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		<title>Cards</title>
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		<updated>2026-07-31T06:13:22Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Greed card changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Oblation&amp;quot;&lt;br /&gt;
| [[File:Oblation.jpg |63px ]] Oblation || [[File:Card type spell.png]] || When thrown into the pit, all troops get # of unit. Effect increases with each use.|| colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 9 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed and movement speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Recycler.jpg|63px]] Recycler || [[File:Card type building.png]] || Everytime you throw a card into the pit, adjacent plots get 2% damage and HP. || 1 Stack || 2 Stacks || 3 Stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Troops gain 2% HP per second during battle. Heals beyond max HP. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Randomify&amp;quot;&lt;br /&gt;
| [[File:Randomify.png | 63px]] Randomify || [[File:Card type spell.png]] || Plot becomes any other card of the same type, doubling its current stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Replicator&amp;quot;&lt;br /&gt;
| [[File:Replicator.png | 63px]] Replicator || [[File:Card type troop.png]] || Melee troop that gains 9 units every year. || TODO Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || TODO Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || TODO Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Balance&amp;quot;&lt;br /&gt;
| [[File:Balance.png | 63px]] Balance || [[File:Card type spell.png]] || Target&#039;s HP and Damage are now equal to whichever is higher. || colspan = 3 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Cards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Regression || [[File:Card type spell.png]] || Brings plot back to level 1 but retains all its current stats and effects.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Mortage || [[File:Card type spell.png]] || Destroys plot and gives you 9 gold multiplied by the current year.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Swords || [[File:Card type spell.png]] || Adds +333 raw damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Shields || [[File:Card type spell.png]] || Adds +999 raw HP to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Wildcards || [[File:Card type spell.png]] || Levels up one plot beyond max level. No cap. For real.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sacrifice || [[File:Card type spell.png]] || Destroys target plot. All adjacent plots replicate its base stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Earthworks || [[File:Card type spell.png]] || Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Over-invest || [[File:Card type spell.png]] || Spends 999 gold to increase all stats of a plot by 99%&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Offering || [[File:Card type spell.png]] || Destroys target plot and gives you 3 Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Clone || [[File:Card type spell.png]] || Clones 3 copies of the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Migration || [[File:Card type spell.png]] || Moves target to a random empty plot. Target gains 10% to all stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Overhaul || [[File:Card type spell.png]] || Destroys target plot to level up three random plots beyond max level.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Procreate || [[File:Card type spell.png]] || Adds +9% units to the target troop.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=764</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=764"/>
		<updated>2026-07-31T06:10:34Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Changed reinforce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Oblation&amp;quot;&lt;br /&gt;
| [[File:Oblation.jpg |63px ]] Oblation || [[File:Card type spell.png]] || When thrown into the pit, all troops get # of unit. Effect increases with each use.|| colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Recycler.jpg|63px]] Recycler || [[File:Card type building.png]] || Everytime you throw a card into the pit, adjacent plots get 2% damage and HP. || 1 Stack || 2 Stacks || 3 Stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Troops gain 2% HP per second during battle. Heals beyond max HP. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Randomify&amp;quot;&lt;br /&gt;
| [[File:Randomify.png | 63px]] Randomify || [[File:Card type spell.png]] || Plot becomes any other card of the same type, doubling its current stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Replicator&amp;quot;&lt;br /&gt;
| [[File:Replicator.png | 63px]] Replicator || [[File:Card type troop.png]] || Melee troop that gains 9 units every year. || TODO Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || TODO Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || TODO Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Balance&amp;quot;&lt;br /&gt;
| [[File:Balance.png | 63px]] Balance || [[File:Card type spell.png]] || Target&#039;s HP and Damage are now equal to whichever is higher. || colspan = 3 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Cards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Regression || [[File:Card type spell.png]] || Brings plot back to level 1 but retains all its current stats and effects.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Mortage || [[File:Card type spell.png]] || Destroys plot and gives you 9 gold multiplied by the current year.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Swords || [[File:Card type spell.png]] || Adds +333 raw damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Shields || [[File:Card type spell.png]] || Adds +999 raw HP to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Wildcards || [[File:Card type spell.png]] || Levels up one plot beyond max level. No cap. For real.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sacrifice || [[File:Card type spell.png]] || Destroys target plot. All adjacent plots replicate its base stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Earthworks || [[File:Card type spell.png]] || Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Over-invest || [[File:Card type spell.png]] || Spends 999 gold to increase all stats of a plot by 99%&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Offering || [[File:Card type spell.png]] || Destroys target plot and gives you 3 Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Clone || [[File:Card type spell.png]] || Clones 3 copies of the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Migration || [[File:Card type spell.png]] || Moves target to a random empty plot. Target gains 10% to all stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Overhaul || [[File:Card type spell.png]] || Destroys target plot to level up three random plots beyond max level.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Procreate || [[File:Card type spell.png]] || Adds +9% units to the target troop.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=763</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=763"/>
		<updated>2026-07-31T06:06:06Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Added recycler image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Oblation&amp;quot;&lt;br /&gt;
| [[File:Oblation.jpg |63px ]] Oblation || [[File:Card type spell.png]] || When thrown into the pit, all troops get # of unit. Effect increases with each use.|| colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Recycler.jpg|63px]] Recycler || [[File:Card type building.png]] || Everytime you throw a card into the pit, adjacent plots get 2% damage and HP. || 1 Stack || 2 Stacks || 3 Stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Randomify&amp;quot;&lt;br /&gt;
| [[File:Randomify.png | 63px]] Randomify || [[File:Card type spell.png]] || Plot becomes any other card of the same type, doubling its current stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Replicator&amp;quot;&lt;br /&gt;
| [[File:Replicator.png | 63px]] Replicator || [[File:Card type troop.png]] || Melee troop that gains 9 units every year. || TODO Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || TODO Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || TODO Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Balance&amp;quot;&lt;br /&gt;
| [[File:Balance.png | 63px]] Balance || [[File:Card type spell.png]] || Target&#039;s HP and Damage are now equal to whichever is higher. || colspan = 3 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Cards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Regression || [[File:Card type spell.png]] || Brings plot back to level 1 but retains all its current stats and effects.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Mortage || [[File:Card type spell.png]] || Destroys plot and gives you 9 gold multiplied by the current year.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Swords || [[File:Card type spell.png]] || Adds +333 raw damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Shields || [[File:Card type spell.png]] || Adds +999 raw HP to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Wildcards || [[File:Card type spell.png]] || Levels up one plot beyond max level. No cap. For real.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sacrifice || [[File:Card type spell.png]] || Destroys target plot. All adjacent plots replicate its base stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Earthworks || [[File:Card type spell.png]] || Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Over-invest || [[File:Card type spell.png]] || Spends 999 gold to increase all stats of a plot by 99%&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Offering || [[File:Card type spell.png]] || Destroys target plot and gives you 3 Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Clone || [[File:Card type spell.png]] || Clones 3 copies of the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Migration || [[File:Card type spell.png]] || Moves target to a random empty plot. Target gains 10% to all stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Overhaul || [[File:Card type spell.png]] || Destroys target plot to level up three random plots beyond max level.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Procreate || [[File:Card type spell.png]] || Adds +9% units to the target troop.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Recycler.jpg&amp;diff=762</id>
		<title>File:Recycler.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Recycler.jpg&amp;diff=762"/>
		<updated>2026-07-31T06:05:00Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: 76561199069120641 uploaded a new version of File:Recycler.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
recycler&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Recycler.jpg&amp;diff=761</id>
		<title>File:Recycler.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Recycler.jpg&amp;diff=761"/>
		<updated>2026-07-31T06:04:36Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: recycler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
recycler&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=760</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=760"/>
		<updated>2026-07-31T06:03:21Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Adds recycler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Oblation&amp;quot;&lt;br /&gt;
| [[File:Oblation.jpg |63px ]] Oblation || [[File:Card type spell.png]] || When thrown into the pit, all troops get # of unit. Effect increases with each use.|| colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Recycler.png]] Recycler || [[File:Card type building.png]] || Everytime you throw a card into the pit, adjacent plots get 2% damage and HP. || 1 Stack || 2 Stacks || 3 Stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Randomify&amp;quot;&lt;br /&gt;
| [[File:Randomify.png | 63px]] Randomify || [[File:Card type spell.png]] || Plot becomes any other card of the same type, doubling its current stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Replicator&amp;quot;&lt;br /&gt;
| [[File:Replicator.png | 63px]] Replicator || [[File:Card type troop.png]] || Melee troop that gains 9 units every year. || TODO Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || TODO Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || TODO Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Balance&amp;quot;&lt;br /&gt;
| [[File:Balance.png | 63px]] Balance || [[File:Card type spell.png]] || Target&#039;s HP and Damage are now equal to whichever is higher. || colspan = 3 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Cards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Regression || [[File:Card type spell.png]] || Brings plot back to level 1 but retains all its current stats and effects.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Mortage || [[File:Card type spell.png]] || Destroys plot and gives you 9 gold multiplied by the current year.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Swords || [[File:Card type spell.png]] || Adds +333 raw damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Shields || [[File:Card type spell.png]] || Adds +999 raw HP to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Wildcards || [[File:Card type spell.png]] || Levels up one plot beyond max level. No cap. For real.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sacrifice || [[File:Card type spell.png]] || Destroys target plot. All adjacent plots replicate its base stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Earthworks || [[File:Card type spell.png]] || Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Over-invest || [[File:Card type spell.png]] || Spends 999 gold to increase all stats of a plot by 99%&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Offering || [[File:Card type spell.png]] || Destroys target plot and gives you 3 Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Clone || [[File:Card type spell.png]] || Clones 3 copies of the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Migration || [[File:Card type spell.png]] || Moves target to a random empty plot. Target gains 10% to all stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Overhaul || [[File:Card type spell.png]] || Destroys target plot to level up three random plots beyond max level.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Procreate || [[File:Card type spell.png]] || Adds +9% units to the target troop.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=759</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=759"/>
		<updated>2026-07-31T05:53:23Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Added Oblation image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Oblation&amp;quot;&lt;br /&gt;
| [[File:Oblation.jpg |63px ]] Oblation || [[File:Card type spell.png]] || When thrown into the pit, all troops get # of unit. Effect increases with each use.|| colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Randomify&amp;quot;&lt;br /&gt;
| [[File:Randomify.png | 63px]] Randomify || [[File:Card type spell.png]] || Plot becomes any other card of the same type, doubling its current stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Replicator&amp;quot;&lt;br /&gt;
| [[File:Replicator.png | 63px]] Replicator || [[File:Card type troop.png]] || Melee troop that gains 9 units every year. || TODO Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || TODO Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || TODO Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Balance&amp;quot;&lt;br /&gt;
| [[File:Balance.png | 63px]] Balance || [[File:Card type spell.png]] || Target&#039;s HP and Damage are now equal to whichever is higher. || colspan = 3 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Cards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Regression || [[File:Card type spell.png]] || Brings plot back to level 1 but retains all its current stats and effects.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Mortage || [[File:Card type spell.png]] || Destroys plot and gives you 9 gold multiplied by the current year.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Swords || [[File:Card type spell.png]] || Adds +333 raw damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Shields || [[File:Card type spell.png]] || Adds +999 raw HP to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Wildcards || [[File:Card type spell.png]] || Levels up one plot beyond max level. No cap. For real.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sacrifice || [[File:Card type spell.png]] || Destroys target plot. All adjacent plots replicate its base stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Earthworks || [[File:Card type spell.png]] || Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Over-invest || [[File:Card type spell.png]] || Spends 999 gold to increase all stats of a plot by 99%&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Offering || [[File:Card type spell.png]] || Destroys target plot and gives you 3 Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Clone || [[File:Card type spell.png]] || Clones 3 copies of the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Migration || [[File:Card type spell.png]] || Moves target to a random empty plot. Target gains 10% to all stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Overhaul || [[File:Card type spell.png]] || Destroys target plot to level up three random plots beyond max level.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Procreate || [[File:Card type spell.png]] || Adds +9% units to the target troop.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Oblation.jpg&amp;diff=758</id>
		<title>File:Oblation.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Oblation.jpg&amp;diff=758"/>
		<updated>2026-07-31T05:50:43Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Oblation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Oblation&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=757</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=757"/>
		<updated>2026-07-31T05:43:17Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Adds Oblation removes vampirism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Oblation&amp;quot;&lt;br /&gt;
| [[File:Oblation.png]] Oblation || [[File:Card type spell.png]] || When thrown into the pit, all troops get # of unit. Effect increases with each use.|| colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Randomify&amp;quot;&lt;br /&gt;
| [[File:Randomify.png | 63px]] Randomify || [[File:Card type spell.png]] || Plot becomes any other card of the same type, doubling its current stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Replicator&amp;quot;&lt;br /&gt;
| [[File:Replicator.png | 63px]] Replicator || [[File:Card type troop.png]] || Melee troop that gains 9 units every year. || TODO Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || TODO Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || TODO Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Balance&amp;quot;&lt;br /&gt;
| [[File:Balance.png | 63px]] Balance || [[File:Card type spell.png]] || Target&#039;s HP and Damage are now equal to whichever is higher. || colspan = 3 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Cards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Regression || [[File:Card type spell.png]] || Brings plot back to level 1 but retains all its current stats and effects.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Mortage || [[File:Card type spell.png]] || Destroys plot and gives you 9 gold multiplied by the current year.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Swords || [[File:Card type spell.png]] || Adds +333 raw damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Shields || [[File:Card type spell.png]] || Adds +999 raw HP to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Wildcards || [[File:Card type spell.png]] || Levels up one plot beyond max level. No cap. For real.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sacrifice || [[File:Card type spell.png]] || Destroys target plot. All adjacent plots replicate its base stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Earthworks || [[File:Card type spell.png]] || Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Over-invest || [[File:Card type spell.png]] || Spends 999 gold to increase all stats of a plot by 99%&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Offering || [[File:Card type spell.png]] || Destroys target plot and gives you 3 Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Clone || [[File:Card type spell.png]] || Clones 3 copies of the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Migration || [[File:Card type spell.png]] || Moves target to a random empty plot. Target gains 10% to all stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Overhaul || [[File:Card type spell.png]] || Destroys target plot to level up three random plots beyond max level.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Procreate || [[File:Card type spell.png]] || Adds +9% units to the target troop.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=756</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=756"/>
		<updated>2026-07-31T05:32:45Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Switched clons to clones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Randomify&amp;quot;&lt;br /&gt;
| [[File:Randomify.png | 63px]] Randomify || [[File:Card type spell.png]] || Plot becomes any other card of the same type, doubling its current stats. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Replicator&amp;quot;&lt;br /&gt;
| [[File:Replicator.png | 63px]] Replicator || [[File:Card type troop.png]] || Melee troop that gains 9 units every year. || TODO Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || TODO Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || TODO Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Balance&amp;quot;&lt;br /&gt;
| [[File:Balance.png | 63px]] Balance || [[File:Card type spell.png]] || Target&#039;s HP and Damage are now equal to whichever is higher. || colspan = 3 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Cards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Regression || [[File:Card type spell.png]] || Brings plot back to level 1 but retains all its current stats and effects.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Mortage || [[File:Card type spell.png]] || Destroys plot and gives you 9 gold multiplied by the current year.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Swords || [[File:Card type spell.png]] || Adds +333 raw damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Shields || [[File:Card type spell.png]] || Adds +999 raw HP to target.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Wildcards || [[File:Card type spell.png]] || Levels up one plot beyond max level. No cap. For real.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sacrifice || [[File:Card type spell.png]] || Destroys target plot. All adjacent plots replicate its base stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Earthworks || [[File:Card type spell.png]] || Destroys all adjecent plots. Target plot gains the sum of their levels beyond any cap.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Over-invest || [[File:Card type spell.png]] || Spends 999 gold to increase all stats of a plot by 99%&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Offering || [[File:Card type spell.png]] || Destroys target plot and gives you 3 Chaos cards.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Clone || [[File:Card type spell.png]] || Clones 3 copies of the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Migration || [[File:Card type spell.png]] || Moves target to a random empty plot. Target gains 10% to all stats.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Overhaul || [[File:Card type spell.png]] || Destroys target plot to level up three random plots beyond max level.&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Procreate || [[File:Card type spell.png]] || Adds +9% units to the target troop.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=717</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=717"/>
		<updated>2025-12-05T02:45:12Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: /* List of Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:TempNull.png|63px]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=716</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=716"/>
		<updated>2025-12-05T02:42:11Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:TempNull.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:TempNull.png&amp;diff=715</id>
		<title>File:TempNull.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:TempNull.png&amp;diff=715"/>
		<updated>2025-12-05T02:41:41Z</updated>

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&lt;div&gt;TempNull&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=714</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=714"/>
		<updated>2025-12-04T23:01:44Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perks menu.png|400px|right|thumb|Selecting perks for the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] Each [[king]] has a level. At the end of each [[run]] it will gain experience based on the number of years played, regardless of whether the [[run]] was successful or not. After a [[king]] gains enough experience it will level up, which unlocks a perk that can be assigned to one of the king&#039;s 9 perk slots. Perks are permanent bonuses that apply to every [[run]]. They can be reset at any time between runs.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of perks:&lt;br /&gt;
*Universal perks, available to all kings.&lt;br /&gt;
*King perks, available only to the chosen king.&lt;br /&gt;
*Rainbow perks, available to all kings and unlocked every third level.&lt;br /&gt;
&lt;br /&gt;
A new perk unlocks every time a king levels up, alternating between Universal and King perks with every level up. Additionally, every third level threshold reached for the first time (level 3, level 6, level 9, etc.) unlocks a Rainbow perk.&lt;br /&gt;
&lt;br /&gt;
Before starting a run, up to 9 perks can be activated by placing them in slots from the pool of unlocked perks, with the option to unlock additional slots by assigning the Rainbow perk Expander.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Outdated|The following info is outdated with the patch 11 overhaul and is currently being reworked}}&lt;br /&gt;
&lt;br /&gt;
===Common Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Universal Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked at every level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
|-| Rainbow Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked upon reaching a level multiple of 3 (e.g. 3, 6, 9, et al).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Nationalist.png]] Nationalist|| All adjacent king perks are applied +1 time || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King-specific Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk cultist.png]] Cultist || Start with +1 Imp card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pagan.png]] Pagan || Start with a Demon&#039;s Altar in a random corner plotwith +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk summoner.png]] Summoner || All summons are 10% stronger || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nepobaby.png]] Nepobaby || Start with +20 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk oligarch.png]] Oligarch || Start with +1 Vault card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk peddler.png]] Peddler || 1 [[merchants|merchant]] purchase is free || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Perk Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk healer.png]] Healer || Treant&#039;s attacks are 10% stronger &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toxic.png]] Toxic|| Poison effects deal 10% damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elven.png]] Elven || Elves deal 10% damage &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gardener.png]] Gardener || Orchard cast +1 root &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ecofriendly.png]] Ecofriendly || Start with a +1 forest card in your hand &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tamer.png]] Tamer || Boars have +10% HP &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spreader.png]] Spreader || All nature troops start with +3 units &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk admiral.png]] Admiral || Mothership&#039;s movement and attack speed are increased by 10% || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk innovator.png]] Innovator || Start with +1 Reinforce card in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk opportunist.png]] Opportunist || Receive +5 Gold for each level up || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk mystic.png]] Mystic || Start with +1 random enchantment in hand || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ruthless.png]] Ruthless || Castle attack has a 5% chance to insta-kill || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk scholar.png]] Scholar || Libraries always start at level 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk impervious.png]] Impervious || Losing a life gives you +2 Wallmaker cards || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tactician.png]] Tactician || Start with +1 random tower card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk warden.png]] Warden || Stronghold starts with +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=713</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=713"/>
		<updated>2025-12-04T23:01:01Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Added perk images for nature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perks menu.png|400px|right|thumb|Selecting perks for the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] Each [[king]] has a level. At the end of each [[run]] it will gain experience based on the number of years played, regardless of whether the [[run]] was successful or not. After a [[king]] gains enough experience it will level up, which unlocks a perk that can be assigned to one of the king&#039;s 9 perk slots. Perks are permanent bonuses that apply to every [[run]]. They can be reset at any time between runs.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of perks:&lt;br /&gt;
*Universal perks, available to all kings.&lt;br /&gt;
*King perks, available only to the chosen king.&lt;br /&gt;
*Rainbow perks, available to all kings and unlocked every third level.&lt;br /&gt;
&lt;br /&gt;
A new perk unlocks every time a king levels up, alternating between Universal and King perks with every level up. Additionally, every third level threshold reached for the first time (level 3, level 6, level 9, etc.) unlocks a Rainbow perk.&lt;br /&gt;
&lt;br /&gt;
Before starting a run, up to 9 perks can be activated by placing them in slots from the pool of unlocked perks, with the option to unlock additional slots by assigning the Rainbow perk Expander.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Outdated|The following info is outdated with the patch 11 overhaul and needs to be reworked}}&lt;br /&gt;
&lt;br /&gt;
===Common Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Universal Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked at every level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
|-| Rainbow Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked upon reaching a level multiple of 3 (e.g. 3, 6, 9, et al).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Nationalist.png]] Nationalist|| All adjacent king perks are applied +1 time || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King-specific Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk cultist.png]] Cultist || Start with +1 Imp card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pagan.png]] Pagan || Start with a Demon&#039;s Altar in a random corner plotwith +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk summoner.png]] Summoner || All summons are 10% stronger || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nepobaby.png]] Nepobaby || Start with +20 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk oligarch.png]] Oligarch || Start with +1 Vault card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk peddler.png]] Peddler || 1 [[merchants|merchant]] purchase is free || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Perk Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk healer.png]] Healer || Treant&#039;s attacks are 10% stronger &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toxic.png]] Toxic|| Poison effects deal 10% damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elven.png]] Elven || Elves deal 10% damage &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gardener.png]] Gardener || Orchard cast +1 root &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ecofriendly.png]] Ecofriendly || Start with a +1 forest card in your hand &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tamer.png]] Tamer || Boars have +10% HP &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spreader.png]] Spreader || All nature troops start with +3 units &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk admiral.png]] Admiral || Mothership&#039;s movement and attack speed are increased by 10% || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk innovator.png]] Innovator || Start with +1 Reinforce card in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk opportunist.png]] Opportunist || Receive +5 Gold for each level up || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk mystic.png]] Mystic || Start with +1 random enchantment in hand || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ruthless.png]] Ruthless || Castle attack has a 5% chance to insta-kill || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk scholar.png]] Scholar || Libraries always start at level 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk impervious.png]] Impervious || Losing a life gives you +2 Wallmaker cards || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tactician.png]] Tactician || Start with +1 random tower card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk warden.png]] Warden || Stronghold starts with +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=712</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=712"/>
		<updated>2025-12-04T22:53:24Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Added nature perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perks menu.png|400px|right|thumb|Selecting perks for the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] Each [[king]] has a level. At the end of each [[run]] it will gain experience based on the number of years played, regardless of whether the [[run]] was successful or not. After a [[king]] gains enough experience it will level up, which unlocks a perk that can be assigned to one of the king&#039;s 9 perk slots. Perks are permanent bonuses that apply to every [[run]]. They can be reset at any time between runs.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of perks:&lt;br /&gt;
*Universal perks, available to all kings.&lt;br /&gt;
*King perks, available only to the chosen king.&lt;br /&gt;
*Rainbow perks, available to all kings and unlocked every third level.&lt;br /&gt;
&lt;br /&gt;
A new perk unlocks every time a king levels up, alternating between Universal and King perks with every level up. Additionally, every third level threshold reached for the first time (level 3, level 6, level 9, etc.) unlocks a Rainbow perk.&lt;br /&gt;
&lt;br /&gt;
Before starting a run, up to 9 perks can be activated by placing them in slots from the pool of unlocked perks, with the option to unlock additional slots by assigning the Rainbow perk Expander.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Outdated|The following info is outdated with the patch 11 overhaul and needs to be reworked}}&lt;br /&gt;
&lt;br /&gt;
===Common Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Universal Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked at every level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
|-| Rainbow Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked upon reaching a level multiple of 3 (e.g. 3, 6, 9, et al).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Nationalist.png]] Nationalist|| All adjacent king perks are applied +1 time || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King-specific Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk cultist.png]] Cultist || Start with +1 Imp card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pagan.png]] Pagan || Start with a Demon&#039;s Altar in a random corner plotwith +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk summoner.png]] Summoner || All summons are 10% stronger || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nepobaby.png]] Nepobaby || Start with +20 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk oligarch.png]] Oligarch || Start with +1 Vault card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk peddler.png]] Peddler || 1 [[merchants|merchant]] purchase is free || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Perk Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk healer.png]] Healer || Treant&#039;s attacks are 10% stronger &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life &lt;br /&gt;
|-&lt;br /&gt;
| Toxic|| Poison effects deal 10% damage&lt;br /&gt;
|-&lt;br /&gt;
| Elven || Elves deal 10% damage &lt;br /&gt;
|-&lt;br /&gt;
| Gardener || Orchard cast +1 root &lt;br /&gt;
|-&lt;br /&gt;
| Ecofriendly || Start with a +1 forest card in your hand &lt;br /&gt;
|-&lt;br /&gt;
| Tamer || Boars have +10% HP &lt;br /&gt;
|-&lt;br /&gt;
| Spreader || All nature troops start with +3 units &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk admiral.png]] Admiral || Mothership&#039;s movement and attack speed are increased by 10% || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk innovator.png]] Innovator || Start with +1 Reinforce card in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk opportunist.png]] Opportunist || Receive +5 Gold for each level up || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk mystic.png]] Mystic || Start with +1 random enchantment in hand || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ruthless.png]] Ruthless || Castle attack has a 5% chance to insta-kill || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk scholar.png]] Scholar || Libraries always start at level 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk impervious.png]] Impervious || Losing a life gives you +2 Wallmaker cards || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tactician.png]] Tactician || Start with +1 random tower card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk warden.png]] Warden || Stronghold starts with +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=711</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=711"/>
		<updated>2025-12-04T22:33:54Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Removed osmosis picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:Temp_Null.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=710</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=710"/>
		<updated>2025-12-04T19:36:44Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Added golem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:Temp_Null.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Osmosis.png|thumb]]&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Golem&amp;quot;&lt;br /&gt;
| [[File:Golem.png | 63px]] Golem || [[File:Card type troop.png]] || Magic tanker. Any tome used on it has double its effect. ||  Health: 30&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 3 || Health: 37.5&amp;lt;br&amp;gt;Damage: 15.8&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 6 || Health: 46.9&amp;lt;br&amp;gt;Damage: 27.6&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Golem.png&amp;diff=709</id>
		<title>File:Golem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Golem.png&amp;diff=709"/>
		<updated>2025-12-04T19:31:22Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golem&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=708</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=708"/>
		<updated>2025-12-04T19:29:41Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: /* Special Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:Temp_Null.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Osmosis.png|thumb]]&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || 9 gold || 6 Gold || 3 Gold&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || No Effect || No Effect || Rainbow Event&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=707</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=707"/>
		<updated>2025-12-04T19:19:57Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Adds gacha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:Temp_Null.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Osmosis.png|thumb]]&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gacha&amp;quot;&lt;br /&gt;
| [[File:Gacha.png | 63px]] Gacha || [[File:Card type building.png]] || When it gets to level 3, trigger a Rainbow loot event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Gacha.png&amp;diff=706</id>
		<title>File:Gacha.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Gacha.png&amp;diff=706"/>
		<updated>2025-12-04T19:17:17Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gacha&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=705</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=705"/>
		<updated>2025-12-04T19:13:19Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Adds osmosis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:Temp_Null.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Osmosis.png|thumb]]&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Osmosis&amp;quot;&lt;br /&gt;
| [[File:Osmosis.png | 63px]] Osmosis || [[File:Card type spell.png]] || All plots of the same card as the target plot get 10% to all stats. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Osmosis.png&amp;diff=704</id>
		<title>File:Osmosis.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Osmosis.png&amp;diff=704"/>
		<updated>2025-12-04T19:12:05Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Osmosis&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Plots&amp;diff=703</id>
		<title>Plots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Plots&amp;diff=703"/>
		<updated>2025-12-04T17:38:28Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:9plots.png|thumb|A starting kingdom of 9 empty plots.]]&lt;br /&gt;
A kingdom initially consists of 9 plots arranged in a 3 by 3 grid. The player plays [[cards]] by dragging them onto plots. During the course of a [[run]], the player can unlock up to 16 additional outer plots for a total of 25 plots in a 5 by 5 grid.&lt;br /&gt;
&lt;br /&gt;
Playing [[Cards#Base|Base]], [[Cards#Troops|Troop]], [[Cards#Buildings|Building]], and [[Cards#Towers|Tower]] cards on empty plots activates them in your kingdom. Playing these cards on a plot occupied by a card of the same type upgrades that card. Playing a [[Cards#Tomes|Tome]] card on an occupied plot activates the tome card&#039;s effect. Playing an [[Cards#Enchantments|Enchantment]] card on a plot occupied by a [[Cards#Troops|Troop]] applies a bonus effect to the troop; this effect stacks if the same enchantment is played on the troop multiple times.&lt;br /&gt;
&lt;br /&gt;
[[File:25plots.png|thumb|A kingdom with all 25 plots unlocked.]]&lt;br /&gt;
The Expansionist and Pollinator [[perks]] can unlock additional starting plots. On days 12, 19, and 27 of a run, [[events#The Tower|The Tower]] event lets the player expand to an additional outer plot. The [[Royal Council#Exploration|Exploration]] and [[Royal Council#Wilderness|Wilderness]] royal decrees unlock additional empty plots. The player can use the [[Cards#List of Cards|Earthworks]] card on a plot with a card on it to expand up to 2 adjacent plots. In [[Run#Endless_Mode|Endless Mode]], [[events#The Tower|The Tower]] appears permanently and the player can use it to enter expansion mode and buy empty plots for 30 Gold each.&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=702</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=702"/>
		<updated>2025-12-04T07:09:38Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run, which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[Cards#Base|Base card]], excluding the [[Kings|King of Nomads]], who does not have a permanent base. If the player is playing as the King of Nomads, then the enemy needs to touch the player&#039;s life statues for a life to be lost. If the player loses a life during a final battle, the entire run is lost, no matter how many lives they have. The only way that lives can be regained is with the [[Royal Council#Shared Decrees|Rebirth Decree]]. Every year includes a battle, but some years have additional effects. Each battle will give 9 Gold at the end, regardless of who won. Winning a battle will grant a card from the defeated king&#039;s deck, while losing a battle will grant a card from the player&#039;s king deck.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. The king that will attack next will be displayed briefly with an icon in the lower-right corner when the year starts, and can be shown again by placing the cursor near the right side of the map. The player will have the choice to reroll the attacking king for 10 gold with an additional 10 gold for each reroll.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Base|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to start with many benefits, some of which depend on what king they play. The first card played on a run is always a [[Cards#Base|base card]] on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle in year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one of three randomly drawn cards to add to their hand.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and [[Events#Diplomat|Diplomat Visits]], and [[Events#The_Tower|Plot Expansions]].&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
===Final Battle===&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle. The enemy army will be led by a champion of the enemy king, who has the same ability as their base card. If the player is victorious in the final battle, a run is won after 33 years, but can be continued indefinitely. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
===Endless Mode===&lt;br /&gt;
After winning the Final Battle, players may continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Events#The_Tower|The Tower]] will appear permanently, and you can click on it to buy empty plots for 30 Gold each.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards, the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]] - Select a royal decree&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] [[Blessings|Blessing (reveal)]] - Discover the prophecy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]] - War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]] - Buy cards with gold&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]] - Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Prophecy.png]] [[Blessings|Blessing (effect)]] - Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] - Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] [[Run#Final_Battle|Final Battle]] - Play all cards and fight the rebel champion&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]]&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] &lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] [[Events#Chaos|Chaos]] - Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=701</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=701"/>
		<updated>2025-12-04T07:08:47Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run, which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[Cards#Base|Base card]], excluding the [[Kings|King of Nomads]], who does not have a permanent base. If the player is playing as the King of Nomads, then the enemy needs to touch the player&#039;s life statues. If the player loses a life during a final battle, the entire run is lost, no matter how many lives they have. The only way that lives can be regained is with the [[Royal Council#Shared Decrees|Rebirth Decree]]. Every year includes a battle, but some years have additional effects. Each battle will give 9 Gold at the end, regardless of who won. Winning a battle will grant a card from the defeated king&#039;s deck, while losing a battle will grant a card from the player&#039;s king deck.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. The king that will attack next will be displayed briefly with an icon in the lower-right corner when the year starts, and can be shown again by placing the cursor near the right side of the map. The player will have the choice to reroll the attacking king for 10 gold with an additional 10 gold for each reroll.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Base|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to start with many benefits, some of which depend on what king they play. The first card played on a run is always a [[Cards#Base|base card]] on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle in year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one of three randomly drawn cards to add to their hand.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and [[Events#Diplomat|Diplomat Visits]], and [[Events#The_Tower|Plot Expansions]].&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
===Final Battle===&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle. The enemy army will be led by a champion of the enemy king, who has the same ability as their base card. If the player is victorious in the final battle, a run is won after 33 years, but can be continued indefinitely. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
===Endless Mode===&lt;br /&gt;
After winning the Final Battle, players may continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Events#The_Tower|The Tower]] will appear permanently, and you can click on it to buy empty plots for 30 Gold each.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards, the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]] - Select a royal decree&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] [[Blessings|Blessing (reveal)]] - Discover the prophecy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]] - War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]] - Buy cards with gold&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]] - Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Prophecy.png]] [[Blessings|Blessing (effect)]] - Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] - Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] [[Run#Final_Battle|Final Battle]] - Play all cards and fight the rebel champion&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]]&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] &lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] [[Events#Chaos|Chaos]] - Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=700</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=700"/>
		<updated>2025-12-04T06:52:59Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run, which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[Cards#Base|Base card]], excluding the [[Kings|King of Nomads]], who does not have a permanent base. If you are playing as the King of Nomads, then the enemy needs to touch your life statues. If you lose a life during a final battle, the entire run is lost, no matter how many lives you have. The only way that lives can be regained is with the [[Royal Council#Shared Decrees|Rebirth Decree]] Every year includes a battle, but some years have additional effects. Each battle will give 9 Gold at the end, regardless of who won. Winning a battle will grant a card from the defeated king&#039;s deck, while losing a battle will grant a card from the player&#039;s king deck.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. The king that will attack next will be displayed briefly with an icon in the lower-right corner when the year starts and can be shown again by placing the cursor near the right side of the map.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Base|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a [[Cards#Base|base card]] on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one of three from three randomly drawn cards to add to their hand.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
===Final Battle===&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle. The enemy army will be led by a champion of the enemy king, which has the same ability as their base card. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
===Endless Mode===&lt;br /&gt;
After winning the Final Battle, players may continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Events#The_Tower|The Tower]] will appear permanently and you can click on it to buy empty plots for 30 Gold each.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]] - Select a royal decree&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] [[Blessings|Blessing (reveal)]] - Discover the prophecy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]] - War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]] - Buy cards with gold&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]] - Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Prophecy.png]] [[Blessings|Blessing (effect)]] - Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] - Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] [[Run#Final_Battle|Final Battle]] - Play all cards and fight the rebel champion&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]]&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] &lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] [[Events#Chaos|Chaos]] - Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=699</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=699"/>
		<updated>2025-12-04T05:45:34Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: /* Common Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perks menu.png|400px|right|thumb|Selecting perks for the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] Each [[king]] has a level. At the end of each [[run]] it will gain experience based on the number of years played, regardless of whether the [[run]] was successful or not. After a [[king]] gains enough experience it will level up, which unlocks a perk that can be assigned to one of the king&#039;s 9 perk slots. Perks are permanent bonuses that apply to every [[run]]. They can be reset at any time between runs.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of perks:&lt;br /&gt;
*Universal perks, available to all kings.&lt;br /&gt;
*King perks, available only to the chosen king.&lt;br /&gt;
*Rainbow perks, available to all kings and unlocked every third level.&lt;br /&gt;
&lt;br /&gt;
A new perk unlocks every time a king levels up, alternating between Universal and King perks with every level up. Additionally, every third level threshold reached for the first time (level 3, level 6, level 9, etc.) unlocks a Rainbow perk.&lt;br /&gt;
&lt;br /&gt;
Before starting a run, up to 9 perks can be activated by placing them in slots from the pool of unlocked perks, with the option to unlock additional slots by assigning the Rainbow perk Expander.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Outdated|The following info is outdated with the patch 11 overhaul and needs to be reworked}}&lt;br /&gt;
&lt;br /&gt;
===Common Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Universal Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked at every level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
|-| Rainbow Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked upon reaching a level multiple of 3 (e.g. 3, 6, 9, et al).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Nationalist.png]] Nationalist|| All adjacent king perks are applied +1 time || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King-specific Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk cultist.png]] Cultist || Start with +1 Imp card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pagan.png]] Pagan || Start with a Demon&#039;s Altar in a random corner plotwith +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk summoner.png]] Summoner || All summons are 10% stronger || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nepobaby.png]] Nepobaby || Start with +20 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk oligarch.png]] Oligarch || Start with +1 Vault card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk peddler.png]] Peddler || 1 [[merchants|merchant]] purchase is free || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk healer.png]] Healer || Treant&#039;s attacks are 10% stronger per rank || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot with +1 level || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk admiral.png]] Admiral || Mothership&#039;s movement and attack speed are increased by 10% || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk innovator.png]] Innovator || Start with +1 Reinforce card in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk opportunist.png]] Opportunist || Receive +5 Gold for each level up || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk mystic.png]] Mystic || Start with +1 random enchantment in hand || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ruthless.png]] Ruthless || Castle attack has a 5% chance to insta-kill || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk scholar.png]] Scholar || Libraries always start at level 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk impervious.png]] Impervious || Losing a life gives you +2 Wallmaker cards || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tactician.png]] Tactician || Start with +1 random tower card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk warden.png]] Warden || Stronghold starts with +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=698</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=698"/>
		<updated>2025-12-04T05:45:06Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: There are more lucky perks to edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perks menu.png|400px|right|thumb|Selecting perks for the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] Each [[king]] has a level. At the end of each [[run]] it will gain experience based on the number of years played, regardless of whether the [[run]] was successful or not. After a [[king]] gains enough experience it will level up, which unlocks a perk that can be assigned to one of the king&#039;s 9 perk slots. Perks are permanent bonuses that apply to every [[run]]. They can be reset at any time between runs.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of perks:&lt;br /&gt;
*Universal perks, available to all kings.&lt;br /&gt;
*King perks, available only to the chosen king.&lt;br /&gt;
*Rainbow perks, available to all kings and unlocked every third level.&lt;br /&gt;
&lt;br /&gt;
A new perk unlocks every time a king levels up, alternating between Universal and King perks with every level up. Additionally, every third level threshold reached for the first time (level 3, level 6, level 9, etc.) unlocks a Rainbow perk.&lt;br /&gt;
&lt;br /&gt;
Before starting a run, up to 9 perks can be activated by placing them in slots from the pool of unlocked perks, with the option to unlock additional slots by assigning the Rainbow perk Expander.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Outdated|The following info is outdated with the patch 11 overhaul and needs to be reworked}}&lt;br /&gt;
&lt;br /&gt;
===Common Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Universal Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked at every level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
|-| Rainbow Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked upon reaching a level multiple of 3 (e.g. 3, 6, 9, et al).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Nationalist.png]] Nationalist|| All adjacent king perks are applied +1 time || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King-specific Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk cultist.png]] Cultist || Start with +1 Imp card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pagan.png]] Pagan || Start with a Demon&#039;s Altar in a random corner plotwith +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk summoner.png]] Summoner || All summons are 10% stronger || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nepobaby.png]] Nepobaby || Start with +20 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk oligarch.png]] Oligarch || Start with +1 Vault card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk peddler.png]] Peddler || 1 [[merchants|merchant]] purchase is free || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk healer.png]] Healer || Treant&#039;s attacks are 10% stronger per rank || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot with +1 level || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk admiral.png]] Admiral || Mothership&#039;s movement and attack speed are increased by 10% || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk innovator.png]] Innovator || Start with +1 Reinforce card in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk opportunist.png]] Opportunist || Receive +5 Gold for each level up || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk mystic.png]] Mystic || Start with +1 random enchantment in hand || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ruthless.png]] Ruthless || Castle attack has a 5% chance to insta-kill || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk scholar.png]] Scholar || Libraries always start at level 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk impervious.png]] Impervious || Losing a life gives you +2 Wallmaker cards || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tactician.png]] Tactician || Start with +1 random tower card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk warden.png]] Warden || Stronghold starts with +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=697</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=697"/>
		<updated>2025-12-04T05:43:42Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: It is now 20% instead of 10% for the lucky perk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perks menu.png|400px|right|thumb|Selecting perks for the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] Each [[king]] has a level. At the end of each [[run]] it will gain experience based on the number of years played, regardless of whether the [[run]] was successful or not. After a [[king]] gains enough experience it will level up, which unlocks a perk that can be assigned to one of the king&#039;s 9 perk slots. Perks are permanent bonuses that apply to every [[run]]. They can be reset at any time between runs.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of perks:&lt;br /&gt;
*Universal perks, available to all kings.&lt;br /&gt;
*King perks, available only to the chosen king.&lt;br /&gt;
*Rainbow perks, available to all kings and unlocked every third level.&lt;br /&gt;
&lt;br /&gt;
A new perk unlocks every time a king levels up, alternating between Universal and King perks with every level up. Additionally, every third level threshold reached for the first time (level 3, level 6, level 9, etc.) unlocks a Rainbow perk.&lt;br /&gt;
&lt;br /&gt;
Before starting a run, up to 9 perks can be activated by placing them in slots from the pool of unlocked perks, with the option to unlock additional slots by assigning the Rainbow perk Expander.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Outdated|The following info is outdated with the patch 11 overhaul and needs to be reworked}}&lt;br /&gt;
&lt;br /&gt;
===Common Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Universal Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked at every level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
|-| Rainbow Perks =&lt;br /&gt;
The following perks are available to all Kings, with one perk from the list randomly unlocked upon reaching a level multiple of 3 (e.g. 3, 6, 9, et al).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Nationalist.png]] Nationalist|| All adjacent king perks are applied +1 time || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King-specific Perks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 20% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk cultist.png]] Cultist || Start with +1 Imp card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pagan.png]] Pagan || Start with a Demon&#039;s Altar in a random corner plotwith +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk summoner.png]] Summoner || All summons are 10% stronger || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nepobaby.png]] Nepobaby || Start with +20 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk oligarch.png]] Oligarch || Start with +1 Vault card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk peddler.png]] Peddler || 1 [[merchants|merchant]] purchase is free || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk healer.png]] Healer || Treant&#039;s attacks are 10% stronger per rank || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot with +1 level || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk admiral.png]] Admiral || Mothership&#039;s movement and attack speed are increased by 10% || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk innovator.png]] Innovator || Start with +1 Reinforce card in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk opportunist.png]] Opportunist || Receive +5 Gold for each level up || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk mystic.png]] Mystic || Start with +1 random enchantment in hand || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ruthless.png]] Ruthless || Castle attack has a 5% chance to insta-kill || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk scholar.png]] Scholar || Libraries always start at level 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk impervious.png]] Impervious || Losing a life gives you +2 Wallmaker cards || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tactician.png]] Tactician || Start with +1 random tower card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk warden.png]] Warden || Stronghold starts with +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time =&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:90%;&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=696</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=696"/>
		<updated>2025-12-04T05:41:39Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Undo revision 695 by 76561199069120641 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:Temp_Null.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=695</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=695"/>
		<updated>2025-12-04T05:41:14Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: it increases by 10 not 15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 10 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:Temp_Null.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=694</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=694"/>
		<updated>2025-12-04T05:39:42Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: They Visit twice a run on year 16-17 and I think in year 26-27. I also am not 100% sure if they dont show up in endless or not so im not editing that until i prove otherwise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has finished a battle and selected the opposing [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebel king.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 42 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Rainbow army==&lt;br /&gt;
[[File:rainbow.png |right]]The Rainbow army attacks instead of a warring king on a random year. The army consists of [[Cards#Slime|Slimes]], [[Cards#Ogre|Ogres]], [[Cards#Scapegoat|Scapegoats]], and Golems. Defeating the army lets the player choose a [[cards#Special cards|special card]]. The Rainbow army attacks twice during a run and does not revisit the player in endless mode.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=9_Kings_Official_Wiki&amp;diff=693</id>
		<title>9 Kings Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=9_Kings_Official_Wiki&amp;diff=693"/>
		<updated>2025-12-04T05:34:06Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Removed discord link because it no longer works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:9Kings logo.png|200px|link=https://store.steampowered.com/app/2784470/9_Kings/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for 9 Kings&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[9 Kings]]&#039;&#039;&#039;  is a fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Run]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Run.png|120px|link=Run]]&lt;br /&gt;
| &#039;&#039;&#039;[[Kings]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Kings.png|120px|link=Kings]]&lt;br /&gt;
| &#039;&#039;&#039;[[Cards]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Cards.png|120px|link=Cards]]&lt;br /&gt;
| &#039;&#039;&#039;[[Perks]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Perks.png|120px|link=Perks]]&lt;br /&gt;
| &#039;&#039;&#039;[[Royal Council]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Royal Council.png|120px|link=Royal Council]]&lt;br /&gt;
| &#039;&#039;&#039;[[Blessing]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Blessing.png|120px|link=Blessing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for 9 Kings, developed by Sad Socket and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Blessings&amp;diff=692</id>
		<title>Blessings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Blessings&amp;diff=692"/>
		<updated>2025-12-04T05:23:15Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Changed up the first paragraph to be more accurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[run]] will contain a blessing [[event]]. The prophet will reveal the blessing in year 6 and its effect will take place in year 16. With the exception of Prosperity, blessings will affect the [[cards]] on a select number of empty [[plots]], depending on the blessing, which will be highlighted in blue after the blessing is revealed. To receive the blessing, the player must play an appropriate card on the highlighted empty plot(s).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Blessing&lt;br /&gt;
! Effect&lt;br /&gt;
! Plots Affected&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms baby boom.png]] Baby Boom || Doubles the number of units of the [[Cards#Troops|Troop]] card on the targed plot. || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms illuminism.png]] Illuminism || The cards on the target plot will level up. || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms peacetime.png]] Peacetime || Doubles the HP of the card on the target plot. || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms prosperity.png]] Prosperity || If you have less than 20 Gold multiplies the value by 9. || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms zenith.png]] Zenith || Doubles the damage of the card on the target plot. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Nostalgia || Regresses the level of the card on the target plot but it retains its current stats. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Feudalism || For each target plot that is empty gain one card of your kings type. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hegmonomy || Clones cards in target plots into your hand. || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Blessings&amp;diff=691</id>
		<title>Blessings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Blessings&amp;diff=691"/>
		<updated>2025-12-04T05:20:55Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Adds how many plots are affected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[run]] will contain a blessing [[event]]. The prophet will reveal the blessing in year 6 and its effect will take place in year 16. With the exception of Prosperity, blessings will affect the [[cards]] on one or more currently empty [[plots]], highlighted in blue after the blessing is revealed. To receive the blessing, the player must play an appropriate card on the highlighted empty plot(s).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Blessing&lt;br /&gt;
! Effect&lt;br /&gt;
! Plots Affected&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms baby boom.png]] Baby Boom || Doubles the number of units of the [[Cards#Troops|Troop]] card on the targed plot. || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms illuminism.png]] Illuminism || The cards on the target plot will level up. || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms peacetime.png]] Peacetime || Doubles the HP of the card on the target plot. || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms prosperity.png]] Prosperity || If you have less than 20 Gold multiplies the value by 9. || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms zenith.png]] Zenith || Doubles the damage of the card on the target plot. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Nostalgia || Regresses the level of the card on the target plot but it retains its current stats. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Feudalism || For each target plot that is empty gain one card of your kings type. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hegmonomy || Clones cards in target plots into your hand. || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=690</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=690"/>
		<updated>2025-12-04T04:59:21Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: removing | |} at the end of time king&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:Temp_Null.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=689</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=689"/>
		<updated>2025-12-04T03:05:47Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Adds king of time cards. Temp Null has no PNG but I find it funny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
====Base====&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
====Troops====&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
====Towers====&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
====Buildings====&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
====Tomes====&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
====Enchantments====&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
==List of Cards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| King of Nothing =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Blood =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Greed =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nature =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Nomads =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Progress =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Spells =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Stone =&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| King of Time=&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Time&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Bastion&amp;quot;&lt;br /&gt;
| [[File:Bastion.png]] Bastion|| [[File:Card type kingdom.png]] || Cast rifts that warp each enemy to the backlines once. Rifts deal damage when cast || Damage: 10 || Damage: 12.5 || Damage: 15.6&lt;br /&gt;
|- id=&amp;quot;Warper&amp;quot;&lt;br /&gt;
| [[File:Warper.png]] Warper || [[File:Card type troop.png]] || Summons melee units that inherent half its stats || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 5 || Health: 14.4&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 10 || Health: 17.3&amp;lt;br&amp;gt;Damage: 5.8&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 15&lt;br /&gt;
|- id=&amp;quot;Orbiter&amp;quot;&lt;br /&gt;
| [[File:Orbiter.png]] Orbiter || [[File:Card type troop.png]] || Magnetic spellcaster. When an adjacent plot gets an enhancement, it gets it too.|| Health: 26&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 6 || Health: 31.2&amp;lt;br&amp;gt;Damage: 3.6&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 12 || Health: 37.4&amp;lt;br&amp;gt;Damage: 4.3&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Portal&amp;quot;&lt;br /&gt;
| [[File:Portal.png]] Portal || [[File:Card type building.png]] || When this building reaches level 3, your kingdom travels back 2 years in time. || No effect || No effect|| Go back 2 years.&lt;br /&gt;
|- id=&amp;quot;Hourglass&amp;quot;&lt;br /&gt;
| [[File:Hourglass.png]] Hourglass || [[File:Card type tower.png]] || Extremly slow tower. Releases a massive explosion when fully charged. || Damage: 10&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 19.2&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0 || Damage: 23&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Crit Chance: 0&lt;br /&gt;
|- id=&amp;quot;Amplifier&amp;quot;&lt;br /&gt;
| [[File:Amplifier.png]] Amplifier || [[File:Card type building.png]] || Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Rewind&amp;quot;&lt;br /&gt;
| [[File:Rewind.png]] Rewind || [[File:Card type spell.png]] || Throw this into the pit to replace your current hand with copies of your last played cards. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Adrenaline&amp;quot;&lt;br /&gt;
| [[File:Adrenaline.png]] Adrenaline || [[File:Card type stack.png]] || During battle troop gains +1% attack speed per second.&amp;lt;br&amp;gt; || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Regression&amp;quot;&lt;br /&gt;
| [[File:Regression.png]] Regression || [[File:Card type spell.png]] || Brings plot back 1 level but retains all its current stats and effects. || colspan=3 |&lt;br /&gt;
|- id=&amp;quot;TempNull&lt;br /&gt;
| [[File:Temp_Null.png]] Temp Null || [[File:Card type stack.png]] || You broke space-time continuum. This card does nothing.&amp;lt;br&amp;gt; || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Cards==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Blessings&amp;diff=688</id>
		<title>Blessings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Blessings&amp;diff=688"/>
		<updated>2025-12-04T02:13:18Z</updated>

		<summary type="html">&lt;p&gt;76561199069120641: Adds the new blessings. Could not add the PNG because I dont know how to access game files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[run]] will contain a blessing [[event]]. The prophet will reveal the blessing in year 6 and its effect will take place in year 16. With the exception of Prosperity, blessings will affect the [[cards]] on one or more currently empty [[plots]], highlighted in blue after the blessing is revealed. To receive the blessing, the player must play an appropriate card on the highlighted empty plot(s).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Blessing&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms baby boom.png]] Baby Boom || Doubles the number of units of the [[Cards#Troops|Troop]] card on the targed plot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms illuminism.png]] Illuminism || The cards on the target plot will level up.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms peacetime.png]] Peacetime || Doubles the HP of the card on the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms prosperity.png]] Prosperity || If you have less than 20 Gold multiplies the value by 9.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms zenith.png]] Zenith || Doubles the damage of the card on the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| Nostalgia || Regresses the level of the card on the target plot but it retains its current stats.&lt;br /&gt;
|-&lt;br /&gt;
| Feudalism || For each target plot that is empty gain one card of your kings type.&lt;br /&gt;
|-&lt;br /&gt;
| Hegmonomy || Clones cards in target plots into your hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199069120641</name></author>
	</entry>
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