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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198002209720</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/Special:Contributions/76561198002209720"/>
	<updated>2026-10-07T17:54:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=8133</id>
		<title>Complex Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=8133"/>
		<updated>2024-09-30T01:13:35Z</updated>

		<summary type="html">&lt;p&gt;76561198002209720: Add bonus for Paste to Frogs (and Harpies). The value in game seems to be +6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
[[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Complex Needs are opportunities for Viceroys to &#039;&#039;&#039;boost Villager Resolve&#039;&#039;&#039; when fulfilled. There are 4 types of Complex Needs, they are:&lt;br /&gt;
&lt;br /&gt;
* [[Complex Food Need]]&lt;br /&gt;
* [[Housing Need]]&lt;br /&gt;
* [[Clothing Need]]&lt;br /&gt;
* [[Services Need]]&lt;br /&gt;
&lt;br /&gt;
== Fulfilling these Needs ==&lt;br /&gt;
&lt;br /&gt;
=== Complex Food &amp;amp; Services ===&lt;br /&gt;
&lt;br /&gt;
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences.&lt;br /&gt;
&lt;br /&gt;
Unless forced to with [[Consumption Control]], [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from. If they are forced to eat a non-preferred [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry.&lt;br /&gt;
&lt;br /&gt;
Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need &#039;&#039;&#039;both a [[Building]] and a [[Good]]&#039;&#039;&#039; to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]].&lt;br /&gt;
&lt;br /&gt;
The Services need the following [[Goods]] to be fulfilled:&lt;br /&gt;
&lt;br /&gt;
* Education: {{rl|Scrolls}}&lt;br /&gt;
* Brawling: {{rl|Training Gear}}&lt;br /&gt;
* Leisure: {{rl|Ale}}&lt;br /&gt;
* Luxury: {{rl|Wine}}&lt;br /&gt;
* Treatment: {{rl|Tea}}&lt;br /&gt;
* Religion: {{rl|Incense}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Table of complex food, clothing, and services needs by species&lt;br /&gt;
!rowspan=2| Species !!colspan=7| Complex foods !! colspan=2| Clothing !!colspan=6| Services&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Jerky|med}}&lt;br /&gt;
! {{rl|Porridge|med}}&lt;br /&gt;
! {{rl|Skewers|med}}&lt;br /&gt;
! {{rl|Biscuits|med}}&lt;br /&gt;
! {{rl|Pie|med}}&lt;br /&gt;
! {{rl|Pickled Goods|med}}&lt;br /&gt;
! [[Paste]]&lt;br /&gt;
! {{rl|Coats|med}}&lt;br /&gt;
! [[Boots]]&lt;br /&gt;
! {{Service link|Leisure|med}}&lt;br /&gt;
! {{Service link|Brawling|med}}&lt;br /&gt;
! {{Service link|Religion|med}}&lt;br /&gt;
! {{Service link|Education|med}}&lt;br /&gt;
! {{Service link|Luxury|med}}&lt;br /&gt;
! {{Service link|Treatment|med}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Beavers|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +8&lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| +10 &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Foxes|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! [[Frogs]]&lt;br /&gt;
| —&lt;br /&gt;
| +4 &lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +5 &lt;br /&gt;
| — &lt;br /&gt;
| +6&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| +5&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| +8 &lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Harpies|med}}&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +6&lt;br /&gt;
&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
&lt;br /&gt;
| —&lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| — &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Humans|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Lizards|med}}&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +5 &lt;br /&gt;
| +8 &lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| +8 &lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Transposed:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Transposed table of complex food, clothing, and services needs by species&lt;br /&gt;
!class=unsortable colspan=2| — !!class=unsortable colspan=6| Species&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Need&lt;br /&gt;
! {{Species link|Beavers|large}}&lt;br /&gt;
! {{Species link|Foxes|large}}&lt;br /&gt;
! [[Frogs]]&lt;br /&gt;
! {{Species link|Harpies|large}}&lt;br /&gt;
! {{Species link|Humans|large}}&lt;br /&gt;
! {{Species link|Lizards|large}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot;| Complex Foods&lt;br /&gt;
! {{rl|Jerky|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Porridge|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Skewers|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Biscuits|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Pie|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Pickled Goods|med}}&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! [[Paste]]&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +6&lt;br /&gt;
| +6&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Clothing&lt;br /&gt;
! {{rl|Coats|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! [[Boots]]&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot;| Services&lt;br /&gt;
! {{Service link|Leisure|med}}&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Brawling|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Religion|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Education|med}}&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Luxury|med}}&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Treatment|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, please see [[Complex Food]].&lt;br /&gt;
&lt;br /&gt;
=== Complex Housing Need ===&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Housing Need}}&lt;br /&gt;
&lt;br /&gt;
[[File:HousingNeeds.png|550px|left]][[File:HousingNeedsExpanded.png|400px|right]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
On the left, we can see:&lt;br /&gt;
# The &amp;quot;Basic Shelter&amp;quot; need&lt;br /&gt;
# The &amp;quot;Complex Housing&amp;quot; need&lt;br /&gt;
On the right we see when hovering over these icons, an expanded panel appears. This panel shows:&lt;br /&gt;
* How many Species Specific (Complex Housing) is available.&lt;br /&gt;
* How many are &amp;quot;affected&amp;quot; (or live in this housing). &lt;br /&gt;
* How many are &amp;quot;unaffected&amp;quot; (Homeless or living in Basic Shelters).&lt;br /&gt;
* The average amount of [[Resolve]] [[Villagers]] are gaining from living in these houses.&lt;br /&gt;
* The maximum amount of [[Resolve]] [[Villagers]] can gain if everyone lives in these houses.&lt;br /&gt;
&lt;br /&gt;
Villagers can stay in [[File:Shelter icon.png|32px]] Basic Shelters and [[File:Big Shelter icon.png|32px]] Large Shelters, but they will prefer their own Species Specific housing. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Beaver House icon.png|32px]] Beaver Houses for {{Species link|Beavers}}&lt;br /&gt;
* [[File:Fox House icon.png|32px]] Fox Houses for {{Species link|Foxes}}&lt;br /&gt;
* [[File:Harpy House icon.png|32px]] Harpy Houses for {{Species link|Harpies}}&lt;br /&gt;
* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}}&lt;br /&gt;
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}&lt;br /&gt;
* [[File:Frog House icon.png|32px]] Frog Houses for [[Frogs]]&lt;br /&gt;
&lt;br /&gt;
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
=== Clothing Need ===&lt;br /&gt;
&lt;br /&gt;
3 / 6 Species use {{rl|Coats}} to boost [[Resolve]] by +5, these are:&lt;br /&gt;
* {{Species link|Beavers}}&lt;br /&gt;
* {{Species link|Harpies}}&lt;br /&gt;
* {{Species link|Humans}}&lt;br /&gt;
&lt;br /&gt;
New {{rl|Coats}} will be used every time a [[Villager]] takes a [[break]], much like Food.&lt;br /&gt;
&lt;br /&gt;
For more information, please see &#039;&#039;&#039;[[Clothing Need]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Services Needs ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Services Needs]]&#039;&#039;&lt;br /&gt;
{{:Services Needs}}&lt;/div&gt;</summary>
		<author><name>76561198002209720</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=8128</id>
		<title>Complex Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=8128"/>
		<updated>2024-09-29T23:22:31Z</updated>

		<summary type="html">&lt;p&gt;76561198002209720: Set bonus from boots to +5 after finding it in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
[[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Complex Needs are opportunities for Viceroys to &#039;&#039;&#039;boost Villager Resolve&#039;&#039;&#039; when fulfilled. There are 4 types of Complex Needs, they are:&lt;br /&gt;
&lt;br /&gt;
* [[Complex Food Need]]&lt;br /&gt;
* [[Housing Need]]&lt;br /&gt;
* [[Clothing Need]]&lt;br /&gt;
* [[Services Need]]&lt;br /&gt;
&lt;br /&gt;
== Fulfilling these Needs ==&lt;br /&gt;
&lt;br /&gt;
=== Complex Food &amp;amp; Services ===&lt;br /&gt;
&lt;br /&gt;
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences.&lt;br /&gt;
&lt;br /&gt;
Unless forced to with [[Consumption Control]], [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from. If they are forced to eat a non-preferred [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry.&lt;br /&gt;
&lt;br /&gt;
Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need &#039;&#039;&#039;both a [[Building]] and a [[Good]]&#039;&#039;&#039; to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]].&lt;br /&gt;
&lt;br /&gt;
The Services need the following [[Goods]] to be fulfilled:&lt;br /&gt;
&lt;br /&gt;
* Education: {{rl|Scrolls}}&lt;br /&gt;
* Brawling: {{rl|Training Gear}}&lt;br /&gt;
* Leisure: {{rl|Ale}}&lt;br /&gt;
* Luxury: {{rl|Wine}}&lt;br /&gt;
* Treatment: {{rl|Tea}}&lt;br /&gt;
* Religion: {{rl|Incense}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Table of complex food, clothing, and services needs by species&lt;br /&gt;
!rowspan=2| Species !!colspan=7| Complex foods !! colspan=2| Clothing !!colspan=6| Services&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Jerky|med}}&lt;br /&gt;
! {{rl|Porridge|med}}&lt;br /&gt;
! {{rl|Skewers|med}}&lt;br /&gt;
! {{rl|Biscuits|med}}&lt;br /&gt;
! {{rl|Pie|med}}&lt;br /&gt;
! {{rl|Pickled Goods|med}}&lt;br /&gt;
! [[Paste]]&lt;br /&gt;
! {{rl|Coats|med}}&lt;br /&gt;
! [[Boots]]&lt;br /&gt;
! {{Service link|Leisure|med}}&lt;br /&gt;
! {{Service link|Brawling|med}}&lt;br /&gt;
! {{Service link|Religion|med}}&lt;br /&gt;
! {{Service link|Education|med}}&lt;br /&gt;
! {{Service link|Luxury|med}}&lt;br /&gt;
! {{Service link|Treatment|med}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Beavers|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +8&lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| +10 &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Foxes|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! [[Frogs]]&lt;br /&gt;
| —&lt;br /&gt;
| +4 &lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +5 &lt;br /&gt;
| — &lt;br /&gt;
| +?&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| +5&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| +8 &lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Harpies|med}}&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
&lt;br /&gt;
| —&lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| — &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Humans|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Lizards|med}}&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +5 &lt;br /&gt;
| +8 &lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| +8 &lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Transposed:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Transposed table of complex food, clothing, and services needs by species&lt;br /&gt;
!class=unsortable colspan=2| — !!class=unsortable colspan=6| Species&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Need&lt;br /&gt;
! {{Species link|Beavers|large}}&lt;br /&gt;
! {{Species link|Foxes|large}}&lt;br /&gt;
! [[Frogs]]&lt;br /&gt;
! {{Species link|Harpies|large}}&lt;br /&gt;
! {{Species link|Humans|large}}&lt;br /&gt;
! {{Species link|Lizards|large}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot;| Complex Foods&lt;br /&gt;
! {{rl|Jerky|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Porridge|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Skewers|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Biscuits|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Pie|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Pickled Goods|med}}&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! [[Paste]]&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +?&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Clothing&lt;br /&gt;
! {{rl|Coats|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! [[Boots]]&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +?&lt;br /&gt;
| +?&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot;| Services&lt;br /&gt;
! {{Service link|Leisure|med}}&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Brawling|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Religion|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Education|med}}&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Luxury|med}}&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Treatment|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, please see [[Complex Food]].&lt;br /&gt;
&lt;br /&gt;
=== Complex Housing Need ===&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Housing Need}}&lt;br /&gt;
&lt;br /&gt;
[[File:HousingNeeds.png|550px|left]][[File:HousingNeedsExpanded.png|400px|right]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
On the left, we can see:&lt;br /&gt;
# The &amp;quot;Basic Shelter&amp;quot; need&lt;br /&gt;
# The &amp;quot;Complex Housing&amp;quot; need&lt;br /&gt;
On the right we see when hovering over these icons, an expanded panel appears. This panel shows:&lt;br /&gt;
* How many Species Specific (Complex Housing) is available.&lt;br /&gt;
* How many are &amp;quot;affected&amp;quot; (or live in this housing). &lt;br /&gt;
* How many are &amp;quot;unaffected&amp;quot; (Homeless or living in Basic Shelters).&lt;br /&gt;
* The average amount of [[Resolve]] [[Villagers]] are gaining from living in these houses.&lt;br /&gt;
* The maximum amount of [[Resolve]] [[Villagers]] can gain if everyone lives in these houses.&lt;br /&gt;
&lt;br /&gt;
Villagers can stay in [[File:Shelter icon.png|32px]] Basic Shelters and [[File:Big Shelter icon.png|32px]] Large Shelters, but they will prefer their own Species Specific housing. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Beaver House icon.png|32px]] Beaver Houses for {{Species link|Beavers}}&lt;br /&gt;
* [[File:Fox House icon.png|32px]] Fox Houses for {{Species link|Foxes}}&lt;br /&gt;
* [[File:Harpy House icon.png|32px]] Harpy Houses for {{Species link|Harpies}}&lt;br /&gt;
* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}}&lt;br /&gt;
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}&lt;br /&gt;
* [[File:Frog House icon.png|32px]] Frog Houses for [[Frogs]]&lt;br /&gt;
&lt;br /&gt;
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
=== Clothing Need ===&lt;br /&gt;
&lt;br /&gt;
3 / 6 Species use {{rl|Coats}} to boost [[Resolve]] by +5, these are:&lt;br /&gt;
* {{Species link|Beavers}}&lt;br /&gt;
* {{Species link|Harpies}}&lt;br /&gt;
* {{Species link|Humans}}&lt;br /&gt;
&lt;br /&gt;
New {{rl|Coats}} will be used every time a [[Villager]] takes a [[break]], much like Food.&lt;br /&gt;
&lt;br /&gt;
For more information, please see &#039;&#039;&#039;[[Clothing Need]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Services Needs ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Services Needs]]&#039;&#039;&lt;br /&gt;
{{:Services Needs}}&lt;/div&gt;</summary>
		<author><name>76561198002209720</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Frogs&amp;diff=8124</id>
		<title>Frogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Frogs&amp;diff=8124"/>
		<updated>2024-09-29T22:11:17Z</updated>

		<summary type="html">&lt;p&gt;76561198002209720: Use the species link for Frog now that an entry is added to the module (no icons have been uploaded yet)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.4}}&lt;br /&gt;
[[File:Frog temp.png|thumb|360px|A Frog]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{species link|Frogs|med}} are a dignified and proud people with a unique affinity for wealth, renowned for their exceptional skills in architecture and their love of water. Frogs are great at Masonry and love working with {{Specialization link|Rainwater}}.&lt;br /&gt;
&lt;br /&gt;
Their [[Starting Ability]] is to reveal the location of the nearest [[Ruin]]. Frogs have a base [[Resolve]] of 10, with a [[Break]] interval of 02:30 minutes. Their [[Resilience]] is listed as Medium, while their first [[Resolve Threshold]] is 25. Frogs&#039; [[Decadence]] is 5 and [[Hunger Tolerance]] is 8. With the lowest consumption of all species and reliance on [[Housing Upgrade]]s, Frogs reward investment in {{rl|Pack of Building Materials}} and [[Rainpunk]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frogs are only available as part of the Keepers of the Stone DLC&#039;&#039;&#039;. They are unlocked at [[level]] 13.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Like all [[species]], Frogs need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Frog Housing [[need]], every need fulfilled grants an additional effect, like [[Boots]]&#039; increased movement speed. Notably, Frogs need the least amount of goods to keep their increased [[Resolve]], as their [[Break]] interval is 50% longer than {{Species link|Lizards}}&#039;, for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_Porridge.png | [[Porridge]]&lt;br /&gt;
File:Icon Resource Paste 1.png | [[Paste]]&lt;br /&gt;
Icon_Resource_Pie.png | [[Pie]]&lt;br /&gt;
Icon_Need_Brawling.png | [[Brawling]]&lt;br /&gt;
Icon Service Religion.png | [[Religion]]&lt;br /&gt;
Icon_Need_Luxury.png | [[Luxury]]&lt;br /&gt;
Icon_Need_FrogHousing.png | [[Frog Housing]]&lt;br /&gt;
File:Icon Resource Boots 1.png | [[Boots]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proficiency &amp;amp; Comfort ==&lt;br /&gt;
&lt;br /&gt;
[[Frogs]]&#039; Proficiency specialization is Masonry. It grants [[Frogs]] a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]:&lt;br /&gt;
* {{bl|Brickyard|med}}&lt;br /&gt;
* {{bl|Clay Pit|med}}&lt;br /&gt;
* {{bl|Kiln|med}}&lt;br /&gt;
* {{bl|Stamping Mill|med}}&lt;br /&gt;
* {{bl|Stonecutters&#039; Camp|med}}&lt;br /&gt;
[[Frogs]]&#039; Comfort specialization is {{Specialization link|Rainwater}}. It grants Frogs 5 [[Resolve]] when working in the following [[buildings]]:&lt;br /&gt;
* {{bl|Advanced Rain Collector|med}}&lt;br /&gt;
* {{bl|Apothecary|med}}&lt;br /&gt;
* {{bl|Bath House|med}}&lt;br /&gt;
* {{bl|Beanery|med}}&lt;br /&gt;
* {{bl|Distillery|med}}&lt;br /&gt;
* {{bl|Geyser Pump|med}}&lt;br /&gt;
* {{bl|Rain Collector|med}}&lt;br /&gt;
* {{bl|Rainpunk Foundry|med}}&lt;br /&gt;
* {{bl|Teahouse|med}}&lt;br /&gt;
&lt;br /&gt;
== Frog-specific buildings ==&lt;br /&gt;
&lt;br /&gt;
These [[Buildings]] appear as [[Reputation]] rewards only when Frogs are on the map. They can still spawn as [[Ruins]].&lt;br /&gt;
&lt;br /&gt;
* [[Cannery]]&lt;br /&gt;
* {{bl|Forum|med}}&lt;br /&gt;
* [[Pantry]]&lt;br /&gt;
&lt;br /&gt;
== Cornerstones and Perks ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Frog}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Frogs are the only [[species]] missing the [[File:Shelter_icon.png|{{ImgS}}]] [[Basic Housing]] [[need]].&lt;br /&gt;
* Frogs are the first species to be added in a DLC.&lt;br /&gt;
* Before [[update]] 1.4, {{Specialization link|Rainwater}} was {{Species link|Foxes}}&#039; Comfort [[specialization]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
 [[Beavers]]&lt;br /&gt;
 [[Foxes]]&lt;br /&gt;
 [[Humans]]&lt;br /&gt;
 [[Harpies]]&lt;br /&gt;
 [[Lizards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198002209720</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:SpeciesLink&amp;diff=8123</id>
		<title>Module:SpeciesLink</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:SpeciesLink&amp;diff=8123"/>
		<updated>2024-09-29T22:10:17Z</updated>

		<summary type="html">&lt;p&gt;76561198002209720: Clear Frog icon filename since none is uploaded yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module renders the {{Species _link}} template.&lt;br /&gt;
-- https://hoodedhorse.com/wiki/Against_the_Storm/Template:Species_link&lt;br /&gt;
--&lt;br /&gt;
-- This template #invokes SpeciesLink.renderLink(frame), below.&lt;br /&gt;
--&lt;br /&gt;
-- The template requires an argument, the name of the Species to which to link.&lt;br /&gt;
-- Optionally, the template accepts a second argument to change the size of the&lt;br /&gt;
-- icon that accompanies the text hyperlink. The Species is passed to &lt;br /&gt;
-- Module:SpeciesData, which is used to identify the wiki page to link to. It &lt;br /&gt;
-- also handles some basic normalization to tolerate small mistakes in spelling,&lt;br /&gt;
-- spacing, or punctuation.&lt;br /&gt;
--&lt;br /&gt;
-- Using the data returned, this module creates an icon and the name of the &lt;br /&gt;
-- Species, and wraps both in a link to the Species&#039;s wiki page. If no icon&lt;br /&gt;
-- size is specified, the icon will default to a size appropriate for display&lt;br /&gt;
-- in-line with other text.&lt;br /&gt;
--&lt;br /&gt;
-- IF there is a known Species that does not have an icon (might be the case if&lt;br /&gt;
-- the data is being updated), then a question-mark icon will take the place of&lt;br /&gt;
-- the Species&#039;s icon. This is so that people using this template will not &lt;br /&gt;
-- mistake a missing icon for an issue with this template and can efficienty &lt;br /&gt;
-- troubleshoot.&lt;br /&gt;
--&lt;br /&gt;
-- The icons are sized consistently by using existing wiki templates, {{ImgS}}, &lt;br /&gt;
-- {{ImgM}}, etc. The sizes of icons are not stored or known by this module.&lt;br /&gt;
-- @module SpeciesLink&lt;br /&gt;
local SpeciesLink = {}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Dependencies&lt;br /&gt;
--&lt;br /&gt;
local SpeciesData = {&lt;br /&gt;
    [&amp;quot;Foxes&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;fox_circle.png&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Frogs&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Frogs&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Harpies&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;harpy_circle.png&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Humans&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Humans&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;human_circle.png&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Beavers&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Beavers&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;beaver_circle.png&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Lizards&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Lizards&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;lizard_circle.png&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Constants&lt;br /&gt;
--&lt;br /&gt;
-- names of the templates used to size the icons consistently&lt;br /&gt;
local TEMPLATE_IMGSMALL = &amp;quot;ImgS&amp;quot;&lt;br /&gt;
local TEMPLATE_IMGMED = &amp;quot;ImgM&amp;quot;&lt;br /&gt;
local TEMPLATE_IMGLARGE = &amp;quot;ImgL&amp;quot;&lt;br /&gt;
local TEMPLATE_IMGHUGE = &amp;quot;ImgH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- string options for icon size arguments&lt;br /&gt;
local S_SML = &amp;quot;small&amp;quot;&lt;br /&gt;
local S_MED = &amp;quot;med&amp;quot;&lt;br /&gt;
local S_LRG = &amp;quot;large&amp;quot;&lt;br /&gt;
local S_HUG = &amp;quot;huge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- filename to use if there is no known icon for a known building&lt;br /&gt;
local REPLACEMENT_FILENAME = &amp;quot;Question_mark.png&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Main rendering function&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- Renders an icon the name of a Species linked to a wiki page corresponding&lt;br /&gt;
-- to the provided Species.&lt;br /&gt;
-- &lt;br /&gt;
-- Uses MediaWiki markup to display the name of a wiki page and an icon that has &lt;br /&gt;
-- been uploaded to the wiki. Both must be known by Module:SpeciesData, or the &lt;br /&gt;
-- template&#039;s behavior may be different than expected.&lt;br /&gt;
-- @param frame  a table describing the MediaWiki frame; frame[&#039;args&#039;] is a &lt;br /&gt;
-- table containg the template arguments; frame[&#039;args&#039;][&#039;Species&#039;] is the first&lt;br /&gt;
-- argument, assigned to the key &#039;Species&#039;; frame[&#039;args&#039;][&#039;iconsize&#039;] is the &lt;br /&gt;
-- second argument, assigned to the key &#039;iconsize&#039;&lt;br /&gt;
-- @return a string containing the wiki markup for an icon and an internal wiki &lt;br /&gt;
-- page link (or an error if a problem occured)&lt;br /&gt;
function SpeciesLink.renderLink(frame)&lt;br /&gt;
	&lt;br /&gt;
	-- extract the arguments we care about from the frame&lt;br /&gt;
	local argSpeciesName = frame.args.Species&lt;br /&gt;
	local argIconsize = frame.args.iconsize&lt;br /&gt;
	&lt;br /&gt;
	-- validate that there&#039;s a Species name to use&lt;br /&gt;
	if not argSpeciesName or &amp;quot;&amp;quot; == argSpeciesName then&lt;br /&gt;
		return &amp;quot;SpeciesLink error: no Species given&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- check if the species exists in SpeciesData&lt;br /&gt;
	local speciesData = SpeciesData[argSpeciesName]&lt;br /&gt;
	if not speciesData then&lt;br /&gt;
		return &amp;quot;SpeciesLink error: &amp;quot; .. argSpeciesName .. &amp;quot; not found&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- get the page name to make sure there was one&lt;br /&gt;
	local Species = speciesData.pagename&lt;br /&gt;
	if not Species or &amp;quot;&amp;quot; == Species then&lt;br /&gt;
		return &amp;quot;SpeciesLink error: &amp;quot; .. argSpeciesName .. &amp;quot; not found&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- the wiki markup for the internal link to the Species&#039;s wiki page&lt;br /&gt;
	local linkPart = &amp;quot;[[&amp;quot; .. Species .. &amp;quot;]]&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	-- store the requested size for use in a moment&lt;br /&gt;
	local size = &amp;quot;&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	-- Check the requested size against the allowed options. Expand the &lt;br /&gt;
	-- corresponding template.&lt;br /&gt;
	if S_MED == argIconsize then&lt;br /&gt;
		size = frame:expandTemplate{title=TEMPLATE_IMGMED}&lt;br /&gt;
	elseif S_LRG == argIconsize then&lt;br /&gt;
		size = frame:expandTemplate{title=TEMPLATE_IMGLARGE}&lt;br /&gt;
	elseif S_HUG == argIconsize then&lt;br /&gt;
		size = frame:expandTemplate{title=TEMPLATE_IMGHUGE}&lt;br /&gt;
	else&lt;br /&gt;
		-- default to small size if the argument wasn&#039;t valid&lt;br /&gt;
		size = frame:expandTemplate{title=TEMPLATE_IMGSMALL}&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- If the icon filename doesn&#039;t exist, we can still continue by substituting &lt;br /&gt;
	-- a question mark icon instead.&lt;br /&gt;
	local icon = speciesData.icon&lt;br /&gt;
	if not icon or &amp;quot;&amp;quot; == icon then&lt;br /&gt;
		icon = REPLACEMENT_FILENAME&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- combine the size and filename to form the iconPart&lt;br /&gt;
	local iconPart = &amp;quot;[[File:&amp;quot; .. icon .. &amp;quot;|&amp;quot; .. size .. &amp;quot;|link=&amp;quot; .. Species .. &amp;quot;|alt=&amp;quot; .. Species .. &amp;quot;|&amp;quot; .. Species .. &amp;quot;]]&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	-- combine the file part with the link part&lt;br /&gt;
	return iconPart .. &amp;quot; &amp;quot; .. linkPart&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- return when required into another module&lt;br /&gt;
return SpeciesLink&lt;/div&gt;</summary>
		<author><name>76561198002209720</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:SpeciesLink&amp;diff=8122</id>
		<title>Module:SpeciesLink</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:SpeciesLink&amp;diff=8122"/>
		<updated>2024-09-29T22:05:18Z</updated>

		<summary type="html">&lt;p&gt;76561198002209720: Add data entry for Frogs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module renders the {{Species _link}} template.&lt;br /&gt;
-- https://hoodedhorse.com/wiki/Against_the_Storm/Template:Species_link&lt;br /&gt;
--&lt;br /&gt;
-- This template #invokes SpeciesLink.renderLink(frame), below.&lt;br /&gt;
--&lt;br /&gt;
-- The template requires an argument, the name of the Species to which to link.&lt;br /&gt;
-- Optionally, the template accepts a second argument to change the size of the&lt;br /&gt;
-- icon that accompanies the text hyperlink. The Species is passed to &lt;br /&gt;
-- Module:SpeciesData, which is used to identify the wiki page to link to. It &lt;br /&gt;
-- also handles some basic normalization to tolerate small mistakes in spelling,&lt;br /&gt;
-- spacing, or punctuation.&lt;br /&gt;
--&lt;br /&gt;
-- Using the data returned, this module creates an icon and the name of the &lt;br /&gt;
-- Species, and wraps both in a link to the Species&#039;s wiki page. If no icon&lt;br /&gt;
-- size is specified, the icon will default to a size appropriate for display&lt;br /&gt;
-- in-line with other text.&lt;br /&gt;
--&lt;br /&gt;
-- IF there is a known Species that does not have an icon (might be the case if&lt;br /&gt;
-- the data is being updated), then a question-mark icon will take the place of&lt;br /&gt;
-- the Species&#039;s icon. This is so that people using this template will not &lt;br /&gt;
-- mistake a missing icon for an issue with this template and can efficienty &lt;br /&gt;
-- troubleshoot.&lt;br /&gt;
--&lt;br /&gt;
-- The icons are sized consistently by using existing wiki templates, {{ImgS}}, &lt;br /&gt;
-- {{ImgM}}, etc. The sizes of icons are not stored or known by this module.&lt;br /&gt;
-- @module SpeciesLink&lt;br /&gt;
local SpeciesLink = {}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Dependencies&lt;br /&gt;
--&lt;br /&gt;
local SpeciesData = {&lt;br /&gt;
    [&amp;quot;Foxes&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;fox_circle.png&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Frogs&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Frogs&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;frog_circle.png&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Harpies&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;harpy_circle.png&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Humans&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Humans&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;human_circle.png&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Beavers&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Beavers&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;beaver_circle.png&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Lizards&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;pagename&amp;quot;] = &amp;quot;Lizards&amp;quot;,&lt;br /&gt;
        [&amp;quot;icon&amp;quot;] = &amp;quot;lizard_circle.png&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Constants&lt;br /&gt;
--&lt;br /&gt;
-- names of the templates used to size the icons consistently&lt;br /&gt;
local TEMPLATE_IMGSMALL = &amp;quot;ImgS&amp;quot;&lt;br /&gt;
local TEMPLATE_IMGMED = &amp;quot;ImgM&amp;quot;&lt;br /&gt;
local TEMPLATE_IMGLARGE = &amp;quot;ImgL&amp;quot;&lt;br /&gt;
local TEMPLATE_IMGHUGE = &amp;quot;ImgH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- string options for icon size arguments&lt;br /&gt;
local S_SML = &amp;quot;small&amp;quot;&lt;br /&gt;
local S_MED = &amp;quot;med&amp;quot;&lt;br /&gt;
local S_LRG = &amp;quot;large&amp;quot;&lt;br /&gt;
local S_HUG = &amp;quot;huge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- filename to use if there is no known icon for a known building&lt;br /&gt;
local REPLACEMENT_FILENAME = &amp;quot;Question_mark.png&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Main rendering function&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- Renders an icon the name of a Species linked to a wiki page corresponding&lt;br /&gt;
-- to the provided Species.&lt;br /&gt;
-- &lt;br /&gt;
-- Uses MediaWiki markup to display the name of a wiki page and an icon that has &lt;br /&gt;
-- been uploaded to the wiki. Both must be known by Module:SpeciesData, or the &lt;br /&gt;
-- template&#039;s behavior may be different than expected.&lt;br /&gt;
-- @param frame  a table describing the MediaWiki frame; frame[&#039;args&#039;] is a &lt;br /&gt;
-- table containg the template arguments; frame[&#039;args&#039;][&#039;Species&#039;] is the first&lt;br /&gt;
-- argument, assigned to the key &#039;Species&#039;; frame[&#039;args&#039;][&#039;iconsize&#039;] is the &lt;br /&gt;
-- second argument, assigned to the key &#039;iconsize&#039;&lt;br /&gt;
-- @return a string containing the wiki markup for an icon and an internal wiki &lt;br /&gt;
-- page link (or an error if a problem occured)&lt;br /&gt;
function SpeciesLink.renderLink(frame)&lt;br /&gt;
	&lt;br /&gt;
	-- extract the arguments we care about from the frame&lt;br /&gt;
	local argSpeciesName = frame.args.Species&lt;br /&gt;
	local argIconsize = frame.args.iconsize&lt;br /&gt;
	&lt;br /&gt;
	-- validate that there&#039;s a Species name to use&lt;br /&gt;
	if not argSpeciesName or &amp;quot;&amp;quot; == argSpeciesName then&lt;br /&gt;
		return &amp;quot;SpeciesLink error: no Species given&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- check if the species exists in SpeciesData&lt;br /&gt;
	local speciesData = SpeciesData[argSpeciesName]&lt;br /&gt;
	if not speciesData then&lt;br /&gt;
		return &amp;quot;SpeciesLink error: &amp;quot; .. argSpeciesName .. &amp;quot; not found&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- get the page name to make sure there was one&lt;br /&gt;
	local Species = speciesData.pagename&lt;br /&gt;
	if not Species or &amp;quot;&amp;quot; == Species then&lt;br /&gt;
		return &amp;quot;SpeciesLink error: &amp;quot; .. argSpeciesName .. &amp;quot; not found&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- the wiki markup for the internal link to the Species&#039;s wiki page&lt;br /&gt;
	local linkPart = &amp;quot;[[&amp;quot; .. Species .. &amp;quot;]]&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	-- store the requested size for use in a moment&lt;br /&gt;
	local size = &amp;quot;&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	-- Check the requested size against the allowed options. Expand the &lt;br /&gt;
	-- corresponding template.&lt;br /&gt;
	if S_MED == argIconsize then&lt;br /&gt;
		size = frame:expandTemplate{title=TEMPLATE_IMGMED}&lt;br /&gt;
	elseif S_LRG == argIconsize then&lt;br /&gt;
		size = frame:expandTemplate{title=TEMPLATE_IMGLARGE}&lt;br /&gt;
	elseif S_HUG == argIconsize then&lt;br /&gt;
		size = frame:expandTemplate{title=TEMPLATE_IMGHUGE}&lt;br /&gt;
	else&lt;br /&gt;
		-- default to small size if the argument wasn&#039;t valid&lt;br /&gt;
		size = frame:expandTemplate{title=TEMPLATE_IMGSMALL}&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- If the icon filename doesn&#039;t exist, we can still continue by substituting &lt;br /&gt;
	-- a question mark icon instead.&lt;br /&gt;
	local icon = speciesData.icon&lt;br /&gt;
	if not icon or &amp;quot;&amp;quot; == icon then&lt;br /&gt;
		icon = REPLACEMENT_FILENAME&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- combine the size and filename to form the iconPart&lt;br /&gt;
	local iconPart = &amp;quot;[[File:&amp;quot; .. icon .. &amp;quot;|&amp;quot; .. size .. &amp;quot;|link=&amp;quot; .. Species .. &amp;quot;|alt=&amp;quot; .. Species .. &amp;quot;|&amp;quot; .. Species .. &amp;quot;]]&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	-- combine the file part with the link part&lt;br /&gt;
	return iconPart .. &amp;quot; &amp;quot; .. linkPart&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- return when required into another module&lt;br /&gt;
return SpeciesLink&lt;/div&gt;</summary>
		<author><name>76561198002209720</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Frogs&amp;diff=8121</id>
		<title>Frogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Frogs&amp;diff=8121"/>
		<updated>2024-09-29T21:57:57Z</updated>

		<summary type="html">&lt;p&gt;76561198002209720: Add cross references to categories other species are in (using beavers as example)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.4}}&lt;br /&gt;
[[File:Frog temp.png|thumb|360px|A Frog]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Frogs]] are a dignified and proud people with a unique affinity for wealth, renowned for their exceptional skills in architecture and their love of water. Frogs are great at Masonry and love working with {{Specialization link|Rainwater}}.&lt;br /&gt;
&lt;br /&gt;
Their [[Starting Ability]] is to reveal the location of the nearest [[Ruin]]. Frogs have a base [[Resolve]] of 10, with a [[Break]] interval of 02:30 minutes. Their [[Resilience]] is listed as Medium, while their first [[Resolve Threshold]] is 25. Frogs&#039; [[Decadence]] is 5 and [[Hunger Tolerance]] is 8. With the lowest consumption of all species and reliance on [[Housing Upgrade]]s, Frogs reward investment in {{rl|Pack of Building Materials}} and [[Rainpunk]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frogs are only available as part of the Keepers of the Stone DLC&#039;&#039;&#039;. They are unlocked at [[level]] 13.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Like all [[species]], Frogs need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Frog Housing [[need]], every need fulfilled grants an additional effect, like [[Boots]]&#039; increased movement speed. Notably, Frogs need the least amount of goods to keep their increased [[Resolve]], as their [[Break]] interval is 50% longer than {{Species link|Lizards}}&#039;, for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_Porridge.png | [[Porridge]]&lt;br /&gt;
File:Icon Resource Paste 1.png | [[Paste]]&lt;br /&gt;
Icon_Resource_Pie.png | [[Pie]]&lt;br /&gt;
Icon_Need_Brawling.png | [[Brawling]]&lt;br /&gt;
Icon Service Religion.png | [[Religion]]&lt;br /&gt;
Icon_Need_Luxury.png | [[Luxury]]&lt;br /&gt;
Icon_Need_FrogHousing.png | [[Frog Housing]]&lt;br /&gt;
File:Icon Resource Boots 1.png | [[Boots]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proficiency &amp;amp; Comfort ==&lt;br /&gt;
&lt;br /&gt;
[[Frogs]]&#039; Proficiency specialization is Masonry. It grants [[Frogs]] a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]:&lt;br /&gt;
* {{bl|Brickyard|med}}&lt;br /&gt;
* {{bl|Clay Pit|med}}&lt;br /&gt;
* {{bl|Kiln|med}}&lt;br /&gt;
* {{bl|Stamping Mill|med}}&lt;br /&gt;
* {{bl|Stonecutters&#039; Camp|med}}&lt;br /&gt;
[[Frogs]]&#039; Comfort specialization is {{Specialization link|Rainwater}}. It grants Frogs 5 [[Resolve]] when working in the following [[buildings]]:&lt;br /&gt;
* {{bl|Advanced Rain Collector|med}}&lt;br /&gt;
* {{bl|Apothecary|med}}&lt;br /&gt;
* {{bl|Bath House|med}}&lt;br /&gt;
* {{bl|Beanery|med}}&lt;br /&gt;
* {{bl|Distillery|med}}&lt;br /&gt;
* {{bl|Geyser Pump|med}}&lt;br /&gt;
* {{bl|Rain Collector|med}}&lt;br /&gt;
* {{bl|Rainpunk Foundry|med}}&lt;br /&gt;
* {{bl|Teahouse|med}}&lt;br /&gt;
&lt;br /&gt;
== Frog-specific buildings ==&lt;br /&gt;
&lt;br /&gt;
These [[Buildings]] appear as [[Reputation]] rewards only when Frogs are on the map. They can still spawn as [[Ruins]].&lt;br /&gt;
&lt;br /&gt;
* [[Cannery]]&lt;br /&gt;
* {{bl|Forum|med}}&lt;br /&gt;
* [[Pantry]]&lt;br /&gt;
&lt;br /&gt;
== Cornerstones and Perks ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Frog}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Frogs are the only [[species]] missing the [[File:Shelter_icon.png|{{ImgS}}]] [[Basic Housing]] [[need]].&lt;br /&gt;
* Frogs are the first species to be added in a DLC.&lt;br /&gt;
* Before [[update]] 1.4, {{Specialization link|Rainwater}} was {{Species link|Foxes}}&#039; Comfort [[specialization]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
 [[Beavers]]&lt;br /&gt;
 [[Foxes]]&lt;br /&gt;
 [[Humans]]&lt;br /&gt;
 [[Harpies]]&lt;br /&gt;
 [[Lizards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198002209720</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beavers&amp;diff=8120</id>
		<title>Beavers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beavers&amp;diff=8120"/>
		<updated>2024-09-29T21:56:47Z</updated>

		<summary type="html">&lt;p&gt;76561198002209720: Add fox and frog cross references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.4}}&lt;br /&gt;
[[File:Beaver_Portrait.png|thumb|360px|A Beaver]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{species link|Beavers|med}} are hardworking and honest, but also quite demanding. The are gifted at {{Specialization link|Woodworking}} and enjoy {{Specialization link|Engineering}}. &lt;br /&gt;
&lt;br /&gt;
Their [[Starting Ability]] is to extend available trade offers by 1 in each neighboring town. Beavers has a base [[Resolve]] of 10, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]], along with {{species link|Humans}}&#039;, is the highest at 30. With a [[Decadence]] level of 2 and a [[Hunger Tolerance]] of 6, Beavers are the hardest [[species]] to please, but also slowest to raise their expectations. Their Starting Ability, [[ #Beaver-Specific buildings | species-specific buildings]] and [[Housing Upgrade]]s all encourage a [[trade]]-heavy playstyle.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Like all [[species]], Beavers need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like {{rl|Biscuits}}&#039; increased double production chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_Biscuits.png|[[Biscuits]]&lt;br /&gt;
Icon_Resource_PickledGoods.png | [[Pickled Goods]]&lt;br /&gt;
Icon Need Education.png| [[Education]]&lt;br /&gt;
Icon Need Leisure.png | [[Leisure]]&lt;br /&gt;
Icon Need Luxury.png | [[Luxury]]&lt;br /&gt;
Icon_Need_BasicHousing.png | [[Basic Housing]]&lt;br /&gt;
Icon_Need_BeaverHousing.png | [[Beaver Housing]]&lt;br /&gt;
Icon_Resource_Coats.png | [[Clothing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proficiency &amp;amp; Comfort ==&lt;br /&gt;
&lt;br /&gt;
[[Beavers]]&#039; Proficiency specialization is {{Specialization link|Woodworking}}. It grants Beavers a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]:&lt;br /&gt;
* {{bl|Carpenter|med}}&lt;br /&gt;
* {{bl|Cooperage|med}}&lt;br /&gt;
* {{bl|Forester&#039;s Hut|med}}&lt;br /&gt;
* {{bl|Lumber Mill|med}}&lt;br /&gt;
* {{bl|Woodcutters&#039; Camp|med}}&lt;br /&gt;
Beavers&#039; Comfort specialization is {{Specialization link|Engineering}}. It grants Beavers 5 [[Resolve]] when working in the following [[buildings]]:&lt;br /&gt;
* {{bl|Finesmith|med}}&lt;br /&gt;
* {{bl|Mine|med}}&lt;br /&gt;
* {{bl|Press|med}}&lt;br /&gt;
* {{bl|Rain Mill|med}}&lt;br /&gt;
* {{bl|Rainpunk Foundry|med}}&lt;br /&gt;
* {{bl|Smithy|med}}&lt;br /&gt;
* {{bl|Stamping Mill|med}}&lt;br /&gt;
* {{bl|Tinkerer|med}}&lt;br /&gt;
* {{bl|Toolshop|med}}&lt;br /&gt;
&lt;br /&gt;
== Beaver-specific buildings ==&lt;br /&gt;
&lt;br /&gt;
These [[buildings]] appear as [[Reputation]] rewards only when Beavers are on the map. They can still spawn as [[Ruins]].&lt;br /&gt;
&lt;br /&gt;
* {{bl|Cellar|med}}&lt;br /&gt;
* {{bl|Guild House|med}}&lt;br /&gt;
* {{bl|Scribe|med}}&lt;br /&gt;
&lt;br /&gt;
== Cornerstones and Perks ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Beaver}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* [[Beavers]] are not a [[species]] a Viceroy should rely on for [[Resolve]]-based [[Reputation]] gain. Out of all species, Beavers need the most Resolve to start generating Reputation at +20 from base Resolve.&lt;br /&gt;
* Consider assigning a Beaver [[Firekeeper]] when you have more than 1 [[Hearth]] and want to save on fuel. This is especially effective if you have the &#039;&#039;&#039;Secret Techniques of the Firekeeper&#039;&#039;&#039; [[Perk]].&lt;br /&gt;
* [[Beaver Housing]] is prohibitively expensive at [[Prestige]] 6+. Combined with Beavers&#039; low Reputation generation potential and higher than average base Resolve, there is little reason to build their species Housing.&lt;br /&gt;
* {{Specialization link|Woodworking}} Proficiency in the {{bl|Woodcutters&#039; Camp}} has minimal impact on {{rl|Wood}} output. In a low {{rl|Wood}} [[biome]] like [[Marshlands]], a Beaver woodcutter will bring in an average of ~34 {{rl|Wood}} over the course of a 12-minute year compared to ~31 {{rl|Wood}} for other species.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[File:BeaverGroup.png|100px|left|alt=A Group of Beavers]]&lt;br /&gt;
* There is a Beaver [[Trader]] named [[Old Farluf]].&amp;lt;br /&amp;gt;&lt;br /&gt;
* Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.&lt;br /&gt;
* At 5 [[blueprints]], Beavers have the fewest Proficiency bonuses of all [[species]].&lt;br /&gt;
* Beavers were one of the three initial species available in Against the Storm.&lt;br /&gt;
* Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Players&#039; Beaver Plushies: ====&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=100px&amp;gt;&lt;br /&gt;
File:Plushie_BigWill.jpg|BigWill&#039;s Plushie&lt;br /&gt;
File:Plushie_ShadeonKoopa.jpg|Shadeon_Koopa&#039;s Plushie&lt;br /&gt;
File:Plushie_MadJack.jpg|MadJack&#039;s Plushie&lt;br /&gt;
File:Plushie pwjlafontaine.jpg|Pwjlafontaine&#039;s Plushie&lt;br /&gt;
File:MontyCrisplyPlushie.jpg|MontyCrisply&#039;s Plushie&lt;br /&gt;
File:Dan&#039;sPLushie.jpg|Dan&#039;s Plushie&lt;br /&gt;
File:Rikzo&#039;sPlushie.jpg|Rikzo&#039;s Plushie&lt;br /&gt;
File:MattHoodedHorseBenji.jpg|Matt from HH&#039;s Plushie (Benji)&lt;br /&gt;
File:LukasPlushie.png|Lukas from Eremite&#039;s Plushie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Users volunteered for images to be used in Wiki. Thanks to all who posted! Tag @Alcawen to have your Beaver plushie added to the wiki!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
 [[Foxes]]&lt;br /&gt;
 [[Frogs]]&lt;br /&gt;
 [[Harpies]]&lt;br /&gt;
 [[Humans]]&lt;br /&gt;
 [[Lizards]]&lt;br /&gt;
 [[Farluf]] the Beaver [[Trader]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198002209720</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=8119</id>
		<title>Complex Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=8119"/>
		<updated>2024-09-29T21:54:18Z</updated>

		<summary type="html">&lt;p&gt;76561198002209720: Added table entries for Frogs, Paste, and Boots. I left the bonus values for the new items as ?s until I (or someone) verify them in a smaller edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
[[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Complex Needs are opportunities for Viceroys to &#039;&#039;&#039;boost Villager Resolve&#039;&#039;&#039; when fulfilled. There are 4 types of Complex Needs, they are:&lt;br /&gt;
&lt;br /&gt;
* [[Complex Food Need]]&lt;br /&gt;
* [[Housing Need]]&lt;br /&gt;
* [[Clothing Need]]&lt;br /&gt;
* [[Services Need]]&lt;br /&gt;
&lt;br /&gt;
== Fulfilling these Needs ==&lt;br /&gt;
&lt;br /&gt;
=== Complex Food &amp;amp; Services ===&lt;br /&gt;
&lt;br /&gt;
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences.&lt;br /&gt;
&lt;br /&gt;
Unless forced to with [[Consumption Control]], [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from. If they are forced to eat a non-preferred [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry.&lt;br /&gt;
&lt;br /&gt;
Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need &#039;&#039;&#039;both a [[Building]] and a [[Good]]&#039;&#039;&#039; to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]].&lt;br /&gt;
&lt;br /&gt;
The Services need the following [[Goods]] to be fulfilled:&lt;br /&gt;
&lt;br /&gt;
* Education: {{rl|Scrolls}}&lt;br /&gt;
* Brawling: {{rl|Training Gear}}&lt;br /&gt;
* Leisure: {{rl|Ale}}&lt;br /&gt;
* Luxury: {{rl|Wine}}&lt;br /&gt;
* Treatment: {{rl|Tea}}&lt;br /&gt;
* Religion: {{rl|Incense}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Table of complex food, clothing, and services needs by species&lt;br /&gt;
!rowspan=2| Species !!colspan=7| Complex foods !! colspan=2| Clothing !!colspan=6| Services&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Jerky|med}}&lt;br /&gt;
! {{rl|Porridge|med}}&lt;br /&gt;
! {{rl|Skewers|med}}&lt;br /&gt;
! {{rl|Biscuits|med}}&lt;br /&gt;
! {{rl|Pie|med}}&lt;br /&gt;
! {{rl|Pickled Goods|med}}&lt;br /&gt;
! [[Paste]]&lt;br /&gt;
! {{rl|Coats|med}}&lt;br /&gt;
! [[Boots]]&lt;br /&gt;
! {{Service link|Leisure|med}}&lt;br /&gt;
! {{Service link|Brawling|med}}&lt;br /&gt;
! {{Service link|Religion|med}}&lt;br /&gt;
! {{Service link|Education|med}}&lt;br /&gt;
! {{Service link|Luxury|med}}&lt;br /&gt;
! {{Service link|Treatment|med}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Beavers|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +8&lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| +10 &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Foxes|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! [[Frogs]]&lt;br /&gt;
| —&lt;br /&gt;
| +4 &lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +5 &lt;br /&gt;
| — &lt;br /&gt;
| +?&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| +?&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| +8 &lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Harpies|med}}&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +5&lt;br /&gt;
| +?&lt;br /&gt;
&lt;br /&gt;
| —&lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| +10 &lt;br /&gt;
| — &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Humans|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Lizards|med}}&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +5 &lt;br /&gt;
| +8 &lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| —&lt;br /&gt;
&lt;br /&gt;
| — &lt;br /&gt;
| +8 &lt;br /&gt;
| +8 &lt;br /&gt;
| — &lt;br /&gt;
| — &lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Transposed:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Transposed table of complex food, clothing, and services needs by species&lt;br /&gt;
!class=unsortable colspan=2| — !!class=unsortable colspan=6| Species&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Need&lt;br /&gt;
! {{Species link|Beavers|large}}&lt;br /&gt;
! {{Species link|Foxes|large}}&lt;br /&gt;
! [[Frogs]]&lt;br /&gt;
! {{Species link|Harpies|large}}&lt;br /&gt;
! {{Species link|Humans|large}}&lt;br /&gt;
! {{Species link|Lizards|large}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot;| Complex Foods&lt;br /&gt;
! {{rl|Jerky|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Porridge|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Skewers|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Biscuits|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Pie|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Pickled Goods|med}}&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! [[Paste]]&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +?&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Clothing&lt;br /&gt;
! {{rl|Coats|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! [[Boots]]&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +?&lt;br /&gt;
| +?&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot;| Services&lt;br /&gt;
! {{Service link|Leisure|med}}&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Brawling|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Religion|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Education|med}}&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Luxury|med}}&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Service link|Treatment|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, please see [[Complex Food]].&lt;br /&gt;
&lt;br /&gt;
=== Complex Housing Need ===&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Housing Need}}&lt;br /&gt;
&lt;br /&gt;
[[File:HousingNeeds.png|550px|left]][[File:HousingNeedsExpanded.png|400px|right]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
On the left, we can see:&lt;br /&gt;
# The &amp;quot;Basic Shelter&amp;quot; need&lt;br /&gt;
# The &amp;quot;Complex Housing&amp;quot; need&lt;br /&gt;
On the right we see when hovering over these icons, an expanded panel appears. This panel shows:&lt;br /&gt;
* How many Species Specific (Complex Housing) is available.&lt;br /&gt;
* How many are &amp;quot;affected&amp;quot; (or live in this housing). &lt;br /&gt;
* How many are &amp;quot;unaffected&amp;quot; (Homeless or living in Basic Shelters).&lt;br /&gt;
* The average amount of [[Resolve]] [[Villagers]] are gaining from living in these houses.&lt;br /&gt;
* The maximum amount of [[Resolve]] [[Villagers]] can gain if everyone lives in these houses.&lt;br /&gt;
&lt;br /&gt;
Villagers can stay in [[File:Shelter icon.png|32px]] Basic Shelters and [[File:Big Shelter icon.png|32px]] Large Shelters, but they will prefer their own Species Specific housing. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Beaver House icon.png|32px]] Beaver Houses for {{Species link|Beavers}}&lt;br /&gt;
* [[File:Fox House icon.png|32px]] Fox Houses for {{Species link|Foxes}}&lt;br /&gt;
* [[File:Harpy House icon.png|32px]] Harpy Houses for {{Species link|Harpies}}&lt;br /&gt;
* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}}&lt;br /&gt;
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}&lt;br /&gt;
* [[File:Frog House icon.png|32px]] Frog Houses for [[Frogs]]&lt;br /&gt;
&lt;br /&gt;
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
=== Clothing Need ===&lt;br /&gt;
&lt;br /&gt;
3 / 6 Species use {{rl|Coats}} to boost [[Resolve]] by +5, these are:&lt;br /&gt;
* {{Species link|Beavers}}&lt;br /&gt;
* {{Species link|Harpies}}&lt;br /&gt;
* {{Species link|Humans}}&lt;br /&gt;
&lt;br /&gt;
New {{rl|Coats}} will be used every time a [[Villager]] takes a [[break]], much like Food.&lt;br /&gt;
&lt;br /&gt;
For more information, please see &#039;&#039;&#039;[[Clothing Need]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Services Needs ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Services Needs]]&#039;&#039;&lt;br /&gt;
{{:Services Needs}}&lt;/div&gt;</summary>
		<author><name>76561198002209720</name></author>
	</entry>
</feed>