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The remainder of the run follows this pattern until the final battle on year 33: | The remainder of the run follows this pattern until the final battle on year 33: | ||
* If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king's deck. | * If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king's deck. | ||
* They deal with any special events, such as [[Royal Council]]s, [[merchant]] visits, and plot expansions. | * They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions. | ||
* They play or discard cards until they own only two cards, at which point the next year's battle commences. | * They play or discard cards until they own only two cards, at which point the next year's battle commences. | ||
Revision as of 18:30, 6 June 2025
A game of 9 Kings consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom card. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won.
Each run will start with 2 opposing kings as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. Before each battle an icon in the lower-right corner will indicate which king will attack next.
Gameplay
A player starts a run with a capital consisting of 9 empty plots and a hand of 4 cards: one base card and 3 cards from the chosen king's deck. The player can select perks to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year's battle commences against an opposing king.
The remainder of the run follows this pattern until the final battle on year 33:
- If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king's deck.
- They deal with any special events, such as Royal Councils, merchant and diplomat visits, and plot expansions.
- They play or discard cards until they own only two cards, at which point the next year's battle commences.
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle, in which an opposing king will lead his army into battle in a boss fight. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. After a victory the tower will appear and you can click on it to buy empty plots for 30 Gold each. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest difficulty unlocks the next hardest difficulty.
Order of events
Each run will be made up of the following years. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.
| Year | Effect |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 |
| Year | Effect |
|---|---|
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 |


