Cards: Difference between revisions
→King of Nothing cards: IDs for linking |
add link anchors to all cards |
||
| Line 72: | Line 72: | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
|- | |- id="Pagoda" | ||
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 3.38 || Health: 18.75<br>Damage: 7.59 | | [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 3.38 || Health: 18.75<br>Damage: 7.59 | ||
|- | |- id="Bomber" | ||
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13<br>Damage: 15<br>Units: 6 || Health: 16.25<br>Damage: 22.5<br>Units: 12 || Health: 20.31<br>Damage: 33.75<br>Units: 18 | | [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13<br>Damage: 15<br>Units: 6 || Health: 16.25<br>Damage: 22.5<br>Units: 12 || Health: 20.31<br>Damage: 33.75<br>Units: 18 | ||
|- | |- id="Imp" | ||
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12<br>Damage: 1.5<br>Units: 13 || Health: 15<br>Damage: 2.25<br>Units: 26 || Health: 18.75<br>Damage: 3.38<br>Units: 39 | | [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12<br>Damage: 1.5<br>Units: 13 || Health: 15<br>Damage: 2.25<br>Units: 26 || Health: 18.75<br>Damage: 3.38<br>Units: 39 | ||
|- | |- id="Mangler" | ||
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.<br>Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3 | | [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.<br>Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3 | ||
|- | |- id="Cemetery" | ||
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38 | | [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38 | ||
|- | |- id="Demon's_Altar" | ||
| [[File:Demon's Altar.png]] Demon's Altar || [[File:Card type building.png]] || Summons one demon per level.<br>For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3 | | [[File:Demon's Altar.png]] Demon's Altar || [[File:Card type building.png]] || Summons one demon per level.<br>For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3 | ||
|- | |- id="Carnage" | ||
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks | | [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Vampirism" | ||
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit's attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks | | [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit's attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Sacrifice" | ||
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | | | [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | | ||
|} | |} | ||
| Line 101: | Line 101: | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
|- | |- id="Palace" | ||
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3 | | [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3 | ||
|- | |- id="Thief" | ||
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Units: 18 || Health: 14.06<br>Damage: 14.06<br>Hits/second: 0.62<br>Units: 27 | | [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Units: 18 || Health: 14.06<br>Damage: 14.06<br>Hits/second: 0.62<br>Units: 27 | ||
|- | |- id="Mercenary" | ||
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.<br>You always have 1 unit for each 15 gold you own. || Health: 34<br>Damage: 9<br>Hits/second: 0.67 || Health: 44.2<br>Damage: 11.7<br>Hits/second: 0.83 || Health: 57.46<br>Damage: 15.21<br>Hits/second: 1.04 | | [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.<br>You always have 1 unit for each 15 gold you own. || Health: 34<br>Damage: 9<br>Hits/second: 0.67 || Health: 44.2<br>Damage: 11.7<br>Hits/second: 0.83 || Health: 57.46<br>Damage: 15.21<br>Hits/second: 1.04 | ||
|- | |- id="Dispenser" | ||
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5 | | [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5 | ||
|- | |- id="Beacon" | ||
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6% | | [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6% | ||
|- | |- id="Vault" | ||
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9 | | [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9 | ||
|- | |- id="Midas_Touch" | ||
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there's a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks | | [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there's a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Over-invest" | ||
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks | | [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Mortage" | ||
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | | | [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | | ||
|} | |} | ||
| Line 130: | Line 130: | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
|- | |- id="Treant" | ||
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56 | | [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56 | ||
|- | |- id="Boar" | ||
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.<br>For each 1 HP it has, increases rider stats by 1%. || Health: 30<br>Units:6 || Health: 60<br>Units:12 || Health: 120<br>Units:18 | | [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.<br>For each 1 HP it has, increases rider stats by 1%. || Health: 30<br>Units:6 || Health: 60<br>Units:12 || Health: 120<br>Units:18 | ||
|- | |- id="Elf" | ||
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.<br>Always attacks the most distant target. || Health: 27<br>Damage: 20<br>Hits/second: 0.11<br>Crit Chance: 10<br>Units: 3 || Health: 33.75<br>Damage: 25<br>Hits/second: 0.14<br>Crit Chance: 12<br>Units: 6 || Health: 42.19<br>Damage: 31.25<br>Hits/second: 0.17<br>Crit Chance: 15<br>Units: 9 | | [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.<br>Always attacks the most distant target. || Health: 27<br>Damage: 20<br>Hits/second: 0.11<br>Crit Chance: 10<br>Units: 3 || Health: 33.75<br>Damage: 25<br>Hits/second: 0.14<br>Crit Chance: 12<br>Units: 6 || Health: 42.19<br>Damage: 31.25<br>Hits/second: 0.17<br>Crit Chance: 15<br>Units: 9 | ||
|- | |- id="Orchard" | ||
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4<br>Hits/second: 0.1<br>Roots: 3 || Damage: 6<br>Hits/second: 0.13<br>Roots: 6 || Damage: 9<br>Hits/second: 0.16<br>Roots: 9 | | [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4<br>Hits/second: 0.1<br>Roots: 3 || Damage: 6<br>Hits/second: 0.13<br>Roots: 6 || Damage: 9<br>Hits/second: 0.16<br>Roots: 9 | ||
|- | |- id="Forest" | ||
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6% | | [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6% | ||
|- | |- id="Mycelium" | ||
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.<br>Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25 | | [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.<br>Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25 | ||
|- | |- id="Poison_Vial" | ||
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit's attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks | | [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit's attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Clone" | ||
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | | | [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | | ||
|- | |- id="Procreate" | ||
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | | | [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | | ||
|} | |} | ||
| Line 159: | Line 159: | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
|- | |- id="Warlord" | ||
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord's stats to target allies || Health: 12<br>Damage: 5<br>Crit Chance: 10<br>Units: 3 || Health: 15<br>Damage: 6<br>Crit Chance: 15<br>Units: 6 || Health: 18.75<br>Damage: 7.2<br>Crit Chance: 20<br>Units: 9 | | [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord's stats to target allies || Health: 12<br>Damage: 5<br>Crit Chance: 10<br>Units: 3 || Health: 15<br>Damage: 6<br>Crit Chance: 15<br>Units: 6 || Health: 18.75<br>Damage: 7.2<br>Crit Chance: 20<br>Units: 9 | ||
|- | |- id="Mob" | ||
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13<br>Damage: 4<br>Hits/second: 0.33<br>Units: 3 || Health: 16.25<br>Damage: 5<br>Hits/second: 0.37<br>Units: 6 || Health: 20.31<br>Damage: 6.25<br>Hits/second: 0.4<br>Units: 9 | | [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13<br>Damage: 4<br>Hits/second: 0.33<br>Units: 3 || Health: 16.25<br>Damage: 5<br>Hits/second: 0.37<br>Units: 6 || Health: 20.31<br>Damage: 6.25<br>Hits/second: 0.4<br>Units: 9 | ||
|- | |- id="Raptor" | ||
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops<br>Sums its stats with the rider and pierces through the frontline || Health: 17<br>Damage: 4<br>Units: 6 || Health: 25.5<br>Damage: 6<br>Units: 12 || Health: 38.25<br>Damage: 9<br>Units: 18 | | [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops<br>Sums its stats with the rider and pierces through the frontline || Health: 17<br>Damage: 4<br>Units: 6 || Health: 25.5<br>Damage: 6<br>Units: 12 || Health: 38.25<br>Damage: 9<br>Units: 18 | ||
|- | |- id="Dragon's_Den" | ||
| [[File:Dragon's Den.png]] Dragon's Den || [[File:Card type tower.png]] || Does a single attack per battle in a line<br>Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5 | | [[File:Dragon's Den.png]] Dragon's Den || [[File:Card type tower.png]] || Does a single attack per battle in a line<br>Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5 | ||
|- | |- id="Camp" | ||
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp's adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6% | | [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp's adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6% | ||
|- | |- id="Frost" | ||
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy's movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks | | [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy's movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Migration" | ||
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | | | [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | | ||
|- | |- id="Shields" | ||
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever's higher || colspan=3 | | | [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever's higher || colspan=3 | | ||
|- | |- id="Swords" | ||
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever's higher || colspan=3 | | | [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever's higher || colspan=3 | | ||
|} | |} | ||
| Line 188: | Line 188: | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
|- | |- id="Mothership" | ||
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.<br>Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63 | | [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.<br>Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63 | ||
|- | |- id="Defender" | ||
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn't attack but reflects all taken damage. || Health: 25<br>Units: 3 || Health: 50<br>Units: 6 || Health: 100<br>Units: 9 | | [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn't attack but reflects all taken damage. || Health: 25<br>Units: 3 || Health: 50<br>Units: 6 || Health: 100<br>Units: 9 | ||
|- | |- id="Executioner" | ||
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.<br>Always attacks the enemy with the lowest health. || Health: 14<br>Hits/second: 1.33<br>Units: 6 || Health: 21<br>Hits/second: 2<br>Units: 12 || Health: 31.5<br>Hits/second: 3<br>Units: 18 | | [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.<br>Always attacks the enemy with the lowest health. || Health: 14<br>Hits/second: 1.33<br>Units: 6 || Health: 21<br>Hits/second: 2<br>Units: 12 || Health: 31.5<br>Hits/second: 3<br>Units: 18 | ||
|- | |- id="Lab_Rat" | ||
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.<br>Levels up whenever adjacent plots level up.<br>Deals damage to bosses instead. || colspan=3 | No level cap<br>Each level increases Health and Damage by 9%<br>Each level increases the number of units by 3 | | [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.<br>Levels up whenever adjacent plots level up.<br>Deals damage to bosses instead. || colspan=3 | No level cap<br>Each level increases Health and Damage by 9%<br>Each level increases the number of units by 3 | ||
|- | |- id="Converter" | ||
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.<br>Rats inherit Converter's stats. || Health: 5<br>Damage: 2<br>Hits/second: 0.28 || Health: 5.45<br>Damage: 2.18<br>Hits/second: 0.29 || Health: 5.94<br>Damage: 2.38<br>Hits/second: 0.3 | | [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.<br>Rats inherit Converter's stats. || Health: 5<br>Damage: 2<br>Hits/second: 0.28 || Health: 5.45<br>Damage: 2.18<br>Hits/second: 0.29 || Health: 5.94<br>Damage: 2.38<br>Hits/second: 0.3 | ||
|- | |- id="Concabulator" | ||
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up | | [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up | ||
|- | |- id="Precision" | ||
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks | | [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Reinforce" | ||
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks | | [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Overhaul" | ||
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.<br>Each use, one more plot is leveled up. || colspan=3 | | | [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.<br>Each use, one more plot is leveled up. || colspan=3 | | ||
|} | |} | ||
| Line 217: | Line 217: | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
|- | |- id="Citadel" | ||
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75 | | [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75 | ||
|- | |- id="Shaman" | ||
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies' attack damage based on its own damage. || Health: 12<br>Damage: 4<br>Hits/second: 0.2<br>Units: 6 || Health: 15<br>Damage: 6<br>Hits/second: 0.25<br>Units: 12 || Health: 18.75<br>Damage: 9<br>Hits/second: 0.31 | | [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies' attack damage based on its own damage. || Health: 12<br>Damage: 4<br>Hits/second: 0.2<br>Units: 6 || Health: 15<br>Damage: 6<br>Hits/second: 0.25<br>Units: 12 || Health: 18.75<br>Damage: 9<br>Hits/second: 0.31 | ||
|- | |- id="Warlock" | ||
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33<br>Hits/second: 0.13<br>Units:3 || Health: 49.5<br>Hits/second: 0.17<br>Units: 6 || Health: 74.25<br>Hits/second: 0.21<br>Units: 9 | | [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33<br>Hits/second: 0.13<br>Units:3 || Health: 49.5<br>Hits/second: 0.17<br>Units: 6 || Health: 74.25<br>Hits/second: 0.21<br>Units: 9 | ||
|- | |- id="Wizard" | ||
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11<br>Damage: 12<br>Units: 9 || Health: 13.75<br>Damage: 21<br>Units: 18 || Health: 17.19<br>Damage: 36.75<br>Units: 27 | | [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11<br>Damage: 12<br>Units: 9 || Health: 13.75<br>Damage: 21<br>Units: 18 || Health: 17.19<br>Damage: 36.75<br>Units: 27 | ||
|- | |- id="Spire" | ||
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5 | | [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5 | ||
|- | |- id="Library" | ||
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice | | [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice | ||
|- | |- id="Combustion" | ||
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks | | [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Static" | ||
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit's attacks trigger a lightning chain.<br>Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks | | [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit's attacks trigger a lightning chain.<br>Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks | ||
|- | |- id="Offering" | ||
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | | | [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | | ||
|} | |} | ||
| Line 246: | Line 246: | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
|- | |- id="Stronghold" | ||
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81 | | [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81 | ||
|- | |- id="Ballista" | ||
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12<br>Damage: 3<br>Hits/second: 0.09<br>Crit Chance: 10<br>Units: 3 || Health: 15<br>Damage: 3.75<br>Hits/second: 0.11<br>Crit Chance: 12<br>Units: 6 || Health: 18.75<br>Damage: 4.69<br>Hits/second: 0.14<br>Crit Chance: 15<br>Units: 9 | | [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12<br>Damage: 3<br>Hits/second: 0.09<br>Crit Chance: 10<br>Units: 3 || Health: 15<br>Damage: 3.75<br>Hits/second: 0.11<br>Crit Chance: 12<br>Units: 6 || Health: 18.75<br>Damage: 4.69<br>Hits/second: 0.14<br>Crit Chance: 15<br>Units: 9 | ||
|- | |- id="Trapper" | ||
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.<br>Untriggered traps accumulate between battles. || Health: 3<br>Damage: 2<br>Units: 3 || Health: 3.75<br>Damage: 3<br>Units: 6 || Health: 4.69<br>Damage: 4.5 | | [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.<br>Untriggered traps accumulate between battles. || Health: 3<br>Damage: 2<br>Units: 3 || Health: 3.75<br>Damage: 3<br>Units: 6 || Health: 4.69<br>Damage: 4.5 | ||
|- | |- id="Flamethrower" | ||
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast | | [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast | ||
|- | |- id="Trebuchet" | ||
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.<br>Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4 | | [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.<br>Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4 | ||
|- | |- id="Cauldron" | ||
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3 | | [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3 | ||
|- | |- id="Quarry" | ||
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6% | | [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6% | ||
|- | |- id="Wallmaker" | ||
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000 | | [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000 | ||
|- | |- id="Earthworks" | ||
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target's adjacent plots.<br>Target's cards return to your hand, up to 3 copies. || colspan=3 | | | [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target's adjacent plots.<br>Target's cards return to your hand, up to 3 copies. || colspan=3 | | ||
|} | |} | ||
| Line 275: | Line 275: | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
|- | |- id="Echoform" | ||
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 | | | [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 | | ||
|- | |- id="Gigantify" | ||
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 | | | [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 | | ||
|- | |- id="Haste" | ||
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target's movement speed by 200%. || colspan = 3 | | | [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target's movement speed by 200%. || colspan = 3 | | ||
|- | |- id="Ogre" | ||
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. || Health: 20<br>Damage: 4<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 24<br>Damage: 4.8<br>Hits/second: 0.28<br>Crit Chance: 5<br>Units: 6 || Health: 28.8<br>Damage: 5.76<br>Hits/second: 0.3<br>Crit Chance: 5<br>Units: 9 | | [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. || Health: 20<br>Damage: 4<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 24<br>Damage: 4.8<br>Hits/second: 0.28<br>Crit Chance: 5<br>Units: 6 || Health: 28.8<br>Damage: 5.76<br>Hits/second: 0.3<br>Crit Chance: 5<br>Units: 9 | ||
|- | |- id="Patronage" | ||
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 | | | [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 | | ||
|- | |- id="Razing" | ||
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 | | | [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 | | ||
|- | |- id="Scapegoat" | ||
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 9 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 18 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 27 | | [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 9 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 18 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 27 | ||
|- | |- id="Shrine" | ||
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 | | | [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 | | ||
|- | |- id="Slime" | ||
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14<br>Damage: 1.5<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 3 || Health: 17.5<br>Damage: 2.25<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 6 || Health: 21.88<br>Damage: 3.38<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 9 | | [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14<br>Damage: 1.5<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 3 || Health: 17.5<br>Damage: 2.25<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 6 || Health: 21.88<br>Damage: 3.38<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 9 | ||
|- | |- id="Temple" | ||
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 | | | [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 | | ||
|- | |- id="Unify" | ||
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 | | | [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 | | ||
|- | |- id="X-Ray" | ||
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 | | | [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 | | ||
|} | |} | ||
Revision as of 18:33, 1 September 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king (or a base card if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
In addition to the king cards, there are 12 special cards available for purchase from merchants. Points can be spent on the Lucky perk to increase the chance of special cards appearing in merchant shops.
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree Bargain halves the cost of purchasing merchant cards.
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree Salvage triples the amount of gold returned from discards.
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the Final Battle where all cards must be played.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
Card types
There are six types of cards: base, troop, tower, building, enchantment, and tome.
Base
The Base card is the first card placed on a run. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.
Troops
Troops are mobile combat units that engage enemy units in battle.
Towers
Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.
Buildings
Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.
Tomes
Tomes are played on occupied plots to provide a variety of advantages for the player.
Enchantments
Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.
Levels
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.
King of Nothing cards
The following cards are available while playing as or against the King of Nothing.
King of Blood cards
The following cards are available while playing as or against the King of Blood.
King of Greed cards
The following cards are available while playing as or against the King of Greed.
King of Nature cards
The following cards are available while playing as or against the King of Nature.
King of Nomads cards
The following cards are available while playing as or against the King of Nomads.
King of Progress cards
The following cards are available while playing as or against the King of Progress.
King of Spells cards
The following cards are available while playing as or against the King of Spells.
King of Stone cards
The following cards are available while playing as or against the King of Stone.
Special cards
The following cards are available for selection after battling the Rainbow army on day 12 of a run. They are also available for purchase to all kings as random selections from merchants. The Lucky perk increases their chance of appearing in merchant shops.
| Card | Type | Effect | |||
|---|---|---|---|---|---|
| Duplicates target plot and all its stats to one empty adjacent plot. | |||||
| Doubles the size, damage, and HP of target troop. | |||||
| Increases target's movement speed by 200%. | |||||
| Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. | Health: 20 Damage: 4 Hits/second: 0.25 Crit Chance: 5 Units: 3 |
Health: 24 Damage: 4.8 Hits/second: 0.28 Crit Chance: 5 Units: 6 |
Health: 28.8 Damage: 5.76 Hits/second: 0.3 Crit Chance: 5 Units: 9 | ||
| Levels up your base plot by 3 levels. | |||||
| Destroys target plot forever. Automatically triggers a Royal Council event. | |||||
| Passive backline unit. If killed in battle, generates 3 gold per level. | Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 9 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 18 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 27 | ||
| Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. | |||||
| Proliferating troop that multiplies itself to one empty adjacent plot every year. | Health: 14 Damage: 1.5 Hits/second: .71 Crit Chance: 5 Units: 3 |
Health: 17.5 Damage: 2.25 Hits/second: .71 Crit Chance: 5 Units: 6 |
Health: 21.88 Damage: 3.38 Hits/second: .71 Crit Chance: 5 Units: 9 | ||
| Increases 10% of a random stat of a random plot. | |||||
| Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. | |||||
| Levels up all plots diagonal to the target plot. | |||||


