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	<id>https://wiki.hoodedhorse.com/9_Kings/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198001572358</id>
	<title>9 Kings Official Wiki - User contributions [en]</title>
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	<updated>2026-10-14T19:22:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quest_mode&amp;diff=748</id>
		<title>Quest mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quest_mode&amp;diff=748"/>
		<updated>2026-07-08T15:57:46Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:9lands.png|200px|thumb|right|Quest mode takes place on the continent of 9 Lands, shown here with all 81 challenges unlocked.]] &lt;br /&gt;
In &#039;&#039;&#039;quest mode&#039;&#039;&#039;, the player explores the continent of 9 Lands. Starting as the Kingdom of Nothing, the player can unlock a total of 81 unique challenges, 9 for each of the 9 [[kings]]. The player reveals new areas of 9 Lands and unlocks new challenges by successfully completing challenges. Quest mode is unlocked after beating any single player [[run]] at any [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
Quest mode has three difficulty levels:&lt;br /&gt;
* Knight: a casual difficulty for exploration and experimentation.&lt;br /&gt;
* King: the intended quest mode difficulty.&lt;br /&gt;
* Chaos: extremely strong enemies for kings who like a challenge.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Difficulty&amp;diff=747</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Difficulty&amp;diff=747"/>
		<updated>2026-07-07T23:17:50Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: mention quest mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Run]]s have 9 basic difficulty levels. Higher difficulty levels result in more powerful enemies but do not affect other gameplay elements.&lt;br /&gt;
&lt;br /&gt;
In increasing order of difficulty, the levels are:&lt;br /&gt;
*Peasant&lt;br /&gt;
*Squire&lt;br /&gt;
*Knight&lt;br /&gt;
*Lord&lt;br /&gt;
*Baron&lt;br /&gt;
*Count&lt;br /&gt;
*Duke&lt;br /&gt;
*Prince&lt;br /&gt;
*King&lt;br /&gt;
Initially, only Peasant is available. After completing a run at a difficulty for the first time with any [[king]], the next level of difficulty is unlocked for all kings.&lt;br /&gt;
&lt;br /&gt;
After completing the King difficulty, higher difficulty levels are unlocked with the following naming patterns:&lt;br /&gt;
*King → King II → King III → King IV → King V → King VI → King VII → King VIII → King IX&lt;br /&gt;
*King IX II → King IX III → King IX IV → King IX V → King IX VI → King IX VII → King IX VIII → King IX IX&lt;br /&gt;
King IX IX is the highest difficulty level.&lt;br /&gt;
&lt;br /&gt;
==Quest mode==&lt;br /&gt;
[[Quest mode]] has 9 difficulty levels:&lt;br /&gt;
* Knight: a casual difficulty for exploration and experimentation.&lt;br /&gt;
* King: the intended quest mode difficulty.&lt;br /&gt;
* Chaos: extremely strong enemies for kings who like a challenge.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quests&amp;diff=746</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quests&amp;diff=746"/>
		<updated>2026-07-07T23:13:04Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Quest mode]]&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quest&amp;diff=745</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quest&amp;diff=745"/>
		<updated>2026-07-07T23:12:33Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Quest mode]]&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quest_mode&amp;diff=744</id>
		<title>Quest mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quest_mode&amp;diff=744"/>
		<updated>2026-07-07T23:11:18Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: add image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:9lands.png|200px|thumb|right|Quest mode takes place on the continent of 9 Lands, shown here with all 81 challenges unlocked.]] &lt;br /&gt;
In &#039;&#039;&#039;quest mode&#039;&#039;&#039;, the player explores the continent of 9 Lands. Starting as the Kingdom of Nothing, the player can unlock a total of 81 unique challenges, 9 for each of the 9 [[kings]]. Quest mode is unlocked after beating any single player [[run]] at any [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
Quest mode has three difficulty levels:&lt;br /&gt;
* Knight: a casual difficulty for exploration and experimentation.&lt;br /&gt;
* King: the intended quest mode difficulty.&lt;br /&gt;
* Chaos: extremely strong enemies for kings who like a challenge.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:9lands.png&amp;diff=743</id>
		<title>File:9lands.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:9lands.png&amp;diff=743"/>
		<updated>2026-07-07T23:09:26Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: The continent of 9 Lands with all 81 challenges unlocked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The continent of 9 Lands with all 81 challenges unlocked.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quest_mode&amp;diff=742</id>
		<title>Quest mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Quest_mode&amp;diff=742"/>
		<updated>2026-07-07T23:08:05Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: start stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;&#039;quest mode&#039;&#039;&#039;, the player explores the continent of 9 Lands. Starting as the Kingdom of Nothing, the player can unlock a total of 81 unique challenges, 9 for each of the 9 [[kings]]. Quest mode is unlocked after beating any single player [[run]] at any [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
Quest mode has three difficulty levels:&lt;br /&gt;
* Knight: a casual difficulty for exploration and experimentation.&lt;br /&gt;
* King: the intended quest mode difficulty.&lt;br /&gt;
* Chaos: extremely strong enemies for kings who like a challenge.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=9_Kings&amp;diff=741</id>
		<title>9 Kings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=9_Kings&amp;diff=741"/>
		<updated>2026-07-07T22:49:03Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: mention quests and multiplayer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;9 Kings&#039;&#039; is a turn-based roguelike deckbuilding game with auto battler, tower defense, and city building elements, developed by Sad Socket and published by Hooded Horse and INSTINCT3. The game was released into Steam Early Access on 24 May, 2025. Gameplay involves playing [[cards]] to build a kingdom and send an army into battles against opposing [[kings]]. &#039;&#039;9 Kings&#039;&#039; features three gameplay modes: single player [[run]]s that last 33 turns followed by an optional endless mode; [[multiplayer]] mode; and [[quest mode]].&lt;br /&gt;
&lt;br /&gt;
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful [[perks]] to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique [[Run#Order of events|events]], and show the world your kingdom can outlast all others.&lt;br /&gt;
&lt;br /&gt;
== Build your capital ==&lt;br /&gt;
From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.&lt;br /&gt;
&lt;br /&gt;
== Protect your kingdom ==&lt;br /&gt;
From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!&lt;br /&gt;
&lt;br /&gt;
== Craft your deck ==&lt;br /&gt;
Each of the 9 [[kings]] has a different starting [[cards|deck]] of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.&lt;br /&gt;
&lt;br /&gt;
== Rule your own way ==&lt;br /&gt;
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=448</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=448"/>
		<updated>2025-07-04T15:09:30Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: add image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perkslots.png|400px|right|thumb|Selecting perks for the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] Each [[king]] has a level. At the end of each [[run]] it will gain experience based on the number of years played, regardless of whether the [[run]] was successful or not. After a [[king]] gains enough experience it will level up, which unlocks a perk that can be assigned to one of the king&#039;s 9 perk slots. Perks are permanent bonuses that apply to every [[run]]. They can be reset at any time between runs.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of perks:&lt;br /&gt;
*Universal perks, available to all kings.&lt;br /&gt;
*King perks, available only to the chosen king.&lt;br /&gt;
*Rainbow perks, available to all kings and unlocked every third level.&lt;br /&gt;
&lt;br /&gt;
A new perk unlocks every time a king levels up, alternating between Universal and King perks with every level up. Additionally, every third level threshold reached for the first time (level 3, level 6, level 9, etc.) unlocks a Rainbow perk.&lt;br /&gt;
&lt;br /&gt;
Before starting a run, up to 9 perks can be activated by placing them in slots from the pool of unlocked perks, with the option to unlock additional slots by assigning the Rainbow perk Expander.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following info is outdated with the patch 11 overhaul and needs to be reworked:&lt;br /&gt;
[[File:Perks menu.png|400px|right|thumb|Perks for the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
=== King of Nothing perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Blood perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk cultist.png]] Cultist || Start with +1 Imp card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pagan.png]] Pagan || Start with a Demon&#039;s Altar in a random corner plotwith +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk summoner.png]] Summoner || All summons are 10% stronger || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Greed perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nepobaby.png]] Nepobaby || Start with +20 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk oligarch.png]] Oligarch || Start with +1 Vault card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk peddler.png]] Peddler || 1 [[merchants|merchant]] purchase is free || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Nature perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk healer.png]] Healer || Treant&#039;s attacks are 10% stronger per rank || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot with +1 level || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Progress perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk admiral.png]] Admiral || Mothership&#039;s movement and attack speed are increased by 10% || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk innovator.png]] Innovator || Start with +1 Reinforce card in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk opportunist.png]] Opportunist || Receive +5 Gold for each level up || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Spells perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk mystic.png]] Mystic || Start with +1 random enchantment in hand || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ruthless.png]] Ruthless || Castle attack has a 5% chance to insta-kill || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk scholar.png]] Scholar || Libraries always start at level 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Stone perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk impervious.png]] Impervious || Losing a life gives you +2 Wallmaker cards || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tactician.png]] Tactician || Start with +1 random tower card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk warden.png]] Warden || Stronghold starts with +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=446</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Perks&amp;diff=446"/>
		<updated>2025-07-04T15:02:20Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: start rewrite for patch 11 overhaul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[king]] has a level. At the end of each [[run]] it will gain experience based on the number of years played, regardless of whether the [[run]] was successful or not. After a [[king]] gains enough experience it will level up, which unlocks a perk that can be assigned to one of the king&#039;s 9 perk slots. Perks are permanent bonuses that apply to every [[run]]. They can be reset at any time between runs.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of perks:&lt;br /&gt;
*Universal perks, available to all kings.&lt;br /&gt;
*King perks, available only to the chosen king.&lt;br /&gt;
*Rainbow perks, available to all kings and unlocked every third level.&lt;br /&gt;
&lt;br /&gt;
A new perk unlocks every time a king levels up, alternating between Universal and King perks with every level up. Additionally, every third level threshold reached for the first time (level 3, level 6, level 9, etc.) unlocks a Rainbow perk.&lt;br /&gt;
&lt;br /&gt;
Before starting a run, up to 9 perks can be activated by assigning them to slots from the pool of unlocked perks, with the option to unlock additional slots by assigning the rainbow perk Expander.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following info is outdated with the patch 11 overhaul and needs to be reworked:&lt;br /&gt;
[[File:Perks menu.png|400px|right|thumb|Perks for the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
=== King of Nothing perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 [[Royal Council|royal decree]] option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Blood perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk cultist.png]] Cultist || Start with +1 Imp card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pagan.png]] Pagan || Start with a Demon&#039;s Altar in a random corner plotwith +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk summoner.png]] Summoner || All summons are 10% stronger || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Greed perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nepobaby.png]] Nepobaby || Start with +20 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk oligarch.png]] Oligarch || Start with +1 Vault card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk peddler.png]] Peddler || 1 [[merchants|merchant]] purchase is free || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Nature perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk healer.png]] Healer || Treant&#039;s attacks are 10% stronger per rank || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk pollinator.png]] Pollinator || Start with a Mycellium in a random outer plot with +1 level || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tenacious.png]] Tenacious || Receive +1 Procreate card every time you lose a life || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk hoarder.png]] Hoarder || Start with +1 random card from your king in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Progress perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk admiral.png]] Admiral || Mothership&#039;s movement and attack speed are increased by 10% || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk innovator.png]] Innovator || Start with +1 Reinforce card in hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk opportunist.png]] Opportunist || Receive +5 Gold for each level up || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk nurturer.png]] Nurturer || All troops start with 10% more HP || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Spells perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk mystic.png]] Mystic || Start with +1 random enchantment in hand || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ruthless.png]] Ruthless || Castle attack has a 5% chance to insta-kill || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk scholar.png]] Scholar || Libraries always start at level 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk planner.png]] Planner || Losing a life gives you +30 gold || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King of Stone perks ===&lt;br /&gt;
The following perks are available to the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Bonus per rank&lt;br /&gt;
! Max rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk impervious.png]] Impervious || Losing a life gives you +2 Wallmaker cards || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk tactician.png]] Tactician || Start with +1 random tower card in your hand || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk warden.png]] Warden || Stronghold starts with +1 level || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk expansionist.png]] Expansionist || Start with +1 random unlocked plot || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk fortifier.png]] Fortifier || Towers deal 10% more damage || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk lucky.png]] Lucky || Special cards are 10% more likely to appear in shops || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk persistent.png]] Persistent || Receive 2 free re-rolls || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk ingenious.png]] Ingenious || Your castle can now level up 3 more times || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk politician.png]] Politician || +1 royal decree option || 2&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=445</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=445"/>
		<updated>2025-07-04T10:11:20Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Gameplay */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. Before each battle an icon in the lower-right corner will indicate which king will attack next.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king&#039;s deck.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle, in which an opposing king&#039;s champion will lead his army into battle in a boss fight. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. After a victory the tower will appear and you can click on it to buy empty plots for 30 Gold each. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the final battle&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=444</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=444"/>
		<updated>2025-07-02T13:09:27Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Order of events */ fix error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. Before each battle an icon in the lower-right corner will indicate which king will attack next.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king&#039;s deck.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle, in which an opposing king will lead his army into battle in a boss fight. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. After a victory the tower will appear and you can click on it to buy empty plots for 30 Gold each. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random year. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the final battle&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=443</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=443"/>
		<updated>2025-07-02T13:09:03Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Rainbow army */ random now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has finished a battle and selected the opposing [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebel king.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 42 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Rainbow army==&lt;br /&gt;
[[File:rainbow.png |right]]The Rainbow army attacks instead of a warring king on a random year. The army consists of slimes, ogres, and scapegoats. Defeating the army lets the player choose a [[cards#Special cards|special card]]. The Rainbow army attacks once during a run and does not revist the player in endless mode.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=442</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=442"/>
		<updated>2025-07-02T13:08:26Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: random now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. Before each battle an icon in the lower-right corner will indicate which king will attack next.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king&#039;s deck.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle, in which an opposing king will lead his army into battle in a boss fight. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. After a victory the tower will appear and you can click on it to buy empty plots for 30 Gold each. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. In addition to these events, the [[Rainbow army]] will attack once on a random day. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the final battle&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Difficulty&amp;diff=441</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Difficulty&amp;diff=441"/>
		<updated>2025-07-01T16:42:06Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 9 basic difficulty levels. Higher difficulty levels result in more powerful enemies but do not affect other gameplay elements.&lt;br /&gt;
&lt;br /&gt;
In increasing order of difficulty, the levels are:&lt;br /&gt;
*Peasant&lt;br /&gt;
*Squire&lt;br /&gt;
*Knight&lt;br /&gt;
*Lord&lt;br /&gt;
*Baron&lt;br /&gt;
*Count&lt;br /&gt;
*Duke&lt;br /&gt;
*Prince&lt;br /&gt;
*King&lt;br /&gt;
Initially, only Peasant is available. After completing a [[run]] at a difficulty for the first time with any [[king]], the next level of difficulty is unlocked for all kings.&lt;br /&gt;
&lt;br /&gt;
After completing the King difficulty, higher difficulty levels are unlocked with the following naming patterns:&lt;br /&gt;
*King → King II → King III → King IV → King V → King VI → King VII → King VIII → King IX&lt;br /&gt;
*King IX II → King IX III → King IX IV → King IX V → King IX VI → King IX VII → King IX VIII → King IX IX&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=440</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=440"/>
		<updated>2025-06-22T21:01:07Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Special cards */ update day&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 4 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
You can only play or discard one card before each battle, excluding cards obtained from the merchant.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 12 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=439</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=439"/>
		<updated>2025-06-22T21:00:04Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: fix error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. Before each battle an icon in the lower-right corner will indicate which king will attack next.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king&#039;s deck.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle, in which an opposing king will lead his army into battle in a boss fight. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. After a victory the tower will appear and you can click on it to buy empty plots for 30 Gold each. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |12 || [[File:Battle.png]][[Rainbow army]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Expansion.png]] Plot expansion &lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the final battle&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=438</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=438"/>
		<updated>2025-06-22T20:59:12Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Order of events */ reorder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. Before each battle an icon in the lower-right corner will indicate which king will attack next.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king&#039;s deck.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle, in which an opposing king will lead his army into battle in a boss fight. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. After a victory the tower will appear and you can click on it to buy empty plots for 30 Gold each. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] &lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |12 || [[File:Battle.png]][[Rainbow army]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Expansion.png]] Plot expansion &lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the final battle&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=437</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=437"/>
		<updated>2025-06-22T20:52:22Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Rainbow army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has finished a battle and selected the opposing [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebel king.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 42 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Rainbow army==&lt;br /&gt;
[[File:rainbow.png |right]]The Rainbow army attacks instead of a warring king on year 12. The army consists of slimes, ogres, and scapegoats. Defeating the army lets the player choose a [[cards#Special cards|special card]]. The Rainbow army does not revist the player in endless mode.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=436</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=436"/>
		<updated>2025-06-22T20:51:39Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Rainbow army */ add image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has finished a battle and selected the opposing [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebel king.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 42 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Rainbow army==&lt;br /&gt;
[[File:rainbow.png |right]]The Rainbow army attacks instead of a warring king on year 11. The army consists of slimes, ogres, and scapegoats. Defeating the army lets the player choose a [[cards#Special cards|special card]]. The Rainbow army does not revist the player in endless mode.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Rainbow.png&amp;diff=435</id>
		<title>File:Rainbow.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Rainbow.png&amp;diff=435"/>
		<updated>2025-06-22T20:51:20Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=434</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=434"/>
		<updated>2025-06-22T19:55:28Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Special cards */ add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 4 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
You can only play or discard one card before each battle, excluding cards obtained from the merchant.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after battling the [[Rainbow army]] on day 11 of a run. They are also available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=433</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=433"/>
		<updated>2025-06-22T19:54:06Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Special cards */ add new cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 4 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
You can only play or discard one card before each battle, excluding cards obtained from the merchant.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for selection after defeating the Rainbow army and for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patronage.png | 63px]] Patronage || [[File:Card type spell.png]] || Levels up your base plot by 3 levels. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png | 63px]] Slime|| [[File:Card type troop.png]] || Proliferating troop that multiplies itself to one empty adjacent plot every year. || Health: 14&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 17.5&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 21.88&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Hits/second: .71&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:X-Ray.png | 63px]] X-Ray|| [[File:Card type spell.png]] || Levels up all plots diagonal to the target plot. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=432</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=432"/>
		<updated>2025-06-22T19:53:43Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Order of events */ link rainbow army&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. Before each battle an icon in the lower-right corner will indicate which king will attack next.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king&#039;s deck.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle, in which an opposing king will lead his army into battle in a boss fight. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. After a victory the tower will appear and you can click on it to buy empty plots for 30 Gold each. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] [[Rainbow army]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the final battle&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Rainbow_army&amp;diff=431</id>
		<title>Rainbow army</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Rainbow_army&amp;diff=431"/>
		<updated>2025-06-22T19:53:38Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Events#Rainbow army]]&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=430</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=430"/>
		<updated>2025-06-22T19:52:11Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: mention rainbow army&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has finished a battle and selected the opposing [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebel king.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 42 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Rainbow army==&lt;br /&gt;
The Rainbow army attacks instead of a warring king on year 11. The army consists of slimes, ogres, and scapegoats. Defeating the army lets the player choose a [[cards#Special cards|special card]]. The Rainbow army does not revist the player in endless mode.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:X-Ray.png&amp;diff=429</id>
		<title>File:X-Ray.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:X-Ray.png&amp;diff=429"/>
		<updated>2025-06-22T19:47:01Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Slime.png&amp;diff=428</id>
		<title>File:Slime.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Slime.png&amp;diff=428"/>
		<updated>2025-06-22T19:46:49Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Patronage.png&amp;diff=427</id>
		<title>File:Patronage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Patronage.png&amp;diff=427"/>
		<updated>2025-06-22T19:46:37Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=426</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=426"/>
		<updated>2025-06-19T03:37:47Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: reword to account for possibility of player losing a life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has finished a battle and selected the opposing [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebel king.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 42 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=425</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=425"/>
		<updated>2025-06-19T02:49:27Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Card types */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 4 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
You can only play or discard one card before each battle, excluding cards obtained from the merchant.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple times to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=420</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=420"/>
		<updated>2025-06-18T02:37:32Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Special cards */ add ogre stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 4 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
You can only play or discard one card before each battle, excluding cards obtained from the merchant.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple types to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. ||  Health: 20&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 24&amp;lt;br&amp;gt;Damage: 4.8&amp;lt;br&amp;gt;Hits/second: 0.28&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 28.8&amp;lt;br&amp;gt;Damage: 5.76&amp;lt;br&amp;gt;Hits/second: 0.3&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=419</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=419"/>
		<updated>2025-06-18T01:52:50Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Special cards */ add cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 4 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
You can only play or discard one card before each battle, excluding cards obtained from the merchant.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple types to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Echoform.png | 63px]] Echoform || [[File:Card type spell.png]] || Duplicates target plot and all its stats to one empty adjacent plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantify.png | 63px]] Gigantify || [[File:Card type spell.png]] || Doubles the size, damage, and HP of target troop. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste.png | 63px]] Haste || [[File:Card type spell.png]] || Increases target&#039;s movement speed by 200%. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ogre.png | 63px]] Ogre || [[File:Card type troop.png]] || Lonely unit. Every year, increases 5% of all stats for each adjacent empty plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple.png | 63px]] Temple || [[File:Card type building.png]] || Increases 10% of a random stat of a random plot. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Echoform.png&amp;diff=418</id>
		<title>File:Echoform.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Echoform.png&amp;diff=418"/>
		<updated>2025-06-18T01:51:58Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Temple.png&amp;diff=417</id>
		<title>File:Temple.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Temple.png&amp;diff=417"/>
		<updated>2025-06-18T01:51:46Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Ogre.png&amp;diff=416</id>
		<title>File:Ogre.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Ogre.png&amp;diff=416"/>
		<updated>2025-06-18T01:51:33Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Haste.png&amp;diff=415</id>
		<title>File:Haste.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Haste.png&amp;diff=415"/>
		<updated>2025-06-18T01:51:22Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Gigantify.png&amp;diff=414</id>
		<title>File:Gigantify.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=File:Gigantify.png&amp;diff=414"/>
		<updated>2025-06-18T01:50:54Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=412</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=412"/>
		<updated>2025-06-08T11:10:14Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Diplomat */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has won a battle and selected the defeated [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebel king.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 42 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=411</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=411"/>
		<updated>2025-06-08T11:09:29Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Diplomat */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has won a battle and selected the defeated [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebel king.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 32 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Difficulty&amp;diff=410</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Difficulty&amp;diff=410"/>
		<updated>2025-06-07T04:14:40Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 9 basic difficulty levels. Higher difficulty levels result in more powerful enemies but do not affect other gameplay elements.&lt;br /&gt;
&lt;br /&gt;
In increasing order of difficulty, the levels are:&lt;br /&gt;
*Peasant&lt;br /&gt;
*Squire&lt;br /&gt;
*Knight&lt;br /&gt;
*Lord&lt;br /&gt;
*Baron&lt;br /&gt;
*Count&lt;br /&gt;
*Duke&lt;br /&gt;
*Prince&lt;br /&gt;
*King&lt;br /&gt;
Initially, only Peasant is available. After completing a [[run]] at a difficulty for the first time with any [[king]], the next level of difficulty is unlocked for all kings.&lt;br /&gt;
&lt;br /&gt;
After completing the King difficulty, higher difficulty levels are unlocked with the following naming patterns:&lt;br /&gt;
*King → King II → King III → King IV → King V → King VI → King VII → King VIII → King IX&lt;br /&gt;
*King IX I → King IX II → King IX III → King IX IV → King IX V → King IX VI → King IX VII → King IX VIII → King IX IX&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=409</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=409"/>
		<updated>2025-06-07T03:59:33Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Merchant */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has won a battle and selected the defeated [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebellion.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 32 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on years 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=408</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=408"/>
		<updated>2025-06-07T03:58:12Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Merchant */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has won a battle and selected the defeated [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebellion.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 32 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battling kings.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on year 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=407</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Events&amp;diff=407"/>
		<updated>2025-06-07T03:56:09Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events appear periodically during [[run]]s to offer special gameplay options. Events occur after the player has won a battle and selected the defeated [[king]]&#039;s card.&lt;br /&gt;
&lt;br /&gt;
==Royal Council==&lt;br /&gt;
The [[Royal Council]] event allows the player to select a royal decree to provide a permanent bonus effect to the kingdom.&lt;br /&gt;
&lt;br /&gt;
The Royal Council occurs four times during a run, on years 4, 14, 21, and 29. In endless mode, the Royal Council occurs on year 37 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==Prophet==&lt;br /&gt;
On year 6, the prophet foresees a [[blessing]] that comes to pass on year 16.&lt;br /&gt;
&lt;br /&gt;
==Diplomat==&lt;br /&gt;
The diplomat appears on year 8 to declare war on a fourth [[king]]. On year 23, the diplomat returns to make peace with one of the three opposing kings. The player can choose between two randomly selected kings and spend gold to re-roll the options. The player cannot make peace with the rebellion.&lt;br /&gt;
&lt;br /&gt;
In endless mode, the diplomat visits on year 35 and every 11 years subsequently to declare war on a new king, and on year 32 and every 11 years subsequently to make peace with a warring king.&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Three [[merchants]] visit the player to offer a random selection of [[cards]] from all the kings for purchase, as well as [[cards#Special cards|special cards]] not available from battle victories.&lt;br /&gt;
&lt;br /&gt;
The three merchants visit the player in a random order on year 10, 25, and 31. In endless mode, a merchant will visit the player on year 40 and every 11 years subsequently.&lt;br /&gt;
&lt;br /&gt;
==The Tower==&lt;br /&gt;
The tower allows the player to expand to a new empty [[plot]].&lt;br /&gt;
&lt;br /&gt;
The tower appears on years 12, 19, and 27. In endless mode, the tower appears permanently and can be activated at any time during the card playing phase to purchase an empty plot for 30 gold.&lt;br /&gt;
&lt;br /&gt;
==Chaos==&lt;br /&gt;
If the player continues a run in endless mode, the chaos level increases to 1 making enemies more powerful. Chaos level increases by +1 on year 44 and every 11 years subsequently. In addition to making enemies more powerful, chaos levels tint the kingdom an increasingly dark shade of red.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=406</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Run&amp;diff=406"/>
		<updated>2025-06-06T20:57:03Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of &#039;&#039;[[9 Kings]]&#039;&#039; consists of a 33 year run which can be continued endlessly after victory. Each run has three lives. A life is lost if any enemy unit touches the Kingdom [[card]]. If this happens during the final round the entire run is lost. Every year includes a battle but some years have additional effects. Each battle will give 9 Gold at the end regardless of who won.&lt;br /&gt;
&lt;br /&gt;
Each run will start with 2 opposing [[kings]] as well as rebel armies from the king that has been chosen. Additional kings will be added and removed as the run progresses. Before each battle an icon in the lower-right corner will indicate which king will attack next.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A player starts a run with a capital consisting of 9 empty [[plots]] and a hand of 4 cards: one [[Cards#Card types|base card]] and 3 cards from the chosen king&#039;s deck. The player can select [[perks]] to add more starting cards and unlock additional starting plots. The first card played on a run is always a base card on an empty plot. The player then keeps playing or discarding cards until only two cards remain in their hand, at which point the year&#039;s battle commences against an opposing king.&lt;br /&gt;
&lt;br /&gt;
The remainder of the run follows this pattern until the final battle on year 33:&lt;br /&gt;
* If the player survives the battle with at least 1 life, they select one card from three randomly drawn from the defeated king&#039;s deck.&lt;br /&gt;
* They deal with any special [[events]], such as [[Royal Council]]s, [[merchant]] and diplomat visits, and plot expansions.&lt;br /&gt;
* They play or discard cards until they own only two cards, at which point the next year&#039;s battle commences.&lt;br /&gt;
&lt;br /&gt;
On year 33, the player must play or discard all remaining cards in their possession before facing the final battle, in which an opposing king will lead his army into battle in a boss fight. If the player is victorious in the final battle, a run is won after 33 years but can be continued indefinitely. After a victory the tower will appear and you can click on it to buy empty plots for 30 Gold each. You will also receive 3 cards from the defeated king. Winning a route on the currently hardest [[difficulty]] unlocks the next hardest difficulty.&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
Each run will be made up of the following years. Afterwards the pattern between years 34 and 44 will repeat indefinitely. Final battles continue to occur every 33 years, starting on year 66.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Royal Decree.png]] [[Royal Council|Royal council]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Prophecy.png]] Discover the [[prophecy]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:Merchant.png]] [[Merchants|Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[File:Battle.png]] Prophecy plays out&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[File:Prophecy.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Battle.png]] Battle only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[File:Expansion.png]] Plot expansion&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[File:Boss.png]] Play all cards and fight the final battle&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 34+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 35+ || [[File:War Peace.png]] War with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 37+ || [[File:Royal Decree.png]] Royal council&lt;br /&gt;
|-&lt;br /&gt;
| 38+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 39+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || [[File:Merchant.png]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| 41+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 42+ || [[File:War Peace.png]] Peace with one of two kings&lt;br /&gt;
|-&lt;br /&gt;
| 43+ || [[File:Battle.png]] Battle only&lt;br /&gt;
|-&lt;br /&gt;
| 44+ || [[File:Chaos.png]] Enemies become more powerful&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Difficulty&amp;diff=405</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Difficulty&amp;diff=405"/>
		<updated>2025-06-06T20:56:49Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: start page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 9 basic difficulty levels. Higher difficulty levels result in more powerful enemies but do not affect other gameplay elements.&lt;br /&gt;
&lt;br /&gt;
In increasing order of difficulty, the levels are:&lt;br /&gt;
*Peasant&lt;br /&gt;
*Squire&lt;br /&gt;
*Knight&lt;br /&gt;
*Lord&lt;br /&gt;
*Baron&lt;br /&gt;
*Count&lt;br /&gt;
*Duke&lt;br /&gt;
*Prince&lt;br /&gt;
*King&lt;br /&gt;
Initially, only Peasant is available. After completing a [[run]] at a difficulty for the first time with any [[king]], the next level of difficulty is unlocked for all kings.&lt;br /&gt;
&lt;br /&gt;
After completing the King difficulty, higher difficulty levels are unlocked with the following naming patterns:&lt;br /&gt;
*King I → King II → King III → King IV → King V → King VI → King VII → King VIII → King IX&lt;br /&gt;
*King IX I → King IX II → King IX III → King IX IV → King IX V → King IX VI → King IX VII → King IX VIII → King IX IX&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=404</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Cards&amp;diff=404"/>
		<updated>2025-06-06T18:52:12Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: /* Card types */ expand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each king has 9 possible cards. Each game will start with 3 cards from the selected [[king]]. After each battle you can gain a card from the defeated [[king]]. The cards can be rerolled but the cost increases by 10 Gold with each reroll and usually the cards will be from the same [[king]]. Cards can also be purchased from [[merchants]] for the cost of 30 Gold, increased by 15 for each card bought from the same merchant.&lt;br /&gt;
&lt;br /&gt;
In addition to the king cards, there are 4 special cards available for purchase from merchants. Points can be spent on the Lucky [[perks|perk]] to increase the chance of special cards appearing in merchant shops.&lt;br /&gt;
&lt;br /&gt;
The King of Greed perk Peddler provides free merchant card purchases and the King of Greed [[Royal Council|royal decree]] Bargain halves the cost of purchasing merchant cards.&lt;br /&gt;
&lt;br /&gt;
The Persistent perk provides additional free re-rolls for both after-battle and merchant card selections. The Outsourcing royal decree provides 9 free re-rolls.&lt;br /&gt;
&lt;br /&gt;
You can throw cards from your hand into the well to discard them but recover 9 Gold per card. The King of Greed royal decree salvage triples the amount of gold returned from discards.&lt;br /&gt;
&lt;br /&gt;
You can only play or discard one card before each battle, excluding cards obtained from the merchant.&lt;br /&gt;
&lt;br /&gt;
After each battle a number will appear over each plot, showing how much damage they dealt during the last battle.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
There are six types of cards: base, troop, tower, building, enchantment, and tome.&lt;br /&gt;
&lt;br /&gt;
* [[File:Card type kingdom.png]] The base card is the first card placed on a [[run]]. A life will be lost if any enemy unit reaches the base plot during a battle, and the run is lost if an enemy unit reaches it during the final battle on year 33. During battle their attack can be manually triggered or set to auto fire.&lt;br /&gt;
* [[File:Card type troop.png]] Troops are mobile combat units that engage enemy units in battle.&lt;br /&gt;
* [[File:Card type tower.png]] Towers are structures that attack or apply effects during battles. They are indestructible and with the exception of the Flamethrower they are immobile during battle.&lt;br /&gt;
* [[File:Card type building.png]] Buildings provide a variety of effects, including troop and tower buffs, summoning troops, and more. The Overwork Royal Decree can be selected multiple types to increase the number of times buildings apply their effects.&lt;br /&gt;
* [[File:Card type spell.png]] Tomes are played on occupied plots to provide a variety of advantages for the player.&lt;br /&gt;
* [[File:Card type stack.png]] Enchantments can be played on troops multiple times to provide units with a variety of stacking bonuses. The Re-enchant Royal Decree can be selected multiple times to double the enchantments on all active troops.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Lab Rat troop, which has no level cap, every troop, tower, and building card comes in three levels. Base cards have three levels but the Ingenious perk can raise their level cap to nine.&lt;br /&gt;
&lt;br /&gt;
Base cards, troops, towers, and buildings are played on empty plots and can be upgraded to the next level by playing another card of the same type on the same plot. Additionally, the Concabulator building, Clone, Overhaul, and Wildcard tomes, and Gentrify royal decree can level up cards. Lab Rat troops level up whenever adjacent plots level up and their level can be doubled by selecting the Splicing Royal Decree. The Pagan, Pollinator, Scholar, and Warden perks can start a run with specific cards pre-leveled.&lt;br /&gt;
&lt;br /&gt;
== King of Nothing cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:cadetblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Nothing&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png]] Castle || [[File:Card type kingdom.png]] || Hurls a stone projectile onto your enemies. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Archer.png]] Archer || [[File:Card type troop.png]] || Deals weak but fast ranged damage. || Health: 12&amp;lt;br&amp;gt;Damage: 2.3&amp;lt;br&amp;gt;Hits/second: 0.58&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 15&amp;lt;br&amp;gt;Damage: 2.88&amp;lt;br&amp;gt;Hits/second: 0.73&amp;lt;br&amp;gt;Crit Chance: 6&amp;lt;br&amp;gt;Units: 18 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.59&amp;lt;br&amp;gt;Hits/second: 0.91&amp;lt;br&amp;gt;Crit Chance: 7&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paladin.png]] Paladin || [[File:Card type troop.png]] || Highly defensive melee troop. || Health: 37&amp;lt;br&amp;gt;Damage: 8&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 3 || Health: 55.5&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 6 || Health: 83.25&amp;lt;br&amp;gt;Damage: 18&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier.png]] Soldier || [[File:Card type troop.png]] || Well-balanced melee troop. || Health: 23&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 9 || Health: 28.75&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 18 || Health: 35.94&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 5&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout Tower.png]] Scout Tower || [[File:Card type tower.png]] || Shoots powerful single-target arrows. || Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 37.5&amp;lt;br&amp;gt;Hits/second: 0.63&amp;lt;br&amp;gt;Crit Chance: 20 || Damage: 56.25&amp;lt;br&amp;gt;Hits/second: 0.78&amp;lt;br&amp;gt;Crit Chance: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith.png]] Blacksmith || [[File:Card type building.png]] || Every year adds attack damage to adjacent troops and buildings. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farm.png]] Farm || [[File:Card type building.png]] || Every year, adds units to one adjacent troop. || Units: +1 || Units: +2 || Units: +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Coat.png]] Steel Coat || [[File:Card type stack.png]] || Cancels the first hit the target unit would take every battle. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png]] Wildcard || [[File:Card type spell.png]] || Levels up target plot. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Blood cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Blood&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pagoda.png]] Pagoda || [[File:Card type kingdom.png]] || Summons imps onto the battlefield. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 3.38 || Health: 18.75&amp;lt;br&amp;gt;Damage: 7.59&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber.png]] Bomber || [[File:Card type troop.png]] || Runs towards the enemy and explodes, dealing area damage. || Health: 13&amp;lt;br&amp;gt;Damage: 15&amp;lt;br&amp;gt;Units: 6 || Health: 16.25&amp;lt;br&amp;gt;Damage: 22.5&amp;lt;br&amp;gt;Units: 12 || Health: 20.31&amp;lt;br&amp;gt;Damage: 33.75&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imp.png]] Imp || [[File:Card type troop.png]] || Fast and aggressive troop with many small units. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5&amp;lt;br&amp;gt;Units: 13 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25&amp;lt;br&amp;gt;Units: 26 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&amp;lt;br&amp;gt;Units: 39&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mangler.png]] Mangler || [[File:Card type tower.png]] || Area damage turret.&amp;lt;br&amp;gt;Every year, sacrifices an adjacent unit per level to gain +2 damage. || Sacrifices: 1 || Sacrifices: 2 || Sacrifices: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cemetery.png]] Cemetery || [[File:Card type building.png]] || In an adjacent unit dies in battle, summons an imp to fight in its place. || Health: 12&amp;lt;br&amp;gt;Damage: 1.5 || Health: 15&amp;lt;br&amp;gt;Damage: 2.25 || Health: 18.75&amp;lt;br&amp;gt;Damage: 3.38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon&#039;s Altar.png]] Demon&#039;s Altar || [[File:Card type building.png]] || Summons one demon per level.&amp;lt;br&amp;gt;For each dead ally, grows permanently 0.5% stronger. || Units: 1 || Units: 2 || Units: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnage.png]] Carnage || [[File:Card type stack.png]] || Unit explodes when killed, dealing 10% HP as area damage. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampirism.png]] Vampirism || [[File:Card type stack.png]] || Unit&#039;s attacks heal it for 20% of damage dealt. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacrifice.png]] Sacrifice || [[File:Card type spell.png]] || Destroy target plot to level up adjacent plots. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Greed cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Greed&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palace.png]] Palace || [[File:Card type kingdom.png]] || Casts a ray that insta-kills target. Golden enemies drop gold. || Gold: 1 || Gold: 2 || Gold: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thief.png]] Thief || [[File:Card type troop.png]] || Assassin troop that jumps to enemy&#039;s backline. || Health: 9&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.4&amp;lt;br&amp;gt;Units: 9 || Health: 11.25&amp;lt;br&amp;gt;Damage: 11.25&amp;lt;br&amp;gt;Hits/second: 0.5&amp;lt;br&amp;gt;Units: 18 || Health: 14.06&amp;lt;br&amp;gt;Damage: 14.06&amp;lt;br&amp;gt;Hits/second: 0.62&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercenary.png]] Mercenary || [[File:Card type troop.png]] || Strong but fickle warriors for hire.&amp;lt;br&amp;gt;You always have 1 unit for each 15 gold you own. || Health: 34&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.67 || Health: 44.2&amp;lt;br&amp;gt;Damage: 11.7&amp;lt;br&amp;gt;Hits/second: 0.83 || Health: 57.46&amp;lt;br&amp;gt;Damage: 15.21&amp;lt;br&amp;gt;Hits/second: 1.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dispenser.png]] Dispenser || [[File:Card type tower.png]] || Single-target tower. Gains +1% attack speed for each 1 gold you receive. || Damage: 8 || Damage: 14 || Health: 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png]] Beacon || [[File:Card type building.png]] || Every year, adds +2% attack speed to adjacent troops and buildings. || Hits/second: +2% || Hits/second: +4% || Hits/second: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault.png]] Vault || [[File:Card type building.png]] || Receive gold at the end of every year. || Gold: 3 || Gold: 6 || Gold: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midas Touch.png]] Midas Touch || [[File:Card type stack.png]] || When this troop kills, there&#039;s a 2% chance to receive 1 gold. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Over-invest.png]] Over-invest || [[File:Card type stack.png]] || Spend 30 gold to increase every stat of a troop or tower by 15%. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mortage.png]] Mortage || [[File:Card type spell.png]] || Destroy target plot to receive to gold for each level it had. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Nature cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Nature&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treant.png]] Treant || [[File:Card type kingdom.png]] || Creates a healing area on the ground. || Healing: 1 || Healing: 1.25 || Healing: 1.56&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boar.png]] Boar || [[File:Card type troop.png]] || Can be mounted by adjacent troops.&amp;lt;br&amp;gt;For each 1 HP it has, increases rider stats by 1%. || Health: 30&amp;lt;br&amp;gt;Units:6 || Health: 60&amp;lt;br&amp;gt;Units:12 || Health: 120&amp;lt;br&amp;gt;Units:18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elf.png]] Elf || [[File:Card type troop.png]] || Ranged sniper troop.&amp;lt;br&amp;gt;Always attacks the most distant target. || Health: 27&amp;lt;br&amp;gt;Damage: 20&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 33.75&amp;lt;br&amp;gt;Damage: 25&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 42.19&amp;lt;br&amp;gt;Damage: 31.25&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orchard.png]] Orchard || [[File:Card type tower.png]] || Creates roots that trap enemies. || Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.1&amp;lt;br&amp;gt;Roots: 3 || Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Roots: 6 || Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.16&amp;lt;br&amp;gt;Roots: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forest.png]] Forest || [[File:Card type building.png]] || Every year, adds +2% HP to adjacent troops. || Health: +2% || Health: +4% || Health: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mycelium.png]] Mycelium || [[File:Card type building.png]] || Summons a fighting spore every 5 seconds in battle.&amp;lt;br&amp;gt;Spores accumulate every battle. || Damage: 5 || Damage: 7.5 || Damage: 11.25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison Vial.png]] Poison Vial || [[File:Card type stack.png]] || Unit&#039;s attacks apply 1 poison stack to the enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clone.png]] Clone || [[File:Card type spell.png]] || Clone the card of the selected plot. || colspan=3 | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Procreate.png]] Procreate || [[File:Card type spell.png]] || Adds 9 units to the selected troop. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Progress cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:chocolate;&amp;quot;&amp;gt;&#039;&#039;&#039;Progress&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mothership.png]] Mothership || [[File:Card type kingdom.png]] || Flies towards enemies like a unit.&amp;lt;br&amp;gt;Can be controlled on the battlefield. || Damage: 10 || Damage: 12.5 || Damage: 15.63&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defender.png]] Defender || [[File:Card type troop.png]] || Tanker unit that doesn&#039;t attack but reflects all taken damage. || Health: 25&amp;lt;br&amp;gt;Units: 3 || Health: 50&amp;lt;br&amp;gt;Units: 6 || Health: 100&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Executioner.png]] Executioner || [[File:Card type troop.png]] || Ranged troop.&amp;lt;br&amp;gt;Always attacks the enemy with the lowest health. || Health: 14&amp;lt;br&amp;gt;Hits/second: 1.33&amp;lt;br&amp;gt;Units: 6 || Health: 21&amp;lt;br&amp;gt;Hits/second: 2&amp;lt;br&amp;gt;Units: 12 || Health: 31.5&amp;lt;br&amp;gt;Hits/second: 3&amp;lt;br&amp;gt;Units: 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lab Rat.png]] Lab Rat || [[File:Card type troop.png]] || Disposable melee troop.&amp;lt;br&amp;gt;Levels up whenever adjacent plots level up. || colspan=3 | No level cap&amp;lt;br&amp;gt;Each level increases Health and Damage by 9%&amp;lt;br&amp;gt;Each level increases the number of units by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Converter.png]] Converter || [[File:Card type tower.png]] || Turns enemies into rats fighting for you.&amp;lt;br&amp;gt;Rats inherit Converter&#039;s stats. || Health: 5&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Hits/second: 0.28 || Health: 5.45&amp;lt;br&amp;gt;Damage: 2.18&amp;lt;br&amp;gt;Hits/second: 0.29 || Health: 5.94&amp;lt;br&amp;gt;Damage: 2.38&amp;lt;br&amp;gt;Hits/second: 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concabulator.png]] Concabulator || [[File:Card type building.png]] || When this building reaches level 3, it levels up all your plots. || No effect || No effect || All plots level up&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png]] Precision || [[File:Card type stack.png]] || One hit is always critical. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforce.png]] Reinforce || [[File:Card type stack.png]] || Unit gains +1% damage whenever any plot levels up. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overhaul.png]] Overhaul || [[File:Card type spell.png]] || Destroy target plot to level up two random plots.&amp;lt;br&amp;gt;Each use, one more plot is leveled up. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Spells cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:slateblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Citadel.png]] Citadel || [[File:Card type kingdom.png]] || Strikes your opponents with chaining lightning bolts. || Damage: 15 || Damage: 22.5 || Damage: 33.75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman.png]] Shaman || [[File:Card type troop.png]] || Buffs allies&#039; attack damage based on its own damage. || Health: 12&amp;lt;br&amp;gt;Damage: 4&amp;lt;br&amp;gt;Hits/second: 0.2&amp;lt;br&amp;gt;Units: 6 || Health: 15&amp;lt;br&amp;gt;Damage: 6&amp;lt;br&amp;gt;Hits/second: 0.25&amp;lt;br&amp;gt;Units: 12 || Health: 18.75&amp;lt;br&amp;gt;Damage: 9&amp;lt;br&amp;gt;Hits/second: 0.31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warlock.png]] Warlock || [[File:Card type troop.png]] || Sturdy troop that deals melee area damage. || Health: 33&amp;lt;br&amp;gt;Hits/second: 0.13&amp;lt;br&amp;gt;Units:3 || Health: 49.5&amp;lt;br&amp;gt;Hits/second: 0.17&amp;lt;br&amp;gt;Units: 6 || Health: 74.25&amp;lt;br&amp;gt;Hits/second: 0.21&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png]] Wizard || [[File:Card type troop.png]] || Ranged troop. Casts powerful attacks at a slow rate. || Health: 11&amp;lt;br&amp;gt;Damage: 12&amp;lt;br&amp;gt;Units: 9 || Health: 13.75&amp;lt;br&amp;gt;Damage: 21&amp;lt;br&amp;gt;Units: 18 || Health: 17.19&amp;lt;br&amp;gt;Damage: 36.75&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spire.png]] Spire || [[File:Card type tower.png]] || Heals your units that are closest to death during battle. || Healing: 10 || Healing: 15 || healing: 22.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Library.png]] Library || [[File:Card type building.png]] || Every year, has a 50% chance of duplicating a stack of one adjacent troop. || Applies once || Applies twice || Applies thrice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combustion.png]] Combustion || [[File:Card type stack.png]] || Unit causes area damage equal to 20% of its attack when it kills an enemy. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static.png]] Static || [[File:Card type stack.png]] || Unit&#039;s attacks trigger a lightning chain.&amp;lt;br&amp;gt;Deals +1 damage and +1 chain per stack. || colspan=3 | Unlimited levels and number of stacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offering.png]] Offering || [[File:Card type spell.png]] || Destroy target plot to receive 3 random tome cards. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== King of Stone cards ==&lt;br /&gt;
The following cards are available while playing as or against the King of &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Stone&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stronghold.png]] Stronghold || [[File:Card type kingdom.png]] || Summons towers that shoot nearby enemies. || Damage: 5 || Damage: 6.25 || Damage: 7.81&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballista.png]] Ballista || [[File:Card type troop.png]] || Ranged troop that shoots huge bolts with piercing damage. || Health: 12&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Hits/second: 0.09&amp;lt;br&amp;gt;Crit Chance: 10&amp;lt;br&amp;gt;Units: 3 || Health: 15&amp;lt;br&amp;gt;Damage: 3.75&amp;lt;br&amp;gt;Hits/second: 0.11&amp;lt;br&amp;gt;Crit Chance: 12&amp;lt;br&amp;gt;Units: 6 || Health: 18.75&amp;lt;br&amp;gt;Damage: 4.69&amp;lt;br&amp;gt;Hits/second: 0.14&amp;lt;br&amp;gt;Crit Chance: 15&amp;lt;br&amp;gt;Units: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper.png]] Trapper || [[File:Card type troop.png]] || Builds traps that inflict damage.&amp;lt;br&amp;gt;Untriggered traps accumulate between battles. || Health: 3&amp;lt;br&amp;gt;Damage: 2&amp;lt;br&amp;gt;Units: 3 || Health: 3.75&amp;lt;br&amp;gt;Damage: 3&amp;lt;br&amp;gt;Units: 6 || Health: 4.69&amp;lt;br&amp;gt;Damage: 4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png]] Flamethrower || [[File:Card type tower.png]] || A mobile tower that moves onto the battlefield to burn enemies. || Speed: Slow || Speed: Average || Speed: Fast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trebuchet.png]] Trebuchet || [[File:Card type tower.png]] || Multi-projectile tower.&amp;lt;br&amp;gt;Shoots one extra projectile per building in your kingdom. || Attacks: 2 || Attacks: 3 || Attacks: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron || [[File:Card type building.png]] || All adjacent plots now deal poison damage. || Stacks: 1 || Stacks: 2 || Stacks: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png]] Quarry || [[File:Card type building.png]] || Adds damage to all towers every year. || Damage: +2% || Damage: +4% || Damage: +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmaker.png]] Wallmaker || [[File:Card type building.png]] || Builds defensive walls in your kingdom. || Health: 500 || Health: 1000 || Health: 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Earthworks.png]] Earthworks || [[File:Card type spell.png]] || Unlocks target&#039;s adjacent plots.&amp;lt;br&amp;gt;Target&#039;s cards return to your hand, up to 3 copies. || colspan=3 | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
The following cards are available for purchase to all kings as random selections from [[merchants]]. The Lucky [[perks|perk]] increases their chance of appearing in merchant shops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
! [[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]][[File:PlotLevelIcon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Razing.png | 63px]] Razing || [[File:Card type spell.png]] || Destroys target plot forever. Automatically triggers a [[Royal Council]] event. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scapegoat.png | 63px]] Scapegoat || [[File:Card type troop.png]] || Passive backline unit. If killed in battle, generates 3 gold per level. || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 9 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 18 || Health: 30&amp;lt;br&amp;gt;Damage: 1&amp;lt;br&amp;gt;Hits/second: 1&amp;lt;br&amp;gt;Crit Chance: 0&amp;lt;br&amp;gt;Units: 27&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine.png]] Shrine || [[File:Card type building.png]] || Spends 9 gold every year to level up a random plot. Costs 3 less gold per level. || colspan = 3 |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unify.png | 63px ]] Unify || [[File:Card type spell.png]] || Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. || colspan = 3 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Plots&amp;diff=403</id>
		<title>Plots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Plots&amp;diff=403"/>
		<updated>2025-06-06T18:41:47Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: add link and reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:9plots.png|thumb|A starting kingdom of 9 empty plots.]]&lt;br /&gt;
A kingdom initially consists of 9 plots arranged in a 3 by 3 grid. The player plays [[cards]] by dragging them onto plots. During the course of a [[run]], the player can unlock up to 16 additional outer plots for a total of 25 plots in a 5 by 5 grid.&lt;br /&gt;
&lt;br /&gt;
Playing base, troop, building, and tower cards on empty plots activates them in your kingdom. Playing these cards on a plot occupied by a card of the same type upgrades that card. Playing a tome card on an occupied plot activates the tome card&#039;s effect. Playing an enchantment card on a plot occupied by a troop applies a bonus effect to the troop; this effect stacks if the same enchantment is played on the troop multiple times.&lt;br /&gt;
&lt;br /&gt;
[[File:25plots.png|thumb|A kingdom with all 25 plots unlocked.]]&lt;br /&gt;
The Expansionist and Pollinator [[perks]] can unlock additional starting plots. On days 12, 19, and 27 of a run, the [[events#The Tower|tower event]] lets the player expand to an additional outer plot. The Exploration and Wilderness [[Royal Council|royal decrees]] unlock additional empty plots. In endless mode, the tower appears permanently and the player can use it to enter expansion mode and buy empty plots for 30 Gold each.&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Merchants&amp;diff=402</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Merchants&amp;diff=402"/>
		<updated>2025-06-06T18:37:41Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Merchants are [[events]] that allow the player to use gold to buy [[cards]] from every [[king]]. There are three merchants, and each merchant appears once during a [[run]] to offer the player cards from their shop. After the year&#039;s battle has concluded and the player has selected a card from the defeated king, the merchant shop offers 6 randomly selected cards for the player to purchase. The player can also spend money to reroll the merchant&#039;s selection of cards.&lt;br /&gt;
&lt;br /&gt;
The first card a player buys costs 30 gold, and every subsequent purchase from the merchant increases by 15 gold. The initial reroll cost is 10 gold, and each subsequent reroll increases by 10 gold. Purchase cost resets to 30 with each new merchant visit but the reroll cost does not reset.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[file:merchants.png|300px|thumb|The Architect, Sage, and Warmonger]]There are three merchants, the Architect, the Sage, and the Warmonger. The three merchants appear on year 10, year 25, and year 31 of the run. If the king continues the run after winning the final battle, a merchant appears on year 40 and every 11 years subsequently. The order in which the merchants visit is random, but each merchant will visit only once in a run. If the run continues after victory, the merchants visit in a random order and merchants may make consecutive visits.&lt;br /&gt;
&lt;br /&gt;
Each merchant sells cards from every king and has a unique inventory composed of all the cards of a specific [[cards#Card types|card type]].&lt;br /&gt;
* Architect: sells all building and tower cards, plus the base card of the player&#039;s selected king&lt;br /&gt;
* Sage: sells all enchantment and tome cards&lt;br /&gt;
* Warmonger: sells all troop cards&lt;br /&gt;
Each merchant shop is stocked with 6 cards randomly selected from the merchant&#039;s inventory. In addition to their standard inventory, all merchants also have a chance to sell [[cards#Special cards|special cards]].&lt;br /&gt;
&lt;br /&gt;
==Perks and decrees==&lt;br /&gt;
Several [[perks]] and [[Royal Council]] decrees can affect the merchant&#039;s stock.&lt;br /&gt;
* The lucky perk increases the chance of special cards appearing in merchant shops by 10% per rank&lt;br /&gt;
* The persistent perk gives 2 free rerolls per rank&lt;br /&gt;
* The King of Greed peddler perk gives 1 free merchant purchase per rank&lt;br /&gt;
* The outsourcing royal decree gives 9 free rerolls&lt;br /&gt;
* The King of Greed bargain royal decree halves the cost of merchant cards&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/9_Kings/index.php?title=Event&amp;diff=401</id>
		<title>Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/9_Kings/index.php?title=Event&amp;diff=401"/>
		<updated>2025-06-06T18:37:06Z</updated>

		<summary type="html">&lt;p&gt;76561198001572358: create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[events]]&lt;/div&gt;</summary>
		<author><name>76561198001572358</name></author>
	</entry>
</feed>