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Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.
Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.


Almost card comes in three levels. They can be upgraded by playing another card of the same type on the same plot.
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.


You can throw cards from your hand into the well to discard them but recover 9 Gold per card.
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.


You can only play or discard one card before each battle, excluding cards obtained from the merchant.
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.
 
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.
 
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.


After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.


== King of Nothing cards ==
==Card types==
There are six types of cards: base, troop, tower, building, enchantment, and tome.
====Base====
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.
====Troops====
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.
====Towers====
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.
====Buildings====
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.
====Tomes====
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.
====Enchantments====
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].
 
==Levels==
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.
 
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] & [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.
 
==List of Cards==
 
<tabber>
|-| King of Nothing =
The following cards are available while playing as or against the King of <span style="color:cadetblue;">'''Nothing'''</span>.
The following cards are available while playing as or against the King of <span style="color:cadetblue;">'''Nothing'''</span>.
{| class="wikitable"
! Card
! Type
! Effect
! [[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|- id="Castle"
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63
|- id="Archer"
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12<br>Damage: 2.3<br>Hits/second: 0.58<br>Crit Chance: 5<br>Units: 9 || Health: 15<br>Damage: 2.88<br>Hits/second: 0.73<br>Crit Chance: 6<br>Units: 18 || Health: 18.75<br>Damage: 3.59<br>Hits/second: 0.91<br>Crit Chance: 7<br>Units: 27
|- id="Paladin"
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37<br>Damage: 8<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 55.5<br>Damage: 12<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 6 || Health: 83.25<br>Damage: 18<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 9
|- id="Soldier"
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23<br>Damage: 3<br>Hits/second: 0.5<br>Crit Chance: 5<br>Units: 9 || Health: 28.75<br>Damage: 3.75<br>Hits/second: 0.63<br>Crit Chance: 5<br>Units: 18 || Health: 35.94<br>Damage: 4.69<br>Hits/second: 0.78<br>Crit Chance: 5<br>Units: 27
|- id="Scout_Tower"
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25<br>Hits/second: 0.5<br>Crit Chance: 20 || Damage: 37.5<br>Hits/second: 0.63<br>Crit Chance: 20 || Damage: 56.25<br>Hits/second: 0.78<br>Crit Chance: 20
|- id="Blacksmith"
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%
|- id="Farm"
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3
|- id="Steel_Coat"
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks
|- id="Wildcard"
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 |
|}
|-| King of Blood =
The following cards are available while playing as or against the King of <span style="color:red;">'''Blood'''</span>.
{| class="wikitable"
! Card
! Type
! Effect
! [[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|- id="Pagoda"
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 3.38 || Health: 18.75<br>Damage: 7.59
|- id="Bomber"
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13<br>Damage: 15<br>Units: 6 || Health: 16.25<br>Damage: 22.5<br>Units: 12 || Health: 20.31<br>Damage: 33.75<br>Units: 18
|- id="Imp"
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12<br>Damage: 1.5<br>Units: 13 || Health: 15<br>Damage: 2.25<br>Units: 26 || Health: 18.75<br>Damage: 3.38<br>Units: 39
|- id="Mangler"
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.<br>Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3
|- id="Cemetery"
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38
|- id="Demon's_Altar"
| [[File:Demon's Altar.png]] Demon's Altar || [[File:Card type building.png]] || Summons one demon per level.<br>For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3
|- id="Carnage"
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks
|- id="Oblation"
| [[File:Oblation.jpg |63px ]] Oblation || [[File:Card type spell.png]] || When thrown into the pit, all troops get # of unit. Effect increases with each use.|| colspan=3 | Unlimited number of stacks
|- id="Sacrifice"
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 |
|}
|-| King of Greed =
The following cards are available while playing as or against the King of <span style="color:orange;">'''Greed'''</span>.
{| class="wikitable"
! Card
! Type
! Effect
! [[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|- id="Palace"
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3
|- id="Thief"
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy's backline. || Health: 9<br>Damage: 9<br>Hits/second: 0.4<br>Units: 9 || Health: 11.25<br>Damage: 11.25<br>Hits/second: 0.5<br>Units: 18 || Health: 14.06<br>Damage: 14.06<br>Hits/second: 0.62<br>Units: 27
|- id="Mercenary"
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.<br>You always have 1 unit for each 9 gold you own. || Health: 34<br>Damage: 9<br>Hits/second: 0.67 || Health: 44.2<br>Damage: 11.7<br>Hits/second: 0.83 || Health: 57.46<br>Damage: 15.21<br>Hits/second: 1.04
|- id="Dispenser"
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5
|- id="Beacon"
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed and movement speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%
|- id="Vault"
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9
|- id="Midas_Touch"
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there's a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks
|- id="Over-invest"
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks
|- id="Mortage"
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 |
|}
|-| King of Nature =
The following cards are available while playing as or against the King of <span style="color:green;">'''Nature'''</span>.
{| class="wikitable"
! Card
! Type
! Effect
! [[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|- id="Treant"
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56
|- id="Boar"
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.<br>For each 1 HP it has, increases rider stats by 1%. || Health: 30<br>Units:6 || Health: 60<br>Units:12 || Health: 120<br>Units:18
|- id="Elf"
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.<br>Always attacks the most distant target. || Health: 27<br>Damage: 20<br>Hits/second: 0.11<br>Crit Chance: 10<br>Units: 3 || Health: 33.75<br>Damage: 25<br>Hits/second: 0.14<br>Crit Chance: 12<br>Units: 6 || Health: 42.19<br>Damage: 31.25<br>Hits/second: 0.17<br>Crit Chance: 15<br>Units: 9
|- id="Orchard"
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4<br>Hits/second: 0.1<br>Roots: 3 || Damage: 6<br>Hits/second: 0.13<br>Roots: 6 || Damage: 9<br>Hits/second: 0.16<br>Roots: 9
|- id="Forest"
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%
|- id="Mycelium"
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.<br>Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25
|- id="Poison_Vial"
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit's attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks
|- id="Clone"
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 |
|- id="Procreate"
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 |
|}
|-| King of Nomads =
The following cards are available while playing as or against the King of <span style="color:cornflowerblue;">'''Nomads'''</span>.
{| class="wikitable"
! Card
! Type
! Effect
! [[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|- id="Warlord"
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord's stats to target allies || Health: 12<br>Damage: 5<br>Crit Chance: 10<br>Units: 3 || Health: 15<br>Damage: 6<br>Crit Chance: 15<br>Units: 6 || Health: 18.75<br>Damage: 7.2<br>Crit Chance: 20<br>Units: 9
|- id="Mob"
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13<br>Damage: 4<br>Hits/second: 0.33<br>Units: 3 || Health: 16.25<br>Damage: 5<br>Hits/second: 0.37<br>Units: 6 || Health: 20.31<br>Damage: 6.25<br>Hits/second: 0.4<br>Units: 9
|- id="Raptor"
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops<br>Sums its stats with the rider and pierces through the frontline || Health: 17<br>Damage: 4<br>Units: 6 || Health: 25.5<br>Damage: 6<br>Units: 12 || Health: 38.25<br>Damage: 9<br>Units: 18
|- id="Dragon's_Den"
| [[File:Dragon's Den.png]] Dragon's Den || [[File:Card type tower.png]] || Does a single attack per battle in a line<br>Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5
|- id="Camp"
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp's adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%
|- id="Frost"
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy's movement and attack speed by 20% || colspan=3 | Unlimited number of stacks
|- id="Migration"
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 |
|- id="Shields"
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever's higher || colspan=3 |
|- id="Swords"
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever's higher || colspan=3 |
|}
|-| King of Progress =
The following cards are available while playing as or against the King of <span style="color:chocolate;">'''Progress'''</span>.
{| class="wikitable"
! Card
! Type
! Effect
! [[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|- id="Mothership"
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.<br>Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63
|- id="Defender"
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn't attack but reflects all taken damage. || Health: 25<br>Units: 3 || Health: 50<br>Units: 6 || Health: 100<br>Units: 9
|- id="Executioner"
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.<br>Always attacks the enemy with the lowest health. || Health: 14<br>Hits/second: 1.33<br>Units: 6 || Health: 21<br>Hits/second: 2<br>Units: 12 || Health: 31.5<br>Hits/second: 3<br>Units: 18
|- id="Lab_Rat"
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.<br>Levels up whenever adjacent plots level up.<br>Deals damage to bosses instead. || Health: 8.8<br>Damage: 4.2<br>Hits/second: 0.3<br>Move Speed: 1<br>Units: 2 || colspan=2 | No level cap<br>Each level increases Health and Damage by 4%<br>Each level increases Hits/second and Move Speed by 1%<br>Each level increases the number of units by 2
|- id="Converter"
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.<br>Rats inherit Converter's stats. || Health: 5<br>Damage: 2<br>Hits/second: 0.28 || Health: 5.45<br>Damage: 2.18<br>Hits/second: 0.29 || Health: 5.94<br>Damage: 2.38<br>Hits/second: 0.3
|- id="Concabulator"
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up
|- id="Precision"
| [[File:Recycler.jpg|63px]] Recycler || [[File:Card type building.png]] || Everytime you throw a card into the pit, adjacent plots get 2% damage and HP. || 1 Stack || 2 Stacks || 3 Stacks
|- id="Reinforce"
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Troops gain 2% HP per second during battle. Heals beyond max HP. || colspan=3 | Unlimited number of stacks
|- id="Overhaul"
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.<br>Each use, one more plot is leveled up. || colspan=3 |
|}
|-| King of Spells =
The following cards are available while playing as or against the King of <span style="color:slateblue;">'''Spells'''</span>.
{| class="wikitable"
! Card
! Type
! Effect
! [[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|- id="Citadel"
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75
|- id="Shaman"
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies' attack damage based on its own damage. || Health: 12<br>Damage: 4<br>Hits/second: 0.2<br>Units: 6 || Health: 15<br>Damage: 6<br>Hits/second: 0.25<br>Units: 12 || Health: 18.75<br>Damage: 9<br>Hits/second: 0.31
|- id="Warlock"
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33<br>Hits/second: 0.13<br>Units:3 || Health: 49.5<br>Hits/second: 0.17<br>Units: 6 || Health: 74.25<br>Hits/second: 0.21<br>Units: 9
|- id="Wizard"
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11<br>Damage: 12<br>Units: 9 || Health: 13.75<br>Damage: 21<br>Units: 18 || Health: 17.19<br>Damage: 36.75<br>Units: 27
|- id="Spire"
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5
|- id="Library"
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice
|- id="Combustion"
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks
|- id="Static"
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit's attacks trigger a lightning chain.<br>Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks
|- id="Offering"
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 |
|}
|-| King of Stone =
The following cards are available while playing as or against the King of <span style="color:grey;">'''Stone'''</span>.
{| class="wikitable"
! Card
! Type
! Effect
! [[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|- id="Stronghold"
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81
|- id="Ballista"
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12<br>Damage: 3<br>Hits/second: 0.09<br>Crit Chance: 10<br>Units: 3 || Health: 15<br>Damage: 3.75<br>Hits/second: 0.11<br>Crit Chance: 12<br>Units: 6 || Health: 18.75<br>Damage: 4.69<br>Hits/second: 0.14<br>Crit Chance: 15<br>Units: 9
|- id="Trapper"
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.<br>Untriggered traps accumulate between battles. || Health: 3<br>Damage: 2<br>Units: 3 || Health: 3.75<br>Damage: 3<br>Units: 6 || Health: 4.69<br>Damage: 4.5
|- id="Flamethrower"
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast
|- id="Trebuchet"
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.<br>Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4
|- id="Cauldron"
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3
|- id="Quarry"
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%
|- id="Wallmaker"
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000
|- id="Earthworks"
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target's adjacent plots.<br>Target's cards return to your hand, up to 3 copies. || colspan=3 |
|}
|-| King of Time=
The following cards are available while playing as or against the King of <span style="color:purple;">'''Time'''</span>.
{| class="wikitable"
{| class="wikitable"
! Card
! Card
Line 19: Line 278:
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|-
|-
| [[File:Castle.png]] Castle || Kingdom || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63
|- id="Bastion"
|-
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6
| [[File:Archer.png]] Archer || Troop (ranged) || Deals weak but fast ranged damage. || Health: 12<br>Damage: 2.3<br>Hits/second: 0.58<br>Crit Chance: 5<br>Units: 9 || Health: 15<br>Damage: 2.88<br>Hits/second: 0.73<br>Crit Chance: 6<br>Units: 18 || Health: 18.75<br>Damage: 3.59<br>Hits/second: 0.91<br>Crit Chance: 7<br>Units: 27
|- id="Warper"
|-
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12<br>Damage: 4<br>Hits/second: 0.1<br>Crit Chance: 0<br>Units: 5 || Health: 14.4<br>Damage: 4.8<br>Hits/second: 0.1<br>Crit Chance: 0<br>Units: 10 || Health: 17.3<br>Damage: 5.8<br>Hits/second: 0.1<br>Crit Chance: 0<br>Units: 15
| [[File:Paladin.png]] Paladin || Troop (melee) || Highly defensive melee troop. || Health: 37<br>Damage: 8<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 55.5<br>Damage: 12<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 6 || Health: 83.25<br>Damage: 18<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 9
|- id="Orbiter"
|-
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26<br>Damage: 3<br>Hits/second: 0.3<br>Crit Chance: 10<br>Units: 6 || Health: 31.2<br>Damage: 3.6<br>Hits/second: 0.4<br>Crit Chance: 15<br>Units: 12 || Health: 37.4<br>Damage: 4.3<br>Hits/second: 0.4<br>Crit Chance: 20<br>Units: 18
| [[File:Soldier.png]] Soldier || Troop (melee) || Well-balanced melee troop. || Health: 23<br>Damage: 3<br>Hits/second: 0.5<br>Crit Chance: 5<br>Units: 9 || Health: 28.75<br>Damage: 3.75<br>Hits/second: 0.63<br>Crit Chance: 5<br>Units: 18 || Health: 35.94<br>Damage: 4.69<br>Hits/second: 0.78<br>Crit Chance: 5<br>Units: 27
|- id="Portal"
|-
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.
| [[File:Scout Tower.png]] Scout Tower || Tower || Shoots powerful single-target arrows. || Damage: 25<br>Hits/second: 0.5<br>Crit Chance: 20 || Damage: 37.5<br>Hits/second: 0.63<br>Crit Chance: 20 || Damage: 56.25<br>Hits/second: 0.78<br>Crit Chance: 20
|- id="Hourglass"
|-
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10<br>Hits/second: 0.3<br>Crit Chance: 0 || Damage: 19.2<br>Hits/second: 0.1<br>Crit Chance: 0 || Damage: 23<br>Hits/second: 0.1<br>Crit Chance: 0
| [[File:Blacksmith.png]] Blacksmith || Adjacency || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%
|- id="Amplifier"
|-
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice
| [[File:Farm.png]] Farm || Adjacency || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3
|- id="Rewind"
|-
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 |
| [[File:Steel Coat.png]] Steel Coat || Stack || Cancels the first hit the target unit would take every battle. || Stacks: 1 || Stacks: 2 || Stacks: 3
|- id="Adrenaline"
|-
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.<br> || colspan=3 | Unlimited number of stacks
| [[File:Wildcard.png]] Wildcard || Stack || Levels up target plot. || colspan=3 |  
|- id="Regression"
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |
|- id="TempNull
| [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.<br> || colspan=3 |  
|}
|}


== King of Blood cards ==
 
The following cards are available while playing as or against the King of <span style="color:red;">'''Blood'''</span>.
 
</tabber>
 
==Special Cards==
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.
{| class="wikitable"
{| class="wikitable"
! Card
! Card
Line 47: Line 313:
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]
|- id="Echoform"
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |
|- id="Gigantify"
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |
|- id="Haste"
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target's movement speed by 200%. || colspan = 3 |
|- id="Ogre"
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20<br>Damage: 4<br>Hits/second: 0.25<br>Crit Chance: 5<br>Units: 3 || Health: 24<br>Damage: 4.8<br>Hits/second: 0.28<br>Crit Chance: 5<br>Units: 6 || Health: 28.8<br>Damage: 5.76<br>Hits/second: 0.3<br>Crit Chance: 5<br>Units: 9
|- id="Golem"
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30<br>Damage: 9<br>Hits/second: 0.2<br>Crit Chance: 0<br>Units: 3 || Health: 37.5<br>Damage: 15.8<br>Hits/second: 0.2<br>Crit Chance: 0<br>Units: 6 || Health: 46.9<br>Damage: 27.6<br>Hits/second: 0.2<br>Crit Chance: 0<br>Units: 9
|- id="Patronage"
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |
|- id="Razing"
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |
|- id="Scapegoat"
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 9 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 18 || Health: 30<br>Damage: 1<br>Hits/second: 1<br>Crit Chance: 0<br>Units: 27
|- id="Shrine"
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold
|- id="Gacha"
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event
|- id="Slime"
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14<br>Damage: 1.5<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 3 || Health: 17.5<br>Damage: 2.25<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 6 || Health: 21.88<br>Damage: 3.38<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 9
|- id="Temple"
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |
|- id="Unify"
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |
|- id="X-Ray"
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |
|- id="Osmosis"
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |
|- id="Randomify"
| [[File:Randomify.png | 63px]] Randomify || [[File:Card type spell.png]] || Plot becomes any other card of the same type, doubling its current stats. || colspan = 3 |
|- id="Replicator"
| [[File:Replicator.png | 63px]] Replicator || [[File:Card type troop.png]] || Melee troop that gains 9 units every year. || TODO Health: 14<br>Damage: 1.5<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 9 || TODO Health: 17.5<br>Damage: 2.25<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 18 || TODO Health: 21.88<br>Damage: 3.38<br>Hits/second: .71<br>Crit Chance: 5<br>Units: 27
|- id="Balance"
| [[File:Balance.png | 63px]] Balance || [[File:Card type spell.png]] || Target's HP and Damage are now equal to whichever is higher. || colspan = 3 |
|}
==Chaos Cards==
{| class="wikitable"
|-
|-
| [[File:Pagoda.png]] Pagoda || Kingdom || Summons imps onto the battlefield. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 3.38 || Health: 18.75<br>Damage: 7.59
! Card !! Type !! Effect
|-
|-
| [[File:Bomber.png]] Bomber || Troop (melee) || Runs towards the enemy and explodes, dealing area damage. || Health: 13<br>Damage: 15<br>Units: 6 || Health: 16.25<br>Damage: 22.5<br>Units: 12 || Health: 20.31<br>Damage: 33.75<br>Units: 18
| Chaos Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with Chaos cards.
|-
|-
| [[File:Imp.png]] Imp || Troop (melee) || Fast and aggressive troop with many small units. || Health: 12<br>Damage: 1.5<br>Units: 13 || Health: 15<br>Damage: 2.25<br>Units: 26 || Health: 18.75<br>Damage: 3.38<br>Units: 39
| Chaos Regression || [[File:Card type spell.png]] || Brings plot back to level 1 but retains all its current stats and effects.
|-
|-
| [[File:Mangler.png]] Mangler || Tower || Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3
| Chaos Mortage || [[File:Card type spell.png]] || Destroys plot and gives you 9 gold multiplied by the current year.
|-
|-
| [[File:Cemetery.png]] Cemetery || Adjacency || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12<br>Damage: 1.5 || Health: 15<br>Damage: 2.25 || Health: 18.75<br>Damage: 3.38
| Chaos Swords || [[File:Card type spell.png]] || Adds +333 raw damage to target.
|-
|-
| [[File:Demon's Altar.png]] Demon's Altar || Summoner || Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3
| Chaos Shields || [[File:Card type spell.png]] || Adds +999 raw HP to target.
|-
|-
| [[File:Carnage.png]] Carnage || Stack || Unit explodes when killed, dealing 10% HP as area damage. || Stacks: 1 || Stacks: 2 || Stacks: 3
| Chaos Wildcards || [[File:Card type spell.png]] || Levels up one plot beyond max level. No cap. For real.
|-
|-
| [[File:Vampirism.png]] Vampirism || Stack || Unit's attacks heal it for 20% of damage dealt. || Stacks: 1 || Stacks: 2 || Stacks: 3
| Chaos Sacrifice || [[File:Card type spell.png]] || Destroys target plot. All adjacent plots replicate its base stats.
|-
|-
| [[File:Sacrifice.png]] Sacrifice || Stack || Destroy target plot to level up adjacent plots || colspan=3 |  
| Chaos Earthworks || [[File:Card type spell.png]] || Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap.
|}
|-
 
| Chaos Over-invest || [[File:Card type spell.png]] || Spends 999 gold to increase all stats of a plot by 99%
== Special cards ==
|-
Special cards can be found in the shop regardless of which king you're playing as.
| Chaos Offering || [[File:Card type spell.png]] || Destroys target plot and gives you 3 Chaos cards.
{| class="wikitable"
|-
! Card
| Chaos Clone || [[File:Card type spell.png]] || Clones 3 copies of the target plot.
! Effect
|-
| Chaos Migration || [[File:Card type spell.png]] || Moves target to a random empty plot. Target gains 10% to all stats.
|-
| Chaos Overhaul || [[File:Card type spell.png]] || Destroys target plot to level up three random plots beyond max level.
|-
|-
| [[File:Shrine.png]] Shrine || Spends 9 gold every year to level up a random building.
| Chaos Procreate || [[File:Card type spell.png]] || Adds +9% units to the target troop.
|}
|}

Latest revision as of 06:13, 31 July 2026

Each king has 9 possible cards. Each game will start with 3 cards from the selected king. After each battle you can gain a card from the defeated king (or a base card if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same king. Cards can also be purchased from merchants for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.

In addition to the king cards, there are 12 special cards available for purchase from merchants. Points can be spent on the Lucky perk to increase the chance of special cards appearing in merchant shops.

The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree Bargain halves the cost of purchasing merchant cards.

The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.

You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree Salvage triples the amount of gold returned from discards.

Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the Final Battle where all cards must be played.

After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.

Card types

There are six types of cards: base, troop, tower, building, enchantment, and tome.

Base

The Base card is the first card placed on a run. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.

Troops

Troops are mobile combat units that engage enemy units in battle.

Towers

Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.

Buildings

Buildings provide a variety of effects, including Troop and Tower buffs, summoning units, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.

Tomes

Tomes are played on occupied plots to provide a variety of advantages for the player.

Enchantments

Enchantments can be played on Troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active Troops.

Levels

With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.

Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Overhaul & Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.

List of Cards

The following cards are available while playing as or against the King of Nothing.

Card Type Effect
Castle Hurls a stone projectile onto your enemies. Damage: 10 Damage: 12.5 Damage: 15.63
Archer Deals weak but fast ranged damage. Health: 12
Damage: 2.3
Hits/second: 0.58
Crit Chance: 5
Units: 9
Health: 15
Damage: 2.88
Hits/second: 0.73
Crit Chance: 6
Units: 18
Health: 18.75
Damage: 3.59
Hits/second: 0.91
Crit Chance: 7
Units: 27
Paladin Highly defensive melee troop. Health: 37
Damage: 8
Hits/second: 0.25
Crit Chance: 5
Units: 3
Health: 55.5
Damage: 12
Hits/second: 0.25
Crit Chance: 5
Units: 6
Health: 83.25
Damage: 18
Hits/second: 0.25
Crit Chance: 5
Units: 9
Soldier Well-balanced melee troop. Health: 23
Damage: 3
Hits/second: 0.5
Crit Chance: 5
Units: 9
Health: 28.75
Damage: 3.75
Hits/second: 0.63
Crit Chance: 5
Units: 18
Health: 35.94
Damage: 4.69
Hits/second: 0.78
Crit Chance: 5
Units: 27
Scout Tower Shoots powerful single-target arrows. Damage: 25
Hits/second: 0.5
Crit Chance: 20
Damage: 37.5
Hits/second: 0.63
Crit Chance: 20
Damage: 56.25
Hits/second: 0.78
Crit Chance: 20
Blacksmith Every year adds attack damage to adjacent troops and buildings. Damage: +2% Damage: +4% Damage: +6%
Farm Every year, adds units to one adjacent troop. Units: +1 Units: +2 Units: +3
Steel Coat Cancels the first hit the target unit would take every battle. Unlimited number of stacks
Wildcard Levels up target plot.

The following cards are available while playing as or against the King of Blood.

Card Type Effect
Pagoda Summons imps onto the battlefield. Health: 12
Damage: 1.5
Health: 15
Damage: 3.38
Health: 18.75
Damage: 7.59
Bomber Runs towards the enemy and explodes, dealing area damage. Health: 13
Damage: 15
Units: 6
Health: 16.25
Damage: 22.5
Units: 12
Health: 20.31
Damage: 33.75
Units: 18
Imp Fast and aggressive troop with many small units. Health: 12
Damage: 1.5
Units: 13
Health: 15
Damage: 2.25
Units: 26
Health: 18.75
Damage: 3.38
Units: 39
Mangler Area damage turret.
Every year, sacrifices an adjacent unit per level to gain +2 damage.
Sacrifices: 1 Sacrifices: 2 Sacrifices: 3
Cemetery In an adjacent unit dies in battle, summons an imp to fight in its place. Health: 12
Damage: 1.5
Health: 15
Damage: 2.25
Health: 18.75
Damage: 3.38
Demon's Altar Summons one demon per level.
For each dead ally, grows permanently 0.5% stronger.
Units: 1 Units: 2 Units: 3
Carnage Unit explodes when killed, dealing 10% HP as area damage. Unlimited number of stacks
Oblation When thrown into the pit, all troops get # of unit. Effect increases with each use. Unlimited number of stacks
Sacrifice Destroy target plot to level up adjacent plots.

The following cards are available while playing as or against the King of Greed.

Card Type Effect
Palace Casts a ray that insta-kills target. Golden enemies drop gold. Gold: 1 Gold: 2 Gold: 3
Thief Assassin troop that jumps to enemy's backline. Health: 9
Damage: 9
Hits/second: 0.4
Units: 9
Health: 11.25
Damage: 11.25
Hits/second: 0.5
Units: 18
Health: 14.06
Damage: 14.06
Hits/second: 0.62
Units: 27
Mercenary Strong but fickle warriors for hire.
You always have 1 unit for each 9 gold you own.
Health: 34
Damage: 9
Hits/second: 0.67
Health: 44.2
Damage: 11.7
Hits/second: 0.83
Health: 57.46
Damage: 15.21
Hits/second: 1.04
Dispenser Single-target tower. Gains +1% attack speed for each 1 gold you receive. Damage: 8 Damage: 14 Health: 24.5
Beacon Every year, adds +2% attack speed and movement speed to adjacent troops and buildings. Hits/second: +2% Hits/second: +4% Hits/second: +6%
Vault Receive gold at the end of every year. Gold: 3 Gold: 6 Gold: 9
Midas Touch When this troop kills, there's a 2% chance to receive 1 gold. Unlimited number of stacks
Over-invest Spend 30 gold to increase every stat of a troop or tower by 15%. Unlimited number of stacks
Mortage Destroy target plot to receive to gold for each level it had.

The following cards are available while playing as or against the King of Nature.

Card Type Effect
Treant Creates a healing area on the ground. Healing: 1 Healing: 1.25 Healing: 1.56
Boar Can be mounted by adjacent troops.
For each 1 HP it has, increases rider stats by 1%.
Health: 30
Units:6
Health: 60
Units:12
Health: 120
Units:18
Elf Ranged sniper troop.
Always attacks the most distant target.
Health: 27
Damage: 20
Hits/second: 0.11
Crit Chance: 10
Units: 3
Health: 33.75
Damage: 25
Hits/second: 0.14
Crit Chance: 12
Units: 6
Health: 42.19
Damage: 31.25
Hits/second: 0.17
Crit Chance: 15
Units: 9
Orchard Creates roots that trap enemies. Damage: 4
Hits/second: 0.1
Roots: 3
Damage: 6
Hits/second: 0.13
Roots: 6
Damage: 9
Hits/second: 0.16
Roots: 9
Forest Every year, adds +2% HP to adjacent troops. Health: +2% Health: +4% Health: +6%
Mycelium Summons a fighting spore every 5 seconds in battle.
Spores accumulate every battle.
Damage: 5 Damage: 7.5 Damage: 11.25
Poison Vial Unit's attacks apply 1 poison stack to the enemy. Unlimited number of stacks
Clone Clone the card of the selected plot.
Procreate Adds 9 units to the selected troop.

The following cards are available while playing as or against the King of Nomads.

Card Type Effect
Warlord Shoots banners that add Warlord's stats to target allies Health: 12
Damage: 5
Crit Chance: 10
Units: 3
Health: 15
Damage: 6
Crit Chance: 15
Units: 6
Health: 18.75
Damage: 7.2
Crit Chance: 20
Units: 9
Mob Gains a unit for each adjacent unit added Health: 13
Damage: 4
Hits/second: 0.33
Units: 3
Health: 16.25
Damage: 5
Hits/second: 0.37
Units: 6
Health: 20.31
Damage: 6.25
Hits/second: 0.4
Units: 9
Raptor Can be mounted by adjacent troops
Sums its stats with the rider and pierces through the frontline
Health: 17
Damage: 4
Units: 6
Health: 25.5
Damage: 6
Units: 12
Health: 38.25
Damage: 9
Units: 18
Dragon's Den Does a single attack per battle in a line
Gets 20% stronger each time a plot is destroyed
Damage: 10 Damage: 15 Damage: 22.5
Camp When a card is placed on an empty plot Camp's adjacent plots gain stats Stats: +2% Stats: +4% Stats: +6%
Frost Attacks slow the enemy's movement and attack speed by 20% Unlimited number of stacks
Migration Moves target to an empty adjacent plot and gives +10% Damage and HP
Shields Adds 10 health or +10% health, whichever's higher
Swords Adds 5 damage or +5% damage, whichever's higher

The following cards are available while playing as or against the King of Progress.

Card Type Effect
Mothership Flies towards enemies like a unit.
Can be controlled on the battlefield.
Damage: 10 Damage: 12.5 Damage: 15.63
Defender Tanker unit that doesn't attack but reflects all taken damage. Health: 25
Units: 3
Health: 50
Units: 6
Health: 100
Units: 9
Executioner Ranged troop.
Always attacks the enemy with the lowest health.
Health: 14
Hits/second: 1.33
Units: 6
Health: 21
Hits/second: 2
Units: 12
Health: 31.5
Hits/second: 3
Units: 18
Lab Rat Disposable melee troop.
Levels up whenever adjacent plots level up.
Deals damage to bosses instead.
Health: 8.8
Damage: 4.2
Hits/second: 0.3
Move Speed: 1
Units: 2
No level cap
Each level increases Health and Damage by 4%
Each level increases Hits/second and Move Speed by 1%
Each level increases the number of units by 2
Converter Turns enemies into rats fighting for you.
Rats inherit Converter's stats.
Health: 5
Damage: 2
Hits/second: 0.28
Health: 5.45
Damage: 2.18
Hits/second: 0.29
Health: 5.94
Damage: 2.38
Hits/second: 0.3
Concabulator When this building reaches level 3, it levels up all your plots. No effect No effect All plots level up
Recycler Everytime you throw a card into the pit, adjacent plots get 2% damage and HP. 1 Stack 2 Stacks 3 Stacks
Reinforce Troops gain 2% HP per second during battle. Heals beyond max HP. Unlimited number of stacks
Overhaul Destroy target plot to level up two random plots.
Each use, one more plot is leveled up.

The following cards are available while playing as or against the King of Spells.

Card Type Effect
Citadel Strikes your opponents with chaining lightning bolts. Damage: 15 Damage: 22.5 Damage: 33.75
Shaman Buffs allies' attack damage based on its own damage. Health: 12
Damage: 4
Hits/second: 0.2
Units: 6
Health: 15
Damage: 6
Hits/second: 0.25
Units: 12
Health: 18.75
Damage: 9
Hits/second: 0.31
Warlock Sturdy troop that deals melee area damage. Health: 33
Hits/second: 0.13
Units:3
Health: 49.5
Hits/second: 0.17
Units: 6
Health: 74.25
Hits/second: 0.21
Units: 9
Wizard Ranged troop. Casts powerful attacks at a slow rate. Health: 11
Damage: 12
Units: 9
Health: 13.75
Damage: 21
Units: 18
Health: 17.19
Damage: 36.75
Units: 27
Spire Heals your units that are closest to death during battle. Healing: 10 Healing: 15 Healing: 22.5
Library Every year, has a 50% chance of duplicating a stack of one adjacent troop. Applies once Applies twice Applies thrice
Combustion Unit causes area damage equal to 20% of its attack when it kills an enemy. Unlimited number of stacks
Static Unit's attacks trigger a lightning chain.
Deals +1 damage and +1 chain per stack.
Unlimited number of stacks
Offering Destroy target plot to receive 3 random tome cards.

The following cards are available while playing as or against the King of Stone.

Card Type Effect
Stronghold Summons towers that shoot nearby enemies. Damage: 5 Damage: 6.25 Damage: 7.81
Ballista Ranged troop that shoots huge bolts with piercing damage. Health: 12
Damage: 3
Hits/second: 0.09
Crit Chance: 10
Units: 3
Health: 15
Damage: 3.75
Hits/second: 0.11
Crit Chance: 12
Units: 6
Health: 18.75
Damage: 4.69
Hits/second: 0.14
Crit Chance: 15
Units: 9
Trapper Builds traps that inflict damage.
Untriggered traps accumulate between battles.
Health: 3
Damage: 2
Units: 3
Health: 3.75
Damage: 3
Units: 6
Health: 4.69
Damage: 4.5
Flamethrower A mobile tower that moves onto the battlefield to burn enemies. Speed: Slow Speed: Average Speed: Fast
Trebuchet Multi-projectile tower.
Shoots one extra projectile per building in your kingdom.
Attacks: 2 Attacks: 3 Attacks: 4
Cauldron All adjacent plots now deal poison damage. Stacks: 1 Stacks: 2 Stacks: 3
Quarry Adds damage to all towers every year. Damage: +2% Damage: +4% Damage: +6%
Wallmaker Builds defensive walls in your kingdom. Health: 500 Health: 1000 Health: 2000
Earthworks Unlocks target's adjacent plots.
Target's cards return to your hand, up to 3 copies.

The following cards are available while playing as or against the King of Time.

Card Type Effect
Bastion Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast Damage: 10 Damage: 12.5 Damage: 15.6
Warper Summons melee units that inherent half its stats Health: 12
Damage: 4
Hits/second: 0.1
Crit Chance: 0
Units: 5
Health: 14.4
Damage: 4.8
Hits/second: 0.1
Crit Chance: 0
Units: 10
Health: 17.3
Damage: 5.8
Hits/second: 0.1
Crit Chance: 0
Units: 15
Orbiter Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too. Health: 26
Damage: 3
Hits/second: 0.3
Crit Chance: 10
Units: 6
Health: 31.2
Damage: 3.6
Hits/second: 0.4
Crit Chance: 15
Units: 12
Health: 37.4
Damage: 4.3
Hits/second: 0.4
Crit Chance: 20
Units: 18
Portal When this building reaches level 3, your kingdom travels back 2 years in time. No effect No effect Go back 2 years.
Hourglass Extremly slow tower. Releases a massive explosion when fully charged. Damage: 10
Hits/second: 0.3
Crit Chance: 0
Damage: 19.2
Hits/second: 0.1
Crit Chance: 0
Damage: 23
Hits/second: 0.1
Crit Chance: 0
Amplifier Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. Applies once Applies twice Applies thrice
Rewind Throw this into the pit to replace your current hand with copies of your last played cards.
Adrenaline During battle troop gains +1% attack speed per second.
Unlimited number of stacks
Regression Brings plot back 1 level but retains all its current stats and effects.
Temp Null You broke space-time continuum. This card does nothing.

Special Cards

The following cards are available for selection after battling the Rainbow army on day 12 of a run. They are also available for purchase to all kings as random selections from merchants. The Lucky perk increases their chance of appearing in merchant shops.

Card Type Effect
Echoform Duplicates target plot and all its stats to one empty adjacent plot.
Gigantify Doubles the size, damage, and HP of target troop.
Haste Increases target's movement speed by 200%.
Ogre Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. Health: 20
Damage: 4
Hits/second: 0.25
Crit Chance: 5
Units: 3
Health: 24
Damage: 4.8
Hits/second: 0.28
Crit Chance: 5
Units: 6
Health: 28.8
Damage: 5.76
Hits/second: 0.3
Crit Chance: 5
Units: 9
Golem Magic tanker. Any tome used on it has double its effect. Health: 30
Damage: 9
Hits/second: 0.2
Crit Chance: 0
Units: 3
Health: 37.5
Damage: 15.8
Hits/second: 0.2
Crit Chance: 0
Units: 6
Health: 46.9
Damage: 27.6
Hits/second: 0.2
Crit Chance: 0
Units: 9
Patronage Levels up your base plot by 3 levels.
Razing Destroys target plot forever. Automatically triggers a Royal Council event.
Scapegoat Passive backline unit. If killed in battle, generates 3 gold per level. Health: 30
Damage: 1
Hits/second: 1
Crit Chance: 0
Units: 9
Health: 30
Damage: 1
Hits/second: 1
Crit Chance: 0
Units: 18
Health: 30
Damage: 1
Hits/second: 1
Crit Chance: 0
Units: 27
Shrine Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. 9 gold 6 Gold 3 Gold
Gacha When it gets to level 3, trigger a Rainbow loot event. No Effect No Effect Rainbow Event
Slime Proliferating troop that multiplies itself to one empty adjacent plot every year. Health: 14
Damage: 1.5
Hits/second: .71
Crit Chance: 5
Units: 3
Health: 17.5
Damage: 2.25
Hits/second: .71
Crit Chance: 5
Units: 6
Health: 21.88
Damage: 3.38
Hits/second: .71
Crit Chance: 5
Units: 9
Temple Increases 10% of a random stat of a random plot.
Unify Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed.
X-Ray Levels up all plots diagonal to the target plot.
Osmosis All plots of the same card as the target plot get 10% to all stats.
Randomify Plot becomes any other card of the same type, doubling its current stats.
Replicator Melee troop that gains 9 units every year. TODO Health: 14
Damage: 1.5
Hits/second: .71
Crit Chance: 5
Units: 9
TODO Health: 17.5
Damage: 2.25
Hits/second: .71
Crit Chance: 5
Units: 18
TODO Health: 21.88
Damage: 3.38
Hits/second: .71
Crit Chance: 5
Units: 27
Balance Target's HP and Damage are now equal to whichever is higher.

Chaos Cards

Card Type Effect
Chaos Rewind Throw this into the pit to replace your current hand with Chaos cards.
Chaos Regression Brings plot back to level 1 but retains all its current stats and effects.
Chaos Mortage Destroys plot and gives you 9 gold multiplied by the current year.
Chaos Swords Adds +333 raw damage to target.
Chaos Shields Adds +999 raw HP to target.
Chaos Wildcards Levels up one plot beyond max level. No cap. For real.
Chaos Sacrifice Destroys target plot. All adjacent plots replicate its base stats.
Chaos Earthworks Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap.
Chaos Over-invest Spends 999 gold to increase all stats of a plot by 99%
Chaos Offering Destroys target plot and gives you 3 Chaos cards.
Chaos Clone Clones 3 copies of the target plot.
Chaos Migration Moves target to a random empty plot. Target gains 10% to all stats.
Chaos Overhaul Destroys target plot to level up three random plots beyond max level.
Chaos Procreate Adds +9% units to the target troop.