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| | Effect | | | Effect |
| |- id="Agronomy" | | |- id="Agronomy" |
| | Agronomy || Gives you a [[Cards#Fard|Farm]] card for each occupied plot in your kingdom. | | | Agronomy || Gives you +1 [[Cards#Fard|Farm]] card for each occupied plot in your kingdom. |
| |- id="Armory" | | |- id="Armory" |
| | [[File:Decree armory.png]] Armory || All troops gain +3 stacks of [[Cards#Steel_Coat|Steel Coat]]. | | | [[File:Decree armory.png]] Armory || All troops gain +3 stacks of [[Cards#Steel_Coat|Steel Coat]]. |
| |- id="Developemnt" | | |- id="Developemnt" |
| | [[File:Decree development.png]] Development || Gives you 1 [[Cards#Wildcard|Wildcard]] for each empty plot you have. | | | [[File:Decree development.png]] Development || Gives you +1 [[Cards#Wildcard|Wildcard]] for each empty plot you have. |
| |- id="Fireball" | | |- id="Fireball" |
| | [[File:Decree fireball.png]] Fireball || [[Cards#Castle|Castle]] hits now leave a trail of fire on the ground that deals +1 damage per tick. | | | [[File:Decree fireball.png]] Fireball || [[Cards#Castle|Castle]] hits now leave a trail of fire on the ground that deals +1 damage per tick. |
| |- id="Freshmen" | | |- id="Freshmen" |
| | [[File:Decree freshmen.png]] Freshmen || Triples all stats of all level 1 troops. | | | [[File:Decree freshmen.png]] Freshmen || Triples all stats of all level 1 troops. (can be taken up to 3 times) |
| |- id="Smith_Tower" | | |- id="Smith_Tower" |
| | Smith Tower || [[Cards#Scout_Tower|Scout Towers]] now give 2% damage to adjacent plots and [[Cards#Blacksmith|Blacksmiths]] now shoot arrow projectiles. | | | Smith Tower || [[Cards#Scout_Tower|Scout Towers]] now give 2% damage to adjacent plots and [[Cards#Blacksmith|Blacksmiths]] now shoot arrow projectiles. |
| |- id="Twinshot" | | |- id="Twinshot" |
| | [[File:Decree twinshot.png]] Twinshot || [[Cards#Archer|Archers]] now shoot +1 arrow per hit. | | | [[File:Decree twinshot.png]] Twinshot || [[Cards#Archer|Archers]] now shoot twice as many arrows per hit. |
| |} | | |} |
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| | [[File:Decrees glass staffs.png]] Glass Staffs || Your [[Cards#Wizard|Wizards]] gain +100 damage and their HP is set to 1. | | | [[File:Decrees glass staffs.png]] Glass Staffs || Your [[Cards#Wizard|Wizards]] gain +100 damage and their HP is set to 1. |
| |- id="Re-enchant" | | |- id="Re-enchant" |
| | [[File:Decrees re-enchant.png]] Re-enchant || Doubles all enchantments of all your active troops. | | | [[File:Decrees re-enchant.png]] Re-enchant || Doubles all Enchantments of all your active troops. |
| |- id="Spiremania" | | |- id="Spiremania" |
| | [[File:Decrees spiremania.png]] Spiremania || Doubles the amount of healing rays of your [[Cards#Spire|Spires]]. | | | [[File:Decrees spiremania.png]] Spiremania || Doubles the amount of healing rays of your [[Cards#Spire|Spires]]. |
| |- id="Static_Fields" | | |- id="Tempest" |
| | [[File:Decrees static fields.png]] Static Fields || Doubles the attack speed of your [[Cards#Citadel|Citadel's]] lightning bolts. | | | [[File:Decrees static fields.png]] Tempest || Doubles the attack speed of your [[Cards#Citadel|Citadel's]] lightning bolts. |
| |- id="Witchdoctors" | | |- id="Witchdoctors" |
| | Witchdoctors || [[Cards#Shamans|Shamans]] now also increase target's HP, based on their HP. | | | Witchdoctors || [[Cards#Shamans|Shamans]] now also increase target's HP, based on their HP. |
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| ! Royal Decree | | ! Royal Decree |
| ! Effect | | ! Effect |
| |- id="Bargain"
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| | [[File:Decrees bargain.png]] Bargain || [[Merchants|Merchant's]] cards cost half the price.
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| |- id="Burglary" | | |- id="Burglary" |
| | [[File:Decrees burglary.png]] Burglary || All troops gain 3 stacks of [[Cards#Midas_Touch|Midas Touch]]. | | | [[File:Decrees burglary.png]] Burglary || All troops gain 3 stacks of [[Cards#Midas_Touch|Midas Touch]]. |
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| | [[File:Decrees insurance.png]] Insurance || Gives you +1 gold for every 9 allied unit deaths. | | | [[File:Decrees insurance.png]] Insurance || Gives you +1 gold for every 9 allied unit deaths. |
| |- id="Mecenate" | | |- id="Mecenate" |
| | Mecenate || Gives you 1 [[Cards#Over-invest|Over-invest]] for each occupied plot in your kingdom. | | | Mecenate || Gives you +1 [[Cards#Over-invest|Over-invest]] for each occupied plot in your kingdom. |
| |- id="Salvage" | | |- id="Salvage" |
| | [[File:Decrees salvage.png]] Salvage || Cards thrown into the pit return 3x more gold. | | | [[File:Decrees salvage.png]] Salvage || Cards thrown into the pit return 3x more gold. |
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| | [[File:Decrees scimitars.png]] Scimitars || [[Cards#Thief|Thief]] attacks are always critical strikes. | | | [[File:Decrees scimitars.png]] Scimitars || [[Cards#Thief|Thief]] attacks are always critical strikes. |
| |- id="Servitude" | | |- id="Servitude" |
| | Servitude|| [[Cards#Mercenaries|Mercenaries]] no longer get fired. | | | Servitude || [[Cards#Mercenaries|Mercenaries]] no longer get fired. |
| | |- id="Speculation" |
| | | Speculation || [[Cards#Vault|Vaults']] level cap is now 99. |
| |} | | |} |
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| ! Royal Decree | | ! Royal Decree |
| ! Effect | | ! Effect |
| | |- id="Bloodbath" |
| | | Bloodbath || [[Cards#Oblation|Oblation]] now also gives +1% damage to plots per troop added. |
| |- id="Covenant" | | |- id="Covenant" |
| | [[File:Decrees covenant.png]] Covenant || Doubles the stats of all active [[Cards#Demon's_Altar|Demon's Altars]]. | | | [[File:Decrees covenant.png]] Covenant || Doubles the stats of all active [[Cards#Demon_Altar|Demon Altars]]. |
| |- id="Death_Pool" | | |- id="Death_Pool" |
| | Death Pool || Receive a [[Cards#Sacrifice|Sacrifice]] card every time you throw a card in the pit. Does not work with Sacrifice cards. | | | [[File:Decrees death pool.png]] Death Pool || Receive a [[Cards#Sacrifice|Sacrifice]] card every time you throw a card in the pit. Does not work with Sacrifice cards. |
| |- id="Embalming" | | |- id="Embalming" |
| | [[File:Decrees embalming.png]] Embalming || Enemies killed have a +10% chance to be summoned back to life as allies. | | | [[File:Decrees embalming.png]] Embalming || Enemies killed have a +10% chance to be summoned back to life as allies. |
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| | Heartvine || [[Cards#Treant|Treant]] attacks now heal allies beyond max HP. | | | Heartvine || [[Cards#Treant|Treant]] attacks now heal allies beyond max HP. |
| |- id="Horticulture" | | |- id="Horticulture" |
| | Horticulture || [[Cards#Forest|Forests]] now give +1% HP. | | | Horticulture || [[Cards#Forest|Forests]] now give +2% HP. |
| |- id="Populate" | | |- id="Populate" |
| | [[File:Decrees populate.png]] Populate || Whenever any unit is added to any plot, add one extra unit. | | | [[File:Decrees populate.png]] Populate || Whenever any unit is added to any plot, add one extra unit. |
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| | [[File:Decrees barricade.png]] Barricade || [[Cards#Wallmaker|Walls]] reflect 50% of damage taken. | | | [[File:Decrees barricade.png]] Barricade || [[Cards#Wallmaker|Walls]] reflect 50% of damage taken. |
| |- id="Brickmaster" | | |- id="Brickmaster" |
| | Brickmaster || Doubles the HP of all [[Cards#Wallmaker|Wallmakers]]. | | | Brickmaster || Doubles the HP of all buildings. |
| |- id="Distillery" | | |- id="Distillery" |
| | Distillery || [[Cards#Cauldron|Cauldrons]] now also affect diagonally adjacent plots. | | | Distillery || [[Cards#Cauldron|Cauldrons]] now also affect diagonally adjacent plots. |
| |- id="Dynamites" | | |- id="Dynamites" |
| | [[File:Decrees dynamites.png]] Dynamites || Each [[Cards#Trapper|Traps]] is now triggered +1 time in battle. | | | [[File:Decrees dynamites.png]] Dynamites || Each [[Cards#Trapper|trap]] is now triggered +1 time in battle. |
| |- id="Engineering" | | |- id="Engineering" |
| | [[File:Decrees engineering.png]] Engineering || Doubles the damage of all [[Cards#Towers|towers]]. | | | [[File:Decrees engineering.png]] Engineering || Doubles the damage of all [[Cards#Towers|towers]]. |
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| ! Effect | | ! Effect |
| |- id="Futurism" | | |- id="Futurism" |
| | Futurism || All troops now have no max level. | | | Futurism || All troops can now level up to to level 99. |
| |- id="Frankensteinian"
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| | [[File:Decrees frankensteinian.png]] Frankensteinian || [[Cards#Converter|Converter]] towers now summon [[Cards#Bomber|Bombers]] instead of [[Cards#Lab_Rat|Lab Rats]].
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| |- id="Gentrify" | | |- id="Gentrify" |
| | [[File:Decrees gentrify.png]] Gentrify || All currently active plots gain one level. | | | [[File:Decrees gentrify.png]] Gentrify || All currently active plots gain one level. |
| |- id="Proliferation" | | |- id="Proliferation" |
| | Proliferation || [[Cards#Converter|Converters]] now summon +1 Rat per conversion. | | | [[File:Decrees frankensteinian.png]] Proliferation || [[Cards#Converter|Converters]] now summon +1 Rat per conversion. |
| |- id="Rambo" | | |- id="Rambo" |
| | Rambo || [[Cards#Executioners|Executioners]] now shoot +1 enemy at once. | | | Rambo || [[Cards#Executioners|Executioners]] now shoot +1 enemy at once. |
| |- id="Scopes" | | |- id="Junkyard" |
| | [[File:Decrees scopes.png]] Scopes || Adds 9 [[Cards#Precision|Precision]] cards to your hand. | | | [[File:Decrees scopes.png]] [[Junkyard]] || Adds 9 random [[Cards#Trash|Trash]] cards to your hand. |
| |- id="Splicing" | | |- id="Splicing" |
| | [[File:Decrees splicing.png]] Splicing || The level of all active [[Cards#Lab_Rat|Lab Rats]] is doubled. | | | [[File:Decrees splicing.png]] Splicing || The level of all active [[Cards#Lab_Rat|Lab Rats]] is doubled. |
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| | Effect | | | Effect |
| |- id="Big Bang" | | |- id="Big Bang" |
| | [[File:Decree big bang.png]] Big Bang || [[Cards#Hourglass|Hourglasses']] first attack now stuns enemies for +2 seconds. | | | [[File:Decree big bang.png]] Big Bang || [[Cards#Hourglass|Hourglasses']] first attack now stuns enemies for +1 seconds. |
| |- id=Devolve" | | |- id=Devolve" |
| | [[File:Decree devolve.png]] Devolve || 20% of enemies are turned into kids with half its stats. | | | [[File:Decree devolve.png]] Devolve || 20% of enemies are turned into kids with half their stats. |
| |- id=Fracture" | | |- id=Fracture" |
| | Fracture || Travels 3 yeras | | | Fracture || Travels 3 years back in time. |
| |- id="Loophole" | | |- id="Loophole" |
| | [[File:Decree loophole.png]] Loophole || Doubles the number of times [[Cards#Bastion|Bastion's]] rifts warp enemy to the backline. | | | [[File:Decree loophole.png]] Loophole || Doubles the number of times [[Cards#Bastion|Bastion's]] rifts warp enemy to the backline. |
When a Royal Council takes place, a choice of one of three royal decrees will be given. Royal decrees are permanent bonuses that last for the rest of the run. Most royal decrees can appear multiple times and if picked multiple times the effects will stack.
There are 18 common royal decrees, 5 rainbow decrees, 9 broken decrees, and 4-5 specific to each king. At least one of the choices offered each time will always be one specific to the king but reroll choices are random.
Royal Council events occur 4 times during a run, on years 4, 14, 21, and 29. If the run continues after victory, Royal Councils occur on year 37 and every 11 years subsequently. Additional Royal Council events can be triggered by the Razing special card.
Shared Decrees
King-specific Decrees