|
|
| Line 60: |
Line 60: |
| | [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38 | | | [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38 |
| |- | | |- |
| | [[File:Demon's Altar.png]] Demon's Altar || Summoner || Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3 | | | [[File:Demon's Altar.png]] Demon's Altar || [[File:Card type building.png]] || Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3 |
| |- | | |- |
| | [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || Stacks: 1 || Stacks: 2 || Stacks: 3 | | | [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || Stacks: 1 || Stacks: 2 || Stacks: 3 |
Revision as of 11:46, 15 May 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
Almost card comes in three levels. They can be upgraded by playing another card of the same type on the same plot.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card.
You can only play or discard one card before each battle, excluding cards obtained from the merchant.
The first card placed each turn will be the Kingdom card. A life will be lost if any enemy unit reaches it should be placed in the back row.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
King of Nothing cards
The following cards are available while playing as or against the King of Nothing.
| Card
|
Type
|
Effect
|
|

|
 
|
Castle |
 |
Hurls a stone projectile onto your enemies. |
Damage: 10 |
Damage: 12.5 |
Damage: 15.63
|
Archer |
 |
Deals weak but fast ranged damage. |
Health: 12 Damage: 2.3 Hits/second: 0.58 Crit Chance: 5 Units: 9 |
Health: 15 Damage: 2.88 Hits/second: 0.73 Crit Chance: 6 Units: 18 |
Health: 18.75 Damage: 3.59 Hits/second: 0.91 Crit Chance: 7 Units: 27
|
Paladin |
 |
Highly defensive melee troop. |
Health: 37 Damage: 8 Hits/second: 0.25 Crit Chance: 5 Units: 3 |
Health: 55.5 Damage: 12 Hits/second: 0.25 Crit Chance: 5 Units: 6 |
Health: 83.25 Damage: 18 Hits/second: 0.25 Crit Chance: 5 Units: 9
|
Soldier |
 |
Well-balanced melee troop. |
Health: 23 Damage: 3 Hits/second: 0.5 Crit Chance: 5 Units: 9 |
Health: 28.75 Damage: 3.75 Hits/second: 0.63 Crit Chance: 5 Units: 18 |
Health: 35.94 Damage: 4.69 Hits/second: 0.78 Crit Chance: 5 Units: 27
|
Scout Tower |
 |
Shoots powerful single-target arrows. |
Damage: 25 Hits/second: 0.5 Crit Chance: 20 |
Damage: 37.5 Hits/second: 0.63 Crit Chance: 20 |
Damage: 56.25 Hits/second: 0.78 Crit Chance: 20
|
Blacksmith |
 |
Every year adds attack damage to adjacent troops and buildings. |
Damage: +2% |
Damage: +4% |
Damage: +6%
|
Farm |
 |
Every year, adds units to one adjacent troop. |
Units: +1 |
Units: +2 |
Units: +3
|
Steel Coat |
 |
Cancels the first hit the target unit would take every battle. |
Stacks: 1 |
Stacks: 2 |
Stacks: 3
|
Wildcard |
 |
Levels up target plot. |
|
King of Blood cards
The following cards are available while playing as or against the King of Blood.
| Card
|
Type
|
Effect
|
|

|
 
|
Pagoda |
 |
Summons imps onto the battlefield. |
Health: 12 Damage: 1.5 |
Health: 15 Damage: 3.38 |
Health: 18.75 Damage: 7.59
|
Bomber |
 |
Runs towards the enemy and explodes, dealing area damage. |
Health: 13 Damage: 15 Units: 6 |
Health: 16.25 Damage: 22.5 Units: 12 |
Health: 20.31 Damage: 33.75 Units: 18
|
Imp |
 |
Fast and aggressive troop with many small units. |
Health: 12 Damage: 1.5 Units: 13 |
Health: 15 Damage: 2.25 Units: 26 |
Health: 18.75 Damage: 3.38 Units: 39
|
Mangler |
 |
Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage |
Sacrifices: 1 |
Sacrifices: 2 |
Sacrifices: 3
|
Cemetery |
 |
In an adjacent unit dies in battle, summons an imp to fight in its place. |
Health: 12 Damage: 1.5 |
Health: 15 Damage: 2.25 |
Health: 18.75 Damage: 3.38
|
Demon's Altar |
 |
Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. |
Units: 1 |
Units: 2 |
Units: 3
|
Carnage |
 |
Unit explodes when killed, dealing 10% HP as area damage. |
Stacks: 1 |
Stacks: 2 |
Stacks: 3
|
Vampirism |
 |
Unit's attacks heal it for 20% of damage dealt. |
Stacks: 1 |
Stacks: 2 |
Stacks: 3
|
Sacrifice |
 |
Destroy target plot to level up adjacent plots |
|
King of Greed cards
The following cards are available while playing as or against the King of Greed.
| Card
|
Type
|
Effect
|
|

|
 
|
Palace |
 |
Casts a ray that insta-kills target. Golden enemies drop gold. |
Hits/second: 2
|
Thief |
 |
Assassin troop that jumps to enemy's backline. |
Health: 9 Damage: 9 Hits/second: 0.4 Units: 9 |
Health: 11.25 Damage: 11.25 Hits/second: 0.5 Units: 18 |
Health: 14.06 Damage: 14.06 Hits/second: 0.62 Units: 27
|
Dispenser |
 |
Single-target tower. Gains +1% attack speed for each 1 gold you receive.
|
Beacon |
 |
Every year, adds +2% attack speed to adjacent troops and buildings |
Hits/second: +2% |
Hits/second: +4% |
Hits/second: +6%
|
Vault |
 |
Receive gold at the end of every year. |
Gold: 3 |
Gold: 6 |
Gold: 9
|
Midas Touch |
 |
When this troop kills, there's a 2% chance to receive 1 gold. |
Stacks: 1 |
Stacks: 2 |
Stacks: 3
|
Over-invest |
 |
Spend 30 gold to increase every stat of a troop or tower by 15%. |
Stacks: 1 |
Stacks: 2 |
Stacks: 3
|
Mortage |
 |
Destroy target plot to receive to gold for each level it had. |
|
Special cards
Special cards can be found in the shop regardless of which king you're playing as.
| Card
|
Effect
|
Shrine |
Spends 9 gold every year to level up a random building.
|