Cards: Difference between revisions
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| [[File:Castle.png]] Castle || Kingdom || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63 | | [[File:Castle.png]] Castle || Kingdom || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63 | ||
|- | |- | ||
| [[File:Archer.png]] Archer || Troop | | [[File:Archer.png]] Archer || Troop || Deals weak but fast ranged damage. || Health: 12<br>Damage: 2.3<br>Hits/second: 0.58<br>Crit Chance: 5<br>Units: 9 || Health: 15<br>Damage: 2.88<br>Hits/second: 0.73<br>Crit Chance: 6<br>Units: 18 || Health: 18.75<br>Damage: 3.59<br>Hits/second: 0.91<br>Crit Chance: 7<br>Units: 27 | ||
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| [[File:Paladin.png]] Paladin || Troop | | [[File:Paladin.png]] Paladin || Troop || Highly defensive melee troop. || Health: 37<br>Damage: 8<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 55.5<br>Damage: 12<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 6 || Health: 83.25<br>Damage: 18<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 9 | ||
|- | |- | ||
| [[File:Soldier.png]] Soldier || Troop | | [[File:Soldier.png]] Soldier || Troop || Well-balanced melee troop. || Health: 23<br>Damage: 3<br>Hits/second: 0.5<br>Crit Chance: 5<br>Units: 9 || Health: 28.75<br>Damage: 3.75<br>Hits/second: 0.63<br>Crit Chance: 5<br>Units: 18 || Health: 35.94<br>Damage: 4.69<br>Hits/second: 0.78<br>Crit Chance: 5<br>Units: 27 | ||
|- | |- | ||
| [[File:Scout Tower.png]] Scout Tower || Tower || Shoots powerful single-target arrows. || Damage: 25<br>Hits/second: 0.5<br>Crit Chance: 20 || Damage: 37.5<br>Hits/second: 0.63<br>Crit Chance: 20 || Damage: 56.25<br>Hits/second: 0.78<br>Crit Chance: 20 | | [[File:Scout Tower.png]] Scout Tower || Tower || Shoots powerful single-target arrows. || Damage: 25<br>Hits/second: 0.5<br>Crit Chance: 20 || Damage: 37.5<br>Hits/second: 0.63<br>Crit Chance: 20 || Damage: 56.25<br>Hits/second: 0.78<br>Crit Chance: 20 | ||
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| [[File:Pagoda.png]] Pagoda || Kingdom || Summons imps onto the battlefield. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 3.38 || Health: 18.75<br>Damage: 7.59 | | [[File:Pagoda.png]] Pagoda || Kingdom || Summons imps onto the battlefield. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 3.38 || Health: 18.75<br>Damage: 7.59 | ||
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| [[File:Bomber.png]] Bomber || Troop | | [[File:Bomber.png]] Bomber || Troop || Runs towards the enemy and explodes, dealing area damage. || Health: 13<br>Damage: 15<br>Units: 6 || Health: 16.25<br>Damage: 22.5<br>Units: 12 || Health: 20.31<br>Damage: 33.75<br>Units: 18 | ||
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| [[File:Imp.png]] Imp || Troop | | [[File:Imp.png]] Imp || Troop || Fast and aggressive troop with many small units. || Health: 12<br>Damage: 1.5<br>Units: 13 || Health: 15<br>Damage: 2.25<br>Units: 26 || Health: 18.75<br>Damage: 3.38<br>Units: 39 | ||
|- | |- | ||
| [[File:Mangler.png]] Mangler || Tower || Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3 | | [[File:Mangler.png]] Mangler || Tower || Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3 | ||
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| [[File:Sacrifice.png]] Sacrifice || Stack || Destroy target plot to level up adjacent plots || colspan=3 | | | [[File:Sacrifice.png]] Sacrifice || Stack || Destroy target plot to level up adjacent plots || colspan=3 | | ||
|} | |||
== King of Greed cards == | |||
The following cards are available while playing as or against the King of <span style="color:orange;">'''Greed'''</span>. | |||
{| class="wikitable" | |||
! Card | |||
! Type | |||
! Effect | |||
! [[File:PlotLevelIcon.png]] | |||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | |||
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]] | |||
|- | |||
| [[File:Palace.png]] Palace || Kingdom || Casts a ray that insta-kills target. Golden enemies drop gold. || Hits/second: 2 | |||
|- | |||
| [[File:Thief.png]] Thief || Troop || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Crit Chance: 20<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Crit Chance: 20<br>Units: 18 | |||
|- | |||
| [[File:Vault.png]] Vault || Building || Receive +3 gold at the end of every year. || | |||
|} | |} | ||
Revision as of 11:17, 15 May 2025
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
Almost card comes in three levels. They can be upgraded by playing another card of the same type on the same plot.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card.
You can only play or discard one card before each battle, excluding cards obtained from the merchant.
The first card placed each turn will be the Kingdom card. A life will be lost if any enemy unit reaches it should be placed in the back row.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
King of Nothing cards
The following cards are available while playing as or against the King of Nothing.
King of Blood cards
The following cards are available while playing as or against the King of Blood.
King of Greed cards
The following cards are available while playing as or against the King of Greed.
Special cards
Special cards can be found in the shop regardless of which king you're playing as.
| Card | Effect |
|---|---|
| Spends 9 gold every year to level up a random building. |


