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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Bamboo_Flats&amp;diff=12053</id>
		<title>Bamboo Flats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Bamboo_Flats&amp;diff=12053"/>
		<updated>2026-05-12T05:39:01Z</updated>

		<summary type="html">&lt;p&gt;76561197985332012: added category: biomes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.5}}&lt;br /&gt;
[[File:Biome BambooFlats.jpg|thumb|360px|The Bamboo Flats]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Icon Biom Poro.png|96px|left]]&lt;br /&gt;
&lt;br /&gt;
A lush, verdant expanse covered by an endless sea of bamboo trees. It is home to the magnificent Fluffbeaks - a species of gentle giants who love nothing more than to munch on the sweet stems and leaves of the Tearsap Bamboo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bamboo Flats is exclusive to the Nightwatchers DLC.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Biome BambooFlats02.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rainwashed Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The unusually soft ground in this region has been heavily worn down by rain. Naturally occurring patches of [[File:FertileSoil.png|32px]] [[Fertile Soil]] cannot be found here.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Biome BambooFlats01.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Giant Fluffbeak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | These woods are home to Giant Fluffbeaks, who, when properly cared for, produce high-grade fertilizer, allowing you to manually create patches Of Fertile Soil.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Biome BambooFlats03.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Farmer&#039;s Pride&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Farms have a 5% higher chance of producing double yields for every 1 Fertilizer obtained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The Bamboo Flats has no naturally generated [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
All trees (with the exception of [[Basalt trees]]) can be harvested by {{bl|Woodcutters&#039; Camp|s}} to give {{rl|Wood}}. They may also grant additional [[Resources]] depending on the [[biome]]. These trees have 2 charges each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[File:Tearsap Bamboo.png|94px]] &amp;lt;br /&amp;gt;Tearsap Bamboo&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{rl|Wood|medium}} 40% +&amp;lt;br /&amp;gt;{{rl|Plant Fiber|medium}} 10% +&amp;lt;br /&amp;gt;{{rl|Oil|medium}} 10%&lt;br /&gt;
| A lush stalk brimming with sweet sap - a favorite FlufFbeak treat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Speed&amp;lt;br /&amp;gt;per Unit&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Grain|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Vegetables|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% + [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{sl|Farming|medium}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{species link|Humans|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Plant Fiber|large}}&amp;lt;br /&amp;gt;&amp;lt;br/&amp;gt;{{rl|Leather|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:Large Strider Molt.png|32px]] Water Strider Molt&lt;br /&gt;
| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Leather.png|32px]] 100% + [[File:Meat.png|32px]] 40% + [[File:Icon Resource Salt.png|32px]] 20%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Harvesters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;20 → [[File:Small Strider Molt.png|32px]] Water Strider Molt&lt;br /&gt;
| [[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Meat.png|32px]] 20% + [[File:Icon Resource Salt.png|32px]] 10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Herbs|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Berries|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 80%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{sl|Alchemy|medium}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Harpies|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Stone|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit&lt;br /&gt;
| [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; {{Species link|Frogs|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode StoneSmall icon.png|32px]] Stone Deposit&lt;br /&gt;
| [[File:Roots.png|32px]] 20% + [[File:Insects.png|32px]] 20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{rl|Meat|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother&lt;br /&gt;
| [[File:Leather.png|32px]] 100% + [[File:Leather.png|32px]]60% + [[File:Eggs.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{bl|Trappers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | {{Sl|Meat production|medium}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Lizards|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother&lt;br /&gt;
| [[File:Leather.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{bl|Small Trappers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Scales|large}}&lt;br /&gt;
| 80 → Copperfin Pond&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30%&lt;br /&gt;
| {{bl|Fishing Hut|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → Copperfin Pond&lt;br /&gt;
| [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40% &lt;br /&gt;
| {{bl|Small Fishing Hut|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:12&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Salt|large}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 75 → [[File:Salt Vein.png|32px]] Salt Vein&lt;br /&gt;
| [[File:Icon Resource SeaMarrow.png|32px]] 30%&lt;br /&gt;
| {{bl|Mine|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Metallurgy 64x64.png|32px]] [[Metallurgy]]&amp;lt;br /&amp;gt;[[Bats]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Sl|Engineering|medium}}&amp;lt;br /&amp;gt;{{Species link|Beavers|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Node weighting ===&lt;br /&gt;
* Flax Fields have double the normal weighting in this Biome. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* Stone Deposits have double the normal weighting in this Biome. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Giant Fluffbeak ==&lt;br /&gt;
[[File:Fluffbeak.png|thumbnail|left|200px|In-game model]]&lt;br /&gt;
[[File:Fluffbeak UI.png|right|border|360px]]&lt;br /&gt;
&lt;br /&gt;
Giant Fluffbeak is a freely movable special [[building]] all Bamboo Flats settlements have in their starting [[Glade]]. It primarily serves as a source of [[#Fertilizer | Fertilizer]] (a biome-specific [[resource]] that produces fertile soil patches), but can also grant global double production chance and [[Resolve]] bonuses. In order to get any of these bonuses, viceroys will have to care for Fluffbeak&#039;s well-being using its menu (see the screenshot on the right). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Well-being ===&lt;br /&gt;
&lt;br /&gt;
Fluffbeak&#039;s well-being is determined by its 3 needs: hunger, thirst, and warmth. When satisfied, they will raise the well-being level. Well-being is communicated with a bar that goes from 0 to 100%. Each need has its own satisfaction level, which drains with time. Different needs drain at different rates in different seasons. Well-being percentage is the averaged level of all three needs. Hunger, thirst, and warmth start out at 49% when you first load into a Bamboo Flats settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fluffbeak bonuses&lt;br /&gt;
! Bonus name&lt;br /&gt;
! Effect&lt;br /&gt;
! Activation&lt;br /&gt;
|-&lt;br /&gt;
| Village Mascot &lt;br /&gt;
| +2 to Global [[Resolve]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
| Fertilizer &lt;br /&gt;
| Fertilizer generation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| Breadwinner &lt;br /&gt;
| +10% extra production chance&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 81%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Need mechanics ===&lt;br /&gt;
==== Drain ====&lt;br /&gt;
Different Fluffbeak needs drain at different rates in different [[seasons]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Need&lt;br /&gt;
! Season&lt;br /&gt;
! Drain rate&lt;br /&gt;
! Year average&amp;lt;br/&amp;gt;(12 min*)&lt;br /&gt;
! Year average&amp;lt;br/&amp;gt;(10 min**)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{c|{{PerkGreen}}|Hunger}} &amp;lt;br/&amp;gt; (food)&lt;br /&gt;
| [[File:Drizzle.png|48px]]&lt;br /&gt;
| &#039;&#039;&#039;15% / min&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10% / min&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;| 10% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clearance.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm 2.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{c|{{PerkBlue}}|Thirst}} &amp;lt;br/&amp;gt; (water)&lt;br /&gt;
| [[File:Drizzle.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clearance.png|48px]]&lt;br /&gt;
| &#039;&#039;&#039;15% / min&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm 2.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{c|{{PerkOrange}}|Warmth}} &amp;lt;br/&amp;gt; (fuel)&lt;br /&gt;
| [[File:Drizzle.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 9% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clearance.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm 2.png|48px]]&lt;br /&gt;
| &#039;&#039;&#039;15% / min&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Default year length at [[Prestige]] 2 difficulty and higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Default year length between Settler and Prestige 1 [[#Difficulty | difficulties]].&lt;br /&gt;
&lt;br /&gt;
==== Resource provision ====&lt;br /&gt;
[[File:Fluffbeak provide.png|right]]&lt;br /&gt;
Due to the constant drain Fluffbeak&#039;s needs experience, they have to be continuously fulfilled in order to keep bonuses active. Satisfying Fluffbeak&#039;s {{c|{{PerkGreen}}|Hunger}}, {{c|{{PerkBlue}}|Thirst}}, and {{c|{{PerkOrange}}|Warmth}} needs involves providing it with {{c|{{PerkGreen}}|food}}, {{c|{{PerkBlue}}|water}}, and {{c|{{PerkOrange}}|fuel}} respectively. To provide Fluffbeak with a portion of [[resources]] equal to 25% of the satisfaction bar, click on the white plus sign on green background under the need you want to satisfy. Be aware that some portion of resources will always be wasted in case you decide to provide resources when above 76%, since values above 100% aren&#039;t stored or stagger-consumed by the Fluffbeak. Satisfying Warmth at 95% or higher wastes essentially all of your committed fuel, for example.&lt;br /&gt;
&lt;br /&gt;
When you hover over the plus sign with your cursor, the percentage value under the need satisfaction bar (but not the bar itself) will assume the value the need satisfaction bar will take, should you commit to providing the portion of selected resources (see the button under Thirst in the screenshot on the right). When a need is at 100%, it becomes greyed out, preventing players from spending any more resources (see the button under Hunger in the screenshot on the right).&lt;br /&gt;
&lt;br /&gt;
==== Resource provision scaling ====&lt;br /&gt;
The amount of [[resources]] required to meet Fluffbeak&#039;s demands scales with the amount of [[#Fertilizer | Fertilizer]] earned via its Fertilizer bonus (uncollected Fertilizer still counts). Consult the table below for the list of resources that can be used to satisfy needs, as well as specific provision values at different Fertilizer levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ Upkeep cost*&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{c|{{PerkGreen}}|Hunger}}&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{c|{{PerkBlue}}|Thirst}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{c|{{PerkOrange}}|Warmth}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Fertilizer earned&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource Herbs.png|32px]]&amp;lt;/span&amp;gt;  / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Grain.png|32px]]&amp;lt;/span&amp;gt; /   &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Berries.png|32px]]&amp;lt;/span&amp;gt; /&amp;lt;br/&amp;gt; &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   Vegetables.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Meat.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource Insects.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource DrizzleWater.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   ClearanceWater.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource StormWater.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Coal.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource SeaMarrow.png|32px]]&amp;lt;/span&amp;gt; /&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Oil.png|32px]]&amp;lt;/span&amp;gt; /&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   Wood.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ 50 row version&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{c|{{PerkGreen}}|Hunger}}&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{c|{{PerkBlue}}|Thirst}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{c|{{PerkOrange}}|Warmth}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Fertilizer earned&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource Herbs.png|32px]]&amp;lt;/span&amp;gt;  / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Grain.png|32px]]&amp;lt;/span&amp;gt; /   &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Berries.png|32px]]&amp;lt;/span&amp;gt; /&amp;lt;br/&amp;gt; &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   Vegetables.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Meat.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource Insects.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource DrizzleWater.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   ClearanceWater.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource StormWater.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Coal.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource SeaMarrow.png|32px]]&amp;lt;/span&amp;gt; /&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Oil.png|32px]]&amp;lt;/span&amp;gt; /&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   Wood.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Upkeep cost is the amount of [[resources]] players need to pay to raise needs&#039; satisfaction level by 25%&lt;br /&gt;
&lt;br /&gt;
See [https://docs.google.com/spreadsheets/d/1cYorDTWi-l91z3FWYdNij3h6-ONAOCP0aChMEhNvJ-M/edit?usp=sharing this Google sheet] for a version of the table that highlights the upkeep cost increase patterns.&lt;br /&gt;
&lt;br /&gt;
=== Fertilizer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Fluffbeak Clean button.png|border|right]]&lt;br /&gt;
At 65% or higher Well-being Fluffbeak generates manure that can be spent to construct &amp;lt;span class=&amp;quot;ats-link-building&amp;quot;&amp;gt;[[File:Farmfield_icon.png|{{ImgM}}]]&amp;lt;/span&amp;gt; Farm Fields (though they are called Fertile Fields in the construction menu and have a [[Fertile Soil]] icon). Fertilizer generation progress can be tracked with the help of the bar in the Fertilizer portion of the Fluffbeak UI. Each time the bar hits 100%, [[#Effects | Farmer&#039;s Pride]] (the [[biome]] effect) ticks up by 1. Once produced, Fertilizer needs to be collected. Up to 3 Fertilizer can be stored and collected at a time. To collect Fertilizer, press the &#039;&#039;Clean&#039;&#039; button at the bottom of the Fluffbeak UI. With Fertilizer in storage, Fertile Fields are available for construction under the &#039;&#039;&#039;Food Production&#039;&#039;&#039; category. Notably, you can lay down Fertile Field construction sites from the moment you load into a Bamboo Flats settlement - they will remain unbuilt until you make enough Fertilizer. Once Fertile Fields are constructed, they turn into regular Farm Fields and can be demolished for Fertile Soil (in case you want to build a {{bl|Greenhouse}} or a {{bl|Clay Pit}}).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Be conservative with how many patches of fertile soil you allocate to each farm you decide to build. Normally, a maximum of 8-10 patches of fertile soil per farm is recommended as any more would be wasted as your farmers would be unable to finish harvesting and transporting all of the crops in time. &lt;br /&gt;
** If your bonus from Farmer&#039;s Pride has stacked up significantly, it may be best to be even more conservative with how much fertile soil you dedicate to each farm as the increased production bonus will cause your farmers to spend more time delivering harvested crops to the warehouse. If you realize that a farm has too much fertile soil for it to handle, you can build a second farm near it so that more farmers can work on the same soil.&lt;br /&gt;
* The ability to plan out fertile soil layouts instead of making do with random layouts allows you to set up farms optimally. The best location for a farm is adjacent to a warehouse and hearth to minimize travel time from delivering harvested crops and taking breaks at the hearth.&lt;br /&gt;
* The +2 global resolve bonus from your Fluffbeak&#039;s Village Mascot effect can be used to temporarily stop unhappy villagers from leaving due to the storm if their resolve is at 0 or -1. If you have a high resilience species like {{Species link|Bats}} or {{Species link|Lizards}}, activating Village Mascot just before the storm hits can buy you extra time before their resolve drops into negative values.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
# Datamining done by Discord user @forwindz. https://drive.google.com/drive/folders/1mx9OKXck6aJL7aA-ANgP5zaNeR_qktHJ&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561197985332012</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resolve&amp;diff=12051</id>
		<title>Resolve</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resolve&amp;diff=12051"/>
		<updated>2026-05-09T09:07:41Z</updated>

		<summary type="html">&lt;p&gt;76561197985332012: linked some keywords&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.5}}&lt;br /&gt;
[[File:HighResolve.png|thumb|360px|{{Species link|Foxes}} with high Resolve]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Resolve refers to the happiness of your [[Villagers]] and is affected by both positive and negative influences.&lt;br /&gt;
&lt;br /&gt;
Positive influences can be:&lt;br /&gt;
&lt;br /&gt;
* Meeting their [[Services Need]]s.&lt;br /&gt;
* Providing [[Complex Food]] options.&lt;br /&gt;
* Having [[Complex Housing]].&lt;br /&gt;
* Fulfilling their [[Clothing Need]]s.&lt;br /&gt;
* [[#Favoring|Favoring]] their species.&lt;br /&gt;
* Assigning workers to Buildings that provide [[Comfort]].&lt;br /&gt;
* Encountering certain Positive [[Forest Mysteries]] during the [[Drizzle Season]].&lt;br /&gt;
&lt;br /&gt;
Other Positives:&lt;br /&gt;
* Assigning [[Villagers]] to [[Buildings]] with [[Rainpunk Engines]] enabled.&lt;br /&gt;
* Lowering [[Hostility]].&lt;br /&gt;
* Certain [[Perks and Cornerstones]].&lt;br /&gt;
* Increasing the Dedication level of {{Species link|Bats}} by having non-Bat villagers leave or die.&lt;br /&gt;
&lt;br /&gt;
Negative Influences can be:&lt;br /&gt;
* [[#Hunger Tolerance|Starvation]].&lt;br /&gt;
* [[Consumption Control#Resolve Penalties|Consumption Control]] of available Foods / Services.&lt;br /&gt;
* Homelessness.&lt;br /&gt;
* Favoring other species.&lt;br /&gt;
* [[Hostility]].&lt;br /&gt;
* Negative [[Forest Mysteries]].&lt;br /&gt;
* The [[Storm Season]].&lt;br /&gt;
* Certain [[Effects]].&lt;br /&gt;
&lt;br /&gt;
Resolve is represented by a number calculated based on the base resolve of each species and the sum of all positive and negative effects that influence it. Once resolve falls below 1, your Villagers will begin to [[#Leaving | leave]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Resolve&#039;&#039;&#039; reflects the current resolve of a specific species, while &#039;&#039;&#039;Future Resolve&#039;&#039;&#039; is the sum of all effects and is subject to change over time based on influencing factors. Current Resolve has an upper limit of 50 and no lower limit. Future Resolve does not have any limits.&lt;br /&gt;
&lt;br /&gt;
== Resilience, Demand, Decadence, and Hunger Tolerance ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot; align:centre; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | Species&lt;br /&gt;
! Base Resolve&lt;br /&gt;
! Break Interval&lt;br /&gt;
! Resilience&lt;br /&gt;
! Demand&lt;br /&gt;
! Decadence&lt;br /&gt;
! Hunger Tolerance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Bats|large}}&lt;br /&gt;
| 5 &lt;br /&gt;
| 01:40&lt;br /&gt;
| High &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Beavers|large}}&lt;br /&gt;
| 10&lt;br /&gt;
| 02:00&lt;br /&gt;
| Low&lt;br /&gt;
| 30&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Foxes|large}}&lt;br /&gt;
| 5&lt;br /&gt;
| 02:00&lt;br /&gt;
| Low&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Frogs|large}}&lt;br /&gt;
| 10&lt;br /&gt;
| 02:30&lt;br /&gt;
| Medium&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Harpies|large}}&lt;br /&gt;
| 5&lt;br /&gt;
| 01:40&lt;br /&gt;
| Low&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Humans|large}}&lt;br /&gt;
| 15&lt;br /&gt;
| 02:00&lt;br /&gt;
| Low&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Lizards|large}}&lt;br /&gt;
| 5&lt;br /&gt;
| 01:40&lt;br /&gt;
| High&lt;br /&gt;
| 15&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Base Resolve ===&lt;br /&gt;
This is the base level of Resolve a species starts with in each settlement, before any modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Resilience===&lt;br /&gt;
[[File:Resolve Decay Graph.png|thumb|Graph of High, Medium, and Low Resilience species Resolve decaying from 50 to 0 over time.&amp;lt;ref name=&amp;quot;multiple1&amp;quot;&amp;gt;Data collected by Discord user Anteprefix.&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Resilience refers to how quickly the species&#039; Resolve drops. The exact rate at which Resolve drops depends on the difference between the current Resolve and the future Resolve. The larger the gap, the faster Resolve will drop.&lt;br /&gt;
&lt;br /&gt;
{{Species link|Lizards}} and {{Species link|Bats}} have high Resilience, while {{Species link|Frogs}} have medium Resilience. All other species have low Resilience. High Resilience species&#039; Resolve drops at a rate between 40 - 50% of that of Medium Resilience species and between 20 - 33% of that of Low Resilience species. Medium Resilience species&#039; Resolve drops at a rate between 55 - 60% of that of Low Resilience species. Larger drops in Resolve result in larger effects from Resilience. See the table below for more precise numbers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Relative Resolve Decay Rate&amp;lt;ref name=&amp;quot;multiple1&amp;quot;&amp;gt;Data collected by Discord user Anteprefix.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Total Resolve Drop&lt;br /&gt;
! High/Medium Ratio&lt;br /&gt;
! High/Low Ratio&lt;br /&gt;
! Medium/Low Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 40%&lt;br /&gt;
| 22%&lt;br /&gt;
| 55%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 41%&lt;br /&gt;
| 23%&lt;br /&gt;
| 56%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 43%&lt;br /&gt;
| 25%&lt;br /&gt;
| 58%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 47%&lt;br /&gt;
| 28%&lt;br /&gt;
| 59%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 52%&lt;br /&gt;
| 33%&lt;br /&gt;
| 63%&lt;br /&gt;
|}&lt;br /&gt;
=== Demand ===&lt;br /&gt;
Demand refers to the level of Resolve needed to reach the Resolve Threshold and start generating [[Reputation]].&lt;br /&gt;
&lt;br /&gt;
===Decadence===&lt;br /&gt;
Decadence refers to the amount of points the Resolve Threshold will increase each time a Viceroy gains a [[Reputation]] point through Resolve from a specific species. &lt;br /&gt;
&lt;br /&gt;
For example, {{Species link|Foxes}} have a Decadence of 5. The minimum Resolve needed to reach the Resolve Threshold will increase from base 15 to 20 once a Viceroy gains their first Reputation point through Resolve from their {{Species link|Foxes}}, and from 20 to 25 with the second point. &#039;&#039;&#039;Villagers will always generate Reputation at 50 Resolve&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Hunger Tolerance ===&lt;br /&gt;
Your [[Villagers]] have a set amount of Hunger stacks they can get before dying. Each time a Villager misses a meal (they eat every [[break]]), they get a stack of Hunger. Once they hit the Hunger Tolerance threshold, you will get a notification that they are about to die from starvation. If they don&#039;t have anything to eat by the time of their next break, they will die.&lt;br /&gt;
&lt;br /&gt;
Each stack of Hunger lowers Resolve by 4, so species other than {{Species link|Foxes}} usually leave before they die from starvation. All stacks of Hunger are cleared at once when Villagers eat.&lt;br /&gt;
&lt;br /&gt;
== Favoring ==&lt;br /&gt;
[[File:Favoring Icon Highlighted.png|thumb|right|500px|The button to favor Lizards]]&lt;br /&gt;
By favoring a species, the Resolve of that species will increase by 5 and the resolve of all other species will decrease by 5 until favoring stops. You cannot favor a species if there is currently only 1 species present in your settlement and there is a 60 second cooldown after favoring stops where you cannot favor any species. {{Species link|Bats}} cannot be favored. Some [[World Events]], [[World Map modifiers]], [[Forest Mysteries]], and [[Cornerstones]] can negatively affect favoring or prevent favoring altogether.&lt;br /&gt;
&lt;br /&gt;
== Gaining Reputation Points through Resolve ==&lt;br /&gt;
&lt;br /&gt;
[[File:Highresolverepearn.PNG|360px|thumb|left]][[File:ResolveThresholdIndicator.png|360px|thumb|right]] Viceroys can earn [[File:Reppoint.png|32px]] [[Reputation]] points by raising [[Villagers]]&#039; resolve to reach the &amp;quot;Reputation Threshold&amp;quot;. Once a Villager&#039;s portrait turns blue, they will start generating Reputation. The more Villagers that reach the threshold, the more Reputation is gained.&lt;br /&gt;
&lt;br /&gt;
The Reputation Threshold is indicated by a thin blue line on the resolve bar, as indicated on the right.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The rate of Reputation generation per species per minute is estimated by:&lt;br /&gt;
&lt;br /&gt;
  (population of the species)*(current resolve of the species)/1800 for Humans, Beavers, and Frogs&lt;br /&gt;
  (population of the species)*(current resolve of the species)/1200 for Lizards, Harpies, Foxes, and Bats&lt;br /&gt;
&lt;br /&gt;
The actual&amp;lt;ref&amp;gt;A Steam Community post by Leisurely Luke, one of the developers, https://steamcommunity.com/app/1336490/discussions/0/3805029994466380082/#c3805029995431010337 Note that due to a typo, the values given in the post are off by a factor of 10.&amp;lt;/ref&amp;gt; formula (Reputation per second) is:&lt;br /&gt;
  (Species&#039; Resolve to Reputation Ratio x Species&#039; Resolve) x (Species&#039; Population to Reputation Ratio x Species&#039; Population) x [Sum of All Modifiers]&lt;br /&gt;
&lt;br /&gt;
* Species&#039; Resolve to [[Reputation]] Ratio is 0.000013 for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Frogs}}, and 0.0000195 for {{Species link|Lizards}}, {{Species link|Harpies}}, and {{Species link|Foxes}}, and {{Species link|Bats}}.&lt;br /&gt;
* Species&#039; Population to Reputation Ratio is 0.7 for every species.&lt;br /&gt;
* Sum of All Modifiers is 1 by default.&lt;br /&gt;
* Max Reputation from Resolve a species can generate is clamped at 0.0125 per second (0.75 Reputation per minute).&lt;br /&gt;
&lt;br /&gt;
=== Reputation generation cap and Decadence ===&lt;br /&gt;
&lt;br /&gt;
The table below&amp;lt;ref&amp;gt;Table was made by Discord user @james_pham&amp;lt;/ref&amp;gt; lists the minimum amount of Villagers of each species you need to sustain at 50 Resolve to generate the maximum possible amount of Reputation, as well as how many points of Reputation you can expect to generate from each species before their Decadence raises the Resolve Threshold to 50.&lt;br /&gt;
&lt;br /&gt;
For example, with a Resolve to Reputation Ratio of 0.0000195, you will need only 19 {{Species link|Bats}} at 50 Resolve to keep their Reputation generation at 0.75 Reputation per minute. Taking on more than 19 Bats will not lead to a higher Reputation generation rate, as long as they are at 50 Resolve. Bats will generate 9 full points of Reputation before their Resolve Threshold reaches 50 due to Decadence, or 7 above P14. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Species Resolve to&amp;lt;br/&amp;gt;Reputation Ratio&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Minimum &amp;lt;br/&amp;gt; Population&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Rep. points until 50 &amp;lt;br/&amp;gt; before [[Prestige]] 14&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Rep. points until 50 &amp;lt;br/&amp;gt; after Prestige 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|medium}}&lt;br /&gt;
| 0.0000195&lt;br /&gt;
| 19&lt;br /&gt;
| 9&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|medium}}&lt;br /&gt;
| 0.000013&lt;br /&gt;
| 28&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|medium}}&lt;br /&gt;
| 0.0000195&lt;br /&gt;
| 19&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|medium}}&lt;br /&gt;
| 0.000013&lt;br /&gt;
| 28&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|medium}}&lt;br /&gt;
| 0.0000195&lt;br /&gt;
| 19&lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|medium}}&lt;br /&gt;
| 0.000013&lt;br /&gt;
| 28&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|medium}}&lt;br /&gt;
| 0.0000195&lt;br /&gt;
| 19&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interpreting Species Panels ==&lt;br /&gt;
[[File:ResolveTray.png|right]]&lt;br /&gt;
These are Species Panels. To expand one, click on the arrow (Number 11) when the panel is hidden. In your Game Settings, you can enable &amp;quot;Species Panel Open by Default&amp;quot; to always have the panels expanded when starting a settlement.&lt;br /&gt;
&lt;br /&gt;
In this panel, you can see what gives your [[Villagers]] Resolve, and what is taking away their Resolve.&lt;br /&gt;
&lt;br /&gt;
# Basic Shelter, +3 Resolve per Villager (Bottom right)&lt;br /&gt;
# Species Specific Shelter, +3 Resolve per Villager (Top left &amp;quot;6&amp;quot; means how many empty spaces are available)&lt;br /&gt;
# Complex Food Need Fulfilled, in this case {{rl|Porridge}}. (Bottom Right, +4 Resolve to each [[Villager]], Top left, 770 Units of Porridge remaining.)&lt;br /&gt;
# Complex Food Need Fulfilled, {{rl|Biscuits}} in this case. (+5 Resolve per [[Villager]], 773 Units remaining.)&lt;br /&gt;
# Complex Food Need Fulfilled, {{rl|Pie}}s in this case.(+5 Resolve per [[Villager]], 767 units remaining.)&lt;br /&gt;
# Clothing Need Fulfilled. (+5 Resolve per [[Villager]], 768 units of {{rl|Coats}} remaining.)&lt;br /&gt;
# Service Need Fulfilled. {{Service link|Leisure}} in this case. (+8 Resolve per [[Villager]], 755 units of {{rl|Ale}} remaining.)&lt;br /&gt;
# Service Need Fulfilled. {{Service link|Religion}} in this case. (+8 Resolve per [[Villager]], 750 units of {{rl|Incense}} remaining.)&lt;br /&gt;
# +4 Resolve per [[Villager]] from other sources. Hover over this image to see from which sources.&lt;br /&gt;
# -4 Resolve per [[Villager]] from other sources. Hover over this image to see from which sources.&lt;br /&gt;
# Expand or Close this panel.&lt;br /&gt;
# [[Resolve#Favoring|Favor]] this species.&lt;br /&gt;
&lt;br /&gt;
== Leaving ==&lt;br /&gt;
&lt;br /&gt;
When your [[villagers]]&#039; Resolve drops below 1, they will start to leave. Before any modifiers, a villager will take 60 seconds to leave. The speed at which they leave depends on their Current Resolve, [[Difficulty]], as well as a number of other possible [[Effects]]. While species with high or medium Resilience slow down the rate at which their Resolve drops, it does not affect the rate at which they leave once their Resolve is at 0 or lower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Leave Rate&amp;lt;ref&amp;gt;Leave Rate was tested by Discord user Jhazrun&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Current Resolve&lt;br /&gt;
! 0 to -4&lt;br /&gt;
! -5 to -14&lt;br /&gt;
! -15 to -24&lt;br /&gt;
! -25 and lower&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Leave Rate&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Before [[Prestige]] 5&lt;br /&gt;
| 100%&lt;br /&gt;
| 150%&lt;br /&gt;
| 200%&lt;br /&gt;
| 300%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Prestige]] 5 and higher&lt;br /&gt;
| 200%&lt;br /&gt;
| 250%&lt;br /&gt;
| 300%&lt;br /&gt;
| 400%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Species Resolve Data ==&lt;br /&gt;
For more information, please see [[Complex Needs]]&lt;br /&gt;
== Resolve Data per Species ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Resolve bonuses earned for each satisfied need&lt;br /&gt;
|- &lt;br /&gt;
! Species&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| Complex Foods&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Clothing&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--skip cell--&amp;gt;&lt;br /&gt;
| {{rl|Jerky        |medium|display=notext}}&lt;br /&gt;
| {{rl|Porridge     |medium|display=notext}}&lt;br /&gt;
| {{rl|Skewers      |medium|display=notext}}&lt;br /&gt;
| {{rl|Biscuits     |medium|display=notext}}&lt;br /&gt;
| {{rl|Pie          |medium|display=notext}}&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| {{rl|Paste        |medium|display=notext}}&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| {{Service link|Leisure  |medium|display=notext}}&lt;br /&gt;
| {{Service link|Brawling |medium|display=notext}}&lt;br /&gt;
| {{Service link|Religion |medium|display=notext}}&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| {{Service link|Luxury   |medium|display=notext}}&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
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| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
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| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
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| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
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| +8&lt;br /&gt;
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| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +6 &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
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| +10&lt;br /&gt;
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| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
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| +5&lt;br /&gt;
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| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
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|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ (Transposed table) Resolve bonuses earned for each satisfied need&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Species&lt;br /&gt;
! {{Species link|Bats   |large|display=notext}}&lt;br /&gt;
! {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
! {{Species link|Foxes  |large|display=notext}}&lt;br /&gt;
! {{Species link|Frogs  |large|display=notext}}&lt;br /&gt;
! {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
! {{Species link|Humans |large|display=notext}}&lt;br /&gt;
! {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| &#039;&#039;&#039;Complex&amp;lt;br /&amp;gt;Foods&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Jerky|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Biscuits|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Paste|medium|display=notext}}&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| &#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
| {{Service link|Leisure|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium|display=notext}}&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cornerstones and Perks influencing Resolve ==&lt;br /&gt;
{{Perks|description=Resolve|exclude=Blight Rate for Resolve Reputation}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Species&#039; Resolve is a resource to be spent or conserved, just like goods. Just like it&#039;s useful to stockpile goods by [[Consumption Control|limiting consumption]], it&#039;s useful to stockpile improvements to Resolve. Enabling them all at once can yield a large enough improvement to a species&#039; Resolve to bring them above their threshold, earning you Reputation. On the other hand, letting the bonuses happen whenever without controlling them can result in bonuses not overlapping and no Reputation earned.&amp;lt;ref name=&amp;quot;multiple2&amp;quot;&amp;gt;u/Frozenstep, who contributed to &amp;quot;A compilation of tips for new players,&amp;quot; https://www.reddit.com/r/Against_the_Storm/comments/18fnvsr/a_compilation_of_tips_for_new_players/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Similarly, there is no advantage gained by increasing a species&#039; Resolve if it does not bring them over their Reputation threshold. For example, there is no difference if Harpies&#039; Resolve is 2 or 12. It is wasteful to spend resources bringing Harpies&#039; Resolve up to 12 without spending goods on another bonus to bring them up to or above 15 (their first threshold).&amp;lt;ref name=&amp;quot;multiple2&amp;quot;&amp;gt;u/Frozenstep, who contributed to &amp;quot;A compilation of tips for new players,&amp;quot; https://www.reddit.com/r/Against_the_Storm/comments/18fnvsr/a_compilation_of_tips_for_new_players/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Starting with [[Complex Food]] early is vital on some missions. Getting villagers sheltered, favored, and starting to eat [[Complex Food]] can earn viceroys early Reputation and Blueprints.&lt;br /&gt;
&lt;br /&gt;
* Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.&lt;br /&gt;
&lt;br /&gt;
* In mid to late game, viceroys will focus on raising the Resolve of the most populous species in their settlement. This is because the more individuals with high Resolve, the faster Reputation point generation is. While there is no difference in the amount of Reputation earned from a species, it is earned faster when the population is higher.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thanks to Discord users BeepBoop7335 and drillboyjenkins! Thank you to kushmaster_88283 who masterfully rewrote a lot of my clumsy explanations!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;br /&gt;
[[Category: Resolve| ]]&lt;br /&gt;
[[Category: Villagers]]&lt;/div&gt;</summary>
		<author><name>76561197985332012</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=11998</id>
		<title>Sealed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=11998"/>
		<updated>2026-03-26T08:07:30Z</updated>

		<summary type="html">&lt;p&gt;76561197985332012: added category: biomes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|1.8.10}}&lt;br /&gt;
[[File:Biome SealedForest.png|thumb|360px|The Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Icon Biome Sealed Forest.png|96px|left]]&lt;br /&gt;
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one&#039;s journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[File:SealFragment.png|14px]] Seal Fragments during the course of their odyssey.&lt;br /&gt;
&lt;br /&gt;
New complications such as gaining [[Hostility]] when felling trees and facing several [[ #Plagues | Plagues]] whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in Small [[Glades]].&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Abyssal Revenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Are those ... faces in the trees? Woodcutters don&#039;t increase [[Hostility]], but every x* trees felled add x* Hostility points. (*Scales with difficulty)&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Hidden Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere presence in this land summons foul plagues upon your settlement during the [[Storm Season]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}&amp;lt;br /&amp;gt;[[ #Beacon Tower | Beacon Tower ]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A [[blueprint]] given to you by the Queen herself. This powerful ancient structure will allow you to summon aid directly from the [[Citadel]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Overgrown Vegetation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The flora in this region is bizarrely mutated. Overgrown trees with a lot more resources can be found in the forest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements for Entry ==&lt;br /&gt;
&lt;br /&gt;
Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of one of the hex tiles surrounding the Sealed Forest modifier tile. Upon entry, Viceroys have an indefinite amount of years to complete this [[biome]] and close the Seal, no matter how many years they had left in the run.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]]&lt;br /&gt;
[[File:noyearsunexplored.png|right|thumb|150px|0 Years left, not yet in reach]] &lt;br /&gt;
On the left is a scenario where a Viceroy cannot reach the Sealed Forest, because they do not have the requisite 1 year left to complete a last settlement and then enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and [[File:SealFragment.png|14px]] Seal Fragments carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SealFragment.png|14px]] Seal Fragments are earned by Viceroys upon completion of settlements. Negative [[Modifiers]] grant a [[File:RoyalResupply.png|14px]] &#039;&#039;&#039;Royal Resupply&#039;&#039;&#039;, from where Viceroys can choose to receive 5 additional [[File:SealFragment.png|14px]] Seal Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; background-color:transparent; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:transparent;&amp;quot; ! colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| [[File:Icon_Biome_Sealed_HiddenSeal-modified.png|64px]]&lt;br /&gt;
| [[File:BronzeSeal.png|64px]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| [[File:LeadSeal.png|64px]]&amp;lt;br /&amp;gt;Lead&lt;br /&gt;
| [[File:SilverSeal.png|64px]]&amp;lt;br /&amp;gt;Silver&lt;br /&gt;
| [[File:GoldSeal.png|64px]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| [[File:PlatinumSeal.png|64px]]&amp;lt;br /&amp;gt;Platinum&lt;br /&gt;
| [[File:CobaltSeal.png|64px]]&amp;lt;br /&amp;gt;Cobalt&lt;br /&gt;
| [[File:TitaniumSeal.png|64px]]&amp;lt;br /&amp;gt;Titanium&lt;br /&gt;
| [[File:AdamantineSeal.png|64px]]&amp;lt;br /&amp;gt;Adamantine&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#342633;color:white; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#342633;color:white;&amp;quot; | [[File:SealFragment.png|32px]]&amp;lt;br /&amp;gt;Required&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 105&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Minimum&amp;lt;br /&amp;gt;Difficulty&lt;br /&gt;
| -&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige 5&lt;br /&gt;
| Prestige 10&lt;br /&gt;
| Prestige 15&lt;br /&gt;
| Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#342633;color:white; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#342633;color:white;&amp;quot; | Spawned fields&amp;lt;br /&amp;gt;from Citadel&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 28&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Cycle duration after&amp;lt;br /&amp;gt;beating the Seal&lt;br /&gt;
| 40&lt;br /&gt;
| 48&lt;br /&gt;
| 56&lt;br /&gt;
| 64&lt;br /&gt;
| 72&lt;br /&gt;
| 80&lt;br /&gt;
| 88&lt;br /&gt;
| 92&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Seal Orders ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Viceroys need only complete &#039;&#039;&#039;1 Seal Order&#039;&#039;&#039; per Level.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
Prestige 11 - Prestige 20:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops|medium}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Provisions|medium}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials|medium}}&lt;br /&gt;
| Open or Send 4 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Install 10 [[Rainpunk Engines]] in production [[buildings]]&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; [[Cornerstones]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 3 with 3 Settlements.&lt;br /&gt;
| Earn 6 [[Reputation]] Points from [[Events]] (Retroactive) &amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 6 [[Reputation]] points from [[Resolve]] (Retroactive)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver 100 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]] &amp;lt;br/&amp;gt;25 [[Clothing Need]]&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;50 {{rl|Tools|medium}}&amp;lt;br /&amp;gt;30 {{rl|Pipes|medium}}&amp;lt;br /&amp;gt;12 {{rl|Parts|medium}}&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Complete 2 Forbidden [[Glade Events]] &amp;lt;br /&amp;gt;with no more than 1000 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 40 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 45 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Frog Resolve]] above 40 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Bat Resolve]] above 35 for 300 seconds&lt;br /&gt;
| Burn 40 [[Blightrot Cysts]] in one year (progress resets at the start of [[Drizzle Season]])&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Veteran - Prestige 10:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;12 {{rl|Pack of Crops|medium}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions|medium}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Building Materials|medium}}&lt;br /&gt;
| Open or Send 3 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Install 8 [[Rainpunk Engines]] in production [[buildings]]&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; [[Cornerstones]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 2 with 3 Settlements.&lt;br /&gt;
| Earn 5 [[Reputation]] Points from [[Events]] (Retroactive) &amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 5 [[Reputation]] points from [[Resolve]] (Retroactive)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver 80 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]]&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;40 {{rl|Tools|medium}}&amp;lt;br /&amp;gt;25 {{rl|Pipes|medium}}&amp;lt;br /&amp;gt;10 {{rl|Parts|medium}}&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Complete 2 Forbidden [[Glade Events]] &amp;lt;/br&amp;gt; with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| Keep [[Fox Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 40 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Frog Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Bat Resolve]] above 30 for 300 seconds&lt;br /&gt;
| Burn 20 [[Blightrot Cysts]] in one year (progress resets at the start of [[Drizzle Season]])&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pioneer:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Heart of the Ancient Flame&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;8 {{rl|Pack of Crops|medium}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions|medium}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials|medium}}&lt;br /&gt;
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Deliver 3 {{rl|Wildfire Essence}}&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Sell 30 {{rl|Pack of Trade Goods}} to any [[trader]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Buy at least 5 [[Perks]] or [[blueprints]] from traders&lt;br /&gt;
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive)&lt;br /&gt;
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive)&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Stormbird Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 40 {{rl|Amber}}&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 [[Complex Food Need]]&amp;lt;br /&amp;gt;15 [[Services Need]]&lt;br /&gt;
| Complete 1 Forbidden [[Glade Event]]&amp;lt;br/&amp;gt;(NOT retroactive)&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Wealth&lt;br /&gt;
| Reforge!&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 4 {{rl|Ancient Tablet|medium}}s&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Complete 2 Dangerous or Forbidden [[Glade Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| (Only two Species)&amp;lt;br /&amp;gt;Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Frog Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Bat Resolve]] above 30 for 300 seconds&lt;br /&gt;
| Sell 50 {{rl|Amber}} worth of goods&amp;lt;br/&amp;gt;to a [[trader]] or [[ Trade Route |trade route]].&amp;lt;br /&amp;gt;&amp;lt;br/&amp;gt;Deliver 50 {{rl|Pack of Luxury Goods}}&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settler:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Heart of the Ancient Flame&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;8 {{rl|Pack of Crops|medium}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions|medium}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials|medium}}&lt;br /&gt;
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Deliver 3 {{rl|Wildfire Essence}}&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Sell 30 {{rl|Pack of Trade Goods}} to any [[trader]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Buy at least 5 [[Perks]] or [[blueprints]] from traders&lt;br /&gt;
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive)&lt;br /&gt;
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive)&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Stormbird Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 40 {{rl|Amber}}&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 [[Complex Food Need]]&amp;lt;br /&amp;gt;15 [[Services Need]]&lt;br /&gt;
| Complete 1 Forbidden [[Glade Event]]&amp;lt;br/&amp;gt;(NOT retroactive)&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Wealth&lt;br /&gt;
| Reforge!&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 4 {{rl|Ancient Tablet|medium}}s&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Complete 2 Dangerous or  Forbidden [[Glade Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| (Only two Species)&amp;lt;br /&amp;gt;Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Frog Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Bat Resolve]] above 30 for 300 seconds&lt;br /&gt;
| Sell 50 {{rl|Amber}} worth of goods&amp;lt;br/&amp;gt;to a [[trader]] or [[ Trade Route |trade route]].&amp;lt;br /&amp;gt;&amp;lt;br/&amp;gt;Deliver 50 {{rl|Pack of Luxury Goods}}&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest contains the following [[resources]]:&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;style=width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|64px]] Abyssal trees&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| {{rl|Meat}} (10%) +&amp;lt;br /&amp;gt;{{rl|Sea Marrow}} (10%) +&amp;lt;br /&amp;gt;{{rl|Leather}} (10%)&lt;br /&gt;
| A bizarre, writhing growth... is this even really a tree?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|64px]] Overgrown Abyssal Trees&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| {{rl|Meat}} (10%) +&amp;lt;br /&amp;gt;{{rl|Sea Marrow}} (10%) +&amp;lt;br /&amp;gt;{{rl|Leather}} (10%)&lt;br /&gt;
| A giant, bizarre growth... it&#039;s bigger than the other trees in the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Speed&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Roots|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node&lt;br /&gt;
| [[File:Herbs.png|32px]] 30% + [[File:Resin.png|32px]] 30%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Farming|medium}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Humans|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit&lt;br /&gt;
| [[File:Herbs.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field&lt;br /&gt;
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Berries|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Mushrooms|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 80%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Specialization link|Alchemy|medium}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; {{Species link|Harpies|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Clay|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Sea Marrow|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%   &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; {{Species link|Frogs|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Meat|large}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{rl|Insects|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Leather.png|32px]]100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 60%&lt;br /&gt;
| {{bl|Trappers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Specialization link|Meat production}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Lizards|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Leather.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Scales|large}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; {{rl|Algae|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 80 → Copperfin Pond &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 80 → Algae Pond&lt;br /&gt;
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon Resource Algae 1.png|{{ImgM}}]] 100% + 2 [[File:Herbs.png|32px]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 20%&lt;br /&gt;
| {{bl|Fishing Hut|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → Copperfin Pond &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 60 → Algae Pond&lt;br /&gt;
| [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] 40%&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:12&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Ore|large}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; {{rl|Salt|large}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 75 → [[File:Copper Vein.png|32px]] Copper Vein &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 75 → [[File:Salt Vein.png|32px]] Salt Vein&lt;br /&gt;
| [[File:Clay.png|32px]] 30% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon Resource SeaMarrow.png|32px]] 30%&lt;br /&gt;
| {{bl|Mine|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Engineering|medium}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Beavers|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Node weighting ===&lt;br /&gt;
&lt;br /&gt;
* Clay Deposits have triple the normal weighting in this biome. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* Reed Fields have double the normal weighting. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Plagues ==&lt;br /&gt;
&lt;br /&gt;
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.&lt;br /&gt;
&lt;br /&gt;
The first 3 Plagues are always:&lt;br /&gt;
# Plague of Mosquitoes&lt;br /&gt;
# Plague of Malady&lt;br /&gt;
# Plague of Darkness&lt;br /&gt;
&lt;br /&gt;
After that, Plague generation is random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Plague&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;| {{Perk|#cccaac|File:Plagueofblindness.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;Plague of Blindness&#039;&#039;&#039;&lt;br /&gt;
| When they lost their sight, they lost all hope along with it. All villagers move slower and have a chance of destroying a production yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;| {{Perk|#cccaac|File:Plague of Corrupted Water.png}}&amp;lt;/br&amp;gt; &#039;&#039;&#039;Plague of Corrupted Water&#039;&#039;&#039;&lt;br /&gt;
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofdarkness.png}}&amp;lt;/br&amp;gt; &#039;&#039;&#039;Plague of Darkness&#039;&#039;&#039;&lt;br /&gt;
| Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofdeath.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Death&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don&#039;t, villagers will be killed in the coming drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueoffire.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Fire&#039;&#039;&#039;&lt;br /&gt;
| Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement&#039;s warehouses is disappearing at a rate of X units every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueoffishmen.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Fishmen&#039;&#039;&#039;&lt;br /&gt;
| Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofthedarkforest.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of the Dark Forest&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueoflocusts.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Locusts&#039;&#039;&#039;&lt;br /&gt;
| Destroys X random resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofmalady.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Malady&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueifmosquitoes.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Mosquitoes&#039;&#039;&#039;&lt;br /&gt;
| The sky turns black with a swarm of mosquitoes. Bitten villagers can&#039;t focus on work. Global production speed is X% slower.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofmysteries.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Mysteries&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofrats.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Rats&#039;&#039;&#039;&lt;br /&gt;
| A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement&#039;s warehouses disappears at a rate of X items every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofsnakes.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Snakes&#039;&#039;&#039;&lt;br /&gt;
| Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beacon Tower ==&lt;br /&gt;
[[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]]&lt;br /&gt;
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The Queen grants each Viceroy who dares to enter the Sealed Forest a new [[blueprint]] to be used exclusively in this [[biome]]. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.&lt;br /&gt;
&amp;lt;/br &amp;gt;&lt;br /&gt;
Construction cost: 4 {{rl|Bricks}}, 1 {{rl|Wildfire Essence}}. Once the tower is built, it cannot be destroyed. &lt;br /&gt;
&amp;lt;/br &amp;gt;&amp;lt;/br &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039;: Supplies (Choose 2)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Pack of Meat: Gain 30 {{rl|Meat}}&lt;br /&gt;
* Box of Grain: Gain 40 {{rl|Grain}}&lt;br /&gt;
* Chest of Farming Tools: A special delivery from the First Dawn Company. All [[buildings]] using [[Fertile Soil]] will produce 50% more goods. This effect lasts 3 seasons including the current one and must be active during planting to affect harvested crops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039;: Bells (Choose 2)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Song of Haste: An energetic, inspiring melody. Global Production rate is 50% faster for the current season.&lt;br /&gt;
* Song of Hope: A peaceful song of hope. [[Villagers]] with low resolve leave 50% slower for the current season.&lt;br /&gt;
* Song of Prosperity: The clang of a golden bell. All [[Trade Routes]] are 100% faster for the current season. (Active Trade Routes included.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL III&#039;&#039;&#039;: Miracles (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Miracle of Peace: A sign from the Queen herself. [[Hostility]] is decreased by 100 for the duration of the current season.&lt;br /&gt;
* Miracle of Strength: A powerful connection between the settlement&#039;s Hearth and the Citadel. The [[Ancient Hearth]]&#039;s [[Corruption Resistance]] is increased by 1500 for the duration of the current season.&lt;br /&gt;
* Miracle of Agility: Looking in the direction of the citadel, one can see a hopeful glow on the horizon. Scouts work 50% faster on [[Glade Events]] for the duration of the current season.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Guidepost icon.png|128px|thumb|Guidance Stone|right]]&lt;br /&gt;
* There are some clues in [[Glades]] providing guidance to where the Seal is located. The Seal will always be located in a Dangerous [[Glade]], and &#039;&#039;&#039;Guidance Stones&#039;&#039;&#039; that point to the Seal&#039;s location spawn in all Glades until the Seal is discovered. &lt;br /&gt;
** &#039;&#039;&#039;Guidance Stones&#039;&#039;&#039; can be demolished, granting 15 {{rl|Stone}} and 8 {{rl|Resin}}.&lt;br /&gt;
* In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing [[ #Seal Orders | Seal Orders]]. All Seals above Pioneer [[difficulty]] have the same Seal Orders to complete, no matter the color, with only a slight variation in the numbers depending on difficulty. As opposed to other [[biomes]], Viceroys need not fill up the [[Reputation]] bar to complete the settlement. A Viceroy cannot win the Sealed Forest by filling up the Reputation bar, and once the bar is filled, it is no longer possible to lower [[Impatience]] without special perks like Badge of Courage.&lt;br /&gt;
* Since Reputation points don&#039;t win you the game, not turning in completable [[Orders]] is a good back-up plan to make use of any [[ Queen%27s_Impatience#Last_Stand | Last Stand]] time you&#039;ve gotten from Citadel [[upgrades]].[[#References|&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop [[ #Trees | Overgrown trees]], which have 20 charges instead of 2, giving you more {{rl|Wood}} and less [[Hostility]]. However, don&#039;t be afraid to chop a few normal trees to make room. So long as most of your wood comes from Overgrown Abyssal trees, the hostility gain from a few chopped normal trees will be negligible.[[#References|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* Consider not opening [[Abandoned Caches]] until you reveal the Seal&#039;s location, as the level one cache-themed [[ #Seal Orders | Seal Order]] &#039;&#039;&#039;Heart of the Forest&#039;&#039;&#039; is not retroactive.[[#References|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* [[ #Beacon Tower | Beacon Tower]]&#039;s level 3 ability that increases scouts&#039; [[Glade Event]] working speed can be of great help when working on two Forbidden Glade Events at the same time for the &#039;&#039;&#039;Forbidden Essence&#039;&#039;&#039; Seal Order.&lt;br /&gt;
* The upcoming Plague for the current year&#039;s Storm can be previewed during Drizzle and Clearance seasons by selecting the Ancient Seal once it has been discovered. You can use this to plan ahead for the next Plague well before it takes effect, which can be critical for more devastating Plagues.&lt;br /&gt;
** &#039;&#039;&#039;Plague of Mysteries&#039;&#039;&#039; can trigger high hostility Forest Mysteries much earlier than expected, so if this Plague appears, check your Forest Mysteries and plan out counter-strategies.&lt;br /&gt;
** &#039;&#039;&#039;Plague of Fishmen&#039;&#039;&#039; will summon a random Dangerous or Forbidden glade event inside of your settlement. This could ruin your chances if an Infected Drainage Mole or other event with severe consequences appears. You can call a trader early just before Storm season begins so that you can try to buy the necessary goods to solve the event once you know which one it is.&lt;br /&gt;
** &#039;&#039;&#039;Plague of Rats&#039;&#039;&#039; could destroy your food supplies, leaving your villagers to starve. Much like dealing with Blood Flowers, you can &amp;quot;hide&amp;quot; food inside of buildings that use food as inputs for production temporarily, then remove the food after the storm is over so that your villagers can eat.&lt;br /&gt;
** If you see that &#039;&#039;&#039;Plague of Locusts&#039;&#039;&#039; will activate next [[Storm]] and you have [[resource]] nodes you can&#039;t afford to lose, consider opening 1-2 Small [[Glades]] to dilute the pool of nodes that can be destroyed.&lt;br /&gt;
* Two [[ #Plagues | Plagues]] can be used to your advantage when completing Seal Orders:&lt;br /&gt;
** &#039;&#039;&#039;Plague of Corrupted Water&#039;&#039;&#039; allows you to generate [[Blightrot Cysts]] significantly faster than normally.&lt;br /&gt;
** &#039;&#039;&#039;Plague of Fishmen&#039;&#039;&#039; may reduce the need for opening Glades if it happens to spawn a Forbidden [[Glade Event]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
# Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242&lt;br /&gt;
# Advice to turn in Orders only when in Last Stand by Discord user VinylScratch.&lt;br /&gt;
# Heart of the Forest Seal order advice and reminder to chop normal trees for space by Discord user Priestess of Athe.&lt;br /&gt;
&lt;br /&gt;
{{SeeAlso|World Map|Coastal Grove|Royal Woodlands|Marshlands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561197985332012</name></author>
	</entry>
</feed>