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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561197991286379</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561197991286379"/>
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	<updated>2026-10-06T16:40:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=9069</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=9069"/>
		<updated>2024-10-21T18:59:48Z</updated>

		<summary type="html">&lt;p&gt;76561197991286379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.4.17}}&lt;br /&gt;
{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans, Frogs}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}}, {{Species link|Humans}}, and {{Species link|Frogs}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;/div&gt;</summary>
		<author><name>76561197991286379</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Services_Needs&amp;diff=8316</id>
		<title>Services Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Services_Needs&amp;diff=8316"/>
		<updated>2024-10-04T13:23:38Z</updated>

		<summary type="html">&lt;p&gt;76561197991286379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.4.11}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Services provide bonuses to [[Resolve]]. The more Services you provide to your [[Villager]]s, the higher their [[Resolve]] will go. Viceroys need &#039;&#039;&#039;both&#039;&#039;&#039; a Service Building, &#039;&#039;&#039;and&#039;&#039;&#039; the goods to provide a Service in that building. For example, to provide {{Service link|Leisure|small}}, a Viceroy needs to build a {{bl|Tavern}} &#039;&#039;&#039;and&#039;&#039;&#039; provide {{rl|Ale|small}} for the service need to be fulfilled.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:2em&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Services Needed&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Leisure|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Leisure|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|med}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Satisfying Services ===&lt;br /&gt;
To satisfy a Service Need, you need:&lt;br /&gt;
* A Service Building + A Service Good + 1 Villager in the Service Building.&lt;br /&gt;
&lt;br /&gt;
So, to satisfy the {{Service link|Leisure|small}} need, you need a {{bl|Tavern}}, some {{rl|Ale|small}} and 1 [[Villager]] staffing the [[Building]]. The race of the [[Villager]] staffing the building does not matter, but some [[Villagers]] find [[Comfort]] in some Service Buildings, granting them +5 [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
Service [[Building]] Blueprints can be purchased from [[Traders]] or rewarded for [[Reputation]] gain. You can also get a Service Building by repairing a [[Ruin]] or cleansing a [[Haunted Building]]. Service Goods can be purchased from [[Traders]], found in [[Abandoned Caches]], rewarded from [[Orders]], and manufactured by Viceroys in the settlement.&lt;br /&gt;
[[File:ServiceBuildingSettings.png|500px|left]]&lt;br /&gt;
=== Controlling Services ===&lt;br /&gt;
On the left, we can see:&lt;br /&gt;
# The [[Specialization]] or [[Comfort]] bonus workers get from working in this [[Building]]&lt;br /&gt;
# One worker is assigned. This is enough to enable the Service Need.&lt;br /&gt;
# {{Service link|Leisure|small}} is enabled in this building&lt;br /&gt;
# {{Service link|Luxury|small}} is disabled in this building&lt;br /&gt;
# We need 3 workers to gain the special effect this building provides. Hovering over this panel will tell you what the effect is.&lt;br /&gt;
&lt;br /&gt;
=== Service Buildings and Unique Effects ===&lt;br /&gt;
&lt;br /&gt;
Each Service Building has unique effects when staffed to specification. Services Need &#039;&#039;&#039;do not&#039;&#039;&#039; need to be enabled to gain these effects. &lt;br /&gt;
For example, if you built a {{bl|Monastery}}, but do not have {{rl|Incense}} or {{rl|Ale}}, the effect (-100 [[Hostility]]) will still become active if staffed to specifications.&lt;br /&gt;
&lt;br /&gt;
Effects are as follows:&lt;br /&gt;
&lt;br /&gt;
* {{bl|Bath House|med}}: [[Villagers]] leave 30% slower. Global Production rate is 25% faster.&lt;br /&gt;
* {{bl|Clan Hall|med}}: +100% yield to all Camps except Woodcutters.&lt;br /&gt;
* {{bl|Explorers&#039; Lodge|med}}: +1 Global [[Resolve]] for every rebuilt / salvaged [[Ruin]]. Retroactive.&lt;br /&gt;
* {{bl|Forum|med}}: Chance of producing double yields increases by 15%.&lt;br /&gt;
* {{bl|Guild House|med}}: Traders arrive 50% faster. +1 to Global [[Resolve]] for every 75 {{rl|Amber}} worth of goods sold. Retroactive.&lt;br /&gt;
* {{bl|Market|med}}: Global Carrying capacity increased by 10.&lt;br /&gt;
* {{bl|Monastery|med}}: -100 [[Hostility]].&lt;br /&gt;
* {{bl|Tavern|med}}: +3 to Global [[Resolve]].&lt;br /&gt;
* {{bl|Tea Doctor|med}}: +1 to Global [[Resolve]] for every 200 Complex Food eaten. Retroactive.&lt;br /&gt;
* {{bl|Temple|med}}: -25 [[Hostility]] for every 200 seconds of sacrifices in the [[Hearth]]. Retroactive.&lt;br /&gt;
&lt;br /&gt;
* To gain the perk a Service Building provides, it needs to be fully staffed.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
=== List of services needs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The service needs of Foxes and Lizards were changed in version 1.4, so this section is now out-of-date. Please consider contributing by updating it!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each [[service]] can satisfy more than one [[species]]. Correspondingly, each of the five species require different combinations of the possible services available. The following shows the relationships between service (and the service-related good) and species.&lt;br /&gt;
&lt;br /&gt;
The [[Buildings#Buildings#Services_Buildings|service building]] is also listed for convenience.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[#Service Buildings|See the next section]] for a table of buildings that may help you choose your [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! Service !! Corresponding service good !! Species satisfied !!class=unsortable| Service building options&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|large}}&lt;br /&gt;
| {{rl|Training Gear|med}}&lt;br /&gt;
| {{Species link|Foxes|med}}&lt;br /&gt;
| {{Recipe|Brawling|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|large}}&lt;br /&gt;
| {{rl|Training Gear|med}}&lt;br /&gt;
| {{Species link|Lizards|med}}&lt;br /&gt;
| {{Recipe|Brawling|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|large}}&lt;br /&gt;
| {{rl|Scrolls|med}}&lt;br /&gt;
| {{Species link|Beavers|med}}&lt;br /&gt;
| {{Recipe|Education|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|large}}&lt;br /&gt;
| {{rl|Scrolls|med}}&lt;br /&gt;
| {{Species link|Harpies|med}}&lt;br /&gt;
| {{Recipe|Education|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Leisure|large}}&lt;br /&gt;
| {{rl|Ale|med}}&lt;br /&gt;
| {{Species link|Beavers|med}}&lt;br /&gt;
| {{Recipe|Leisure|display=list}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Service link|Leisure|large}}&lt;br /&gt;
| {{rl|Ale|med}}&lt;br /&gt;
| {{Species link|Humans|med}}&lt;br /&gt;
| {{Recipe|Leisure|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|large}}&lt;br /&gt;
| {{rl|Wine|med}}&lt;br /&gt;
| {{Species link|Beavers|med}}&lt;br /&gt;
| {{Recipe|Luxury|display=list}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Service link|Luxury|large}}&lt;br /&gt;
| {{rl|Wine|med}}&lt;br /&gt;
| {{Species link|Foxes|med}}&lt;br /&gt;
| {{Recipe|Luxury|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|large}}&lt;br /&gt;
| {{rl|Incense|med}}&lt;br /&gt;
| {{Species link|Humans|med}}&lt;br /&gt;
| {{Recipe|Religion|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|large}}&lt;br /&gt;
| {{rl|Incense|med}}&lt;br /&gt;
| {{Species link|Lizards|med}}&lt;br /&gt;
| {{Recipe|Religion|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|large}}&lt;br /&gt;
| {{rl|Tea|med}}&lt;br /&gt;
| {{Species link|Foxes|med}}&lt;br /&gt;
| {{Recipe|Treatment|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|large}}&lt;br /&gt;
| {{rl|Tea|med}}&lt;br /&gt;
| {{Species link|Harpies|med}}&lt;br /&gt;
| {{Recipe|Treatment|display=list}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Service Buildings ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The service needs of Foxes and Lizards were changed in version 1.4, so this section is now out-of-date. Please consider contributing by updating it!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Service Buildings provide more than one Service. Since many Settlements will get only a few choices of Blueprints for Service Buildings, this table can help you anticipate which will be best for the Species in your Settlement, so that you don&#039;t pass them up! See the next section on [[#Strategy and Special Combinations]] for some key takeaways from this table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! Service Building !! Service Provided !! Species Satisfied !! Consumed Good&lt;br /&gt;
|-&lt;br /&gt;
| [[Bath House]]&lt;br /&gt;
| [[Treatment]]&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[Tea]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Bath House]]&lt;br /&gt;
| [[Treatment]]&lt;br /&gt;
| [[Harpy]]&lt;br /&gt;
| [[Tea]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Clan Hall]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[Training Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Hall]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| [[Lizard]]&lt;br /&gt;
| [[Training Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Hall]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Incense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clan Hall]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| [[Lizard]]&lt;br /&gt;
| [[Incense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Explorers&#039; Lodge]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[Training Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Explorers&#039; Lodge]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| [[Lizard]]&lt;br /&gt;
| [[Training Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Explorers&#039; Lodge]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[Scrolls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Explorers&#039; Lodge]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| [[Harpy]]&lt;br /&gt;
| [[Scrolls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forum]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[Scrolls]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Forum]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| [[Harpy]]&lt;br /&gt;
| [[Scrolls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forum]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[Ale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forum]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Ale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild House]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[Wine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild House]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[Wine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] [[Holy Market|(or Holy Market)]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[Wine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] [[Holy Market|(or Holy Market)]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[Wine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] [[Holy Market|(or Holy Market)]]&lt;br /&gt;
| [[Treatment]]&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[Tea]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Market]] [[Holy Market|(or Holy Market)]]&lt;br /&gt;
| [[Treatment]]&lt;br /&gt;
| [[Harpy]]&lt;br /&gt;
| [[Tea]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Monastery]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[Ale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monastery]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Ale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monastery]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Incense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monastery]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| [[Lizard]]&lt;br /&gt;
| [[Incense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[Ale]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Tavern]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Ale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[Wine]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Tavern]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[Wine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea Doctor]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[Training Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea Doctor]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| [[Lizard]]&lt;br /&gt;
| [[Training Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea Doctor]]&lt;br /&gt;
| [[Treatment]]&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[Tea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea Doctor]]&lt;br /&gt;
| [[Treatment]]&lt;br /&gt;
| [[Harpy]]&lt;br /&gt;
| [[Tea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple]] [[Holy Temple|(or Holy Temple)]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[Scrolls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple]] [[Holy Temple|(or Holy Temple)]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| [[Harpy]]&lt;br /&gt;
| [[Scrolls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple]] [[Temple|(or Holy Temple)]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Incense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple]] [[Temple|(or Holy Temple)]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| [[Lizard]]&lt;br /&gt;
| [[Incense]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy and Special Combinations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The service needs of Foxes and Lizards were changed in version 1.4, so this section is now out-of-date. Please consider contributing by updating it!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Based on the Species in your Settlement, there are obvious choices and options to avoid when seeking to provide Services. However, note that if the Building provides an exceptional working bonus for your Settlement&#039;s specific needs, then it is always worth considering if you can assign full workers to it.&lt;br /&gt;
&lt;br /&gt;
* No single Service Building can serve all five Species. This means there is no &amp;quot;always okay&amp;quot; choice.&lt;br /&gt;
&lt;br /&gt;
* Two Buildings serve all but one of the five Species all by themselves. These two Buildings can be excellent choices to cover the Service Needs of your Settlement if you do not have the respective Species in your Settlement.&lt;br /&gt;
** The [[Explorers&#039; Lodge]] serves everyone except [[Humans]].&lt;br /&gt;
** The [[Temple]] serves everyone except [[Fox|Foxes]].&lt;br /&gt;
&lt;br /&gt;
* Six of the nine Buildings serve two Services to four of the Species. With the exception of [[Harpy|Harpies]], there is a way to double-down on every other Species with only one Building:&lt;br /&gt;
** The [[Forum]] serves [[Beaver]]s both {{Service link|Education}} and {{Service link|Leisure}}.&lt;br /&gt;
** The [[Tavern]] &#039;&#039;&#039;also&#039;&#039;&#039; serves [[Beaver]]s both {{Service link|Luxury}} and {{Service link|Leisure}}.&lt;br /&gt;
** The [[Market]] serves [[Fox|Foxes]] both {{Service link|Luxury}} and {{Service link|Treatment}}.&lt;br /&gt;
** The [[Tea Doctor]] &#039;&#039;&#039;also&#039;&#039;&#039; serves [[Fox|Foxes]] both {{Service link|Brawling}} and {{Service link|Treatment}}.&lt;br /&gt;
** The [[Clan Hall]] serves [[Lizard]]s both {{Service link|Brawling}} and {{Service link|Religion}}.&lt;br /&gt;
** The [[Monastery]] serves [[Human]]s both {{Service link|Leisure}} and {{Service link|Religion}}. &lt;br /&gt;
&lt;br /&gt;
* [[Beaver]]s and [[Fox|Foxes]] each have three Service Needs. Combined, Beavers and Foxes have the same number of Service Needs as the other three Species.&lt;br /&gt;
** If you do not have [[Beaver]]s in your Settlement, the [[Forum]] and [[Tavern]] are less useful, since they both double-down on Beavers&#039; needed Services.&lt;br /&gt;
** If you do not have [[Fox|Foxes]] in your Settlement, the [[Market]] and [[Tea Doctor]] are less useful, since they both double-down on Foxes&#039; needed Services.&lt;br /&gt;
** If your Settlement has &#039;&#039;&#039;both&#039;&#039;&#039; [[Beaver]]s and [[Fox|Foxes]]:&lt;br /&gt;
*** The [[Market]] is an excellent choice if you also have [[Harpy|Harpies]]. &#039;&#039;(4/8 your Service Needs satisfied by one Building.)&#039;&#039;&lt;br /&gt;
*** The [[Tavern]] is an excellent choice if you also have [[Human]]s. &#039;&#039;(4/8 your Service Needs satisfied by one Building.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Two Buildings provide only one Service each, and between the two they cover only three of the five Species. Choose them carefully.&lt;br /&gt;
** The [[Bath House]] only provides {{Service link|Treatment}} to [[Harpy|Harpies]] and [[Fox|Foxes]].&lt;br /&gt;
** The [[Guild House]] only provides {{Service link|Luxury}} to [[Beaver]]s and [[Fox|Foxes]].  &lt;br /&gt;
&lt;br /&gt;
There are a few special cases worth mentioning due to these two Buildings that provide only one Service.&lt;br /&gt;
&lt;br /&gt;
* If your Settlement has [[Beaver]]s, [[Human]]s, and [[Lizard]]s:&lt;br /&gt;
** You have less need for the [[Bath House]], since it only serves {{Service link|Treatment}}, and none of your Species needs that Service. &#039;&#039;(0/7 your Service Needs satisfied.)&#039;&#039;&lt;br /&gt;
** You have less need for the [[Market]], since only Beavers benefit from only {{Service link|Luxury}}. &#039;&#039;(1/7 your Service Needs satisfied.)&#039;&#039;&lt;br /&gt;
** The [[Monastery]] is an excellent choice, since it provides no Services to [[Fox|Foxes]] or [[Harpy|Harpies]] anyway. &#039;&#039;(4/7 your Service Needs satisfied.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If your Settlement has [[Harpy|Harpies]], [[Human]]s, and [[Lizard]]s:&lt;br /&gt;
** You have less need for the [[Guild House]], since it only serves {{Service link|Luxury}}, and none of your Species needs that Service. &#039;&#039;(0/6 your Service Needs satisfied.)&#039;&#039;&lt;br /&gt;
** You have less need for the [[Market]], since only [[Harpy|Harpies]] benefit from {{Service link|Treatment}}. &#039;&#039;(1/6  your Service Needs satisfied.)&#039;&#039;&lt;br /&gt;
** You have less need for the [[Tavern]], since only [[Human]]s benefit from {{Service link|Leisure}}. &#039;&#039;(1/6 your Service Needs satisfied.))&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clothing Need]]&lt;br /&gt;
* [[Complex Food Need]]&lt;br /&gt;
* [[Housing Need]]&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Services]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561197991286379</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Stamping_Mill&amp;diff=8037</id>
		<title>Stamping Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Stamping_Mill&amp;diff=8037"/>
		<updated>2024-07-13T14:59:36Z</updated>

		<summary type="html">&lt;p&gt;76561197991286379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.63.2}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Stamping Mill is unlocked at [[Level]] 14.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561197991286379</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Grill&amp;diff=8036</id>
		<title>Grill</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Grill&amp;diff=8036"/>
		<updated>2024-07-13T14:58:31Z</updated>

		<summary type="html">&lt;p&gt;76561197991286379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Grill&#039;&#039;&#039; is a 3-slot Food Production Building producing {{rl|Skewers}}, {{rl|Copper Bars}} and {{rl|Ale}}. It provides {{Species link|Lizards}} with the {{sl|Warmth}} and {{sl|Meat production}} buff, adding +10% double yield chance and +5 [[Resolve]] to any {{Species link|Lizards}} working there.&lt;br /&gt;
&lt;br /&gt;
The Grill is unlocked at [[Level]] 9.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
{{Perks|description=Grill}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561197991286379</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Road&amp;diff=8035</id>
		<title>Road</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Road&amp;diff=8035"/>
		<updated>2024-07-13T14:56:47Z</updated>

		<summary type="html">&lt;p&gt;76561197991286379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roads built through your settlement allow [[Villagers]] to walk faster than they normally do across ground without roads.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Roads are useful for connecting the [[buildings]] in your settlement and resource-rich [[Glades]] with the warehouses and Hearths in your settlement. Villagers walk faster on roads, so if there are areas where villagers will be traveling frequently, such as in front of the [[warehouse]] or the [[Hearth]], it is worth while to build a road. While you may not be able to visually perceive the small speed increase from the basic path, the benefit will add up over the course of the game.&lt;br /&gt;
&lt;br /&gt;
Road access to buildings is not required. Buildings can be placed anywhere, and villagers will be able to access the building regardless of whether there is a road touching the building or its entrance.&lt;br /&gt;
&lt;br /&gt;
Finally, and importantly to many viceroys, roads look nice.&lt;br /&gt;
&lt;br /&gt;
Paved Roads are unlocked at [[Level]] 3. Reinforced Roads are unlocked at [[Level]] 7.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Each tile of road requires 2 seconds to be built. Roads can be built by a line rather than by individual tiles.&lt;br /&gt;
&lt;br /&gt;
Building a better road over an older road will remove the old road and its speed bonus (until the new road is constructed). Therefore, you may want to upgrade roads in smaller sections than you have originally laid them out.&lt;br /&gt;
&lt;br /&gt;
== List of Roads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Road !! Cost !! Speed increase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path icon.png|60px]] Path || &#039;&#039;none&#039;&#039; || 5% || &amp;quot;A simple path.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paved Road icon.png|60px]] Paved Road || &#039;&#039;&#039;1&#039;&#039;&#039; {{rl|Stone|med}} || 15% || &amp;quot;A road made out of stone.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:reinforced Road icon.png|60px]] Reinforced Road || &#039;&#039;&#039;1&#039;&#039;&#039; {{rl|Copper Ore|med}} || 25% || &amp;quot;A road reinforced with copper.&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197991286379</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Cellar&amp;diff=8034</id>
		<title>Cellar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Cellar&amp;diff=8034"/>
		<updated>2024-07-13T14:55:05Z</updated>

		<summary type="html">&lt;p&gt;76561197991286379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Brewing}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Cellar&#039;&#039;&#039; is a 2-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there. It is unlocked at [[Level]] 3.&lt;br /&gt;
&lt;br /&gt;
The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:&lt;br /&gt;
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier&lt;br /&gt;
* [[Smuggler&#039;s Visit]] - Legendary [[Cornerstone]]&lt;br /&gt;
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]]&lt;br /&gt;
&lt;br /&gt;
The Cellar is unlocked at [[Level]] 3.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Cellar}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561197991286379</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Rain_Collector&amp;diff=8033</id>
		<title>Rain Collector</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Rain_Collector&amp;diff=8033"/>
		<updated>2024-07-13T14:53:54Z</updated>

		<summary type="html">&lt;p&gt;76561197991286379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.2.3}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|purpose=Collecting|specializations={{sl|Rainwater}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Rain Collector]] is an essential industry [[building]] with a focus on [[Rainwater]] production.&lt;br /&gt;
&lt;br /&gt;
The Rain Collector is unlocked at [[Level]] 2.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561197991286379</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Ranch&amp;diff=8032</id>
		<title>Ranch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Ranch&amp;diff=8032"/>
		<updated>2024-07-13T14:53:16Z</updated>

		<summary type="html">&lt;p&gt;76561197991286379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Meat production}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Ranch&#039;&#039;&#039; is a 2-slot Food Production Building producing {{rl|Meat}}, {{rl|Leather}} and {{rl|Eggs}}. It provides {{Species link|Lizards}} with the {{sl|Meat production}} buff, adding +10% double yield chances to any {{Species link|Lizards}} working there. &lt;br /&gt;
&lt;br /&gt;
The Ranch is unlocked at [[Level]] 7.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Ranch|exclude=Pack of Trade Goods Worth More}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561197991286379</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Ranch&amp;diff=8031</id>
		<title>Ranch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Ranch&amp;diff=8031"/>
		<updated>2024-07-13T14:52:00Z</updated>

		<summary type="html">&lt;p&gt;76561197991286379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Meat production}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Ranch&#039;&#039;&#039; is a 2-slot Food Production Building producing {{rl|Meat}}, {{rl|Leather}} and {{rl|Eggs}}. It provides {{Species link|Lizards}} with the {{sl|Meat production}} buff, adding +10% double yield chances to any {{Species link|Lizards}} working there. &lt;br /&gt;
&lt;br /&gt;
The Ranch is unlocked at [[Level]] 6.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Ranch|exclude=Pack of Trade Goods Worth More}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561197991286379</name></author>
	</entry>
</feed>