The following cards are available while playing as or against the King of Nothing.
Cards: Difference between revisions
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In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops. | In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops. | ||
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards. | The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards. | ||
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==Card types== | ==Card types== | ||
There are six types of cards: base, troop, tower, building, enchantment, and tome. | There are six types of cards: base, troop, tower, building, enchantment, and tome. | ||
====Base==== | |||
===Base=== | |||
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire. | [[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire. | ||
===Troops=== | ====Troops==== | ||
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle. | [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle. | ||
===Towers=== | ====Towers==== | ||
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle. | [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle. | ||
===Buildings=== | ====Buildings==== | ||
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects. | [[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects. | ||
===Tomes=== | ====Tomes==== | ||
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player. | [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player. | ||
===Enchantments=== | ====Enchantments==== | ||
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]]. | [[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]]. | ||
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[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] & [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled. | [[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] & [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled. | ||
==List of Cards== | |||
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</ | ==Special Cards== | ||
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops. | |||
{| class="wikitable" | |||
! Card | |||
! Type | |||
! Effect | |||
! [[File:PlotLevelIcon.png]] | |||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | |||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | |||
|- id="Echoform" | |||
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 | | |||
|- id="Gigantify" | |||
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 | | |||
|- id="Haste" | |||
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target's movement speed by 200%. || colspan = 3 | | |||
|- id="Ogre" | |||
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. || Health: 20<br>Damage: 4<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 24<br>Damage: 4.8<br>Hits/second: 0.28<br>Crit Chance: 5<br>Units: 6 || Health: 28.8<br>Damage: 5.76<br>Hits/second: 0.3<br>Crit Chance: 5<br>Units: 9 | |||
|- id="Patronage" | |||
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 | | |||
|- id="Razing" | |||
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 | | |||
|- id="Scapegoat" | |||
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 9 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 18 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 27 | |||
|- id="Shrine" | |||
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 | | |||
|- id="Slime" | |||
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14<br>Damage: 1.5<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 3 || Health: 17.5<br>Damage: 2.25<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 6 || Health: 21.88<br>Damage: 3.38<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 9 | |||
|- id="Temple" | |||
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 | | |||
|- id="Unify" | |||
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 | | |||
|- id="X-Ray" | |||
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 | | |||
|} | |||
Revision as of 08:18, 23 October 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king (or a base card if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
In addition to the king cards, there are 12 special cards available for purchase from merchants. Points can be spent on the Lucky perk to increase the chance of special cards appearing in merchant shops.
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree Bargain halves the cost of purchasing merchant cards.
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree Salvage triples the amount of gold returned from discards.
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the Final Battle where all cards must be played.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
Card types
There are six types of cards: base, troop, tower, building, enchantment, and tome.
Base
The Base card is the first card placed on a run. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.
Troops
Troops are mobile combat units that engage enemy units in battle.
Towers
Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.
Buildings
Buildings provide a variety of effects, including Troop and Tower buffs, summoning units, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.
Tomes
Tomes are played on occupied plots to provide a variety of advantages for the player.
Enchantments
Enchantments can be played on Troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active Troops.
Levels
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Overhaul & Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.
List of Cards
| Card | Type | Effect | |||
|---|---|---|---|---|---|
Special Cards
The following cards are available for selection after battling the Rainbow army on day 12 of a run. They are also available for purchase to all kings as random selections from merchants. The Lucky perk increases their chance of appearing in merchant shops.
| Card | Type | Effect | |||
|---|---|---|---|---|---|
| Duplicates target plot and all its stats to one empty adjacent plot. | |||||
| Doubles the size, damage, and HP of target troop. | |||||
| Increases target's movement speed by 200%. | |||||
| Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. | Health: 20 Damage: 4 Hits/second: 0.25 Crit Chance: 5 Units: 3 |
Health: 24 Damage: 4.8 Hits/second: 0.28 Crit Chance: 5 Units: 6 |
Health: 28.8 Damage: 5.76 Hits/second: 0.3 Crit Chance: 5 Units: 9 | ||
| Levels up your base plot by 3 levels. | |||||
| Destroys target plot forever. Automatically triggers a Royal Council event. | |||||
| Passive backline unit. If killed in battle, generates 3 gold per level. | Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 9 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 18 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 27 | ||
| Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. | |||||
| Proliferating troop that multiplies itself to one empty adjacent plot every year. | Health: 14 Damage: 1.5 Hits/second: .71 Crit Chance: 5 Units: 3 |
Health: 17.5 Damage: 2.25 Hits/second: .71 Crit Chance: 5 Units: 6 |
Health: 21.88 Damage: 3.38 Hits/second: .71 Crit Chance: 5 Units: 9 | ||
| Increases 10% of a random stat of a random plot. | |||||
| Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. | |||||
| Levels up all plots diagonal to the target plot. | |||||


