Plots

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A starting kingdom of 9 empty plots.

A kingdom initially consists of 9 plots arranged in a 3 by 3 grid. The player plays cards by dragging them onto plots. During the course of a run, the player can unlock up to 16 additional outer plots for a total of 25 plots in a 5 by 5 grid.

Playing Base, Troop, Building, and Tower cards on empty plots activates them in your kingdom. Playing these cards on a plot occupied by a card of the same type upgrades that card. Playing a Tome card on an occupied plot activates the tome card's effect. Playing an Enchantment card on a plot occupied by a Troop applies a bonus effect to the troop; this effect stacks if the same enchantment is played on the troop multiple times.

A kingdom with all 25 plots unlocked.

The Expansionist and Pollinator perks can unlock additional starting plots. On days 12, 19, and 27 of a run, The Tower event lets the player expand to an additional outer plot. The Exploration and Wilderness royal decrees unlock additional empty plots. The player can use the Earthworks card on a plot with a card on it to expand up to 2 adjacent plots. In Endless Mode, The Tower appears permanently and the player can use it to enter expansion mode and buy empty plots for 30 Gold each.