Cards: Difference between revisions
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| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25<br>Hits/second: 0.5<br>Crit Chance: 20 || Damage: 37.5<br>Hits/second: 0.63<br>Crit Chance: 20 || Damage: 56.25<br>Hits/second: 0.78<br>Crit Chance: 20 | | [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25<br>Hits/second: 0.5<br>Crit Chance: 20 || Damage: 37.5<br>Hits/second: 0.63<br>Crit Chance: 20 || Damage: 56.25<br>Hits/second: 0.78<br>Crit Chance: 20 | ||
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| [[File:Blacksmith.png]] Blacksmith || | | [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6% | ||
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| [[File:Farm.png]] Farm || | | [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3 | ||
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| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || Stacks: 1 || Stacks: 2 || Stacks: 3 | | [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || Stacks: 1 || Stacks: 2 || Stacks: 3 | ||
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| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3 | | [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3 | ||
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| [[File:Cemetery.png]] Cemetery || | | [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38 | ||
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| [[File:Demon's Altar.png]] Demon's Altar || Summoner || Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3 | | [[File:Demon's Altar.png]] Demon's Altar || Summoner || Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3 | ||
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| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. | | [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. | ||
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| [[File:Beacon.png]] Beacon || | | [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings || Hits/second: +2% || Hits/second: +4% || Hits/second: +6% | ||
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| [[File:Vault.png]] Vault || | | [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9 | ||
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| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there's a 2% chance to receive 1 gold. || Stacks: 1 || Stacks: 2 || Stacks: 3 | | [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there's a 2% chance to receive 1 gold. || Stacks: 1 || Stacks: 2 || Stacks: 3 | ||
Revision as of 11:45, 15 May 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
Almost card comes in three levels. They can be upgraded by playing another card of the same type on the same plot.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card.
You can only play or discard one card before each battle, excluding cards obtained from the merchant.
The first card placed each turn will be the Kingdom card. A life will be lost if any enemy unit reaches it should be placed in the back row.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
King of Nothing cards
The following cards are available while playing as or against the King of Nothing.
King of Blood cards
The following cards are available while playing as or against the King of Blood.
King of Greed cards
The following cards are available while playing as or against the King of Greed.
Special cards
Special cards can be found in the shop regardless of which king you're playing as.
| Card | Effect |
|---|---|
| Spends 9 gold every year to level up a random building. |


