<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/9_Kings/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198004356407</id>
	<title>9 Kings Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/9_Kings/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198004356407"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/Special:Contributions/76561198004356407"/>
	<updated>2026-10-14T20:37:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=519</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=519"/>
		<updated>2025-09-03T17:57:32Z</updated>

		<summary type="html">&lt;p&gt;76561198004356407: Add level 1 stats &amp;amp; fix scaling info for Lab Rat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]] (or a [[Cards#Base|base card]] if not fully upgraded). The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 12 [[cards#Special cards|special cards]] available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed royal decree [[Royal_Council#Bargain|Bargain]] halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The [[Royal_Council#Outsourcing|Outsourcing]] royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree [[Royal_Council#Salvage|Salvage]] triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
Before each battle, you play or discard cards until you have two remaining in your hand (so, typically 1/turn). The exception is before the [[Run#Final_Battle|Final Battle]] where all cards must be played.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
[[File:Card type kingdom.png]] The Base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
===Troops===&lt;br /&gt;
[[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
===Towers===&lt;br /&gt;
[[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the [[Cards#Flamethrower|Flamethrower]] they are immobile during battle.&lt;br /&gt;
===Buildings===&lt;br /&gt;
[[File:Card type building.png]] Buildings provide a variety of effects, including [[Cards#Troops|Troop]] and [[Cards#Towers|Tower]] buffs, summoning units, and more. The [[Royal_Council#Overwork|Overwork]] Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
===Tomes===&lt;br /&gt;
[[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
===Enchantments===&lt;br /&gt;
[[File:Card type stack.png]] Enchantments can be played on [[Cards#Troops|Troops]] multiple times to provide units with a variety of stacking bonuses. The [[Royal_Council#Re-enchant|Re-enchant]] Royal Decree can be selected multiple times to double the enchantments on all active [[Cards#Troops|Troops]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
With the exception of the [[Cards#Lab_Rat|Lab Rat]] troop, which has no level cap, every [[Cards#Troops|troop]], [[Cards#Towers|tower]], and [[Cards#Buildings|building]] card comes in three levels. [[Cards#Base|Base]] cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
[[Cards#Base|Base]] cards, [[Cards#Troops|troops]], [[Cards#Towers|towers]], and [[Cards#Buildings|buildings]] are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the [[Cards#Concabulator|Concabulator]] building, [[Cards#Overhaul|Overhaul]] &amp;amp; [[Cards#Wildcard|Wildcard]] tomes, and [[Royal_Council#Gentrify|Gentrify]] royal decree can level up cards. [[Cards#Lab_Rat|Lab Rat]] troops level up whenever adjacent plots level up and their level can be doubled by selecting the [[Royal_Council#Splicing|Splicing]] Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Castle&amp;quot;&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Archer&amp;quot;&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Paladin&amp;quot;&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Soldier&amp;quot;&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Scout_Tower&amp;quot;&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|- id=&amp;quot;Blacksmith&amp;quot;&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Farm&amp;quot;&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|- id=&amp;quot;Steel_Coat&amp;quot;&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Wildcard&amp;quot;&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Pagoda&amp;quot;&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|- id=&amp;quot;Bomber&amp;quot;&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Imp&amp;quot;&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|- id=&amp;quot;Mangler&amp;quot;&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|- id=&amp;quot;Cemetery&amp;quot;&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|- id=&amp;quot;Demon&#039;s_Altar&amp;quot;&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|- id=&amp;quot;Carnage&amp;quot;&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Vampirism&amp;quot;&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Sacrifice&amp;quot;&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Palace&amp;quot;&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|- id=&amp;quot;Thief&amp;quot;&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Mercenary&amp;quot;&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|- id=&amp;quot;Dispenser&amp;quot;&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|- id=&amp;quot;Beacon&amp;quot;&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|- id=&amp;quot;Vault&amp;quot;&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|- id=&amp;quot;Midas_Touch&amp;quot;&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Over-invest&amp;quot;&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Mortage&amp;quot;&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Treant&amp;quot;&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|- id=&amp;quot;Boar&amp;quot;&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|- id=&amp;quot;Elf&amp;quot;&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Orchard&amp;quot;&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|- id=&amp;quot;Forest&amp;quot;&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|- id=&amp;quot;Mycelium&amp;quot;&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|- id=&amp;quot;Poison_Vial&amp;quot;&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Clone&amp;quot;&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Procreate&amp;quot;&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nomads cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomads&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Warlord&amp;quot;&lt;br /&gt;
| [[File:Warlord.png]] Warlord || [[File:Card type kingdom.png]] || Shoots banners that add Warlord&#039;s stats to target allies || Health: 12&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.2&amp;lt;br&amp;gt;Crit Chance: 20&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Mob&amp;quot;&lt;br /&gt;
| [[File:Mob.png]] Mob || [[File:Card type troop.png]] || Gains a unit for each adjacent unit added || Health: 13&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.33&amp;lt;br&amp;gt;Units: 3 || Health: 16.25&amp;lt;br&amp;gt;Damage: 5&amp;lt;br&amp;gt;Hits/second: 0.37&amp;lt;br&amp;gt;Units: 6 || Health: 20.31&amp;lt;br&amp;gt;Damage: 6.25&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Raptor&amp;quot;&lt;br /&gt;
| [[File:Raptor.png]] Raptor || [[File:Card type troop.png]] || Can be mounted by adjacent troops&amp;lt;br&amp;gt;Sums its stats with the rider and pierces through the frontline || Health: 17&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Units: 6 || Health: 25.5&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Units: 12 || Health: 38.25&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Dragon&#039;s_Den&amp;quot;&lt;br /&gt;
| [[File:Dragon&#039;s Den.png]] Dragon&#039;s Den || [[File:Card type tower.png]] || Does a single attack per battle in a line&amp;lt;br&amp;gt;Gets 20% stronger each time a plot is destroyed || Damage: 10 || Damage: 15 || Damage: 22.5&lt;br /&gt;
|- id=&amp;quot;Camp&amp;quot;&lt;br /&gt;
| [[File:Camp.png]] Camp || [[File:Card type building.png]] || When a card is placed on an empty plot Camp&#039;s adjacent plots gain stats || Stats: +2% || Stats: +4% || Stats: +6%&lt;br /&gt;
|- id=&amp;quot;Frost&amp;quot;&lt;br /&gt;
| [[File:Frost.png]] Frost || [[File:Card type stack.png]] || Attacks slow the enemy&#039;s movement and attack speed by 20% || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Migration&amp;quot;&lt;br /&gt;
| [[File:Migration.png]] Migration || [[File:Card type spell.png]] || Moves target to an empty adjacent plot and gives +10% Damage and HP || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
| [[File:Shields.png]] Shields || [[File:Card type spell.png]] || Adds 10 health or +10% health, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|- id=&amp;quot;Swords&amp;quot;&lt;br /&gt;
| [[File:Swords.png]] Swords || [[File:Card type spell.png]] || Adds 5 damage or +5% damage, whichever&#039;s higher || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Mothership&amp;quot;&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|- id=&amp;quot;Defender&amp;quot;&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Executioner&amp;quot;&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|- id=&amp;quot;Lab_Rat&amp;quot;&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up.&amp;lt;br&amp;gt;Deals damage to bosses instead. || Health: 8.8&amp;lt;br&amp;gt;Damage: 4.2&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Move Speed: 1&amp;lt;br&amp;gt;Units: 2 || colspan=2 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 4%&amp;lt;br&amp;gt;Each level increases Hits/second and Move Speed by 1%&amp;lt;br&amp;gt;Each level increases the number of units by 2&lt;br /&gt;
|- id=&amp;quot;Converter&amp;quot;&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|- id=&amp;quot;Concabulator&amp;quot;&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|- id=&amp;quot;Precision&amp;quot;&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Reinforce&amp;quot;&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Overhaul&amp;quot;&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Citadel&amp;quot;&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|- id=&amp;quot;Shaman&amp;quot;&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|- id=&amp;quot;Warlock&amp;quot;&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Wizard&amp;quot;&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Spire&amp;quot;&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || Healing: 22.5&lt;br /&gt;
|- id=&amp;quot;Library&amp;quot;&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|- id=&amp;quot;Combustion&amp;quot;&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Static&amp;quot;&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited number of stacks&lt;br /&gt;
|- id=&amp;quot;Offering&amp;quot;&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Stronghold&amp;quot;&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|- id=&amp;quot;Ballista&amp;quot;&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Trapper&amp;quot;&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|- id=&amp;quot;Flamethrower&amp;quot;&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|- id=&amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|- id=&amp;quot;Cauldron&amp;quot;&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|- id=&amp;quot;Quarry&amp;quot;&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|- id=&amp;quot;Wallmaker&amp;quot;&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|- id=&amp;quot;Earthworks&amp;quot;&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|- id=&amp;quot;Echoform&amp;quot;&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Gigantify&amp;quot;&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Haste&amp;quot;&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Ogre&amp;quot;&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Patronage&amp;quot;&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your [[Cards#Base|base]] plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Razing&amp;quot;&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Scapegoat&amp;quot;&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|- id=&amp;quot;Shrine&amp;quot;&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Slime&amp;quot;&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|- id=&amp;quot;Temple&amp;quot;&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;Unify&amp;quot;&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|- id=&amp;quot;X-Ray&amp;quot;&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198004356407</name></author>
	</entry>
</feed>