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| Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant. | | Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant. |
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| In addition to the king cards, there are 4 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops. | | In addition to the king cards, there are 12 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops. |
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| The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards. | | The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards. |
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
In addition to the king cards, there are 12 special cards available for purchase from merchants. Points can be spent on the Lucky perk to increase the chance of special cards appearing in merchant shops.
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree Bargain halves the cost of purchasing merchant cards.
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.
You can only play or discard one card before each battle, excluding cards obtained from the merchant.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
Card types
There are six types of cards: base, troop, tower, building, enchantment, and tome.
The base card is the first card placed on a run. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.
Troops are mobile combat units that engage enemy units in battle.
Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.
Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.
Tomes are played on occupied plots to provide a variety of advantages for the player.
Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.
King of Nothing cards
The following cards are available while playing as or against the King of Nothing.
| Card
|
Type
|
Effect
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|

|
 
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Castle |
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Hurls a stone projectile onto your enemies. |
Damage: 10 |
Damage: 12.5 |
Damage: 15.63
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Archer |
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Deals weak but fast ranged damage. |
Health: 12 Damage: 2.3 Hits/second: 0.58 Crit Chance: 5 Units: 9 |
Health: 15 Damage: 2.88 Hits/second: 0.73 Crit Chance: 6 Units: 18 |
Health: 18.75 Damage: 3.59 Hits/second: 0.91 Crit Chance: 7 Units: 27
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Paladin |
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Highly defensive melee troop. |
Health: 37 Damage: 8 Hits/second: 0.25 Crit Chance: 5 Units: 3 |
Health: 55.5 Damage: 12 Hits/second: 0.25 Crit Chance: 5 Units: 6 |
Health: 83.25 Damage: 18 Hits/second: 0.25 Crit Chance: 5 Units: 9
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Soldier |
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Well-balanced melee troop. |
Health: 23 Damage: 3 Hits/second: 0.5 Crit Chance: 5 Units: 9 |
Health: 28.75 Damage: 3.75 Hits/second: 0.63 Crit Chance: 5 Units: 18 |
Health: 35.94 Damage: 4.69 Hits/second: 0.78 Crit Chance: 5 Units: 27
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Scout Tower |
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Shoots powerful single-target arrows. |
Damage: 25 Hits/second: 0.5 Crit Chance: 20 |
Damage: 37.5 Hits/second: 0.63 Crit Chance: 20 |
Damage: 56.25 Hits/second: 0.78 Crit Chance: 20
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Blacksmith |
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Every year adds attack damage to adjacent troops and buildings. |
Damage: +2% |
Damage: +4% |
Damage: +6%
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Farm |
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Every year, adds units to one adjacent troop. |
Units: +1 |
Units: +2 |
Units: +3
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Steel Coat |
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Cancels the first hit the target unit would take every battle. |
Unlimited levels and number of stacks
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Wildcard |
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Levels up target plot. |
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King of Blood cards
The following cards are available while playing as or against the King of Blood.
| Card
|
Type
|
Effect
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|
 
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Pagoda |
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Summons imps onto the battlefield. |
Health: 12 Damage: 1.5 |
Health: 15 Damage: 3.38 |
Health: 18.75 Damage: 7.59
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Bomber |
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Runs towards the enemy and explodes, dealing area damage. |
Health: 13 Damage: 15 Units: 6 |
Health: 16.25 Damage: 22.5 Units: 12 |
Health: 20.31 Damage: 33.75 Units: 18
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Imp |
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Fast and aggressive troop with many small units. |
Health: 12 Damage: 1.5 Units: 13 |
Health: 15 Damage: 2.25 Units: 26 |
Health: 18.75 Damage: 3.38 Units: 39
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Mangler |
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Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage. |
Sacrifices: 1 |
Sacrifices: 2 |
Sacrifices: 3
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Cemetery |
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In an adjacent unit dies in battle, summons an imp to fight in its place. |
Health: 12 Damage: 1.5 |
Health: 15 Damage: 2.25 |
Health: 18.75 Damage: 3.38
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Demon's Altar |
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Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. |
Units: 1 |
Units: 2 |
Units: 3
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Carnage |
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Unit explodes when killed, dealing 10% HP as area damage. |
Unlimited levels and number of stacks
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Vampirism |
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Unit's attacks heal it for 20% of damage dealt. |
Unlimited levels and number of stacks
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Sacrifice |
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Destroy target plot to level up adjacent plots. |
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King of Greed cards
The following cards are available while playing as or against the King of Greed.
| Card
|
Type
|
Effect
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Palace |
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Casts a ray that insta-kills target. Golden enemies drop gold. |
Gold: 1 |
Gold: 2 |
Gold: 3
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Thief |
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Assassin troop that jumps to enemy's backline. |
Health: 9 Damage: 9 Hits/second: 0.4 Units: 9 |
Health: 11.25 Damage: 11.25 Hits/second: 0.5 Units: 18 |
Health: 14.06 Damage: 14.06 Hits/second: 0.62 Units: 27
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Mercenary |
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Strong but fickle warriors for hire. You always have 1 unit for each 15 gold you own. |
Health: 34 Damage: 9 Hits/second: 0.67 |
Health: 44.2 Damage: 11.7 Hits/second: 0.83 |
Health: 57.46 Damage: 15.21 Hits/second: 1.04
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Dispenser |
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Single-target tower. Gains +1% attack speed for each 1 gold you receive. |
Damage: 8 |
Damage: 14 |
Health: 24.5
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Beacon |
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Every year, adds +2% attack speed to adjacent troops and buildings. |
Hits/second: +2% |
Hits/second: +4% |
Hits/second: +6%
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Vault |
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Receive gold at the end of every year. |
Gold: 3 |
Gold: 6 |
Gold: 9
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Midas Touch |
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When this troop kills, there's a 2% chance to receive 1 gold. |
Unlimited levels and number of stacks
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Over-invest |
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Spend 30 gold to increase every stat of a troop or tower by 15%. |
Unlimited levels and number of stacks
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Mortage |
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Destroy target plot to receive to gold for each level it had. |
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King of Nature cards
The following cards are available while playing as or against the King of Nature.
| Card
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Type
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Effect
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Treant |
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Creates a healing area on the ground. |
Healing: 1 |
Healing: 1.25 |
Healing: 1.56
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Boar |
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Can be mounted by adjacent troops. For each 1 HP it has, increases rider stats by 1%. |
Health: 30 Units:6 |
Health: 60 Units:12 |
Health: 120 Units:18
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Elf |
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Ranged sniper troop. Always attacks the most distant target. |
Health: 27 Damage: 20 Hits/second: 0.11 Crit Chance: 10 Units: 3 |
Health: 33.75 Damage: 25 Hits/second: 0.14 Crit Chance: 12 Units: 6 |
Health: 42.19 Damage: 31.25 Hits/second: 0.17 Crit Chance: 15 Units: 9
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Orchard |
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Creates roots that trap enemies. |
Damage: 4 Hits/second: 0.1 Roots: 3 |
Damage: 6 Hits/second: 0.13 Roots: 6 |
Damage: 9 Hits/second: 0.16 Roots: 9
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Forest |
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Every year, adds +2% HP to adjacent troops. |
Health: +2% |
Health: +4% |
Health: +6%
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Mycelium |
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Summons a fighting spore every 5 seconds in battle. Spores accumulate every battle. |
Damage: 5 |
Damage: 7.5 |
Damage: 11.25
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Poison Vial |
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Unit's attacks apply 1 poison stack to the enemy. |
Unlimited levels and number of stacks
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Clone |
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Clone the card of the selected plot. |
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Procreate |
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Adds 9 units to the selected troop. |
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King of Nomads cards
The following cards are available while playing as or against the King of Nomads.
| Card
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Type
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Effect
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Warlord |
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Shoots banners that add Warlord's stats to target allies |
Health: 12 Damage: 5 Crit Chance: 10 Units: 3 |
Health: 15 Damage: 6 Crit Chance: 15 Units: 6 |
Health: 18.75 Damage: 7.2 Crit Chance: 20 Units: 9
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Mob |
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Gains a unit for each adjacent unit added |
Health: 13 Damage: 4 Hits/second: 0.33 Units: 3 |
Health: 16.25 Damage: 5 Hits/second: 0.37 Units: 6 |
Health: 20.31 Damage: 6.25 Hits/second: 0.4 Units: 9
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Raptor |
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Can be mounted by adjacent troops Sums its stats with the rider and pierces through the frontline |
Health: 17 Damage: 4 Units: 6 |
Health: 25.5 Damage: 6 Units: 12 |
Health: 38.25 Damage: 9 Units: 18
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Dragon's Den |
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Does a single attack per battle in a line Gets 20% stronger each time a plot is destroyed |
Damage: 10 |
Damage: 15 |
Damage: 22.5
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Camp |
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When a card is placed on an empty plot Camp's adjacent plots gain stats |
Stats: +2% |
Stats: +4% |
Stats: +6%
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Frost |
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Attacks slow the enemy's movement and attack speed by 20% |
Unlimited levels and number of stacks
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Migration |
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Moves target to an empty adjacent plot and gives +10% Damage and HP |
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Shields |
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Adds 10 health or +10% health, whichever's higher |
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Swords |
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Adds 5 damage or +5% damage, whichever's higher |
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King of Progress cards
The following cards are available while playing as or against the King of Progress.
| Card
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Type
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Effect
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Mothership |
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Flies towards enemies like a unit. Can be controlled on the battlefield. |
Damage: 10 |
Damage: 12.5 |
Damage: 15.63
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Defender |
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Tanker unit that doesn't attack but reflects all taken damage. |
Health: 25 Units: 3 |
Health: 50 Units: 6 |
Health: 100 Units: 9
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Executioner |
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Ranged troop. Always attacks the enemy with the lowest health. |
Health: 14 Hits/second: 1.33 Units: 6 |
Health: 21 Hits/second: 2 Units: 12 |
Health: 31.5 Hits/second: 3 Units: 18
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Lab Rat |
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Disposable melee troop. Levels up whenever adjacent plots level up. Deals damage to bosses instead. |
No level cap Each level increases Health and Damage by 9% Each level increases the number of units by 3
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Converter |
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Turns enemies into rats fighting for you. Rats inherit Converter's stats. |
Health: 5 Damage: 2 Hits/second: 0.28 |
Health: 5.45 Damage: 2.18 Hits/second: 0.29 |
Health: 5.94 Damage: 2.38 Hits/second: 0.3
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Concabulator |
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When this building reaches level 3, it levels up all your plots. |
No effect |
No effect |
All plots level up
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Precision |
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One hit is always critical. |
Unlimited levels and number of stacks
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Reinforce |
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Unit gains +1% damage whenever any plot levels up. |
Unlimited levels and number of stacks
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Overhaul |
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Destroy target plot to level up two random plots. Each use, one more plot is leveled up. |
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King of Spells cards
The following cards are available while playing as or against the King of Spells.
| Card
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Type
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Effect
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Citadel |
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Strikes your opponents with chaining lightning bolts. |
Damage: 15 |
Damage: 22.5 |
Damage: 33.75
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Shaman |
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Buffs allies' attack damage based on its own damage. |
Health: 12 Damage: 4 Hits/second: 0.2 Units: 6 |
Health: 15 Damage: 6 Hits/second: 0.25 Units: 12 |
Health: 18.75 Damage: 9 Hits/second: 0.31
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Warlock |
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Sturdy troop that deals melee area damage. |
Health: 33 Hits/second: 0.13 Units:3 |
Health: 49.5 Hits/second: 0.17 Units: 6 |
Health: 74.25 Hits/second: 0.21 Units: 9
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Wizard |
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Ranged troop. Casts powerful attacks at a slow rate. |
Health: 11 Damage: 12 Units: 9 |
Health: 13.75 Damage: 21 Units: 18 |
Health: 17.19 Damage: 36.75 Units: 27
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Spire |
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Heals your units that are closest to death during battle. |
Healing: 10 |
Healing: 15 |
Healing: 22.5
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Library |
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Every year, has a 50% chance of duplicating a stack of one adjacent troop. |
Applies once |
Applies twice |
Applies thrice
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Combustion |
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Unit causes area damage equal to 20% of its attack when it kills an enemy. |
Unlimited levels and number of stacks
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Static |
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Unit's attacks trigger a lightning chain. Deals +1 damage and +1 chain per stack. |
Unlimited levels and number of stacks
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Offering |
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Destroy target plot to receive 3 random tome cards. |
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King of Stone cards
The following cards are available while playing as or against the King of Stone.
| Card
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Type
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Effect
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|
 
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Stronghold |
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Summons towers that shoot nearby enemies. |
Damage: 5 |
Damage: 6.25 |
Damage: 7.81
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Ballista |
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Ranged troop that shoots huge bolts with piercing damage. |
Health: 12 Damage: 3 Hits/second: 0.09 Crit Chance: 10 Units: 3 |
Health: 15 Damage: 3.75 Hits/second: 0.11 Crit Chance: 12 Units: 6 |
Health: 18.75 Damage: 4.69 Hits/second: 0.14 Crit Chance: 15 Units: 9
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Trapper |
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Builds traps that inflict damage. Untriggered traps accumulate between battles. |
Health: 3 Damage: 2 Units: 3 |
Health: 3.75 Damage: 3 Units: 6 |
Health: 4.69 Damage: 4.5
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Flamethrower |
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A mobile tower that moves onto the battlefield to burn enemies. |
Speed: Slow |
Speed: Average |
Speed: Fast
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Trebuchet |
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Multi-projectile tower. Shoots one extra projectile per building in your kingdom. |
Attacks: 2 |
Attacks: 3 |
Attacks: 4
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Cauldron |
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All adjacent plots now deal poison damage. |
Stacks: 1 |
Stacks: 2 |
Stacks: 3
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Quarry |
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Adds damage to all towers every year. |
Damage: +2% |
Damage: +4% |
Damage: +6%
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Wallmaker |
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Builds defensive walls in your kingdom. |
Health: 500 |
Health: 1000 |
Health: 2000
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Earthworks |
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Unlocks target's adjacent plots. Target's cards return to your hand, up to 3 copies. |
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Special cards
The following cards are available for selection after battling the Rainbow army on day 12 of a run. They are also available for purchase to all kings as random selections from merchants. The Lucky perk increases their chance of appearing in merchant shops.
| Card
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Type
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Effect
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Echoform |
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Duplicates target plot and all its stats to one empty adjacent plot. |
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Gigantify |
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Doubles the size, damage, and HP of target troop. |
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Haste |
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Increases target's movement speed by 200%. |
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Ogre |
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Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. |
Health: 20 Damage: 4 Hits/second: 0.25 Crit Chance: 5 Units: 3 |
Health: 24 Damage: 4.8 Hits/second: 0.28 Crit Chance: 5 Units: 6 |
Health: 28.8 Damage: 5.76 Hits/second: 0.3 Crit Chance: 5 Units: 9
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Patronage |
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Levels up your base plot by 3 levels. |
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Razing |
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Destroys target plot forever. Automatically triggers a Royal Council event. |
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Scapegoat |
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Passive backline unit. If killed in battle, generates 3 gold per level. |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 9 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 18 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 27
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Shrine |
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Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. |
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Slime |
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Proliferating troop that multiplies itself to one empty adjacent plot every year. |
Health: 14 Damage: 1.5 Hits/second: .71 Crit Chance: 5 Units: 3 |
Health: 17.5 Damage: 2.25 Hits/second: .71 Crit Chance: 5 Units: 6 |
Health: 21.88 Damage: 3.38 Hits/second: .71 Crit Chance: 5 Units: 9
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Temple |
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Increases 10% of a random stat of a random plot. |
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Unify |
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Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. |
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X-Ray |
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Levels up all plots diagonal to the target plot. |
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