The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.
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|- id="X-Ray"
|- id="X-Ray"
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |
|- id="Osmosis"
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |
|}
|}
Revision as of 19:13, 4 December 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king (or a base card if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
In addition to the king cards, there are 12 special cards available for purchase from merchants. Points can be spent on the Lucky perk to increase the chance of special cards appearing in merchant shops.
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree Bargain halves the cost of purchasing merchant cards.
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree Salvage triples the amount of gold returned from discards.
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the Final Battle where all cards must be played.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
There are six types of cards: base, troop, tower, building, enchantment, and tome.
Base
The Base card is the first card placed on a run. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.
Troops
Troops are mobile combat units that engage enemy units in battle.
Towers
Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.
Buildings
Buildings provide a variety of effects, including Troop and Tower buffs, summoning units, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.
Tomes
Tomes are played on occupied plots to provide a variety of advantages for the player.
Enchantments
Enchantments can be played on Troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active Troops.
Levels
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Overhaul & Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.
List of Cards
The following cards are available while playing as or against the King of Nothing.
No level cap Each level increases Health and Damage by 4% Each level increases Hits/second and Move Speed by 1% Each level increases the number of units by 2
Converter
Turns enemies into rats fighting for you. Rats inherit Converter's stats.
Health: 5 Damage: 2 Hits/second: 0.28
Health: 5.45 Damage: 2.18 Hits/second: 0.29
Health: 5.94 Damage: 2.38 Hits/second: 0.3
Concabulator
When this building reaches level 3, it levels up all your plots.
No effect
No effect
All plots level up
Precision
One hit is always critical.
Unlimited number of stacks
Reinforce
Unit gains +1% damage whenever any plot levels up.
Unlimited number of stacks
Overhaul
Destroy target plot to level up two random plots. Each use, one more plot is leveled up.
The following cards are available while playing as or against the King of Spells.
Card
Type
Effect
Citadel
Strikes your opponents with chaining lightning bolts.
Damage: 15
Damage: 22.5
Damage: 33.75
Shaman
Buffs allies' attack damage based on its own damage.
Health: 12 Damage: 4 Hits/second: 0.2 Units: 6
Health: 15 Damage: 6 Hits/second: 0.25 Units: 12
Health: 18.75 Damage: 9 Hits/second: 0.31
Warlock
Sturdy troop that deals melee area damage.
Health: 33 Hits/second: 0.13 Units:3
Health: 49.5 Hits/second: 0.17 Units: 6
Health: 74.25 Hits/second: 0.21 Units: 9
Wizard
Ranged troop. Casts powerful attacks at a slow rate.
Health: 11 Damage: 12 Units: 9
Health: 13.75 Damage: 21 Units: 18
Health: 17.19 Damage: 36.75 Units: 27
Spire
Heals your units that are closest to death during battle.
Healing: 10
Healing: 15
Healing: 22.5
Library
Every year, has a 50% chance of duplicating a stack of one adjacent troop.
Applies once
Applies twice
Applies thrice
Combustion
Unit causes area damage equal to 20% of its attack when it kills an enemy.
Unlimited number of stacks
Static
Unit's attacks trigger a lightning chain. Deals +1 damage and +1 chain per stack.
Unlimited number of stacks
Offering
Destroy target plot to receive 3 random tome cards.
The following cards are available while playing as or against the King of Stone.
Card
Type
Effect
Stronghold
Summons towers that shoot nearby enemies.
Damage: 5
Damage: 6.25
Damage: 7.81
Ballista
Ranged troop that shoots huge bolts with piercing damage.
You broke space-time continuum. This card does nothing.
Special Cards
The following cards are available for selection after battling the Rainbow army on day 12 of a run. They are also available for purchase to all kings as random selections from merchants. The Lucky perk increases their chance of appearing in merchant shops.
Card
Type
Effect
Echoform
Duplicates target plot and all its stats to one empty adjacent plot.
Gigantify
Doubles the size, damage, and HP of target troop.
Haste
Increases target's movement speed by 200%.
Ogre
Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot.