retrieve the table of sources, but it is advised to&lt;br /&gt;
--- instead use the getter methods isFromTrader, isFromOrder, and isFromEvent&lt;br /&gt;
--- instead. If you must get the table, there is a getAll method:&lt;br /&gt;
---&lt;br /&gt;
--- * sourcesTable = PerksData.getAllSources(id)&lt;br /&gt;
---&lt;br /&gt;
--- As a last resort, or if you need to transform the data structure, you can&lt;br /&gt;
--- call the method getAllDataForPerkByID(id). This returns a whole record from&lt;br /&gt;
--- the data table.&lt;br /&gt;
---&lt;br /&gt;
--- The data table for perks has the following structure:&lt;br /&gt;
---&lt;br /&gt;
--- perksTable = {&lt;br /&gt;
--- 	[&amp;quot;perk1_ID&amp;quot;] = {&lt;br /&gt;
--- 		[&amp;quot;id&amp;quot;] = &amp;quot;perk1_ID&amp;quot;,&lt;br /&gt;
--- 		[&amp;quot;displayName&amp;quot;] = &amp;quot;Plain Language Name&amp;quot;,&lt;br /&gt;
--- 		[&amp;quot;description&amp;quot;] = &amp;quot;A long string with some HTML entities too.&amp;quot;,&lt;br /&gt;
--- 		[&amp;quot;iconFilename&amp;quot;] = &amp;quot;Icon_filename.png&amp;quot;,&lt;br /&gt;
--- 		[&amp;quot;sources&amp;quot;] = {&lt;br /&gt;
--- 			[1] = SOURCE_ORDER, for examples&lt;br /&gt;
--- 			[2] = SOURCE_RELIC,&lt;br /&gt;
--- 			[3] = SOURCE_CORNERSTONE,&lt;br /&gt;
--- 			[4] = ... or missing if fewer&lt;br /&gt;
--- 		},&lt;br /&gt;
--- 		[&amp;quot;rarity&amp;quot;] = PerksData.RARITY_EPIC, for example&lt;br /&gt;
--- 		[&amp;quot;price&amp;quot;] = 99&lt;br /&gt;
--- 	},&lt;br /&gt;
--- 	[&amp;quot;perk2_ID&amp;quot;] = {&lt;br /&gt;
--- 		...&lt;br /&gt;
--- 	},&lt;br /&gt;
--- 	[&amp;quot;perk3_ID&amp;quot;] = {&lt;br /&gt;
--- 		...&lt;br /&gt;
--- 	},&lt;br /&gt;
--- 	...&lt;br /&gt;
--- }&lt;br /&gt;
---&lt;br /&gt;
--- @module PerksData&lt;br /&gt;
local PerksData = {}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
local CsvUtils = require(&amp;quot;Module:CsvUtils&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private member variables&lt;br /&gt;
&lt;br /&gt;
--- Main data tables, like this: table[ID] = table containing data for that ID&lt;br /&gt;
local perksTable&lt;br /&gt;
&lt;br /&gt;
--- Supporting table, list of names table[index] = ID.&lt;br /&gt;
local perksIDs&lt;br /&gt;
&lt;br /&gt;
--- Lookup maps. Built once and reused on all subsequent calls within this&lt;br /&gt;
--- session, like this: table[displayName] = ID&lt;br /&gt;
local mapNamesToIDs&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Public enums&lt;br /&gt;
&lt;br /&gt;
PerksData.RARITY_UNCOMMON = &amp;quot;Uncommon&amp;quot;&lt;br /&gt;
PerksData.RARITY_RARE = &amp;quot;Rare&amp;quot;&lt;br /&gt;
PerksData.RARITY_EPIC = &amp;quot;Epic&amp;quot;&lt;br /&gt;
PerksData.RARITY_LEGENDARY = &amp;quot;Legendary&amp;quot;&lt;br /&gt;
PerksData.NONE = &amp;quot;None&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private constants&lt;br /&gt;
&lt;br /&gt;
local DATA_TEMPLATE_NAME = &amp;quot;Template:Perks_csv&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local VALUE_DIVISOR = 10&lt;br /&gt;
&lt;br /&gt;
local INDEX_ID = &amp;quot;id&amp;quot;&lt;br /&gt;
local INDEX_NAME = &amp;quot;displayName&amp;quot;&lt;br /&gt;
local INDEX_DESCRIPTION = &amp;quot;description&amp;quot;&lt;br /&gt;
local INDEX_ICON_FILENAME = &amp;quot;iconFilename&amp;quot;&lt;br /&gt;
local INDEX_SOURCES = &amp;quot;sources&amp;quot;&lt;br /&gt;
local INDEX_RARITY = &amp;quot;rarity&amp;quot;&lt;br /&gt;
local INDEX_PRICE = &amp;quot;price&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local SOURCE_CORNERSTONE = &amp;quot;Cornerstone&amp;quot;&lt;br /&gt;
local SOURCE_ORDER = &amp;quot;Order&amp;quot;&lt;br /&gt;
local SOURCE_RELIC = &amp;quot;Relic&amp;quot;&lt;br /&gt;
local SOURCE_TRADER = &amp;quot;Trader&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local SWITCH_RARITIES_CHECK = {&lt;br /&gt;
	[PerksData.RARITY_UNCOMMON] = true,&lt;br /&gt;
	[PerksData.RARITY_RARE] = true,&lt;br /&gt;
	[PerksData.RARITY_EPIC] = true,&lt;br /&gt;
	[PerksData.RARITY_LEGENDARY] = true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private methods&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Removes some markup and processing leftovers from the CSV extraction.&lt;br /&gt;
---&lt;br /&gt;
---@param originalPerkDescription string the perk&#039;s description&lt;br /&gt;
---@return string the cleaned description&lt;br /&gt;
local function cleanDescription(originalPerkDescription)&lt;br /&gt;
&lt;br /&gt;
	-- remove the &amp;lt;sprite&amp;gt; tags completely&lt;br /&gt;
	originalPerkDescription = originalPerkDescription:gsub(&amp;quot;&amp;lt;sprite[^&amp;gt;]+&amp;gt;%s?&amp;quot;, &amp;quot;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	-- remove the HTML entities from the beginning and end&lt;br /&gt;
	originalPerkDescription = originalPerkDescription:gsub(&amp;quot;^&amp;amp;quot;(.*)&amp;amp;quot;$&amp;quot;, &amp;quot;%1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	-- swap any last duplicated quotes&lt;br /&gt;
	return originalPerkDescription:gsub(&amp;quot;&amp;amp;quot;&amp;amp;quot;&amp;quot;, &amp;quot;&amp;amp;quot;&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Creates a new subtable containing the sources of the specified perk.&lt;br /&gt;
---&lt;br /&gt;
---@param originalPerkSources string list from which to extract sources&lt;br /&gt;
---@return table subtable with the sources&lt;br /&gt;
local function makeSourcesSubtable(originalPerkSources)&lt;br /&gt;
&lt;br /&gt;
	local sources = {}&lt;br /&gt;
&lt;br /&gt;
	-- Sub in any HTML entities for actual commas. This was originally critical&lt;br /&gt;
	-- to have the CSV data correctly parsed, but now we have to undo it to&lt;br /&gt;
	-- correctly split up these values.&lt;br /&gt;
	originalPerkSources = originalPerkSources:gsub(&amp;quot;&amp;amp;comma;&amp;quot;, &amp;quot;,&amp;quot;)&lt;br /&gt;
	originalPerkSources = originalPerkSources:gsub(&amp;quot;&amp;amp;quot;&amp;quot;, &amp;quot;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	-- Split on commas. We can use the + here because there are no blanks.&lt;br /&gt;
	for sourceName in originalPerkSources:gmatch(&amp;quot;([^,]+)&amp;quot;) do&lt;br /&gt;
		&lt;br /&gt;
		sourceName = sourceName:gsub(&amp;quot;%s+&amp;quot;, &amp;quot;&amp;quot;)&lt;br /&gt;
		table.insert(sources, sourceName)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return sources&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Transforms the oldPerksTable returned from CSV processing to be more&lt;br /&gt;
--- conducive to member functions looking up data. Essentially, we convert the&lt;br /&gt;
--- text strings into tables with the same base name and an index.&lt;br /&gt;
---&lt;br /&gt;
---@param originalPerksTable table of CSV-based table, with a header row, data rows&lt;br /&gt;
---@return table better structured with IDs as keys&lt;br /&gt;
local function restructurePerksTable(originalPerksTable)&lt;br /&gt;
&lt;br /&gt;
	-- A few constants we&#039;ll need only within this function.&lt;br /&gt;
	local DATA_ROWS = 2&lt;br /&gt;
	local INDEX_OLD_ID = 1&lt;br /&gt;
	local INDEX_OLD_NAME = 2&lt;br /&gt;
	local INDEX_OLD_DESCRIPTION = 3&lt;br /&gt;
	local INDEX_OLD_ICON_FILENAME = 4&lt;br /&gt;
	local INDEX_OLD_SOURCES = 5&lt;br /&gt;
	local INDEX_OLD_RARITY = 6&lt;br /&gt;
	local INDEX_OLD_PRICE = 7&lt;br /&gt;
&lt;br /&gt;
	perksIDs = {}&lt;br /&gt;
	mapNamesToIDs = {}&lt;br /&gt;
&lt;br /&gt;
	local newPerksTable = {}&lt;br /&gt;
	for _, originalPerk in ipairs(originalPerksTable[DATA_ROWS]) do&lt;br /&gt;
&lt;br /&gt;
		-- Copy over the content, mapping unhelpful indexes into header keys&lt;br /&gt;
		local newPerk = {}&lt;br /&gt;
		newPerk[INDEX_ID] = originalPerk[INDEX_OLD_ID]&lt;br /&gt;
		newPerk[INDEX_NAME] = originalPerk[INDEX_OLD_NAME]&lt;br /&gt;
		newPerk[INDEX_DESCRIPTION] = cleanDescription(originalPerk[INDEX_OLD_DESCRIPTION])&lt;br /&gt;
		newPerk[INDEX_ICON_FILENAME] = originalPerk[INDEX_OLD_ICON_FILENAME] .. &amp;quot;.png&amp;quot;&lt;br /&gt;
		newPerk[INDEX_RARITY] = originalPerk[INDEX_OLD_RARITY]&lt;br /&gt;
		newPerk[INDEX_PRICE] = originalPerk[INDEX_OLD_PRICE] / VALUE_DIVISOR&lt;br /&gt;
&lt;br /&gt;
		newPerk[INDEX_SOURCES] = makeSourcesSubtable(originalPerk[INDEX_OLD_SOURCES])&lt;br /&gt;
&lt;br /&gt;
		newPerksTable[ newPerk[INDEX_ID] ] = newPerk&lt;br /&gt;
&lt;br /&gt;
		table.insert(perksIDs, newPerk[INDEX_ID])&lt;br /&gt;
&lt;br /&gt;
		-- Also populate the map for looking up IDs with display names&lt;br /&gt;
		if not mapNamesToIDs[ newPerk[INDEX_NAME] ] then&lt;br /&gt;
			mapNamesToIDs[ newPerk[INDEX_NAME] ] = {}&lt;br /&gt;
		end&lt;br /&gt;
		table.insert(mapNamesToIDs[ newPerk[INDEX_NAME] ], newPerk[INDEX_ID])&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return newPerksTable&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Data loader function that uses the utility module and restructures the data&lt;br /&gt;
--- to be easier to access for invoking methods and later method calls. This&lt;br /&gt;
--- method is automatically called by all public member functions if the main&lt;br /&gt;
--- data table has not yet been populated in the current session.&lt;br /&gt;
local function loadData()&lt;br /&gt;
&lt;br /&gt;
	-- Utility module retrieves the data as basic, flat lua tables.&lt;br /&gt;
	-- Doesn&#039;t use the header lookup.&lt;br /&gt;
	local originalPerksTable, _ = CsvUtils.luaTableFromCSV(CsvUtils.extractCSV(DATA_TEMPLATE_NAME))&lt;br /&gt;
&lt;br /&gt;
	-- Now restructure to be more conducive.&lt;br /&gt;
	perksTable = restructurePerksTable(originalPerksTable)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Public methods&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieve the whole table of data for the specified perk. Instead of this,&lt;br /&gt;
--- you should probably be calling the individual getter methods.&lt;br /&gt;
---&lt;br /&gt;
--- Throws an error if called with nil or empty string. Returns nil if the&lt;br /&gt;
--- specified perk cannot be found.&lt;br /&gt;
---&lt;br /&gt;
--- @param id string ID of the perk&lt;br /&gt;
--- @return table containing the data for the specified perk with key-value pairs, or nil if not found&lt;br /&gt;
function PerksData.getAllDataForPerkByID(id)&lt;br /&gt;
&lt;br /&gt;
	-- At runtime, this should never be nil or empty.&lt;br /&gt;
	if not id or id == &amp;quot;&amp;quot; then&lt;br /&gt;
		error(&amp;quot;Parameter is nil or empty for the perk&#039;s ID.&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if not perksTable then&lt;br /&gt;
		loadData()&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return perksTable[id]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Get the IDs of all the Perks that are named the same thing.&lt;br /&gt;
---&lt;br /&gt;
--- Returns a table of IDs, since it&#039;s unknown how many there could be.&lt;br /&gt;
---&lt;br /&gt;
--- @param displayName string plain-language name of the perk&lt;br /&gt;
--- @return table of IDs of the Perk found, or an empty table if none found&lt;br /&gt;
function PerksData.getAllPerkIDsByName(displayName)&lt;br /&gt;
&lt;br /&gt;
	if not perksTable then&lt;br /&gt;
		loadData()&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local foundPerkIDs = mapNamesToIDs[displayName]&lt;br /&gt;
&lt;br /&gt;
	if not foundPerkIDs or #foundPerkIDs == 0 then&lt;br /&gt;
		return {}&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return foundPerkIDs&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves the display name of the perk specified by its ID.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return string the name of the perk&lt;br /&gt;
function PerksData.getNameByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	local perk = PerksData.getAllDataForPerkByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	if not perk then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return perk[INDEX_NAME]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves the description of the perk specified by its ID.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return string the description of the perk&lt;br /&gt;
function PerksData.getDescriptionByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	local perk = PerksData.getAllDataForPerkByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	if not perk then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return perk[INDEX_DESCRIPTION]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves the display name of the perk specified by its ID.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return string the icon filename of the perk, including the .png extension&lt;br /&gt;
function PerksData.getIconByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	local perk = PerksData.getAllDataForPerkByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	if not perk then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return perk[INDEX_ICON_FILENAME]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves all the sources of the perk specified by its ID.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found.&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return table of sources, strings&lt;br /&gt;
function PerksData.getAllSourcesByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	local perk = PerksData.getAllDataForPerkByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	if not perk then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return perk[INDEX_SOURCES]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves the number of sources of the perk specified by its ID.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found.&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return number of sources for this perk&lt;br /&gt;
function PerksData.getNumberOfSourcesByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	local perk = PerksData.getAllDataForPerkByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	if not perk then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local sourcesTable = perk[INDEX_SOURCES]&lt;br /&gt;
&lt;br /&gt;
	if not sourcesTable then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return #sourcesTable&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Checks all the sources to see whether the specified source is found.&lt;br /&gt;
---&lt;br /&gt;
---@param&lt;br /&gt;
function PerksData.isAnySource(perkID, sourceToCheck)&lt;br /&gt;
&lt;br /&gt;
	local perk = PerksData.getAllDataForPerkByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	if not perk then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	for _, source in ipairs(perk[INDEX_SOURCES]) do&lt;br /&gt;
&lt;br /&gt;
		if source == sourceToCheck then&lt;br /&gt;
			return true&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return false&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves whether the perk specified by its ID comes from a Cornerstone.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found.&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return boolean whether the perk comes from a Cornerstone&lt;br /&gt;
function PerksData.isFromCornerstoneByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	return PerksData.isAnySource(perkID, SOURCE_CORNERSTONE)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves whether the perk specified by its ID comes from a Order.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return boolean whether the perk comes from a Order&lt;br /&gt;
function PerksData.isFromOrderByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	return PerksData.isAnySource(perkID, SOURCE_ORDER)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves whether the perk specified by its ID comes from an Event.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return boolean whether the perk comes from an Event&lt;br /&gt;
function PerksData.isFromEventByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	return PerksData.isAnySource(perkID, SOURCE_RELIC)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves whether the perk specified by its ID comes from a Trader.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return boolean whether the perk comes from a Trader&lt;br /&gt;
function PerksData.isFromTraderByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	return PerksData.isAnySource(perkID, SOURCE_TRADER)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves the rarity of the perk specified by its ID.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found.&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return string one of the rarity constants&lt;br /&gt;
function PerksData.getRarityByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	local perk = PerksData.getAllDataForPerkByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	if not perk then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return perk[INDEX_RARITY]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves whether the perk specified by its ID is of the given rarity.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@param rarityToCheck string of the rarity constants&lt;br /&gt;
---@return boolean whether the perk has the specified rarity&lt;br /&gt;
function PerksData.isRarityMatchByID(perkID, rarityToCheck)&lt;br /&gt;
&lt;br /&gt;
	-- Do some basic verification on the rarity specified and throw an error&lt;br /&gt;
	-- if it is wrong at runtime.&lt;br /&gt;
	if not SWITCH_RARITIES_CHECK[rarityToCheck] then&lt;br /&gt;
		error(&amp;quot;Specified rarity is not valid.&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local perk = PerksData.getAllDataForPerkByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	if not perk then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return perk[INDEX_RARITY] == rarityToCheck&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves whether the perk specified by its ID is of Uncommon rarity.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return boolean whether the perk is Uncommon&lt;br /&gt;
function PerksData.isRarityUncommonByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	return PerksData.isRarityMatchByID(perkID, PerksData.RARITY_UNCOMMON)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves whether the perk specified by its ID is of Rare rarity.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return boolean whether the perk is Rare&lt;br /&gt;
function PerksData.isRarityRareByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	return PerksData.isRarityMatchByID(perkID, PerksData.RARITY_RARE)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves whether the perk specified by its ID is of Epic rarity.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return boolean whether the perk is Epic&lt;br /&gt;
function PerksData.isRarityEpicByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	return PerksData.isRarityMatchByID(perkID, PerksData.RARITY_EPIC)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves whether the perk specified by its ID is of Legendary rarity.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return boolean whether the perk is Legendary&lt;br /&gt;
function PerksData.isRarityLegendaryByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	return PerksData.isRarityMatchByID(perkID, PerksData.RARITY_LEGENDARY)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Retrieves the price of the perk specified by its ID.&lt;br /&gt;
---&lt;br /&gt;
--- Returns nil if the perk was not found.&lt;br /&gt;
---&lt;br /&gt;
---@param perkID string the ID of the perk&lt;br /&gt;
---@return number the price of the perk from a trader&lt;br /&gt;
function PerksData.getPriceByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	local perk = PerksData.getAllDataForPerkByID(perkID)&lt;br /&gt;
&lt;br /&gt;
	if not perk then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return perk[INDEX_PRICE]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Loop through all perks and return those whose names contain the&lt;br /&gt;
--- specified search term.&lt;br /&gt;
---&lt;br /&gt;
---@param searchTerm string terms to search for&lt;br /&gt;
---@return table list of perkIDs with a match in their description&lt;br /&gt;
function PerksData.getAllPerkIDsWhereName(searchTerm)&lt;br /&gt;
&lt;br /&gt;
	if not searchTerm then&lt;br /&gt;
		return {}&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if not perksTable then&lt;br /&gt;
		loadData()&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local list = {}&lt;br /&gt;
	for perkID, perk in pairs(perksTable) do&lt;br /&gt;
&lt;br /&gt;
		if string.lower(perk[INDEX_NAME]):find(string.lower(searchTerm)) then&lt;br /&gt;
			table.insert(list, perkID)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return list&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Loop through all perks and return those whose descriptions contain the&lt;br /&gt;
--- specified search term.&lt;br /&gt;
---&lt;br /&gt;
---@param searchTerm string terms to search for&lt;br /&gt;
---@return table list of perkIDs with a match in their description&lt;br /&gt;
function PerksData.getAllPerkIDsWhereDescription(searchTerm)&lt;br /&gt;
&lt;br /&gt;
	if not searchTerm then&lt;br /&gt;
		return {}&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if not perksTable then&lt;br /&gt;
		loadData()&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local list = {}&lt;br /&gt;
	for perkID, perk in pairs(perksTable) do&lt;br /&gt;
&lt;br /&gt;
		if string.lower(perk[INDEX_DESCRIPTION]):find(string.lower(searchTerm)) then&lt;br /&gt;
			table.insert(list, perkID)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return list&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
return PerksData&lt;/div&gt;</summary>
		<author><name>76561198008649018</name></author>
	</entry>
</feed>