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| ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] |
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| | [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5<br>Hits/second: 0.5 || Damage: 6.25<br>Hits/second: 0.5 | | | [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81 |
| |- | | |- |
| | [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12<br>Damage: 3<br>Hits/second: 0.09<br>Crit Chance: 10<br>Units: 3 | | | [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12<br>Damage: 3<br>Hits/second: 0.09<br>Crit Chance: 10<br>Units: 3 || Health: 15<br>Damage: 3.75<br>Hits/second: 0.11<br>Crit Chance: 12 |
| |- | | |- |
| | [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.<br>Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4 | | | [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.<br>Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4 |
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| | | [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3 |
| | |- |
| | | [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6% |
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Revision as of 19:26, 15 May 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
Almost card comes in three levels. They can be upgraded by playing another card of the same type on the same plot.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card.
You can only play or discard one card before each battle, excluding cards obtained from the merchant.
The first card placed each turn will be the Kingdom card. A life will be lost if any enemy unit reaches it should be placed in the back row.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
King of Nothing cards
The following cards are available while playing as or against the King of Nothing.
| Card
|
Type
|
Effect
|
|

|
 
|
Castle |
 |
Hurls a stone projectile onto your enemies. |
Damage: 10 |
Damage: 12.5 |
Damage: 15.63
|
Archer |
 |
Deals weak but fast ranged damage. |
Health: 12 Damage: 2.3 Hits/second: 0.58 Crit Chance: 5 Units: 9 |
Health: 15 Damage: 2.88 Hits/second: 0.73 Crit Chance: 6 Units: 18 |
Health: 18.75 Damage: 3.59 Hits/second: 0.91 Crit Chance: 7 Units: 27
|
Paladin |
 |
Highly defensive melee troop. |
Health: 37 Damage: 8 Hits/second: 0.25 Crit Chance: 5 Units: 3 |
Health: 55.5 Damage: 12 Hits/second: 0.25 Crit Chance: 5 Units: 6 |
Health: 83.25 Damage: 18 Hits/second: 0.25 Crit Chance: 5 Units: 9
|
Soldier |
 |
Well-balanced melee troop. |
Health: 23 Damage: 3 Hits/second: 0.5 Crit Chance: 5 Units: 9 |
Health: 28.75 Damage: 3.75 Hits/second: 0.63 Crit Chance: 5 Units: 18 |
Health: 35.94 Damage: 4.69 Hits/second: 0.78 Crit Chance: 5 Units: 27
|
Scout Tower |
 |
Shoots powerful single-target arrows. |
Damage: 25 Hits/second: 0.5 Crit Chance: 20 |
Damage: 37.5 Hits/second: 0.63 Crit Chance: 20 |
Damage: 56.25 Hits/second: 0.78 Crit Chance: 20
|
Blacksmith |
 |
Every year adds attack damage to adjacent troops and buildings. |
Damage: +2% |
Damage: +4% |
Damage: +6%
|
Farm |
 |
Every year, adds units to one adjacent troop. |
Units: +1 |
Units: +2 |
Units: +3
|
Steel Coat |
 |
Cancels the first hit the target unit would take every battle. |
Unlimited levels and number of stacks
|
Wildcard |
 |
Levels up target plot. |
|
King of Blood cards
The following cards are available while playing as or against the King of Blood.
| Card
|
Type
|
Effect
|
|

|
 
|
Pagoda |
 |
Summons imps onto the battlefield. |
Health: 12 Damage: 1.5 |
Health: 15 Damage: 3.38 |
Health: 18.75 Damage: 7.59
|
Bomber |
 |
Runs towards the enemy and explodes, dealing area damage. |
Health: 13 Damage: 15 Units: 6 |
Health: 16.25 Damage: 22.5 Units: 12 |
Health: 20.31 Damage: 33.75 Units: 18
|
Imp |
 |
Fast and aggressive troop with many small units. |
Health: 12 Damage: 1.5 Units: 13 |
Health: 15 Damage: 2.25 Units: 26 |
Health: 18.75 Damage: 3.38 Units: 39
|
Mangler |
 |
Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage. |
Sacrifices: 1 |
Sacrifices: 2 |
Sacrifices: 3
|
Cemetery |
 |
In an adjacent unit dies in battle, summons an imp to fight in its place. |
Health: 12 Damage: 1.5 |
Health: 15 Damage: 2.25 |
Health: 18.75 Damage: 3.38
|
Demon's Altar |
 |
Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. |
Units: 1 |
Units: 2 |
Units: 3
|
Carnage |
 |
Unit explodes when killed, dealing 10% HP as area damage. |
Unlimited levels and number of stacks
|
Vampirism |
 |
Unit's attacks heal it for 20% of damage dealt. |
Unlimited levels and number of stacks
|
Sacrifice |
 |
Destroy target plot to level up adjacent plots. |
|
King of Greed cards
The following cards are available while playing as or against the King of Greed.
| Card
|
Type
|
Effect
|
|

|
 
|
Palace |
 |
Casts a ray that insta-kills target. Golden enemies drop gold. |
Gold: 1 |
Gold: 2 |
Gold: 3
|
Thief |
 |
Assassin troop that jumps to enemy's backline. |
Health: 9 Damage: 9 Hits/second: 0.4 Units: 9 |
Health: 11.25 Damage: 11.25 Hits/second: 0.5 Units: 18 |
Health: 14.06 Damage: 14.06 Hits/second: 0.62 Units: 27
|
Mercenary |
 |
Strong but fickle warriors for hire. You always have 1 unit for each 15 gold you own. |
Health: 34 Damage: 9 Hits/second: 0.67 |
Health: 42.5 Damage: 11.25 Hits/second: 0.83 |
Health: 53.13 Damage: 14.06 Hits/second: 1.04
|
Dispenser |
 |
Single-target tower. Gains +1% attack speed for each 1 gold you receive. |
Damage: 8 |
Damage: 14 |
Health: 24.5
|
Beacon |
 |
Every year, adds +2% attack speed to adjacent troops and buildings. |
Hits/second: +2% |
Hits/second: +4% |
Hits/second: +6%
|
Vault |
 |
Receive gold at the end of every year. |
Gold: 3 |
Gold: 6 |
Gold: 9
|
Midas Touch |
 |
When this troop kills, there's a 2% chance to receive 1 gold. |
Unlimited levels and number of stacks
|
Over-invest |
 |
Spend 30 gold to increase every stat of a troop or tower by 15%. |
Unlimited levels and number of stacks
|
Mortage |
 |
Destroy target plot to receive to gold for each level it had. |
|
King of Nature cards
The following cards are available while playing as or against the King of Nature.
| Card
|
Type
|
Effect
|
|

|
 
|
Treant |
 |
Creates a healing area on the ground. |
Healing: 1 |
Healing: 1.25 |
Healing: 1.56
|
Boar |
 |
Can be mounted by adjacent troops. For each 1 HP it has, increases rider stats by 1%. |
Health: 30 Units:6 |
Health: 60 Units:12 |
Health: 120 Units:18
|
Elf |
 |
Ranged sniper troop. Always attacks the most distant target. |
Health: 27 Damage: 20 Hits/second: 0.11 Crit Chance: 10 Units: 3 |
Health: 33.75 Damage: 25 Hits/second: 0.14 Crit Chance: 12 Units: 6 |
Health: 42.19 Damage: 31.25 Hits/second: 0.17 Crit Chance: 15 Units: 9
|
Orchard |
 |
Creates roots that trap enemies. |
Damage: 4 Hits/second: 0.1 Roots: 3 |
Damage: 6 Hits/second: 0.13 Roots: 6 |
Damage: 9 Hits/second: 0.16 Roots: 9
|
Forest |
 |
Every year, adds +2% HP to adjacent troops. |
Health: +2% |
Health: +4% |
Health: +6%
|
Mycelium |
 |
Summons a fighting spore every 5 seconds in battle. Spores accumulate every battle. |
Damage: 1 |
Damage: 1.5 |
Damage: 2.25
|
Poison Vial |
 |
Unit's attacks apply 1 poison stack to the enemy. |
Unlimited levels and number of stacks
|
Clone |
 |
Clone the card of the selected plot. |
|
Procreate |
 |
Adds 9 units to the selected troop. |
|
King of Progress cards
The following cards are available while playing as or against the King of Progress.
| Card
|
Type
|
Effect
|
|

|
 
|
Mothership |
 |
Flies towards enemies like a unit. Can be controlled on the battlefield. |
Damage: 10 |
Damage: 12.5 |
Damage: 15.63
|
Defender |
 |
Tanker unit that doesn't attack but reflects all taken damage. |
Health: 25 Units: 3 |
Health: 50 Units: 6 |
Health: 100 Units: 9
|
Executioner |
 |
Ranged troop. Always attacks the enemy with the lowest health. |
Health: 14 Hits/second: 1.33 Units: 6 |
Health: 21 Hits/second: 2 Units: 12 |
Health: 31.5 Hits/second: 3 Units: 18
|
Lab Rat |
 |
Disposable melee troop. Levels up whenever adjacent plots level up. |
No level cap Each level increases Health and Damage by 9% Each level increases the number of units by 3
|
Converter |
 |
Turns enemies into rats fighting for you. Rats inherit Converter's stats. |
Health: 5 Damage: 2 Hits/second: 0.28 |
Health: 5.45 Damage: 2.18 Hits/second: 0.29 |
Health: 5.94 Damage: 2.38 Hits/second: 0.3
|
Concabulator |
 |
When this building reaches level 3, it levels up all your plots. |
No effect |
No effect |
All plots level up
|
Precision |
 |
One hit is always critical. |
Unlimited levels and number of stacks
|
Reinforce |
 |
Unit gains +1% damage whenever any plot levels up. |
Unlimited levels and number of stacks
|
Overhaul |
 |
Destroy target plot to level up two random plots. Each use, one more plot is leveled up. |
|
King of Spells cards
The following cards are available while playing as or against the King of Spells.
| Card
|
Type
|
Effect
|
|

|
 
|
Citadel |
 |
Strikes your opponents with chaining lightning bolts. |
Damage: 15 |
Damage: 22.5 |
Damage: 33.75
|
Shaman |
 |
Buffs allies' attack damage based on its own damage. |
Health: 12 Damage: 4 Hits/second: 0.2 Units: 6 |
Health: 15 Damage: 6 Hits/second: 0.25 Units: 12 |
Health: 18.75 Damage: 9 Hits/second: 0.31
|
Warlock |
 |
Sturdy troop that deals melee area damage. |
Health: 33 Hits/second: 0.13 Units:3 |
Health: 49.5 Hits/second: 0.17 Units: 6 |
Health: 74.25 Hits/second: 0.21 Units: 9
|
Wizard |
 |
Ranged troop. Casts powerful attacks at a slow rate. |
Health: 11 Damage: 12 Units: 9 |
Health: 13.75 Damage: 21 Units: 18 |
Health: 17.19 Damage: 36.75 Units: 27
|
Spire |
 |
Heals your units that are closest to death during battle. |
Healing: 10 |
Healing: 15 |
healing: 22.5
|
Library |
 |
Every year, has a 50% chance of duplicating a stack of one adjacent troop. |
Applies once |
Applies twice |
Applies thrice
|
Combustion |
 |
Unit causes area damage equal to 20% of its attack when it kills an enemy. |
Unlimited levels and number of stacks
|
Static |
 |
Unit's attacks trigger a lightning chain. Deals +1 damage and +1 chain per stack. |
Unlimited levels and number of stacks
|
Offering |
 |
Destroy target plot to receive 3 random tome cards. |
|
King of Stone cards
The following cards are available while playing as or against the King of Stone.
| Card
|
Type
|
Effect
|
|

|
 
|
Stronghold |
 |
Summons towers that shoot nearby enemies. |
Damage: 5 |
Damage: 6.25 |
Damage: 7.81
|
Ballista |
 |
Ranged troop that shoots huge bolts with piercing damage. |
Health: 12 Damage: 3 Hits/second: 0.09 Crit Chance: 10 Units: 3 |
Health: 15 Damage: 3.75 Hits/second: 0.11 Crit Chance: 12
|
Trebuchet |
 |
Multi-projectile tower. Shoots one extra projectile per building in your kingdom. |
Attacks: 2 |
Attacks: 3 |
Attacks: 4
|
Cauldron |
 |
All adjacent plots now deal poison damage. |
Stacks: 1 |
Stacks: 2 |
Stacks: 3
|
Quarry |
 |
Adds damage to all towers every year. |
Damage: +2% |
Damage: +4% |
Damage: +6%
|
Special cards
Special cards can be found in the shop regardless of which king you're playing as.
| Card
|
Effect
|
Shrine |
Spends 9 gold every year to level up a random building.
|