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{{Outdated|The following info is outdated with the patch 11 overhaul and needs to be reworked}}
{{Outdated|The following info is outdated with the patch 11 overhaul and is currently being reworked}}
===Common Perks===
===Common Perks===
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| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3
|-
|-
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3
| [[File:Perk lucky.png]] Lucky || Special cards are 20 % more likely to appear in shops || 3
|-
|-
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3
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|}
|}
</tabber>
</tabber>
===King-specific Perks===
===King-specific Perks===
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! Perk
! Perk
! Bonus per rank
! Bonus per rank
! Max rank
|-
|-
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3
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| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3
|-
|-
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3
| [[File:Perk lucky.png]] Lucky || Special cards are 20 % more likely to appear in shops || 3
|-
|-
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3
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| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2
|-
|-
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3
| [[File:Perk lucky.png]] Lucky || Special cards are 20 % more likely to appear in shops || 3
|-
|-
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3
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| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3
|-
|-
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3
| [[File:Perk lucky.png]] Lucky || Special cards are 20 % more likely to appear in shops || 3
|-
|-
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3
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{| class="wikitable sortable" style="margin:0 auto; width:90%;"
{| class="wikitable sortable" style="margin:0 auto; width:90%;"
! Perk
! Perk
! Bonus per rank
! Perk Effect
! Max rank
|-
|-
| [[File:Perk healer.png]] Healer || Treant's attacks are 10% stronger per rank || 3
| [[File:Perk healer.png]] Healer || Treant's attacks are 10% stronger
|-
|-
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot with +1 level || 3
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot
|-
|-
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life || 3
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life
|-
|-
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3
| [[File:Toxic .png]] Toxic || Poison effects deal 10% damage
|-
|-
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3
| [[File:Elven .png]] Elven || Elves deal 10% damage
|-
|-
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3
| [[File:Gardener .png]] Gardener || Orchard cast +1 root
|-
|-
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2
| [[File:Ecofriendly .png]] Ecofriendly || Start with a +1 forest card in your hand
|-
|-
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2
| [[File:Tamer .png]] Tamer || Boars have +10% HP
|-
|-
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2
| [[File:Spreader .png]] Spreader || All nature troops start with +3 units
|}
|}
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| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3
|-
|-
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3
| [[File:Perk lucky.png]] Lucky || Special cards are 20 % more likely to appear in shops || 3
|-
|-
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3
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| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3
|-
|-
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3
| [[File:Perk lucky.png]] Lucky || Special cards are 20 % more likely to appear in shops || 3
|-
|-
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3
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| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3
|-
|-
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3
| [[File:Perk lucky.png]] Lucky || Special cards are 20 % more likely to appear in shops || 3
|-
|-
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3
Selecting perks for the King of Nothing Each king has a level. At the end of each run it will gain experience based on the number of years played, regardless of whether the run was successful or not. After a king gains enough experience it will level up, which unlocks a perk that can be assigned to one of the king's 9 perk slots. Perks are permanent bonuses that apply to every run . They can be reset at any time between runs.
There are 3 types of perks:
Universal perks, available to all kings.
King perks, available only to the chosen king.
Rainbow perks, available to all kings and unlocked every third level.
A new perk unlocks every time a king levels up, alternating between Universal and King perks with every level up. Additionally, every third level threshold reached for the first time (level 3, level 6, level 9, etc.) unlocks a Rainbow perk.
Before starting a run, up to 9 perks can be activated by placing them in slots from the pool of unlocked perks, with the option to unlock additional slots by assigning the Rainbow perk Expander.
The content below needs to be updated as it may not accurately represent what's currently in-game.The following info is outdated with the patch 11 overhaul and is currently being reworked
Common Perks
King-specific Perks