Cards: Difference between revisions
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| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Units: 18 || Health: 14.06<br>Damage: 14.06<br>Hits/second: 0.62<br>Units: 27 | | [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Units: 18 || Health: 14.06<br>Damage: 14.06<br>Hits/second: 0.62<br>Units: 27 | ||
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| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire. You always have 1 unit for each 15 gold you own. || Health: 34<br>Damage: 9<br>Hits/second: 0.67 || Health: 42.5<br>Damage: 11.25<br>Hits/second: 0.83 || Health: 53.13<br>Damage: 14.06<br>Hits/second: 1.04 | | [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.<br>You always have 1 unit for each 15 gold you own. || Health: 34<br>Damage: 9<br>Hits/second: 0.67 || Health: 42.5<br>Damage: 11.25<br>Hits/second: 0.83 || Health: 53.13<br>Damage: 14.06<br>Hits/second: 1.04 | ||
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| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5 | | [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5 | ||
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! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | ||
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| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 | | [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56 | ||
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| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop. Always attacks the most distant target. || Health: 27<br>Damage: 20<br>Hits/second: 0.11<br>Crit Chance: 10<br>Units: 3 || Health: 33.75<br>Damage: 25<br>Hits/second: 0.14<br>Crit Chance: 12<br>Units: 6 || | | [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops. For each 1 HP it has, increases rider stats by 1%. || Health: 30<br>Units:6 || Health: 60<br>Units:12 || Health: 120<br>Units:18 | ||
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| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop. Always attacks the most distant target. || Health: 27<br>Damage: 20<br>Hits/second: 0.11<br>Crit Chance: 10<br>Units: 3 || Health: 33.75<br>Damage: 25<br>Hits/second: 0.14<br>Crit Chance: 12<br>Units: 6 || Health: 42.19<br>Damage: 31.25<br>Hits/second: 0.17<br>Crit Chance: 15<br>Units: 9 | |||
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| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% | | [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% | ||
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| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle. Spores accumulate every battle. || Damage: 1 | | [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle. Spores accumulate every battle. || Damage: 1 || Damage: 1.5 || Damage: 2.25 | ||
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| [[File:Poison Vial.png]] Poison Vial || [[File:Card type spell.png]] || Unit's attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks | | [[File:Poison Vial.png]] Poison Vial || [[File:Card type spell.png]] || Unit's attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks | ||
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| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | | |||
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| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | | |||
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Revision as of 13:17, 15 May 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
Almost card comes in three levels. They can be upgraded by playing another card of the same type on the same plot.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card.
You can only play or discard one card before each battle, excluding cards obtained from the merchant.
The first card placed each turn will be the Kingdom card. A life will be lost if any enemy unit reaches it should be placed in the back row.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
King of Nothing cards
The following cards are available while playing as or against the King of Nothing.
King of Blood cards
The following cards are available while playing as or against the King of Blood.
King of Greed cards
The following cards are available while playing as or against the King of Greed.
King of Nature cards
The following cards are available while playing as or against the King of Nature.
Special cards
Special cards can be found in the shop regardless of which king you're playing as.
| Card | Effect |
|---|---|
| Spends 9 gold every year to level up a random building. |


