Cards

From 9 Kings Official Wiki
Revision as of 10:23, 15 May 2025 by Aether (talk | contribs)

Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.

Each card comes in three levels. They can be upgraded by playing another card of the same type on the same plot.

You can throw cards from your hand into the well to discard them but recover 9 Gold per card.

You can only play or discard one card before each battle, excluding cards obtained from the merchant.

After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.

King of Nothing cards

The following cards are available while playing as or against the King of Nothing.

Card Type Effect Level 1 stats Level 2 stats Level 3 stats
Castle Kingdom Hurls a stone projectile onto your enemies. Damage: 10 Damage: 12.5 Damage: 15.63
Archer Troop (ranged) Deals weak but fast ranged damage. Health: 12
Damage: 2.3
Hits/second: 0.58
Crit Chance: 5
Units: 9
Health: 15
Damage: 2.88
Hits/second: 0.73
Crit Chance: 6
Units: 18
Health: 18.75
Damage: 3.59
Hits/second: 0.91
Crit Chance: 7
Units: 27
Paladin Troop (melee) Highly defensive melee troop. Health: 37
Damage: 8
Hits/second: 0.25
Crit Chance: 5
Units: 3
Health: 55.5
Damage: 12
Hits/second: 0.25
Crit Chance: 5
Units: 6
Health: 83.25
Damage: 18
Hits/second: 0.25
Crit Chance: 5
Units: 9
Soldier Troop (melee) Well-balanced melee troop. Health: 23
Damage: 3
Hits/second: 0.5
Crit Chance: 5
Units: 9
Health: 28.75
Damage: 3.75
Hits/second: 0.63
Crit Chance: 5
Units: 18
Health: 35.94
Damage: 4.69
Hits/second: 0.78
Crit Chance: 5
Units: 27
Scout Tower Tower Shoots powerful single-target arrows. Damage: 25
Hits/second: 0.5
Crit Chance: 20
Damage: 37.5
Hits/second: 0.63
Crit Chance: 20
Damage: 56.25
Hits/second: 0.78
Crit Chance: 20
Blacksmith Adjacency Every year adds attack damage to adjacent troops and buildings. Damage: +2% Damage: +4% Damage: +6%
Farm Adjacency Every year, adds units to one adjacent troop. Units: +1 Units: +2 Units: +3
Steel Coat Stack Cancels the first hit the target unit would take every battle. Stacks: 1 Stacks: 2 Stacks: 3
Wildcard Stack Levels up target plot.

King of Blood cards

The following cards are available while playing as or against the King of Blood.

Card Type Effect Level 1 stats Level 2 stats Level 3 stats
Pagoda Kingdom Summons imps onto the battlefield. Health: 12
Damage: 1.5
Health: 15
Damage: 3.38
Health: 18.75
Damage: 7.59
Bomber Troop (melee) Runs towards the enemy and explodes, dealing area damage. Health: 13
Damage: 15
Units: 6
Health: 16.25
Damage: 22.5
Units: 12
Health: 20.31
Damage: 33.75
Units: 18
Imp Troop (melee) Fast and aggressive troop with many small units. Health: 12
Damage: 1.5
Units: 13
Health: 15
Damage: 2.25
Units: 26
Health: 18.75
Damage: 3.38
Units: 39
Mangler Tower Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage Sacrifices: 1 Sacrifices: 2 Sacrifices: 3
Cemetery Adjacency In an adjacent unit dies in battle, summons an imp to fight in its place. Health: 12
Damage: 1.5
Health: 15
Damage: 2.25
Health: 18.75
Damage: 3.38
Demon's Altar Summoner Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. Units: 1 Units: 2 Units: 3
Carnage Stack Unit explodes when killed, dealing 10% HP as area damage. Stacks: 1 Stacks: 2 Stacks: 3
Vampirism Stack Unit's attacks heal it for 20% of damage dealt. Stacks: 1 Stacks: 2 Stacks: 3
Sacrifice Stack Destroy target plot to level up adjacent plots

Special cards

Special cards can be found in the shop regardless of which king you're playing as.

Card Effect
Shrine Spends 9 gold every year to level up a random building.