Cards: Difference between revisions

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! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
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| [[File:Castle.png]] Castle || Kingdom || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63
|-
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| [[File:Archer.png]] Archer || Troop || Deals weak but fast ranged damage. || Health: 12<br>Damage: 2.3<br>Hits/second: 0.58<br>Crit Chance: 5<br>Units: 9 || Health: 15<br>Damage: 2.88<br>Hits/second: 0.73<br>Crit Chance: 6<br>Units: 18 || Health: 18.75<br>Damage: 3.59<br>Hits/second: 0.91<br>Crit Chance: 7<br>Units: 27
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12<br>Damage: 2.3<br>Hits/second: 0.58<br>Crit Chance: 5<br>Units: 9 || Health: 15<br>Damage: 2.88<br>Hits/second: 0.73<br>Crit Chance: 6<br>Units: 18 || Health: 18.75<br>Damage: 3.59<br>Hits/second: 0.91<br>Crit Chance: 7<br>Units: 27
|-
|-
| [[File:Paladin.png]] Paladin || Troop || Highly defensive melee troop. || Health: 37<br>Damage: 8<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 55.5<br>Damage: 12<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 6 || Health: 83.25<br>Damage: 18<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 9
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37<br>Damage: 8<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 55.5<br>Damage: 12<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 6 || Health: 83.25<br>Damage: 18<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 9
|-
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| [[File:Soldier.png]] Soldier || Troop || Well-balanced melee troop. || Health: 23<br>Damage: 3<br>Hits/second: 0.5<br>Crit Chance: 5<br>Units: 9 || Health: 28.75<br>Damage: 3.75<br>Hits/second: 0.63<br>Crit Chance: 5<br>Units: 18 || Health: 35.94<br>Damage: 4.69<br>Hits/second: 0.78<br>Crit Chance: 5<br>Units: 27
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23<br>Damage: 3<br>Hits/second: 0.5<br>Crit Chance: 5<br>Units: 9 || Health: 28.75<br>Damage: 3.75<br>Hits/second: 0.63<br>Crit Chance: 5<br>Units: 18 || Health: 35.94<br>Damage: 4.69<br>Hits/second: 0.78<br>Crit Chance: 5<br>Units: 27
|-
|-
| [[File:Scout Tower.png]] Scout Tower || Tower || Shoots powerful single-target arrows. || Damage: 25<br>Hits/second: 0.5<br>Crit Chance: 20 || Damage: 37.5<br>Hits/second: 0.63<br>Crit Chance: 20 || Damage: 56.25<br>Hits/second: 0.78<br>Crit Chance: 20
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25<br>Hits/second: 0.5<br>Crit Chance: 20 || Damage: 37.5<br>Hits/second: 0.63<br>Crit Chance: 20 || Damage: 56.25<br>Hits/second: 0.78<br>Crit Chance: 20
|-
|-
| [[File:Blacksmith.png]] Blacksmith || Adjacency || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%
| [[File:Blacksmith.png]] Blacksmith || Adjacency || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%
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| [[File:Farm.png]] Farm || Adjacency || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3
| [[File:Farm.png]] Farm || Adjacency || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3
|-
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| [[File:Steel Coat.png]] Steel Coat || Stack || Cancels the first hit the target unit would take every battle. || Stacks: 1 || Stacks: 2 || Stacks: 3
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || Stacks: 1 || Stacks: 2 || Stacks: 3
|-
|-
| [[File:Wildcard.png]] Wildcard || Stack || Levels up target plot. || colspan=3 |  
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 |  
|}
|}


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! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
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| [[File:Pagoda.png]] Pagoda || Kingdom || Summons imps onto the battlefield. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 3.38 || Health: 18.75<br>Damage: 7.59
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 3.38 || Health: 18.75<br>Damage: 7.59
|-
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| [[File:Bomber.png]] Bomber || Troop || Runs towards the enemy and explodes, dealing area damage. || Health: 13<br>Damage: 15<br>Units: 6 || Health: 16.25<br>Damage: 22.5<br>Units: 12 || Health: 20.31<br>Damage: 33.75<br>Units: 18
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13<br>Damage: 15<br>Units: 6 || Health: 16.25<br>Damage: 22.5<br>Units: 12 || Health: 20.31<br>Damage: 33.75<br>Units: 18
|-
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| [[File:Imp.png]] Imp || Troop || Fast and aggressive troop with many small units. || Health: 12<br>Damage: 1.5<br>Units: 13 || Health: 15<br>Damage: 2.25<br>Units: 26 || Health: 18.75<br>Damage: 3.38<br>Units: 39
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12<br>Damage: 1.5<br>Units: 13 || Health: 15<br>Damage: 2.25<br>Units: 26 || Health: 18.75<br>Damage: 3.38<br>Units: 39
|-
|-
| [[File:Mangler.png]] Mangler || Tower || Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3
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| [[File:Cemetery.png]] Cemetery || Adjacency || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38
| [[File:Cemetery.png]] Cemetery || Adjacency || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38
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| [[File:Demon's Altar.png]] Demon's Altar || Summoner || Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3
| [[File:Demon's Altar.png]] Demon's Altar || Summoner || Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3
|-
|-
| [[File:Carnage.png]] Carnage || Stack || Unit explodes when killed, dealing 10% HP as area damage. || Stacks: 1 || Stacks: 2 || Stacks: 3
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || Stacks: 1 || Stacks: 2 || Stacks: 3
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| [[File:Vampirism.png]] Vampirism || Stack || Unit's attacks heal it for 20% of damage dealt. || Stacks: 1 || Stacks: 2 || Stacks: 3
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit's attacks heal it for 20% of damage dealt. || Stacks: 1 || Stacks: 2 || Stacks: 3
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| [[File:Sacrifice.png]] Sacrifice || Stack || Destroy target plot to level up adjacent plots || colspan=3 |  
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots || colspan=3 |  
|}
|}


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! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|-
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| [[File:Palace.png]] Palace || Kingdom || Casts a ray that insta-kills target. Golden enemies drop gold. || Hits/second: 2
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Hits/second: 2
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| [[File:Thief.png]] Thief || Troop || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Units: 18 || Health: 14.06<br>Damage: 14.06<br>Hits/second: 0.62<br>Units: 27
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Units: 18 || Health: 14.06<br>Damage: 14.06<br>Hits/second: 0.62<br>Units: 27
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| [[File:Dispenser.png]] Dispenser || Tower || Single-target tower. Gains +1% attack speed for each 1 gold you receive.
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive.
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| [[File:Beacon.png]] Beacon || Adjacency || Every year, adds +2% attack speed to adjacent troops and buildings || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%
| [[File:Beacon.png]] Beacon || Adjacency || Every year, adds +2% attack speed to adjacent troops and buildings || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%
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| [[File:Vault.png]] Vault || Building || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9
| [[File:Vault.png]] Vault || Building || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9
|-
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| [[File:Midas Touch.png]] Midas Touch || Stack || When this troop kills, there's a 2% chance to receive 1 gold. || Stacks: 1 || Stacks: 2 || Stacks: 3
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there's a 2% chance to receive 1 gold. || Stacks: 1 || Stacks: 2 || Stacks: 3
|-
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| [[File:Over-invest.png]] Over-invest || Stack || Spend 30 gold to increase every stat of a troop or tower by 15%. || Stacks: 1 || Stacks: 2 || Stacks: 3
| [[File:Over-invest.png]] Over-invest || [[File:Card type spell.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || Stacks: 1 || Stacks: 2 || Stacks: 3
|-
|-
| [[File:Mortage.png]] Mortage || Stack || Destroy target plot to receive to gold for each level it had. || colspan=3 |  
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 |  
|}
|}



Revision as of 11:44, 15 May 2025

Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.

Almost card comes in three levels. They can be upgraded by playing another card of the same type on the same plot.

You can throw cards from your hand into the well to discard them but recover 9 Gold per card.

You can only play or discard one card before each battle, excluding cards obtained from the merchant.

The first card placed each turn will be the Kingdom card. A life will be lost if any enemy unit reaches it should be placed in the back row.

After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.

King of Nothing cards

The following cards are available while playing as or against the King of Nothing.

Card Type Effect
Castle Hurls a stone projectile onto your enemies. Damage: 10 Damage: 12.5 Damage: 15.63
Archer Deals weak but fast ranged damage. Health: 12
Damage: 2.3
Hits/second: 0.58
Crit Chance: 5
Units: 9
Health: 15
Damage: 2.88
Hits/second: 0.73
Crit Chance: 6
Units: 18
Health: 18.75
Damage: 3.59
Hits/second: 0.91
Crit Chance: 7
Units: 27
Paladin Highly defensive melee troop. Health: 37
Damage: 8
Hits/second: 0.25
Crit Chance: 5
Units: 3
Health: 55.5
Damage: 12
Hits/second: 0.25
Crit Chance: 5
Units: 6
Health: 83.25
Damage: 18
Hits/second: 0.25
Crit Chance: 5
Units: 9
Soldier Well-balanced melee troop. Health: 23
Damage: 3
Hits/second: 0.5
Crit Chance: 5
Units: 9
Health: 28.75
Damage: 3.75
Hits/second: 0.63
Crit Chance: 5
Units: 18
Health: 35.94
Damage: 4.69
Hits/second: 0.78
Crit Chance: 5
Units: 27
Scout Tower Shoots powerful single-target arrows. Damage: 25
Hits/second: 0.5
Crit Chance: 20
Damage: 37.5
Hits/second: 0.63
Crit Chance: 20
Damage: 56.25
Hits/second: 0.78
Crit Chance: 20
Blacksmith Adjacency Every year adds attack damage to adjacent troops and buildings. Damage: +2% Damage: +4% Damage: +6%
Farm Adjacency Every year, adds units to one adjacent troop. Units: +1 Units: +2 Units: +3
Steel Coat Cancels the first hit the target unit would take every battle. Stacks: 1 Stacks: 2 Stacks: 3
Wildcard Levels up target plot.

King of Blood cards

The following cards are available while playing as or against the King of Blood.

Card Type Effect
Pagoda Summons imps onto the battlefield. Health: 12
Damage: 1.5
Health: 15
Damage: 3.38
Health: 18.75
Damage: 7.59
Bomber Runs towards the enemy and explodes, dealing area damage. Health: 13
Damage: 15
Units: 6
Health: 16.25
Damage: 22.5
Units: 12
Health: 20.31
Damage: 33.75
Units: 18
Imp Fast and aggressive troop with many small units. Health: 12
Damage: 1.5
Units: 13
Health: 15
Damage: 2.25
Units: 26
Health: 18.75
Damage: 3.38
Units: 39
Mangler Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage Sacrifices: 1 Sacrifices: 2 Sacrifices: 3
Cemetery Adjacency In an adjacent unit dies in battle, summons an imp to fight in its place. Health: 12
Damage: 1.5
Health: 15
Damage: 2.25
Health: 18.75
Damage: 3.38
Demon's Altar Summoner Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. Units: 1 Units: 2 Units: 3
Carnage Unit explodes when killed, dealing 10% HP as area damage. Stacks: 1 Stacks: 2 Stacks: 3
Vampirism Unit's attacks heal it for 20% of damage dealt. Stacks: 1 Stacks: 2 Stacks: 3
Sacrifice Destroy target plot to level up adjacent plots

King of Greed cards

The following cards are available while playing as or against the King of Greed.

Card Type Effect
Palace Casts a ray that insta-kills target. Golden enemies drop gold. Hits/second: 2
Thief Assassin troop that jumps to enemy's backline. Health: 9
Damage: 9
Hits/second: 0.4
Units: 9
Health: 11.25
Damage: 11.25
Hits/second: 0.5
Units: 18
Health: 14.06
Damage: 14.06
Hits/second: 0.62
Units: 27
Dispenser Single-target tower. Gains +1% attack speed for each 1 gold you receive.
Beacon Adjacency Every year, adds +2% attack speed to adjacent troops and buildings Hits/second: +2% Hits/second: +4% Hits/second: +6%
Vault Building Receive gold at the end of every year. Gold: 3 Gold: 6 Gold: 9
Midas Touch When this troop kills, there's a 2% chance to receive 1 gold. Stacks: 1 Stacks: 2 Stacks: 3
Over-invest Spend 30 gold to increase every stat of a troop or tower by 15%. Stacks: 1 Stacks: 2 Stacks: 3
Mortage Destroy target plot to receive to gold for each level it had.

Special cards

Special cards can be found in the shop regardless of which king you're playing as.

Card Effect
Shrine Spends 9 gold every year to level up a random building.