Cards: Difference between revisions
Created page with "Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant. Each card comes in three levels. They can be upgraded by playing a..." |
No edit summary |
||
| Line 19: | Line 19: | ||
! Level 3 stats | ! Level 3 stats | ||
|- | |- | ||
| [[File:Castle.png | | [[File:Castle.png]] Castle || Kingdom || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63 | ||
|- | |- | ||
| [[File:Archer.png | | [[File:Archer.png]] Archer || Troop (ranged) || Deals weak but fast ranged damage. || Health: 12<br>Damage: 2.3<br>Hits/second: 0.58<br>Crit Chance: 5<br>Units: 9 || Health: 15<br>Damage: 2.88<br>Hits/second: 0.73<br>Crit Chance: 6<br>Units: 18 || Health: 18.75<br>Damage: 3.59<br>Hits/second: 0.91<br>Crit Chance: 7<br>Units: 27 | ||
|- | |- | ||
| [[File:Paladin.png | | [[File:Paladin.png]] Paladin || Troop (melee) || Highly defensive melee troop. || Health: 37<br>Damage: 8<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 55.5<br>Damage: 12<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 6 || Health: 83.25<br>Damage: 18<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 9 | ||
|- | |- | ||
| [[File:Soldier.png | | [[File:Soldier.png]] Soldier || Troop (melee) || Well-balanced melee troop. || Health: 23<br>Damage: 3<br>Hits/second: 0.5<br>Crit Chance: 5<br>Units: 9 || Health: 28.75<br>Damage: 3.75<br>Hits/second: 0.63<br>Crit Chance: 5<br>Units: 18 || Health: 35.94<br>Damage: 4.69<br>Hits/second: 0.78<br>Crit Chance: 5<br>Units: 27 | ||
|- | |- | ||
| [[File:Scout Tower.png | | [[File:Scout Tower.png]] Scout Tower || Tower || Shoots powerful single-target arrows. || Damage: 25<br>Hits/second: 0.5<br>Crit Chance: 20 || Damage: 37.5<br>Hits/second: 0.63<br>Crit Chance: 20 || Damage: 56.25<br>Hits/second: 0.78<br>Crit Chance: 20 | ||
|- | |- | ||
| [[File:Blacksmith.png | | [[File:Blacksmith.png]] Blacksmith || Adjacency || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6% | ||
|- | |- | ||
| [[File:Farm.png | | [[File:Farm.png]] Farm || Adjacency || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3 | ||
|- | |- | ||
| [[File:Steel Coat.png | | [[File:Steel Coat.png]] Steel Coat || Stack || Cancels the first hit the target unit would take every battle. || Stacks: 1 || Stacks: 2 || Stacks: 3 | ||
|- | |- | ||
| [[File:Wildcard.png | | [[File:Wildcard.png]] Wildcard || Stack || Levels up target plot. || rowspan=3 | | ||
|} | |} | ||
| Line 48: | Line 48: | ||
! Level 3 stats | ! Level 3 stats | ||
|- | |- | ||
| [[File:Pagoda.png | | [[File:Pagoda.png]] Pagoda || Kingdom || Summons imps onto the battlefield. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 3.38 || Health: 18.75<br>Damage: 7.59 | ||
|- | |- | ||
| [[File:Bomber.png | | [[File:Bomber.png]] Bomber || Troop (melee) || Runs towards the enemy and explodes, dealing area damage. || Health: 13<br>Damage: 15<br>Units: 6 || Health: 16.25<br>Damage: 22.5<br>Units: 12 || Health: 20.31<br>Damage: 33.75<br>Units: 18 | ||
|- | |- | ||
| [[File:Imp.png | | [[File:Imp.png]] Imp || Troop (melee) || Fast and aggressive troop with many small units. || Health: 12<br>Damage: 1.5<br>Units: 13 || Health: 15<br>Damage: 2.25<br>Units: 26 || Health: 18.75<br>Damage: 3.38<br>Units: 39 | ||
|- | |- | ||
| [[File:Mangler.png | | [[File:Mangler.png]] Mangler || Tower || Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3 | ||
|- | |- | ||
| [[File:Cemetery.png | | [[File:Cemetery.png]] Cemetery || Adjacency || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38 | ||
|- | |- | ||
| [[File:Demon's Altar.png | | [[File:Demon's Altar.png]] Demon's Altar || Summoner || Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3 | ||
|- | |- | ||
| [[File:Carnage.png | | [[File:Carnage.png]] Carnage || Stack || Unit explodes when killed, dealing 10% HP as area damage. || Stacks: 1 || Stacks: 2 || Stacks: 3 | ||
|- | |- | ||
| [[File:Vampirism.png | | [[File:Vampirism.png]] Vampirism || Stack || Unit's attacks heal it for 20% of damage dealt. || Stacks: 1 || Stacks: 2 || Stacks: 3 | ||
|- | |- | ||
| [[File:Sacrifice.png | | [[File:Sacrifice.png]] Sacrifice || Stack || Destroy target plot to level up adjacent plots || rowspan=3 | | ||
|} | |} | ||
| Line 73: | Line 73: | ||
! Effect | ! Effect | ||
|- | |- | ||
| [[File:Shrine.png | | [[File:Shrine.png]] Shrine || Spends 9 gold every year to level up a random building. | ||
|} | |} | ||
Revision as of 10:23, 15 May 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
Each card comes in three levels. They can be upgraded by playing another card of the same type on the same plot.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card.
You can only play or discard one card before each battle, excluding cards obtained from the merchant.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
King of Nothing cards
The following cards are available while playing as or against the King of Nothing.
King of Blood cards
The following cards are available while playing as or against the King of Blood.
Special cards
Special cards can be found in the shop regardless of which king you're playing as.
| Card | Effect |
|---|---|
| Spends 9 gold every year to level up a random building. |


