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	<id>https://wiki.hoodedhorse.com/9_Kings/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198102382096</id>
	<title>9 Kings Official Wiki - User contributions [en]</title>
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	<updated>2026-10-14T20:36:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Merchants&amp;diff=517</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Merchants&amp;diff=517"/>
		<updated>2025-09-02T05:12:19Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Merchants are [[events]] that allow the player to use gold to buy [[cards]] from every [[king]]. There are three merchants, and each merchant appears once during a [[run]] to offer the player cards from their shop. After the year&#039;s battle has concluded and the player has selected a card from the defeated king, the merchant shop offers 6 randomly selected cards for the player to purchase. The player can also spend money to reroll the merchant&#039;s selection of cards.&lt;br /&gt;
&lt;br /&gt;
The first card a player buys costs 30 gold, and every subsequent purchase from the merchant increases by 15 gold. The initial reroll cost is 10 gold, and each subsequent reroll increases by 10 gold. Purchase cost resets to 30 with each new merchant visit but the reroll cost does not reset.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[file:merchants.png|300px|thumb|The Architect, Sage, and Warmonger]]There are three merchants, the Architect, the Sage, and the Warmonger. The three merchants appear on year 10, year 25, and year 31 of the run. If the king continues the run after winning the final battle, a merchant appears on year 40 and every 11 years subsequently. The order in which the merchants visit is random, but each merchant will visit only once in a run. If the run continues after victory, the merchants visit in a random order and merchants may make consecutive visits.&lt;br /&gt;
&lt;br /&gt;
Each merchant sells cards from every king and has a unique inventory composed of all the cards of a specific [[cards#Card types|card type]].&lt;br /&gt;
* Architect: sells all [[Cards#Buildings|Building]] and [[Cards#Towers|Tower]] cards, plus the [[Cards#Base|Base]] card of the player&#039;s selected king&lt;br /&gt;
* Sage: sells all [[Cards#Enchantments|Enchantment]] and [[Cards#Tomes|Tome]] cards&lt;br /&gt;
* Warmonger: sells all [[Cards#Troops|Troop]] cards&lt;br /&gt;
Each merchant shop is stocked with 6 cards randomly selected from the merchant&#039;s inventory. In addition to their standard inventory, all merchants also have a chance to sell [[cards#Special cards|special cards]].&lt;br /&gt;
&lt;br /&gt;
==Perks and decrees==&lt;br /&gt;
Several [[perks]] and [[Royal Council]] decrees can affect the merchant&#039;s stock.&lt;br /&gt;
* The lucky perk increases the chance of special cards appearing in merchant shops by 10% per rank&lt;br /&gt;
* The persistent perk gives 2 free rerolls per rank&lt;br /&gt;
* The King of Greed peddler perk gives 1 free merchant purchase per rank&lt;br /&gt;
* The [[Royal_Council#Outsourcing|Outsourcing]] royal decree gives 9 free rerolls&lt;br /&gt;
* The King of Greed [[Royal_Council#Bargain|Bargain]] royal decree halves the cost of merchant cards&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Plots&amp;diff=516</id>
		<title>Plots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Plots&amp;diff=516"/>
		<updated>2025-09-02T05:07:16Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:9plots.png|thumb|A starting kingdom of 9 empty plots.]]&lt;br /&gt;
A kingdom initially consists of 9 plots arranged in a 3 by 3 grid. The player plays [[cards]] by dragging them onto plots. During the course of a [[run]], the player can unlock up to 16 additional outer plots for a total of 25 plots in a 5 by 5 grid.&lt;br /&gt;
&lt;br /&gt;
Playing [[Cards#Base|Base]], [[Cards#Troops|Troop]], [[Cards#Buildings|Building]], and [[Cards#Towers|Tower]] cards on empty plots activates them in your kingdom. Playing these cards on a plot occupied by a card of the same type upgrades that card. Playing a [[Cards#Tomes|Tome]] card on an occupied plot activates the tome card&#039;s effect. Playing an [[Cards#Enchantments|Enchantment]] card on a plot occupied by a [[Cards#Troops|Troop]] applies a bonus effect to the troop; this effect stacks if the same enchantment is played on the troop multiple times.&lt;br /&gt;
&lt;br /&gt;
[[File:25plots.png|thumb|A kingdom with all 25 plots unlocked.]]&lt;br /&gt;
The Expansionist and Pollinator [[perks]] can unlock additional starting plots. On days 12, 19, and 27 of a run, [[events#The Tower|The Tower]] event lets the player expand to an additional outer plot. The [[Royal Council#Exploration|Exploration]] and [[Royal Council#Wilderness|Wilderness]] royal decrees unlock additional empty plots. In [[Run#Endless_Mode|Endless Mode]], [[events#The Tower|The Tower]] appears permanently and the player can use it to enter expansion mode and buy empty plots for 30 Gold each.&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Blessings&amp;diff=515</id>
		<title>Blessings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Blessings&amp;diff=515"/>
		<updated>2025-09-02T05:00:40Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[run]] will contain a blessing [[event]]. The prophet will reveal the blessing in year 6 and its effect will take place in year 16. With the exception of Prosperity, blessings will affect the [[cards]] on one or more currently empty [[plots]], highlighted in blue after the blessing is revealed. To receive the blessing, the player must play an appropriate card on the highlighted empty plot(s).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Blessing&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms baby boom.png]] Baby Boom || Doubles the number of units of the [[Cards#Troops|Troop]] card on the targed plot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms illuminism.png]] Illuminism || The cards on the target plot will level up.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms peacetime.png]] Peacetime || Doubles the HP of the card on the target plot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms prosperity.png]] Prosperity || If you have less than 20 Gold multiplies the value by 9.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cataclysms zenith.png]] Zenith || Doubles the damage of the card on the target plot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Royal_Council&amp;diff=514</id>
		<title>Royal Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Royal_Council&amp;diff=514"/>
		<updated>2025-09-02T04:38:31Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* King of Blood royal decrees */ link typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a Royal Council takes place, a choice of one of three royal decrees will be given. Royal decrees are permanent bonuses that last for the rest of the [[run]]. Most royal decrees can appear multiple times and if picked multiple times the effects will stack.&lt;br /&gt;
&lt;br /&gt;
There are 15 common royal decrees and 5 specific to each king. At least one of the choices offered each time will always be one specific to the king but reroll choices are random.&lt;br /&gt;
&lt;br /&gt;
Royal Council [[events]] occur 4 times during a run, on years 4, 14, 21, and 29. If the run continues after victory, Royal Councils occur on year 37 and every 11 years subsequently. Additional Royal Council events can be triggered by the [[Cards#Razing|Razing]] special card.&lt;br /&gt;
&lt;br /&gt;
== Common royal decrees ==&lt;br /&gt;
The following royal decrees are available to all kings and are all that the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt; has access to.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Bunker&amp;quot;&lt;br /&gt;
| [[File:Decrees bunker.png]] Bunker || Increases the attack speed of your [[Cards#Towers|towers]] by 50%.&lt;br /&gt;
|- id=&amp;quot;Exploration&amp;quot;&lt;br /&gt;
| [[File:Decrees exploration.png]] Exploration || Unlocks 3 new random plots.&lt;br /&gt;
|- id=&amp;quot;Eyeglass&amp;quot;&lt;br /&gt;
| [[File:Decrees eyeglass.png]] Eyeglass || All your units and [[Cards#Towers|towers]] have +20% chance to deal critical damage.&lt;br /&gt;
|- id=&amp;quot;Feast&amp;quot;&lt;br /&gt;
| [[File:Decrees feast.png]] Feast || Doubles the maximum HP of all currently active troops. (Last time I checked it doubled the HP of all current and future troops, not just currently active troops.)&lt;br /&gt;
|- id=&amp;quot;Gambling&amp;quot;&lt;br /&gt;
| [[File:Decrees gambling.png]] Gambling || Receive two cards after every battle. You can no longer choose your loot.&lt;br /&gt;
|- id=&amp;quot;Gunpowder&amp;quot;&lt;br /&gt;
| [[File:Decrees gunpowder.png]] Gunpowder || Increases the damaging range of area attacks by 30%.&lt;br /&gt;
|- id=&amp;quot;Iron_Fist&amp;quot;&lt;br /&gt;
| [[File:Decrees iron fist.png]] Iron Fist || Doubles critical damage.&lt;br /&gt;
|- id=&amp;quot;Leatherworks&amp;quot;&lt;br /&gt;
| [[File:Decrees leatherworks.png]] Leatherworks || Doubles the movement speed of all your units.&lt;br /&gt;
|- id=&amp;quot;Loan&amp;quot;&lt;br /&gt;
| [[File:Decrees loan.png]] Loan || Receive 99 gold coins.&lt;br /&gt;
|- id=&amp;quot;Outsourcing&amp;quot;&lt;br /&gt;
| [[File:Decrees outsourcing.png]] Outsourcing || Receive 9 free re-rolls.&lt;br /&gt;
|- id=&amp;quot;Overwork&amp;quot;&lt;br /&gt;
| [[File:Decrees overwork.png]] Overwork || Your buildings apply their effects one more time.&lt;br /&gt;
|- id=&amp;quot;Poison_Thorns&amp;quot;&lt;br /&gt;
| [[File:Decrees poison thorns.png]] Poison Thorns || Every time enemies attack your units, those enemies gain 1 poison stack.&lt;br /&gt;
|- id=&amp;quot;Sharp_Blades&amp;quot;&lt;br /&gt;
| [[File:Decrees sharp blades.png]] Sharp Blades || Increases the attack of all your units and [[Cards#Towers|towers]] by 30%.&lt;br /&gt;
|- id=&amp;quot;Venom&amp;quot;&lt;br /&gt;
| [[File:Decrees venom.png]] Venom || Every poison effect is now applied twice.&lt;br /&gt;
|- id=&amp;quot;War_Horns&amp;quot;&lt;br /&gt;
| [[File:Decrees war horns.png]] War Horns || Summoned units are 50% stronger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Covenant&amp;quot;&lt;br /&gt;
| [[File:Decrees covenant.png]] Covenant || Doubles the stats of all active [[Cards#Demon&#039;s_Altar|Demon&#039;s Altars]]&lt;br /&gt;
|- id=&amp;quot;Embalming&amp;quot;&lt;br /&gt;
| [[File:Decrees embalming.png]] Embalming || Enemies killed have a 10% chance to be summoned back to life as allies.&lt;br /&gt;
|- id=&amp;quot;Evil_Pact&amp;quot;&lt;br /&gt;
| [[File:Decrees evil pact.png]] Evil Pact || Doubles the maximum quantity of imps summoned per battle.&lt;br /&gt;
|- id=&amp;quot;Fireworks&amp;quot;&lt;br /&gt;
| [[File:Decrees fireworks.png]] Fireworks || [[Cards#Bomber|Bombers]] have their attack range area doubled.&lt;br /&gt;
|- id=&amp;quot;Transmutation&amp;quot;&lt;br /&gt;
| [[File:Decrees transmutation.png]] Transmutation || All active allied troops are replaced with level 3 [[Cards#Imp|Imps]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Bargain&amp;quot;&lt;br /&gt;
| [[File:Decrees bargain.png]] Bargain || [[Merchants|Merchant&#039;s]] cards cost half the price.&lt;br /&gt;
|- id=&amp;quot;Burglary&amp;quot;&lt;br /&gt;
| [[File:Decrees burglary.png]] Burglary || All active troops gain 2 stacks of [[Cards#Midas_Touch|Midas Touch]].&lt;br /&gt;
|- id=&amp;quot;Insurance&amp;quot;&lt;br /&gt;
| [[File:Decrees insurance.png]] Insurance || Receive 1 gold for every 9 allied unit deaths.&lt;br /&gt;
|- id=&amp;quot;Salvage&amp;quot;&lt;br /&gt;
| [[File:Decrees salvage.png]] Salvage || Cards thrown into the pit return 3x more gold.&lt;br /&gt;
|- id=&amp;quot;Scimitars&amp;quot;&lt;br /&gt;
| [[File:Decrees scimitars.png]] Scimitars || [[Cards#Thief|Thief]] attacks are always critical strikes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Fertility&amp;quot;&lt;br /&gt;
| [[File:Decrees fertility.png]] Fertility || Receive 3 [[Cards#Procreate|Procreate]] cards immediately.&lt;br /&gt;
|- id=&amp;quot;Nettle&amp;quot;&lt;br /&gt;
| [[File:Decrees nettle.png]] Nettle || Your [[Cards#Treant|Treant]] attack now deals damage to enemies.&lt;br /&gt;
|- id=&amp;quot;Populate&amp;quot;&lt;br /&gt;
| [[File:Decrees populate.png]] Populate || Whenever any unit is added to any plot, add one extra unit.&lt;br /&gt;
|- id=&amp;quot;Revitalize&amp;quot;&lt;br /&gt;
| [[File:Decrees revitalize.png]] Revitalize || Doubles every heal effect.&lt;br /&gt;
|- id=&amp;quot;Wilderness&amp;quot;&lt;br /&gt;
| [[File:Decrees wilderness.png]] Wilderness || Unlocks 3 new random plots, with [[Cards#Forest|Forests]] on each of them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Frankensteinian&amp;quot;&lt;br /&gt;
| [[File:Decrees frankensteinian.png]] Frankensteinian || [[Cards#Converter|Converter]] towers now summon [[Cards#Bomber|Bombers]] instead of [[Cards#Lab_Rat|Lab Rats]].&lt;br /&gt;
|- id=&amp;quot;Gentrify&amp;quot;&lt;br /&gt;
| [[File:Decrees gentrify.png]] Gentrify || All currently active plots gain one level.&lt;br /&gt;
|- id=&amp;quot;Scopes&amp;quot;&lt;br /&gt;
| [[File:Decrees scopes.png]] Scopes || Adds 9 [[Cards#Precision|Precision]] cards to your hand.&lt;br /&gt;
|- id=&amp;quot;Splicing&amp;quot;&lt;br /&gt;
| [[File:Decrees splicing.png]] Splicing || The level of all active [[Cards#Lab_Rat|Lab Rats]] is doubled.&lt;br /&gt;
|- id=&amp;quot;Ultragravity&amp;quot;&lt;br /&gt;
| [[File:Decrees ultragravity.png]] Ultragravity || Doubles the attack range of your [[Cards#Mothership|Mothership]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Abracadabra&amp;quot;&lt;br /&gt;
| [[File:Decrees abracadabra.png]] Abracadabra || 10% of all enemies turn into frogs.&lt;br /&gt;
|- id=&amp;quot;Glass_Staffs&amp;quot;&lt;br /&gt;
| [[File:Decrees glass staffs.png]] Glass Staffs || Your [[Cards#Wizard|Wizards]] now have 100 attack points but only 1 HP.&lt;br /&gt;
|- id=&amp;quot;Re-enchant&amp;quot;&lt;br /&gt;
| [[File:Decrees re-enchant.png]] Re-enchant || Doubles all enchantments of all your active troops.&lt;br /&gt;
|- id=&amp;quot;Spiremania&amp;quot;&lt;br /&gt;
| [[File:Decrees spiremania.png]] Spiremania || Doubles the amount of healing rays of your [[Cards#Spire|Spires]].&lt;br /&gt;
|- id=&amp;quot;Static_Fields&amp;quot;&lt;br /&gt;
| [[File:Decrees static fields.png]] Static Fields || Doubles the attack speed of your [[Cards#Citadel|Citadel&#039;s]] lightning bolts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Barricade&amp;quot;&lt;br /&gt;
| [[File:Decrees barricade.png]] Barricade || [[Cards#Wallmaker|Walls]] reflect 10% of damage taken.&lt;br /&gt;
|- id=&amp;quot;Dynamites&amp;quot;&lt;br /&gt;
| [[File:Decrees dynamites.png]] Dynamites || [[Cards#Trapper|Traps]] now cause double damage.&lt;br /&gt;
|- id=&amp;quot;Engineering&amp;quot;&lt;br /&gt;
| [[File:Decrees engineering.png]] Engineering || Doubles the damage of all [[Cards#Towers|towers]].&lt;br /&gt;
|- id=&amp;quot;Towerdome&amp;quot;&lt;br /&gt;
| [[File:Decrees towerdome.png]] Towerdome || [[Cards#Stronghold|Stronghold]] can now build towers twice as fast.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Royal_Council&amp;diff=512</id>
		<title>Royal Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Royal_Council&amp;diff=512"/>
		<updated>2025-09-01T19:11:44Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: links and some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a Royal Council takes place, a choice of one of three royal decrees will be given. Royal decrees are permanent bonuses that last for the rest of the [[run]]. Most royal decrees can appear multiple times and if picked multiple times the effects will stack.&lt;br /&gt;
&lt;br /&gt;
There are 15 common royal decrees and 5 specific to each king. At least one of the choices offered each time will always be one specific to the king but reroll choices are random.&lt;br /&gt;
&lt;br /&gt;
Royal Council [[events]] occur 4 times during a run, on years 4, 14, 21, and 29. If the run continues after victory, Royal Councils occur on year 37 and every 11 years subsequently. Additional Royal Council events can be triggered by the [[Cards#Razing|Razing]] special card.&lt;br /&gt;
&lt;br /&gt;
== Common royal decrees ==&lt;br /&gt;
The following royal decrees are available to all kings and are all that the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt; has access to.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Bunker&amp;quot;&lt;br /&gt;
| [[File:Decrees bunker.png]] Bunker || Increases the attack speed of your [[Cards#Towers|towers]] by 50%.&lt;br /&gt;
|- id=&amp;quot;Exploration&amp;quot;&lt;br /&gt;
| [[File:Decrees exploration.png]] Exploration || Unlocks 3 new random plots.&lt;br /&gt;
|- id=&amp;quot;Eyeglass&amp;quot;&lt;br /&gt;
| [[File:Decrees eyeglass.png]] Eyeglass || All your units and [[Cards#Towers|towers]] have +20% chance to deal critical damage.&lt;br /&gt;
|- id=&amp;quot;Feast&amp;quot;&lt;br /&gt;
| [[File:Decrees feast.png]] Feast || Doubles the maximum HP of all currently active troops.&lt;br /&gt;
|- id=&amp;quot;Gambling&amp;quot;&lt;br /&gt;
| [[File:Decrees gambling.png]] Gambling || Receive two cards after every battle. You can no longer choose your loot.&lt;br /&gt;
|- id=&amp;quot;Gunpowder&amp;quot;&lt;br /&gt;
| [[File:Decrees gunpowder.png]] Gunpowder || Increases the damaging range of area attacks by 30%.&lt;br /&gt;
|- id=&amp;quot;Iron_Fist&amp;quot;&lt;br /&gt;
| [[File:Decrees iron fist.png]] Iron Fist || Doubles critical damage.&lt;br /&gt;
|- id=&amp;quot;Leatherworks&amp;quot;&lt;br /&gt;
| [[File:Decrees leatherworks.png]] Leatherworks || Doubles the movement speed of all your units.&lt;br /&gt;
|- id=&amp;quot;Loan&amp;quot;&lt;br /&gt;
| [[File:Decrees loan.png]] Loan || Receive 99 gold coins.&lt;br /&gt;
|- id=&amp;quot;Outsourcing&amp;quot;&lt;br /&gt;
| [[File:Decrees outsourcing.png]] Outsourcing || Receive 9 free re-rolls.&lt;br /&gt;
|- id=&amp;quot;Overwork&amp;quot;&lt;br /&gt;
| [[File:Decrees overwork.png]] Overwork || Your buildings apply their effects one more time.&lt;br /&gt;
|- id=&amp;quot;Poison_Thorns&amp;quot;&lt;br /&gt;
| [[File:Decrees poison thorns.png]] Poison Thorns || Every time enemies attack your units, those enemies gain 1 poison stack.&lt;br /&gt;
|- id=&amp;quot;Sharp_Blades&amp;quot;&lt;br /&gt;
| [[File:Decrees sharp blades.png]] Sharp Blades || Increases the attack of all your units and [[Cards#Towers|towers]] by 30%.&lt;br /&gt;
|- id=&amp;quot;Venom&amp;quot;&lt;br /&gt;
| [[File:Decrees venom.png]] Venom || Every poison effect is now applied twice.&lt;br /&gt;
|- id=&amp;quot;War_Horns&amp;quot;&lt;br /&gt;
| [[File:Decrees war horns.png]] War Horns || Summoned units are 50% stronger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Covenant&amp;quot;&lt;br /&gt;
| [[File:Decrees covenant.png]] Covenant || Doubles the stats of all active [[Cards#Demon&#039;s_Altar|Demon&#039;s Altars]]&lt;br /&gt;
|- id=&amp;quot;Embalming&amp;quot;&lt;br /&gt;
| [[File:Decrees embalming.png]] Embalming || Enemies killed have a 10% chance to be summoned back to life as allies.&lt;br /&gt;
|- id=&amp;quot;Evil_Pact&amp;quot;&lt;br /&gt;
| [[File:Decrees evil pact.png]] Evil Pact || Doubles the maximum quantity of imps summoned per battle.&lt;br /&gt;
|- id=&amp;quot;Fireworks&amp;quot;&lt;br /&gt;
| [[File:Decrees fireworks.png]] Fireworks || [[Cards#Bomber|Bombers]] have their attack range area doubled.&lt;br /&gt;
|- id=&amp;quot;Transmutation&amp;quot;&lt;br /&gt;
| [[File:Decrees transmutation.png]] Transmutation || All active allied troops are replaced with level 3 [[Cards#|Imp]Imps].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Bargain&amp;quot;&lt;br /&gt;
| [[File:Decrees bargain.png]] Bargain || [[Merchants|Merchant&#039;s]] cards cost half the price.&lt;br /&gt;
|- id=&amp;quot;Burglary&amp;quot;&lt;br /&gt;
| [[File:Decrees burglary.png]] Burglary || All active troops gain 2 stacks of [[Cards#Midas_Touch|Midas Touch]].&lt;br /&gt;
|- id=&amp;quot;Insurance&amp;quot;&lt;br /&gt;
| [[File:Decrees insurance.png]] Insurance || Receive 1 gold for every 9 allied unit deaths.&lt;br /&gt;
|- id=&amp;quot;Salvage&amp;quot;&lt;br /&gt;
| [[File:Decrees salvage.png]] Salvage || Cards thrown into the pit return 3x more gold.&lt;br /&gt;
|- id=&amp;quot;Scimitars&amp;quot;&lt;br /&gt;
| [[File:Decrees scimitars.png]] Scimitars || [[Cards#Thief|Thief]] attacks are always critical strikes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Fertility&amp;quot;&lt;br /&gt;
| [[File:Decrees fertility.png]] Fertility || Receive 3 [[Cards#Procreate|Procreate]] cards immediately.&lt;br /&gt;
|- id=&amp;quot;Nettle&amp;quot;&lt;br /&gt;
| [[File:Decrees nettle.png]] Nettle || Your [[Cards#Treant|Treant]] attack now deals damage to enemies.&lt;br /&gt;
|- id=&amp;quot;Populate&amp;quot;&lt;br /&gt;
| [[File:Decrees populate.png]] Populate || Whenever any unit is added to any plot, add one extra unit.&lt;br /&gt;
|- id=&amp;quot;Revitalize&amp;quot;&lt;br /&gt;
| [[File:Decrees revitalize.png]] Revitalize || Doubles every heal effect.&lt;br /&gt;
|- id=&amp;quot;Wilderness&amp;quot;&lt;br /&gt;
| [[File:Decrees wilderness.png]] Wilderness || Unlocks 3 new random plots, with [[Cards#Forest|Forests]] on each of them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Frankensteinian&amp;quot;&lt;br /&gt;
| [[File:Decrees frankensteinian.png]] Frankensteinian || [[Cards#Converter|Converter]] towers now summon [[Cards#Bomber|Bombers]] instead of [[Cards#Lab_Rat|Lab Rats]].&lt;br /&gt;
|- id=&amp;quot;Gentrify&amp;quot;&lt;br /&gt;
| [[File:Decrees gentrify.png]] Gentrify || All currently active plots gain one level.&lt;br /&gt;
|- id=&amp;quot;Scopes&amp;quot;&lt;br /&gt;
| [[File:Decrees scopes.png]] Scopes || Adds 9 [[Cards#Precision|Precision]] cards to your hand.&lt;br /&gt;
|- id=&amp;quot;Splicing&amp;quot;&lt;br /&gt;
| [[File:Decrees splicing.png]] Splicing || The level of all active [[Cards#Lab_Rat|Lab Rats]] is doubled.&lt;br /&gt;
|- id=&amp;quot;Ultragravity&amp;quot;&lt;br /&gt;
| [[File:Decrees ultragravity.png]] Ultragravity || Doubles the attack range of your [[Cards#Mothership|Mothership]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Abracadabra&amp;quot;&lt;br /&gt;
| [[File:Decrees abracadabra.png]] Abracadabra || 10% of all enemies turn into frogs.&lt;br /&gt;
|- id=&amp;quot;Glass_Staffs&amp;quot;&lt;br /&gt;
| [[File:Decrees glass staffs.png]] Glass Staffs || Your [[Cards#Wizard|Wizards]] now have 100 attack points but only 1 HP.&lt;br /&gt;
|- id=&amp;quot;Re-enchant&amp;quot;&lt;br /&gt;
| [[File:Decrees re-enchant.png]] Re-enchant || Doubles all enchantments of all your active troops.&lt;br /&gt;
|- id=&amp;quot;Spiremania&amp;quot;&lt;br /&gt;
| [[File:Decrees spiremania.png]] Spiremania || Doubles the amount of healing rays of your [[Cards#Spire|Spires]].&lt;br /&gt;
|- id=&amp;quot;Static_Fields&amp;quot;&lt;br /&gt;
| [[File:Decrees static fields.png]] Static Fields || Doubles the attack speed of your [[Cards#Citadel|Citadel&#039;s]] lightning bolts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Barricade&amp;quot;&lt;br /&gt;
| [[File:Decrees barricade.png]] Barricade || [[Cards#Wallmaker|Walls]] reflect 10% of damage taken.&lt;br /&gt;
|- id=&amp;quot;Dynamites&amp;quot;&lt;br /&gt;
| [[File:Decrees dynamites.png]] Dynamites || [[Cards#Trapper|Traps]] now cause double damage.&lt;br /&gt;
|- id=&amp;quot;Engineering&amp;quot;&lt;br /&gt;
| [[File:Decrees engineering.png]] Engineering || Doubles the damage of all [[Cards#Towers|towers]].&lt;br /&gt;
|- id=&amp;quot;Towerdome&amp;quot;&lt;br /&gt;
| [[File:Decrees towerdome.png]] Towerdome || [[Cards#Stronghold|Stronghold]] can now build towers twice as fast.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=511</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=511"/>
		<updated>2025-09-01T19:00:29Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* Rainbow army */ links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has finished a battle and selected the opposing [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebel king.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 42 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Rainbow army==&lt;br /&gt;
[[File:rainbow.png |right]]The Rainbow army attacks instead of a warring king on a random year. The army consists of [[Cards#Slime|Slimes]], [[Cards#Ogre|Ogres]], and [[Cards#Scapegoat|Scapegoats]]. Defeating the army lets the player choose a [[cards#Special cards|special card]]. The Rainbow army attacks once during a run and does not revisit the player in endless mode.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=510</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=510"/>
		<updated>2025-09-01T18:58:34Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[Cards#Base|Base card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won. Winning a battle will grant a card from the defeated king&#039;s deck while losing a battle will grant a card from the player&#039;s king deck.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. The king which will attack next will be displayed briefly with an icon in the lower-right corner when the year starts and can be shown again by placing the cursor near the right side of the map.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Base|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a [[Cards#Base|base card]] on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one of three from three randomly drawn cards to add to their hand.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
===Final Battle===&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle. The enemy army will be led by a champion of the enemy king, which has the same ability as their base card. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
===Endless Mode===&lt;br /&gt;
After winning the Final Battle, players may continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Events#The_Tower|The Tower]] will appear permanently and you can click on it to buy empty plots for 30 Gold each.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]] - Select a royal decree&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] [[Blessings|Blessing (reveal)]] - Discover the prophecy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]] - War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]] - Buy cards with gold&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]] - Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Prophecy.png]] [[Blessings|Blessing (effect)]] - Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] - Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] [[Run#Final_Battle|Final Battle]] - Play all cards and fight the rebel champion&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]]&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] &lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] [[Events#Chaos|Chaos]] - Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=509</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=509"/>
		<updated>2025-09-01T18:46:30Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: enchantments should not refer to &amp;quot;levels&amp;quot;, only &amp;quot;stacks&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
===Troops===&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
===Towers===&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
===Buildings===&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
===Tomes===&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
===Enchantments===&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=508</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=508"/>
		<updated>2025-09-01T18:43:40Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* Levels */ Clone cannot directly level cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
===Troops===&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
===Towers===&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
===Buildings===&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
===Tomes===&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
===Enchantments===&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=507</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=507"/>
		<updated>2025-09-01T18:42:29Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* Levels */ links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
===Troops===&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
===Towers===&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
===Buildings===&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
===Tomes===&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
===Enchantments===&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Clone|Clone]], [[Cards#Overhaul|Overhaul]], and [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=506</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=506"/>
		<updated>2025-09-01T18:38:20Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* Card types */ links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
===Troops===&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
===Towers===&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
===Buildings===&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
===Tomes===&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
===Enchantments===&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=505</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=505"/>
		<updated>2025-09-01T18:33:08Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: add link anchors to all cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
===Troops===&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
===Towers===&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
===Buildings===&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
===Tomes===&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
===Enchantments===&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=504</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=504"/>
		<updated>2025-09-01T18:25:08Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* King of Nothing cards */ IDs for linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
===Troops===&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
===Towers===&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
===Buildings===&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
===Tomes===&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
===Enchantments===&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=503</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=503"/>
		<updated>2025-09-01T07:47:08Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: link directly to Base&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
===Troops===&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
===Towers===&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
===Buildings===&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
===Tomes===&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
===Enchantments===&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=502</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=502"/>
		<updated>2025-09-01T07:44:49Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* Card types */ add subheaders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Card_types|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
===Troops===&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
===Towers===&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
===Buildings===&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
===Tomes===&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
===Enchantments===&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=501</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=501"/>
		<updated>2025-09-01T07:34:10Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: link directly to decrees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Card_types|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Royal_Council&amp;diff=500</id>
		<title>Royal Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Royal_Council&amp;diff=500"/>
		<updated>2025-09-01T07:30:32Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: add link anchors to all decrees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a Royal Council takes place, a choice of one of three royal decrees will be given. Royal decrees are permanent bonuses that last for the rest of the [[run]]. Most royal decrees can appear multiple times and if picked multiple times the effects will stack.&lt;br /&gt;
&lt;br /&gt;
There are 15 common royal decrees and 5 specific to each king. At least one of the choices offered each time will always be one specific to the king but reroll choices are random.&lt;br /&gt;
&lt;br /&gt;
Royal Council [[events]] occur 4 times during a run, on years 4, 14, 21, and 29. If the run continues after victory, Royal Councils occur on year 37 and every 11 years subsequently. Additional Royal Council events can be triggered by the Razing [[cards#Special cards|special card]].&lt;br /&gt;
&lt;br /&gt;
== Common royal decrees ==&lt;br /&gt;
The following royal decrees are available to all kings and are all that the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt; has access to.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Bunker&amp;quot;&lt;br /&gt;
| [[File:Decrees bunker.png]] Bunker || Increases the attack speed of your towers by 50%.&lt;br /&gt;
|- id=&amp;quot;Exploration&amp;quot;&lt;br /&gt;
| [[File:Decrees exploration.png]] Exploration || Unlocks 3 new random plots.&lt;br /&gt;
|- id=&amp;quot;Eyeglass&amp;quot;&lt;br /&gt;
| [[File:Decrees eyeglass.png]] Eyeglass || All your units and towers have +20% chance to deal critical damage.&lt;br /&gt;
|- id=&amp;quot;Feast&amp;quot;&lt;br /&gt;
| [[File:Decrees feast.png]] Feast || Doubles the maximum HP of all currenclt active troops.&lt;br /&gt;
|- id=&amp;quot;Gambling&amp;quot;&lt;br /&gt;
| [[File:Decrees gambling.png]] Gambling || Receive two cards after every battle. You can no longer choose your loot.&lt;br /&gt;
|- id=&amp;quot;Gunpowder&amp;quot;&lt;br /&gt;
| [[File:Decrees gunpowder.png]] Gunpowder || Increases the damaging range of area attacks by 30%.&lt;br /&gt;
|- id=&amp;quot;Iron_Fist&amp;quot;&lt;br /&gt;
| [[File:Decrees iron fist.png]] Iron Fist || Doubles critical damage.&lt;br /&gt;
|- id=&amp;quot;Leatherworks&amp;quot;&lt;br /&gt;
| [[File:Decrees leatherworks.png]] Leatherworks || Doubles the movement speed of all your units.&lt;br /&gt;
|- id=&amp;quot;Loan&amp;quot;&lt;br /&gt;
| [[File:Decrees loan.png]] Loan || Receive 99 gold coins.&lt;br /&gt;
|- id=&amp;quot;Outsourcing&amp;quot;&lt;br /&gt;
| [[File:Decrees outsourcing.png]] Outsourcing || Receive 9 free re-rolls.&lt;br /&gt;
|- id=&amp;quot;Overwork&amp;quot;&lt;br /&gt;
| [[File:Decrees overwork.png]] Overwork || Your buildings apply their effects one more time.&lt;br /&gt;
|- id=&amp;quot;Poison_Thorns&amp;quot;&lt;br /&gt;
| [[File:Decrees poison thorns.png]] Poison Thorns || Every time enemies attack your units, those enemies gain 1 poison stack.&lt;br /&gt;
|- id=&amp;quot;Sharp_Blades&amp;quot;&lt;br /&gt;
| [[File:Decrees sharp blades.png]] Sharp Blades || Increases the attack of all your units and towers by 30%.&lt;br /&gt;
|- id=&amp;quot;Venom&amp;quot;&lt;br /&gt;
| [[File:Decrees venom.png]] Venom || Every poison effect is now applied twice.&lt;br /&gt;
|- id=&amp;quot;War_Horns&amp;quot;&lt;br /&gt;
| [[File:Decrees war horns.png]] War Horns || Summoned units are 50% stronger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Covenant&amp;quot;&lt;br /&gt;
| [[File:Decrees covenant.png]] Covenant || Doubles the stats of all active Demon&#039;s Altars&lt;br /&gt;
|- id=&amp;quot;Embalming&amp;quot;&lt;br /&gt;
| [[File:Decrees embalming.png]] Embalming || Enemies killed have a 10% chance to be summoned back to life as allies.&lt;br /&gt;
|- id=&amp;quot;Evil_Pact&amp;quot;&lt;br /&gt;
| [[File:Decrees evil pact.png]] Evil Pact || Doubles the maximum quantity of imps summoned per battle.&lt;br /&gt;
|- id=&amp;quot;Fireworks&amp;quot;&lt;br /&gt;
| [[File:Decrees fireworks.png]] Fireworks || Bombers have their attack range area doubled.&lt;br /&gt;
|- id=&amp;quot;Transmutation&amp;quot;&lt;br /&gt;
| [[File:Decrees transmutation.png]] Transmutation || All active allied troops are replaced with level 3 imps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Bargain&amp;quot;&lt;br /&gt;
| [[File:Decrees bargain.png]] Bargain || [[Merchants|Merchant&#039;s]] cards cost half the price.&lt;br /&gt;
|- id=&amp;quot;Burglary&amp;quot;&lt;br /&gt;
| [[File:Decrees burglary.png]] Burglary || All active troops gain 2 stacks of Midas Touch.&lt;br /&gt;
|- id=&amp;quot;Insurance&amp;quot;&lt;br /&gt;
| [[File:Decrees insurance.png]] Insurance || Receive 1 gold for every 9 allied unit deaths.&lt;br /&gt;
|- id=&amp;quot;Salvage&amp;quot;&lt;br /&gt;
| [[File:Decrees salvage.png]] Salvage || Cards thrown into the pit return 3x more gold.&lt;br /&gt;
|- id=&amp;quot;Scimitars&amp;quot;&lt;br /&gt;
| [[File:Decrees scimitars.png]] Scimitars || Thief attacks are always critical strikes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Fertility&amp;quot;&lt;br /&gt;
| [[File:Decrees fertility.png]] Fertility || Receive 3 Procreate cards immediately.&lt;br /&gt;
|- id=&amp;quot;Nettle&amp;quot;&lt;br /&gt;
| [[File:Decrees nettle.png]] Nettle || Your Treant attack now deals damage to enemies.&lt;br /&gt;
|- id=&amp;quot;Populate&amp;quot;&lt;br /&gt;
| [[File:Decrees populate.png]] Populate || Whenever any unit is added to any plot, add one extra unit.&lt;br /&gt;
|- id=&amp;quot;Revitalize&amp;quot;&lt;br /&gt;
| [[File:Decrees revitalize.png]] Revitalize || Doubles every heal effect.&lt;br /&gt;
|- id=&amp;quot;Wilderness&amp;quot;&lt;br /&gt;
| [[File:Decrees wilderness.png]] Wilderness || Unlocks 3 new random plots, with Forests on each of them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Frankensteinian&amp;quot;&lt;br /&gt;
| [[File:Decrees frankensteinian.png]] Frankensteinian || Converter towers now summon Bombers instead of Lab Rats.&lt;br /&gt;
|- id=&amp;quot;Gentrify&amp;quot;&lt;br /&gt;
| [[File:Decrees gentrify.png]] Gentrify || All currently active plots gain one level.&lt;br /&gt;
|- id=&amp;quot;Scopes&amp;quot;&lt;br /&gt;
| [[File:Decrees scopes.png]] Scopes || Adds 9 Precision cards to your hand.&lt;br /&gt;
|- id=&amp;quot;Splicing&amp;quot;&lt;br /&gt;
| [[File:Decrees splicing.png]] Splicing || The level of all active Lab Rats is doubled.&lt;br /&gt;
|- id=&amp;quot;Ultragravity&amp;quot;&lt;br /&gt;
| [[File:Decrees ultragravity.png]] Ultragravity || Doubles the attack range of your Mothership.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Abracadabra&amp;quot;&lt;br /&gt;
| [[File:Decrees abracadabra.png]] Abracadabra || 10% of all enemies turn into frogs.&lt;br /&gt;
|- id=&amp;quot;Glass_Staffs&amp;quot;&lt;br /&gt;
| [[File:Decrees glass staffs.png]] Glass Staffs || Your wizards now have 100 attack points but only 1 HP.&lt;br /&gt;
|- id=&amp;quot;Re-enchant&amp;quot;&lt;br /&gt;
| [[File:Decrees re-enchant.png]] Re-enchant || Doubles all enchantments of all your active troops.&lt;br /&gt;
|- id=&amp;quot;Spiremania&amp;quot;&lt;br /&gt;
| [[File:Decrees spiremania.png]] Spiremania || Doubles the amount of healing rays of your Spires.&lt;br /&gt;
|- id=&amp;quot;Static_Fields&amp;quot;&lt;br /&gt;
| [[File:Decrees static fields.png]] Static Fields || Doubles the attack speed of your Citadel&#039;s lightning bolts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Barricade&amp;quot;&lt;br /&gt;
| [[File:Decrees barricade.png]] Barricade || Walls reflect 10% of damage taken.&lt;br /&gt;
|- id=&amp;quot;Dynamites&amp;quot;&lt;br /&gt;
| [[File:Decrees dynamites.png]] Dynamites || Traps now cause double damage.&lt;br /&gt;
|- id=&amp;quot;Engineering&amp;quot;&lt;br /&gt;
| [[File:Decrees engineering.png]] Engineering || Doubles the damage of all towers.&lt;br /&gt;
|- id=&amp;quot;Towerdome&amp;quot;&lt;br /&gt;
| [[File:Decrees towerdome.png]] Towerdome || Stronghold can now build towers which as fast.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=499</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=499"/>
		<updated>2025-09-01T07:25:17Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: direct link to Bargain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Card_types|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Royal_Council&amp;diff=498</id>
		<title>Royal Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Royal_Council&amp;diff=498"/>
		<updated>2025-09-01T07:22:35Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* King of Greed royal decrees */ test creating link to Bargain row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a Royal Council takes place, a choice of one of three royal decrees will be given. Royal decrees are permanent bonuses that last for the rest of the [[run]]. Most royal decrees can appear multiple times and if picked multiple times the effects will stack.&lt;br /&gt;
&lt;br /&gt;
There are 15 common royal decrees and 5 specific to each king. At least one of the choices offered each time will always be one specific to the king but reroll choices are random.&lt;br /&gt;
&lt;br /&gt;
Royal Council [[events]] occur 4 times during a run, on years 4, 14, 21, and 29. If the run continues after victory, Royal Councils occur on year 37 and every 11 years subsequently. Additional Royal Council events can be triggered by the Razing [[cards#Special cards|special card]].&lt;br /&gt;
&lt;br /&gt;
== Common royal decrees ==&lt;br /&gt;
The following royal decrees are available to all kings and are all that the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt; has access to.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees bunker.png]] Bunker || Increases the attack speed of your towers by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees exploration.png]] Exploration || Unlocks 3 new random plots.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees eyeglass.png]] Eyeglass || All your units and towers have +20% chance to deal critical damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees feast.png]] Feast || Doubles the maximum HP of all currenclt active troops.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees gambling.png]] Gambling || Receive two cards after every battle. You can no longer choose your loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees gunpowder.png]] Gunpowder || Increases the damaging range of area attacks by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees iron fist.png]] Iron Fist || Doubles critical damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees leatherworks.png]] Leatherworks || Doubles the movement speed of all your units.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees loan.png]] Loan || Receive 99 gold coins.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees outsourcing.png]] Outsourcing || Receive 9 free re-rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees overwork.png]] Overwork || Your buildings apply their effects one more time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees poison thorns.png]] Poison Thorns || Every time enemies attack your units, those enemies gain 1 poison stack.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees sharp blades.png]] Sharp Blades || Increases the attack of all your units and towers by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees venom.png]] Venom || Every poison effect is now applied twice.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees war horns.png]] War Horns || Summoned units are 50% stronger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees covenant.png]] Covenant || Doubles the stats of all active Demon&#039;s Altars&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees embalming.png]] Embalming || Enemies killed have a 10% chance to be summoned back to life as allies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees evil pact.png]] Evil Pact || Doubles the maximum quantity of imps summoned per battle.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees fireworks.png]] Fireworks || Bombers have their attack range area doubled.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees transmutation.png]] Transmutation || All active allied troops are replaced with level 3 imps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|- id=&amp;quot;Bargain&amp;quot;&lt;br /&gt;
| [[File:Decrees bargain.png]] Bargain || [[Merchants|Merchant&#039;s]] cards cost half the price.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees burglary.png]] Burglary || All active troops gain 2 stacks of Midas Touch.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees insurance.png]] Insurance || Receive 1 gold for every 9 allied unit deaths.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees salvage.png]] Salvage || Cards thrown into the pit return 3x more gold.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees scimitars.png]] Scimitars || Thief attacks are always critical strikes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees fertility.png]] Fertility || Receive 3 Procreate cards immediately.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees nettle.png]] Nettle || Your Treant attack now deals damage to enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees populate.png]] Populate || Whenever any unit is added to any plot, add one extra unit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees revitalize.png]] Revitalize || Doubles every heal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees wilderness.png]] Wilderness || Unlocks 3 new random plots, with Forests on each of them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees frankensteinian.png]] Frankensteinian || Converter towers now summon Bombers instead of Lab Rats.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees gentrify.png]] Gentrify || All currently active plots gain one level.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees scopes.png]] Scopes || Adds 9 Precision cards to your hand.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees splicing.png]] Splicing || The level of all active Lab Rats is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees ultragravity.png]] Ultragravity || Doubles the attack range of your Mothership.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees abracadabra.png]] Abracadabra || 10% of all enemies turn into frogs.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees glass staffs.png]] Glass Staffs || Your wizards now have 100 attack points but only 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees re-enchant.png]] Re-enchant || Doubles all enchantments of all your active troops.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees spiremania.png]] Spiremania || Doubles the amount of healing rays of your Spires.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees static fields.png]] Static Fields || Doubles the attack speed of your Citadel&#039;s lightning bolts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone royal decrees ==&lt;br /&gt;
The following royal decrees are only available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Royal Decree&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees barricade.png]] Barricade || Walls reflect 10% of damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees dynamites.png]] Dynamites || Traps now cause double damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees engineering.png]] Engineering || Doubles the damage of all towers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decrees towerdome.png]] Towerdome || Stronghold can now build towers which as fast.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=497</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=497"/>
		<updated>2025-09-01T07:01:59Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: explain that/when base cards are drawn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Card_types|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=496</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=496"/>
		<updated>2025-09-01T06:57:03Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* Order of events */ more links and consistent format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won. Winning a battle will grant a card from the defeated king&#039;s deck while losing a battle will grant a card from the player&#039;s king deck.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. The king which will attack next will be displayed briefly with an icon in the lower-right corner when the year starts and can be shown again by placing the cursor near the right side of the map.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one of three from three randomly drawn cards to add to their hand.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
===Final Battle===&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle. The enemy army will be led by a champion of the enemy king, which has the same ability as their base card. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
===Endless Mode===&lt;br /&gt;
After winning the Final Battle, players may continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Events#The_Tower|The Tower]] will appear permanently and you can click on it to buy empty plots for 30 Gold each.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]] - Select a royal decree&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] [[Blessings|Blessing (reveal)]] - Discover the prophecy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]] - War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]] - Buy cards with gold&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]] - Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Prophecy.png]] [[Blessings|Blessing (effect)]] - Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] - Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] [[Run#Final_Battle|Final Battle]] - Play all cards and fight the rebel champion&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (War)]]&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] [[Events#Diplomat| Diplomat (Peace)]] &lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] [[Events#Chaos|Chaos]] - Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=495</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=495"/>
		<updated>2025-09-01T06:43:38Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* Order of events */ links to The Tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won. Winning a battle will grant a card from the defeated king&#039;s deck while losing a battle will grant a card from the player&#039;s king deck.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. The king which will attack next will be displayed briefly with an icon in the lower-right corner when the year starts and can be shown again by placing the cursor near the right side of the map.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one of three from three randomly drawn cards to add to their hand.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
===Final Battle===&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle. The enemy army will be led by a champion of the enemy king, which has the same ability as their base card. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
===Endless Mode===&lt;br /&gt;
After winning the Final Battle, players may continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Events#The_Tower|The Tower]] will appear permanently and you can click on it to buy empty plots for 30 Gold each.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]] (Plot expansion)&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] [[Events#The_Tower| The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the [[Run#Final_Battle|Final Battle]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=494</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=494"/>
		<updated>2025-09-01T06:41:45Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* Order of events */ final battle link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won. Winning a battle will grant a card from the defeated king&#039;s deck while losing a battle will grant a card from the player&#039;s king deck.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. The king which will attack next will be displayed briefly with an icon in the lower-right corner when the year starts and can be shown again by placing the cursor near the right side of the map.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one of three from three randomly drawn cards to add to their hand.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
===Final Battle===&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle. The enemy army will be led by a champion of the enemy king, which has the same ability as their base card. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
===Endless Mode===&lt;br /&gt;
After winning the Final Battle, players may continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Events#The_Tower|The Tower]] will appear permanently and you can click on it to buy empty plots for 30 Gold each.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the [[Run#Final_Battle|Final Battle]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=493</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=493"/>
		<updated>2025-09-01T06:39:14Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: correct cards/turn description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=492</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=492"/>
		<updated>2025-09-01T06:36:54Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: /* Gameplay */ split off Endless Mode section for linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won. Winning a battle will grant a card from the defeated king&#039;s deck while losing a battle will grant a card from the player&#039;s king deck.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. The king which will attack next will be displayed briefly with an icon in the lower-right corner when the year starts and can be shown again by placing the cursor near the right side of the map.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one of three from three randomly drawn cards to add to their hand.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
===Final Battle===&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle. The enemy army will be led by a champion of the enemy king, which has the same ability as their base card. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
===Endless Mode===&lt;br /&gt;
After winning the Final Battle, players may continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Events#The_Tower|The Tower]] will appear permanently and you can click on it to buy empty plots for 30 Gold each.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the final battle&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=491</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=491"/>
		<updated>2025-09-01T06:30:03Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: special cards link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
You can only play or discard one card before each battle, excluding cards obtained from the merchant.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=490</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=490"/>
		<updated>2025-09-01T06:23:33Z</updated>

		<summary type="html">&lt;p&gt;76561198102382096: there are now 12 special cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
You can only play or discard one card before each battle, excluding cards obtained from the merchant.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198102382096</name></author>
	</entry>
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