Cards: Difference between revisions
→Levels: Clone cannot directly level cards |
m enchantments should not refer to "levels", only "stacks" |
||
| Line 58: | Line 58: | ||
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3 | | [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3 | ||
|- id="Steel_Coat" | |- id="Steel_Coat" | ||
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited | | [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks | ||
|- id="Wildcard" | |- id="Wildcard" | ||
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | | | [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | | ||
| Line 85: | Line 85: | ||
| [[File:Demon's Altar.png]] Demon's Altar || [[File:Card type building.png]] || Summons one demon per level.<br>For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3 | | [[File:Demon's Altar.png]] Demon's Altar || [[File:Card type building.png]] || Summons one demon per level.<br>For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3 | ||
|- id="Carnage" | |- id="Carnage" | ||
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited | | [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks | ||
|- id="Vampirism" | |- id="Vampirism" | ||
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit's attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited | | [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit's attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks | ||
|- id="Sacrifice" | |- id="Sacrifice" | ||
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | | | [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | | ||
| Line 114: | Line 114: | ||
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9 | | [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9 | ||
|- id="Midas_Touch" | |- id="Midas_Touch" | ||
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there's a 2% chance to receive 1 gold. || colspan=3 | Unlimited | | [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there's a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks | ||
|- id="Over-invest" | |- id="Over-invest" | ||
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited | | [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks | ||
|- id="Mortage" | |- id="Mortage" | ||
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | | | [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | | ||
| Line 143: | Line 143: | ||
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.<br>Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25 | | [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.<br>Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25 | ||
|- id="Poison_Vial" | |- id="Poison_Vial" | ||
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit's attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited | | [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit's attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks | ||
|- id="Clone" | |- id="Clone" | ||
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | | | [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | | ||
| Line 170: | Line 170: | ||
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp's adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6% | | [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp's adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6% | ||
|- id="Frost" | |- id="Frost" | ||
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy's movement and attack speed by 20% || colspan=3 | Unlimited | | [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy's movement and attack speed by 20% || colspan=3 | Unlimited number of stacks | ||
|- id="Migration" | |- id="Migration" | ||
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | | | [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | | ||
| Line 201: | Line 201: | ||
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up | | [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up | ||
|- id="Precision" | |- id="Precision" | ||
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited | | [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks | ||
|- id="Reinforce" | |- id="Reinforce" | ||
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited | | [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks | ||
|- id="Overhaul" | |- id="Overhaul" | ||
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.<br>Each use, one more plot is leveled up. || colspan=3 | | | [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.<br>Each use, one more plot is leveled up. || colspan=3 | | ||
| Line 230: | Line 230: | ||
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice | | [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice | ||
|- id="Combustion" | |- id="Combustion" | ||
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited | | [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks | ||
|- id="Static" | |- id="Static" | ||
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit's attacks trigger a lightning chain.<br>Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited | | [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit's attacks trigger a lightning chain.<br>Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks | ||
|- id="Offering" | |- id="Offering" | ||
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | | | [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | | ||
Revision as of 18:46, 1 September 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king (or a base card if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
In addition to the king cards, there are 12 special cards available for purchase from merchants. Points can be spent on the Lucky perk to increase the chance of special cards appearing in merchant shops.
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree Bargain halves the cost of purchasing merchant cards.
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree Salvage triples the amount of gold returned from discards.
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the Final Battle where all cards must be played.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
Card types
There are six types of cards: base, troop, tower, building, enchantment, and tome.
Base
The Base card is the first card placed on a run. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.
Troops
Troops are mobile combat units that engage enemy units in battle.
Towers
Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.
Buildings
Buildings provide a variety of effects, including Troop and Tower buffs, summoning units, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.
Tomes
Tomes are played on occupied plots to provide a variety of advantages for the player.
Enchantments
Enchantments can be played on Troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active Troops.
Levels
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Overhaul & Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.
King of Nothing cards
The following cards are available while playing as or against the King of Nothing.
King of Blood cards
The following cards are available while playing as or against the King of Blood.
King of Greed cards
The following cards are available while playing as or against the King of Greed.
King of Nature cards
The following cards are available while playing as or against the King of Nature.
King of Nomads cards
The following cards are available while playing as or against the King of Nomads.
King of Progress cards
The following cards are available while playing as or against the King of Progress.
King of Spells cards
The following cards are available while playing as or against the King of Spells.
King of Stone cards
The following cards are available while playing as or against the King of Stone.
Special cards
The following cards are available for selection after battling the Rainbow army on day 12 of a run. They are also available for purchase to all kings as random selections from merchants. The Lucky perk increases their chance of appearing in merchant shops.
| Card | Type | Effect | |||
|---|---|---|---|---|---|
| Duplicates target plot and all its stats to one empty adjacent plot. | |||||
| Doubles the size, damage, and HP of target troop. | |||||
| Increases target's movement speed by 200%. | |||||
| Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. | Health: 20 Damage: 4 Hits/second: 0.25 Crit Chance: 5 Units: 3 |
Health: 24 Damage: 4.8 Hits/second: 0.28 Crit Chance: 5 Units: 6 |
Health: 28.8 Damage: 5.76 Hits/second: 0.3 Crit Chance: 5 Units: 9 | ||
| Levels up your base plot by 3 levels. | |||||
| Destroys target plot forever. Automatically triggers a Royal Council event. | |||||
| Passive backline unit. If killed in battle, generates 3 gold per level. | Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 9 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 18 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 27 | ||
| Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. | |||||
| Proliferating troop that multiplies itself to one empty adjacent plot every year. | Health: 14 Damage: 1.5 Hits/second: .71 Crit Chance: 5 Units: 3 |
Health: 17.5 Damage: 2.25 Hits/second: .71 Crit Chance: 5 Units: 6 |
Health: 21.88 Damage: 3.38 Hits/second: .71 Crit Chance: 5 Units: 9 | ||
| Increases 10% of a random stat of a random plot. | |||||
| Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. | |||||
| Levels up all plots diagonal to the target plot. | |||||


