The following cards are available while playing as or against the King of Nothing.
Cards: Difference between revisions
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|- id="Carnage" | |- id="Carnage" | ||
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks | | [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks | ||
|- id=" | |- id="Oblation" | ||
| [[File: | | [[File:Oblation.jpg |63px ]] Oblation || [[File:Card type spell.png]] || When thrown into the pit, all troops get # of unit. Effect increases with each use.|| colspan=3 | Unlimited number of stacks | ||
|- id="Sacrifice" | |- id="Sacrifice" | ||
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | | | [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | | ||
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| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Units: 18 || Health: 14.06<br>Damage: 14.06<br>Hits/second: 0.62<br>Units: 27 | | [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Units: 18 || Health: 14.06<br>Damage: 14.06<br>Hits/second: 0.62<br>Units: 27 | ||
|- id="Mercenary" | |- id="Mercenary" | ||
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.<br>You always have 1 unit for each | | [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.<br>You always have 1 unit for each 9 gold you own. || Health: 34<br>Damage: 9<br>Hits/second: 0.67 || Health: 44.2<br>Damage: 11.7<br>Hits/second: 0.83 || Health: 57.46<br>Damage: 15.21<br>Hits/second: 1.04 | ||
|- id="Dispenser" | |- id="Dispenser" | ||
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5 | | [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5 | ||
|- id="Beacon" | |- id="Beacon" | ||
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6% | | [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed and movement speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6% | ||
|- id="Vault" | |- id="Vault" | ||
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9 | | [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9 | ||
| Line 203: | Line 203: | ||
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up | | [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up | ||
|- id="Precision" | |- id="Precision" | ||
| [[File: | | [[File:Recycler.jpg|63px]] Recycler || [[File:Card type building.png]] || Everytime you throw a card into the pit, adjacent plots get 2% damage and HP. || 1 Stack || 2 Stacks || 3 Stacks | ||
|- id="Reinforce" | |- id="Reinforce" | ||
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || | | [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Troops gain 2% HP per second during battle. Heals beyond max HP. || colspan=3 | Unlimited number of stacks | ||
|- id="Overhaul" | |- id="Overhaul" | ||
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.<br>Each use, one more plot is leveled up. || colspan=3 | | | [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.<br>Each use, one more plot is leveled up. || colspan=3 | | ||
| Line 297: | Line 297: | ||
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 | | | [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 | | ||
|- id="TempNull | |- id="TempNull | ||
| [[File: | | [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.<br> || colspan=3 | | ||
|} | |} | ||
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|- id="Ogre" | |- id="Ogre" | ||
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. || Health: 20<br>Damage: 4<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 24<br>Damage: 4.8<br>Hits/second: 0.28<br>Crit Chance: 5<br>Units: 6 || Health: 28.8<br>Damage: 5.76<br>Hits/second: 0.3<br>Crit Chance: 5<br>Units: 9 | | [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. || Health: 20<br>Damage: 4<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 24<br>Damage: 4.8<br>Hits/second: 0.28<br>Crit Chance: 5<br>Units: 6 || Health: 28.8<br>Damage: 5.76<br>Hits/second: 0.3<br>Crit Chance: 5<br>Units: 9 | ||
|- id="Golem" | |||
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. || Health: 30<br>Damage: 9<br>Hits/second: 0.2<br>Crit Chance: 0<br>Units: 3 || Health: 37.5<br>Damage: 15.8<br>Hits/second: 0.2<br>Crit Chance: 0<br>Units: 6 || Health: 46.9<br>Damage: 27.6<br>Hits/second: 0.2<br>Crit Chance: 0<br>Units: 9 | |||
|- id="Patronage" | |- id="Patronage" | ||
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 | | | [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 | | ||
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| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 9 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 18 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 27 | | [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 9 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 18 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 27 | ||
|- id="Shrine" | |- id="Shrine" | ||
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || | | [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold | ||
|- id="Gacha" | |||
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event | |||
|- id="Slime" | |- id="Slime" | ||
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14<br>Damage: 1.5<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 3 || Health: 17.5<br>Damage: 2.25<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 6 || Health: 21.88<br>Damage: 3.38<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 9 | | [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14<br>Damage: 1.5<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 3 || Health: 17.5<br>Damage: 2.25<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 6 || Health: 21.88<br>Damage: 3.38<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 9 | ||
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|- id="X-Ray" | |- id="X-Ray" | ||
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 | | | [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 | | ||
|- id="Osmosis" | |||
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 | | |||
|- id="Randomify" | |||
| [[File:Randomify.png | 63px]] Randomify || [[File:Card type spell.png]] || Plot becomes any other card of the same type, doubling its current stats. || colspan = 3 | | |||
|- id="Replicator" | |||
| [[File:Replicator.png | 63px]] Replicator || [[File:Card type troop.png]] || Melee troop that gains 9 units every year. || TODO Health: 14<br>Damage: 1.5<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 9 || TODO Health: 17.5<br>Damage: 2.25<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 18 || TODO Health: 21.88<br>Damage: 3.38<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 27 | |||
|- id="Balance" | |||
| [[File:Balance.png | 63px]] Balance || [[File:Card type spell.png]] || Target's HP and Damage are now equal to whichever is higher. || colspan = 3 | | |||
|} | |||
==Chaos Cards== | |||
{| class="wikitable" | |||
|- | |||
! Card !! Type !! Effect | |||
|- | |||
| Chaos Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with Chaos cards. | |||
|- | |||
| Chaos Regression || [[File:Card type spell.png]] || Brings plot back to level 1 but retains all its current stats and effects. | |||
|- | |||
| Chaos Mortage || [[File:Card type spell.png]] || Destroys plot and gives you 9 gold multiplied by the current year. | |||
|- | |||
| Chaos Swords || [[File:Card type spell.png]] || Adds +333 raw damage to target. | |||
|- | |||
| Chaos Shields || [[File:Card type spell.png]] || Adds +999 raw HP to target. | |||
|- | |||
| Chaos Wildcards || [[File:Card type spell.png]] || Levels up one plot beyond max level. No cap. For real. | |||
|- | |||
| Chaos Sacrifice || [[File:Card type spell.png]] || Destroys target plot. All adjacent plots replicate its base stats. | |||
|- | |||
| Chaos Earthworks || [[File:Card type spell.png]] || Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap. | |||
|- | |||
| Chaos Over-invest || [[File:Card type spell.png]] || Spends 999 gold to increase all stats of a plot by 99% | |||
|- | |||
| Chaos Offering || [[File:Card type spell.png]] || Destroys target plot and gives you 3 Chaos cards. | |||
|- | |||
| Chaos Clone || [[File:Card type spell.png]] || Clones 3 copies of the target plot. | |||
|- | |||
| Chaos Migration || [[File:Card type spell.png]] || Moves target to a random empty plot. Target gains 10% to all stats. | |||
|- | |||
| Chaos Overhaul || [[File:Card type spell.png]] || Destroys target plot to level up three random plots beyond max level. | |||
|- | |||
| Chaos Procreate || [[File:Card type spell.png]] || Adds +9% units to the target troop. | |||
|} | |} | ||
Latest revision as of 06:13, 31 July 2026
Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king (or a base card if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
In addition to the king cards, there are 12 special cards available for purchase from merchants. Points can be spent on the Lucky perk to increase the chance of special cards appearing in merchant shops.
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree Bargain halves the cost of purchasing merchant cards.
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree Salvage triples the amount of gold returned from discards.
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the Final Battle where all cards must be played.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
Card types
There are six types of cards: base, troop, tower, building, enchantment, and tome.
Base
The Base card is the first card placed on a run. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.
Troops
Troops are mobile combat units that engage enemy units in battle.
Towers
Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.
Buildings
Buildings provide a variety of effects, including Troop and Tower buffs, summoning units, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.
Tomes
Tomes are played on occupied plots to provide a variety of advantages for the player.
Enchantments
Enchantments can be played on Troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active Troops.
Levels
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Overhaul & Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.
List of Cards
Special Cards
The following cards are available for selection after battling the Rainbow army on day 12 of a run. They are also available for purchase to all kings as random selections from merchants. The Lucky perk increases their chance of appearing in merchant shops.
| Card | Type | Effect | |||
|---|---|---|---|---|---|
| Duplicates target plot and all its stats to one empty adjacent plot. | |||||
| Doubles the size, damage, and HP of target troop. | |||||
| Increases target's movement speed by 200%. | |||||
| Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. | Health: 20 Damage: 4 Hits/second: 0.25 Crit Chance: 5 Units: 3 |
Health: 24 Damage: 4.8 Hits/second: 0.28 Crit Chance: 5 Units: 6 |
Health: 28.8 Damage: 5.76 Hits/second: 0.3 Crit Chance: 5 Units: 9 | ||
| Magic tanker. Any tome used on it has double its effect. | Health: 30 Damage: 9 Hits/second: 0.2 Crit Chance: 0 Units: 3 |
Health: 37.5 Damage: 15.8 Hits/second: 0.2 Crit Chance: 0 Units: 6 |
Health: 46.9 Damage: 27.6 Hits/second: 0.2 Crit Chance: 0 Units: 9 | ||
| Levels up your base plot by 3 levels. | |||||
| Destroys target plot forever. Automatically triggers a Royal Council event. | |||||
| Passive backline unit. If killed in battle, generates 3 gold per level. | Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 9 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 18 |
Health: 30 Damage: 1 Hits/second: 1 Crit Chance: 0 Units: 27 | ||
| Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. | 9 gold | 6 Gold | 3 Gold | ||
| When it gets to level 3, trigger a Rainbow loot event. | No Effect | No Effect | Rainbow Event | ||
| Proliferating troop that multiplies itself to one empty adjacent plot every year. | Health: 14 Damage: 1.5 Hits/second: .71 Crit Chance: 5 Units: 3 |
Health: 17.5 Damage: 2.25 Hits/second: .71 Crit Chance: 5 Units: 6 |
Health: 21.88 Damage: 3.38 Hits/second: .71 Crit Chance: 5 Units: 9 | ||
| Increases 10% of a random stat of a random plot. | |||||
| Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. | |||||
| Levels up all plots diagonal to the target plot. | |||||
| All plots of the same card as the target plot get 10% to all stats. | |||||
| Plot becomes any other card of the same type, doubling its current stats. | |||||
| Melee troop that gains 9 units every year. | TODO Health: 14 Damage: 1.5 Hits/second: .71 Crit Chance: 5 Units: 9 |
TODO Health: 17.5 Damage: 2.25 Hits/second: .71 Crit Chance: 5 Units: 18 |
TODO Health: 21.88 Damage: 3.38 Hits/second: .71 Crit Chance: 5 Units: 27 | ||
| Target's HP and Damage are now equal to whichever is higher. | |||||


